We had issues when combining host and guest presentation since certain configurations in guest presentation such as double buffering were very unoptimal for the host and would significantly affect the FPS. As a result of this, we've now made host presentation have its own presentation textures which are copied into from the guest at presentation time, allowing us to change parameters of the host presentation independently of the guest.
We've implemented the infrastructure for this which includes being able to create images from host GPU memory using VMA, an optimized linear texture sync and a method to do on-GPU texture-to-texture copies.
We've also moved to driving the V-Sync event using AChoreographer on its on thread in this PR, which more accurately encapsulates HOS behavior and allows games such as ARMS to boot as they depend on the V-Sync event being signalled even when the game isn't presenting.
This addresses all CR comments including more codebase-wide changes arising from certain review comments like proper usage of its/it's and consistent contraction of it is into it's.
An overhaul was made to the presentation and formatting of `KThread.h` and `LoadBalance` works has been superseded by `GetOptimalCoreForThread` which can be used alongside `InsertThread` or `MigrateToCore`. It makes the API far more atomic and neater. This was a major point of contention for the design prior, it's simplified some code and potentially improved performance.
This patch reduces the burden of adding services significantly, rather
than having to create an enum entry and add strings in the constructor
it will all be determined at runtime through RTTI. A macro is also used
in the service creation case to reduce clutter.
This commit mainly finishes up refactor by fixing everything brought up in the CR + Improving NCE somewhat and actually killing the child processes properly now.
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
This refactored common by:
* Moving out as many constants to class/function local scopes from being declared in `common`
* Spacing out common and any function to which a constant was moved out to
* Fixing comments here and there
In addition, some naming inconsistencies were fixed as well.
This commit addresses the incorrect hierarchy of the GPU and refactors them at the same time. Now, the hierarchy much closely matches HOS. This commit also introduces a texture classes, albeit they're not complete and only partially implemented.