Commit Graph

109 Commits

Author SHA1 Message Date
Billy Laws
ba418976b0 Implement full timezone service support
This serves as an extension to the initial time commit and combined
they provide a complete implementation of everything application facing
in time.

psc:ITimeZoneService and glue:ITimeZoneService are used to convert
between POSIX and calendar times according to the device location.
Timezone binaries are used during the conversion, details of them can
be read about in the previous commit.

This is based off my own glue RE and Thog's time RE.
2021-03-21 18:56:31 +05:30
Billy Laws
34cb0b49e8 Implement the entirety of time services
This reimplements our time backend to be significantly more accurate to
the real PSC and provides complete implementations for every time IPC
allowing many newer games to work properly.

Time is unique in its use of glue services, the core sysmodule is fully
isolated and doesn't interface with any other services. Glue is instead
used where that is needed (e.g. for fetching settings), this distinction
is also present in our implementation.

Another unique feature of time is its global state, as time is
calibrated from the start of the service its state cannot be lost as
that would result in the application offsetting time incorrectly
whenever it closed a session.

A large proportion of this is based off of Thog's 9.0.0 PSC reversing.
2021-03-21 18:56:31 +05:30
Billy Laws
cb9f5f144e Pull in tzcode submodule and add tzdata assets
These are used for timezone conversions between POSIX and calander time.

Tzdata is in exactly the same format as HOS to allow loading sysarchives
in the future if needed. See its README for more info.

Details on tzcode can be found in its own repo, there are several
changes done Vs the base release to allow for HOS compat.
2021-03-21 18:56:31 +05:30
Billy Laws
63c54207d2 Add AndroidAsset{Backing,FileSystem} for accessing built-in assets
These only implement the subset of VFS needed for time, implementing
more is difficult due to some issues in the AAsset API which make
support quite ugly. The abstract asset filesystem can be accessed by
services through the OS class allowing other implementations to be used
in the future.
2021-03-21 18:56:31 +05:30
Billy Laws
a0f6cc161c Add a UUID struct for holding and generating RFC4122 UUIDs
Time uses UUIDs for clock identification.
2021-03-21 18:56:31 +05:30
sspacelynx
75b769ca1d Add NSP ticket extraction support 2021-03-07 23:16:36 +05:30
sspacelynx
666df1eb43 Add XCI file format support 2021-03-07 22:55:59 +05:30
PixelyIon
2bbf526419 Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
◱ PixelyIon
80302cf1ad Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML 2021-03-05 14:55:34 +05:30
◱ PixelyIon
ef52e22cef Improve Synchronization SVCs + Fix TLS Page Allocation Race + Fix KProcess::GetHandle<KObject> 2021-03-05 14:55:34 +05:30
◱ PixelyIon
cf000f5750 Implement Cooperative Scheduling With Load Balancing 2021-03-05 14:55:34 +05:30
◱ PixelyIon
d155e9cd71 Complete Exceptional Signal Handler Implementation + Fix More Destruction Behavior 2020-11-22 23:56:17 +05:30
◱ PixelyIon
668f623256 Implement Exceptional Signal Handler + Fix Destruction Behavior
An exceptional signal handler allows us to convert an OS signal into a C++ exception, this allows us to alleviate a lot of crashes that would otherwise occur from signals being thrown during execution of games and be able to handle them gracefully.
2020-11-22 23:56:17 +05:30
◱ PixelyIon
3cde568c51 Run Guest on Main Emulator Thread + Remove Mutex/GroupMutex + Introduce PresentationEngine 2020-11-22 23:56:17 +05:30
◱ PixelyIon
c65c91e1bc Implement NPDM, Core Mask SVCs + Fix VMM bug + Introduce Verbose Log Level 2020-11-22 23:56:17 +05:30
◱ PixelyIon
745ea19f42 Use u64s for FmtCast + Remove Functional Casts + Fix VMM Bugs 2020-11-22 23:56:17 +05:30
◱ PixelyIon
1db76dee1e NCE3: In-Process Guest Execution 2020-11-22 23:56:17 +05:30
◱ PixelyIon
90127740f0 Rework NCE/KThread/KProcess + Remove Guest Process 2020-11-22 23:56:17 +05:30
Billy Laws
85d5dd3619
Extend NvServices and implement IDirectory (#107)
* Fix alignment handling in NvHostAsGpu::AllocSpace

* Implement Ioctl{2,3} ioctls

These were added in HOS 3.0.0 in order to ease handling ioctl buffers.

* Introduce support for GPU address space remapping

* Fix nvdrv and am service bugs

Syncpoints are supposed to be allocated from ID 1, they were allocated
at 0 before. The ioctl functions were also missing from the service map

* Fix friend:u service name

* Stub NVGPU_IOCTL_CHANNEL_SET_TIMESLICE

* Stub IManagerForApplication::CheckAvailability

* Add OsFileSystem Directory support and add a size field to directory entries

The size field will be needed by the incoming HOS IDirectory support.

* Implement support for IDirectory

This is used by applications to list the contents of a directory.

* Address feedback
2020-11-03 15:10:42 +05:30
◱ PixelyIon
4d6ae9aa26 Constexpr Maps for Service Functions 2020-10-02 15:28:48 +00:00
◱ PixelyIon
20253a9573 Improve NvDevice Registration + Access 2020-09-20 20:07:33 +00:00
◱ PixelyIon
4cc3a3b2e8 Move NVDRV + IHOSBinder Internals to Discrete Components + Fix Lint 2020-09-20 20:07:33 +00:00
Willi Ye
4076d84efc
NCA decryption (#99)
* NCA decryption
* Remove unnecessary new lines
* Remove loader error dialog
* Always show ROMs
* Address CRs
* Add subtitle padding in grid mode
2020-09-14 19:23:40 +05:30
◱ PixelyIon
65019375ca Implement Guest Touch-Screen Support 2020-09-08 12:55:33 +00:00
◱ PixelyIon
1a58a2e967 Implement Rumble Support for Controllers and Device Vibrators 2020-09-06 15:31:20 +00:00
◱ PixelyIon
102f26d08e Refactor C++ Input
This commit refactors the C++ end of Input so it'll be in line with the rest of the codebase and be ready for the extension with multiple players and controller configuration.
2020-08-21 11:48:29 +00:00
Billy Laws
0219eda2db Initial C++ Input Implementation
This commit contains the C++ side of the initial Input implementation, this is based on the work done in the `hid` branch in `bylaws/skyline`.
Co-authored-by: ◱ PixelyIon <pixelyion@protonmail.com>
2020-08-21 11:48:29 +00:00
Billy Laws
ade8a711fb Format code and misc cleanup 2020-08-15 10:21:41 +00:00
Billy Laws
9fd0dd848b Add support for processing GP Entries and the pushbuffers they contain
This is the backbone of the GPU, in the future this will be expanded to
support calling into engines.
2020-08-15 10:21:41 +00:00
Billy Laws
be70f8715d Enable the use of C++20 2020-08-15 10:21:41 +00:00
Billy Laws
8dc9a10324 Implement the host side of host1x syncpoints
This will be extended in the future to support interfacing with the GPU.
2020-08-15 10:21:41 +00:00
Billy Laws
6edf89b538
Initial Savedata Implementation (#75)
* Rework VFS to support creating and writing files and introduce OsFileSystem
OsFileSystem abstracts a directory on the device using the filesystem API.
This also introduces GetEntryType and changes FileExists to use it.

* Implement the Horizon FileSystem APIs using our VFS framework
Horizon provides access to files through its IFileSystem class, we can
closely map this to our vfs::FileSystem class.

* Add support for creating application savedata
This implements basic savedata creation using the OsFileSystem API. The
data is stored in Skyline's private directory is stored in the same
format as yuzu.
2020-08-09 01:08:51 +05:30
Willi Ye
ffb9e743dd Add profile service to support custom usernames 2020-07-21 18:29:45 +00:00
Billy Laws
b23779bda1 Implement a block based GPU virtual memory manager
The GPU has it's own seperate address space to the CPU. It is able to
address 40 bit addresses and accesses the system memory. A sorted vector
has been used to store blocks as insertions are not very frequent.
2020-07-17 16:21:34 +00:00
Billy Laws
c2fadffe60 Extend time services with support for the steady clock
The steady clock has a fixed timepoint that can not change while an
application is running.
2020-07-17 14:30:53 +00:00
Billy Laws
6548d4914d Implement IAudioDevice for accessing audio output properties
This is used by Super Mario Odyssey in its init routine.
2020-07-09 18:42:36 +00:00
Billy Laws
2e60b5e60d Stub play reporting services 2020-07-09 18:42:36 +00:00
Billy Laws
378e494d82 Add an empty ssl service implementation
This stubs a single function that is needed for SMO's init.
2020-07-09 18:42:36 +00:00
Billy Laws
a2c6a2a4ff Add a base socket (bsd) services implementation
This stubs enough to pass SMO's socket init.
2020-07-09 18:42:36 +00:00
Billy Laws
2aefb4ae84 Implement network interface services
nifm:u is used by applications to enable a connection to the network.
2020-07-09 18:42:36 +00:00
Billy Laws
7102fa910e Implement nfp services 2020-07-09 18:42:36 +00:00
Billy Laws
4cf7f9288e Add an empty friend service implementation
This is used to access a users friends. It is used by Super Mario
Odyssey.
2020-07-09 18:42:36 +00:00
Billy Laws
ff5dddbd5b Extend account services to support BAAS and some user operations
These are needed by Super Mario Odyssey and several other games.
2020-07-09 18:42:36 +00:00
Billy Laws
ef9760570b Extend parental control services 2020-07-09 18:42:36 +00:00
Billy Laws
6e074d596c Extend applet manager services for the library applet
This commit adds stubs for the library applet and adds support for
writing to an AM IStorage.
2020-07-09 13:57:28 +00:00
Billy Laws
30936ce6dc Implement an ADPCM decoder for audren
This is used by many retail games, it only supports mono sound.

This implementation is based on Ryu's.
2020-07-09 13:56:04 +00:00
Billy Laws
7fed6ca73d Enable -Wall for compilation
This gives some useful warnings for less significant issues.
Warnings for reordering are left disabled as they are rather pedantic
and serve little benefit.
2020-07-08 20:11:55 +00:00
Billy Laws
ff1c0e254f Add an empty account services implementation
This implements the base account service and stubs
InitializeApplicationInfoV0 which is used by Puyo Puyo Tetris. Support
for the entirety of account services will be added in the future.
2020-07-06 21:04:31 +01:00
Billy Laws
3a343d3a48 Implement log services (lm)
lm is used by applications to print messages to the system log. Log
messages are made up of a header and then several fields containing
metadata or string messages.
2020-07-06 19:59:26 +00:00
Billy Laws
8985fe705f Implement IStorage services in Applet Manager
In the case of am, IStorage is used to exchange buffers of data such
as application launch parameters or an applets result. It has no
relation to fsp-srv's IStorage.
2020-07-06 19:57:00 +00:00