Commit Graph

161 Commits

Author SHA1 Message Date
Billy Laws
8c73b62b2c Implement basic inline2memory engine support
Not currently used by anything but will be used by both compute, 3D and its own engine in the future. Block linear copies are currently unsupported.
2022-04-14 14:14:52 +05:30
Billy Laws
b4927d0138 Add support for turnip and driver file redirection via libadrenotools 2022-04-14 14:14:52 +05:30
PixelyIon
ddb2ba8a1b Rename QuirkManager to TraitManager
Quirk terminology was deemed to be inappropriate for describing the features/extensions of a device. It has been replaced with traits which is far more fitting but quirks will be used as a terminology for errata in devices.
2022-04-14 14:14:52 +05:30
Billy Laws
62db21fb78 Rework GPFIFO method distribution and macros to support multiple engines
Fermi2D supports macros in addition to Maxwell3D, these both share code memory. To support this we rework the macro interpreter to support passing in a target engine and abstract the communications out into an interface that can be implemented by applicable engines.

```
GPFIFO <-> MME <-> Maxwell3D
    ^        ^---> Fermi2D
    X------------> I2M
    X------------> MaxwellComputeB
    X--Flush-----> MaxwellDMA
```
2022-04-14 14:14:52 +05:30
Billy Laws
175ba11f07 Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
2022-04-14 14:14:52 +05:30
PixelyIon
a9aa16798f Add -fsigned-bitfields for defined bitfield int behavior
We want consistent behavior between signed `int`s in bitfields and outside of bitfields, the `-fsigned-bitfields` flag enforces this behavior.
2022-04-14 14:14:52 +05:30
PixelyIon
492dd47218 Implement Vulkan Descriptor Set Allocator
A fixed descriptor set allocator which manages the size of the pool with automatic reallocations when any allocations run out of descriptors.
2022-04-14 14:14:52 +05:30
PixelyIon
03314ec7d2 Introduce BufferManager
The Buffer Manager handles mapping of guest buffers to host buffer views with automatic handling of sub-buffers and eventually supporting recreation of overlapping buffers to create a single larger buffer.
2022-04-14 14:14:52 +05:30
PixelyIon
bde61d72cc Introduce Buffer and BufferView
Implements infrastructure for using guest buffers on the host for rendering, a `BufferManager` is still missing which'd handle mapping from guest buffers to host buffers and will be subsequently committed. It should be noted that `BufferView` is also disconnected from `Buffer` and shared for every instance with the same properties like `TextureView` is now.
2022-04-14 14:14:52 +05:30
PixelyIon
ece2785582 Introduce ShaderManager with Proxy Shader Compiler Logger/Settings
This class will be entirely responsible for any interop with the shader compiler, it is also responsible for caching and compilation of shaders in itself.
2022-04-14 14:14:52 +05:30
PixelyIon
def9cedbee Add yuzu Shader Compiler as a submodule
We plan to use our fork of yuzu's shader compiler for GPU shader compilation so it's been added as a submodule.
2022-04-14 14:14:52 +05:30
PixelyIon
746af4cb4c Add Sirit as a submodule
We require Sirit as it is a dependency for yuzu's shader compiler where it uses it to emit SPIR-V in an easy and efficient manner.
2022-04-14 14:14:52 +05:30
PixelyIon
dbc94f36d3 Add Range v3 as a submodule
We want to utilize features from C++ 20 ranges but they haven't been entirely implemented in libc++ so in the meantime we use the reference implementation for it which is Ranges v3.
2022-04-14 14:14:52 +05:30
PixelyIon
49cc0964e2 Initialize Maxwell3D Registers Correctly
Maxwell3D Registers weren't initialized to the correct values prior, this commit fixes that by doing `HandleMethod` calls with all the register values being initialized. This is in contrast to the registers being set without calling the methods in `GraphicsContext` or otherwise resulting in bugs.
2022-04-14 14:14:52 +05:30
PixelyIon
8ef225a37d Introduce QuirkManager for runtime GPU quirk tracking
We require a way to track certain host GPU features that are optional such as Vulkan extensions, this is what the `QuirkManager` class does as it checks for all quirks and holds them allowing other components to branch based off these quirks.
2022-04-14 14:14:52 +05:30
lynxnb
092dcb18c8 Stub ectx:w and ectx:aw Glue services 2022-02-06 21:57:38 +05:30
lynxnb
769e6c933d Make Logger class static and introduce LoggerContext
A thread local LoggerContext is now used to hold the output file stream instead of the `Logger` class. Before doing any logging operations, a LoggerContext must be initialized.
This commit will not build successfully on purpose.
2021-11-11 16:13:24 +01:00
Billy Laws
baefb0fe93 Implement the Host1x command FIFO together with barebones Host1x classes
The Host1x block of the TX1 supports 14 separate channels to which commands can be issued, these all run asynchronously so are emulated the same way as GPU channels with one FIFO emulation thread each. The command FIFO itself is very similar to the GPFIFO found in the GPU however there are some differences, mainly the introduction of classes (similar to engines) and the Mask opcode (which allows writing to a specific set of offsets much more efficiently).

There is an internal Host1x class which functions similar to the GPFIFO class in the GPU, handling general operations such as syncpoint waits, this is accessed via the simple method interface. Other channels such as NVDEC and VIC are behind the 'Tegra Host Interface' (THI) in HW, this abstracts out the classes internal details and provides a uniform method interface ontop of the Host1x method one. We emulate the THI as a templated wrapper for the underlying class.

Syncpoint increments in Host1x are different to GPU, the THI allows submitting increment requests that will be queued up and only be applied after a specific condition in the associated engine is met; however the option to for immediate increments is also available.
2021-11-10 21:35:36 +05:30
Billy Laws
a0c57256cc Hookup FlatMemoryManager for SMMU into SoC
The SMMU is used to control the mappings of peripherals such as the VIC
and NVDEC.
2021-11-10 21:34:30 +05:30
Billy Laws
04e5237ec1 Stub host1x channel devices and IOCTLs
host1x channels are generally similar to GPU channels however there is only one channel for each specific class (like a GPU engine) and an address space is shared between them all.

This PR implements the simple IOCTLs with the larger ones that will depend on changes outside of nvdrv being left for future commits. This is enough to partly run oss-nvjpeg.
2021-11-10 21:34:30 +05:30
PixelyIon
96027f0f09 Build libraries with -Ofast for debug builds
To offset some of the performance overhead of using debug builds, we now optimize all libraries using `-Ofast` while building Skyline itself with `-O0`.
2021-10-31 16:05:08 +05:30
PixelyIon
4b80e1f91c Use libcxx from LLVM Project submodule
The version of libcxx shipped with Android NDK is fairly outdated and doesn't contain several features we desire such as C++ 20 ranges. This has been fixed by using libcxx directly from the LLVM Project which has been added as a submodule and can be updated independently of NDK.
2021-10-31 16:04:44 +05:30
PixelyIon
82154f3ef6 Upgrade AGP to 7.1.0-beta01 & NDK to 24.0.7856742
We've moved to using a beta AGP as `7.0.2` is breaks `clangd` and other C++ features on Beta/Canary Android Studio. NDK was additionally updated with `mbedtls` to fix warnings caused by it alongside some other minor fixes to code for newer versions of libcxx.

The new AGP has a bug where it does not look for executables specified in `android_gradle_build.json` in `PATH` that includes `ninja` which is provided by the `ninja-build` package on the system rather than Android SDK's CMake on GitHub Actions (Ubuntu 20.04). This has been fixed by symlinking `/usr/bin/ninja` to the project root which is searched in for the `ninja` executable.
2021-10-31 15:50:15 +05:30
PixelyIon
10ed5bf418 Silence errors from libraries
Library headers would produce errors that are out of our control and as a result of that, we just want to ignore this. This is possible by including the offending headers as system headers, compilers don't emit any warnings arising from them. This was extended to all libraries rather than just those which currently emitted warnings for consistency's sake.
2021-10-26 20:08:18 +05:30
Billy Laws
70d1b4994c Enable Wconversion and fix warnings produced 2021-10-26 11:41:24 +01:00
PixelyIon
ea2626bcc6 Address CR Comments 2021-10-26 10:46:36 +05:30
PixelyIon
a7548c79a0 Android 12 Support + Update Libraries + Include Khronos Validation Layer
* Fix handling `SA_EXPOSE_TAGBITS` bit being set in Android 12 `sigaction`
* Fix CMake bug using `CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE` when not supported causing `-fuse-ld=gold` to be emitted as a linker flag
* Support using `VIBRATOR_MANAGER_SERVICE` rather than `VIBRATOR_SERVICE` on Android 12
* Optimize Imports for Kotlin code
* Move away from deprecated APIs in Kotlin or explicitly mark where it's not possible
* Update SDK, NDK and libraries
* Enable Gradle Configuration Cache
2021-10-26 10:46:36 +05:30
Billy Laws
fc017e1e95 Implement pre-wait and post-increment syncpoint operations in submit
These are used by both OpenGL and Vulkan games as opposed to including
the operations inside the main commandbuffer.
2021-10-16 12:13:30 +01:00
Billy Laws
eb25f60033 Implement multichannel support for GPU
Allows the execution of multiple channels at the same time, with locking
being performed on the host GPU scheduler layer, address spaces can be
bound to one or more channels.
2021-10-16 12:13:30 +01:00
PixelyIon
239d2625e2 Introduce CommandExecutor + Implement ClearBuffers + More RT Formats
This commit introduces the `CommandExecutor` which is responsible for creating and orchestrating a Vulkan command graph comprising of `CommandNode`s that construct all the objects required for rendering. As a result of the infrastructure provided by `CommandExecutor`, `ClearBuffers` could be implemented and be appropriately utilized.

A bug regarding scissors was also determined and fixed in the PR, the extent of them were previously inaccurate and this has now been fixed.

Note: We don't synchronize any textures from the guest for now as this would override the contents on the host, this'll be fixed with the appropriate write tracking but it also results in a black screen for anything that writes to FB
2021-10-05 01:13:22 +05:30
PixelyIon
bee28aaf0d Validation Layer Filter + Fix Texture, GPU & PresentationEngine bugs
This commit implements a filter by type for any validation layer output, this allows filtering out any logs which may be unnecessary and additionally triggering a breakpoint as required. 

An issue concerning the `NDEBUG` flag never being set was fixed, it's now supplied as a release compiler flag. The issue can manifest itself by always relying on a validation layer even though it shouldn't on release, this is why the validation layer was mistakenly disabled entirely previously by using `#ifndef` rather than `#ifdef`.

An issue with the initial layout of a texture being supplied as neither `VK_IMAGE_LAYOUT_UNDEFINED` or `VK_IMAGE_LAYOUT_PREINITIALIZED` was fixed, these cases are now handled by transitioning to those layouts after creating the image rather than supplying it within `initialLayout`.

Another issue was fixed regarding not maintaining a transformation after a surface has been destroyed and recreated existed and manifested itself when the user would go out of the app and come back in, they would see the surface having an identity transformation rather than the desired one.
2021-10-05 01:13:22 +05:30
PixelyIon
54908afc44 Texture GMMU Address Resolution + Refactor Maxwell3D::CallMethod
Fixes bugs with the Texture Manager lookup, fixes `RenderTarget` address extraction (`low`/`high` were flipped prior), refactors `Maxwell3D::CallMethod` to utilize a case for the register being modified + preventing redundant method calls when no new value is being written to the register, and fixes the behavior of shadow RAM which was broken previously and would lead to incorrect arguments being utilized for methods.
2021-10-05 01:13:22 +05:30
PixelyIon
270f2db1d2 Initial Texture Manager Implementation + Maxwell3D Render Target
Implement the groundwork for the texture manager to be able to report basic overlaps and be extended to support more in the future. The Maxwell3D registers `RenderTargetControl`, `RenderTarget` and a stub for `ClearBuffers` were implemented. 

A lot of changes were also made to `GuestTexture`/`Texture` for supporting mipmapping and multiple array layers alongside significant architectural changes to `GuestTexture` effectively disconnecting it from `Texture` with it no longer being a parent rather an object that can be used to create a `Texture` object.

Note: Support for fragmented CPU mappings hasn't been added for texture synchronization yet
2021-10-05 01:13:22 +05:30
PixelyIon
8cba1edf6d Introduce Boost as a submodule + Minor Fixes
Utilize Boost Container's `small_vector` for optimizing allocations, fix certain implicit casting issues and make `ILogger` not output an additional newline in the log when the application supplies one at the end of the log
2021-10-05 01:13:22 +05:30
Billy Laws
d03b288db6 NEEDS CLEANUP: Reimplement GPU VMM and rewrite nvdrv VM impl 2021-09-30 02:11:19 +05:30
Billy Laws
15db64671f Update CMakeLists for nvdrv rework 2021-09-30 02:11:19 +05:30
sspacelynx
10d43c88c9 csrng service implementation
Implements the 'csrng:' service using C++ <random>'s Mersenne Twister, this does make it insecure for cryptographic purposes but it is pointless to attempt to do this regardless as we cannot ensure that the guest will run in a secure environment which cannot be mutated by an attacker. Used by Prison Princess, Pokemon Cafe Mix, Paint your Pet and more.
2021-09-22 06:24:05 +05:30
sspacelynx
06674b3d07 hwopus decoder service implementation 2021-07-19 02:07:12 +05:30
sspacelynx
3de4c3e32e Add Opus submodule 2021-07-19 02:07:12 +05:30
PixelyIon
1ad5ea6867 Move Mbed TLS to submodule + Update Java Libraries
We've moved from using an AAR for Mbed TLS to a submodule as the AAR was packaged manually and used from a local repository which ended up being very hacky and resulted in Linter errors, it could also not be updated with ease as it would need to be repackaged. All of these issues have been solved by moving to a git submodule tied to the official Mbed TLS GitHub repository.
2021-07-12 21:27:49 +05:30
PixelyIon
f1433ad0d9 Rework VI + IHOSBinder
VI/IHOSBinder suffered from major inaccuracies in their function due to being quickly thrown together initially with little concern for accuracy, this has now been fixed with them being substantially more accurate now.
2021-07-12 21:27:49 +05:30
PixelyIon
36547cd5dc Redesign Texture Class + Improve Presentation Engine
This commit reworks the `Texture` class to include a Vulkan Image backing that can be optionally owning or non-owning and swapped in with consideration for Vulkan image layout, it also adds CPU-sided synchronization for the texture objects with FenceCycle. It also makes the appropriate changes to `PresentationEngine` and `GraphicBufferProducer` to work with the new `Texture` class while setting the groundwork for supporting swapchain recreation. It also fixes a log in `IpcResponse` and improves the display mode selection algorithm by further weighing refresh rate.
2021-07-12 21:27:49 +05:30
PixelyIon
b2132fd7aa Implement Fence Cycle, Memory Manager and Command Scheduler
Implements a wrapper over fences to track a single cycle of activation, implement a Vulkan memory manager that wraps the Vulkan-Memory-Allocator library and a command scheduler for scheduling Vulkan command buffers
2021-07-12 21:27:49 +05:30
PixelyIon
da7e18de4c Update NDK to 21.4.7075529 2021-07-12 21:27:49 +05:30
PixelyIon
2143b43068 Vulkan PhysicalDevice + Device Initialization + Report Accurate Version
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools. 

There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.
2021-07-12 21:27:49 +05:30
PixelyIon
8ceed74371 Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. 

A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
2021-07-12 21:27:49 +05:30
Billy Laws
a7dc69223b Implement mmnv::IRequest for media module clock control
This is used by games before calling into nvdec in order to clock up the
HW module, it can also be used to request a RAM frequency. Since we
obviously don't emulate the hardware down to this level a basic stub
that provides the correct reponses is enough.

Fixes a crash on first level of Super Mario Odyssey.
2021-06-20 14:18:40 +01:00
PixelyIon
0c29f982d5 Replace skyline-emu/VkHpp with KhronosGroup/Vulkan-Hpp
We used a custom version of Vulkan-Hpp which split the files a lot prior to avoid any developers needing to manually set IDE settings for IntelliJ to work but this wasn't practical due to how it required modifications to Vulkan-Hpp's generator which would make maintenance extremely difficult. It was determined that we should just add the requirement for changing the IDE settings and use Vulkan-Hpp directly.
2021-06-17 20:30:22 +05:30
PixelyIon
3f7373209a Move Guest GPU into SoC Directory
We decided to restructure Skyline to draw a layer of separation between guest and host GPU. We're reserving the `gpu` namespace and directory for purely host GPU and creating a new `soc` directory and namespace for emulation of parts of the X1 SoC which is currently limited to guest GPU but will be expanded to contain components like the audio DSP down the line.
2021-03-25 22:57:26 +05:30
PixelyIon
21229470ce Disable All Warnings from TZCode
This just disables all compiler warnings generated while compiling TZCode as those are irrelevant while compiling Skyline and need to be tackled in that repository.
2021-03-23 02:40:02 +05:30