Commit Graph

28 Commits

Author SHA1 Message Date
Billy Laws 01febe75c4 Reimplement audout and audren using yuzu audio_core
The yuzu audio_core code is mostly untouched, with a set of wrappers used to bridge it with skyline kernel primitives. Huge thanks to maide and their advice, whom without this wouldn't have been possible.
2023-03-27 22:31:14 +01:00
Billy Laws f32ab1feff Include BS thread pool library 2022-12-22 18:05:45 +00:00
Billy Laws 8c5e6d2bb4 Update VKMA 2022-12-03 22:50:56 +00:00
Billy Laws cfc55e60b0 Add robin map submodule 2022-11-02 17:46:07 +00:00
lynxnb 2d70be60d1 Remove `PugiXML` submodule
`PugiXML` was only used for parsing the SharedPreferences settings file, not needed anymore.
2022-07-26 20:16:24 +05:30
lynxnb 69ba4f8abb Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
Billy Laws b4927d0138 Add support for turnip and driver file redirection via libadrenotools 2022-04-14 14:14:52 +05:30
Billy Laws 175ba11f07 Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
2022-04-14 14:14:52 +05:30
PixelyIon def9cedbee Add yuzu Shader Compiler as a submodule
We plan to use our fork of yuzu's shader compiler for GPU shader compilation so it's been added as a submodule.
2022-04-14 14:14:52 +05:30
PixelyIon 746af4cb4c Add Sirit as a submodule
We require Sirit as it is a dependency for yuzu's shader compiler where it uses it to emit SPIR-V in an easy and efficient manner.
2022-04-14 14:14:52 +05:30
PixelyIon dbc94f36d3 Add Range v3 as a submodule
We want to utilize features from C++ 20 ranges but they haven't been entirely implemented in libc++ so in the meantime we use the reference implementation for it which is Ranges v3.
2022-04-14 14:14:52 +05:30
PixelyIon df7608c2f7 Use proper names rather than paths for submodules
Submodules were named as their relative paths prior which were not very readable, this has now been replaced with proper titles that correspond to the submodule.
2021-11-01 00:28:11 +05:30
PixelyIon 4b80e1f91c Use libcxx from LLVM Project submodule
The version of libcxx shipped with Android NDK is fairly outdated and doesn't contain several features we desire such as C++ 20 ranges. This has been fixed by using libcxx directly from the LLVM Project which has been added as a submodule and can be updated independently of NDK.
2021-10-31 16:04:44 +05:30
PixelyIon 595e53f7cf Fix Git slowness incurred by using Boost as a submodule
Git became significantly slower for nearly all actions due to the inclusion of Boost as a submodule which in turn had an extremely large amount of submodules itself for every single Boost component, this especially effected clients like GitKraken which had multi-second delays in operations and became unusable due to it. The reason for this ended up being checking for modifications in the Boost submodule which has been disabled by using [`submodule.<name>.ignore`](https://git-scm.com/docs/git-config#Documentation/git-config.txt-submoduleltnamegtignore) which disables any checks on the Boost submodule for changes and fixes the prior performance degradation.
2021-10-26 10:46:36 +05:30
PixelyIon 8cba1edf6d Introduce Boost as a submodule + Minor Fixes
Utilize Boost Container's `small_vector` for optimizing allocations, fix certain implicit casting issues and make `ILogger` not output an additional newline in the log when the application supplies one at the end of the log
2021-10-05 01:13:22 +05:30
sspacelynx 3de4c3e32e Add Opus submodule 2021-07-19 02:07:12 +05:30
PixelyIon 1ad5ea6867 Move Mbed TLS to submodule + Update Java Libraries
We've moved from using an AAR for Mbed TLS to a submodule as the AAR was packaged manually and used from a local repository which ended up being very hacky and resulted in Linter errors, it could also not be updated with ease as it would need to be repackaged. All of these issues have been solved by moving to a git submodule tied to the official Mbed TLS GitHub repository.
2021-07-12 21:27:49 +05:30
PixelyIon b2132fd7aa Implement Fence Cycle, Memory Manager and Command Scheduler
Implements a wrapper over fences to track a single cycle of activation, implement a Vulkan memory manager that wraps the Vulkan-Memory-Allocator library and a command scheduler for scheduling Vulkan command buffers
2021-07-12 21:27:49 +05:30
PixelyIon 0c29f982d5 Replace skyline-emu/VkHpp with KhronosGroup/Vulkan-Hpp
We used a custom version of Vulkan-Hpp which split the files a lot prior to avoid any developers needing to manually set IDE settings for IntelliJ to work but this wasn't practical due to how it required modifications to Vulkan-Hpp's generator which would make maintenance extremely difficult. It was determined that we should just add the requirement for changing the IDE settings and use Vulkan-Hpp directly.
2021-06-17 20:30:22 +05:30
Billy Laws 6c6e665569 Implement Perfetto Tracing
This commit implements tracing Skyline using https://perfetto.dev/ for SVCs, IPC, Scheduler and Presentation
2021-03-23 02:40:02 +05:30
Billy Laws 2edca83b8b Switch to skyline tzcode repo 2021-03-21 18:56:31 +05:30
Billy Laws cb9f5f144e Pull in tzcode submodule and add tzdata assets
These are used for timezone conversions between POSIX and calander time.

Tzdata is in exactly the same format as HOS to allow loading sysarchives
in the future if needed. See its README for more info.

Details on tzcode can be found in its own repo, there are several
changes done Vs the base release to allow for HOS compat.
2021-03-21 18:56:31 +05:30
◱ PixelyIon 80302cf1ad Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML 2021-03-05 14:55:34 +05:30
◱ PixelyIon 20253a9573 Improve NvDevice Registration + Access 2020-09-20 20:07:33 +00:00
Billy Laws 3a23ec06a4 Implement NSO loader
The NSO format is used by all retail games and some homebrew. It
supports compressing sections with lz4 and dynamic linking through the
use of rtld.
2020-06-28 07:54:12 +00:00
◱ PixelyIon 63154d05d1 Move `vkhpp` to it's own repository
This commit moves vkhpp (https://github.com/skyline-emu/vkhpp) to it's own repository and include it as a submodule instead
2020-04-23 22:26:27 +05:30
Billy Laws 93206d5a3c Add support for audio playback via audout
Adds an audio manager to state to manage the creation of audio tracks and an audout service implementation that interfaces with it.
2020-02-16 12:53:50 +00:00
◱ PixelyIon 696ebde527 Rewrite C++ parts and UI update
This update took way way too long to create. However, it was worthwhile. :)
2019-07-25 01:49:43 +05:30