Billy Laws
13970a5644
Refresh pipeline cached storage buffer bindings after each execution
2022-11-02 17:46:07 +00:00
Billy Laws
6bb2853ca0
Keep track of combined image samplers for quick bind
2022-11-02 17:46:07 +00:00
Billy Laws
040db37a28
Fix descriptor copies to be one per descriptor type
2022-11-02 17:46:07 +00:00
Billy Laws
d482e0ea98
Fix shader stage iteration to not miss the pixel stage
2022-11-02 17:46:07 +00:00
Billy Laws
0b808cc22b
Use Sint/Uint attribute type in place of Sscaled/Uscaled
...
Scaled formats are not supported by any mobile GPUs.
2022-11-02 17:46:07 +00:00
Billy Laws
92ce220d3a
Ignore constant buffer selector size for updates
...
Clustertruck performs a giant (0x3000 byte) update with a selector size of only 0x500, without this the update would only partially go through
2022-11-02 17:46:07 +00:00
Billy Laws
33f16ca26e
Handle unmapped blocks in CachedMappedBufferView
2022-11-02 17:46:07 +00:00
Billy Laws
5c0e4a839d
Fix SW BC2 decoding pitch
2022-11-02 17:46:07 +00:00
Billy Laws
60863fa162
Make viewports fallback to viewport 0 when their dimensions are invalid
...
OpenGL games use a zero width/height for viewports 1-15 when they're unused
2022-11-02 17:46:07 +00:00
Billy Laws
586f872655
Update indexed quad conversion for new API
2022-11-02 17:46:07 +00:00
Billy Laws
498b4966d3
Avoid crashing on unmapped buffers
...
Just log a warning instead
2022-11-02 17:46:07 +00:00
Billy Laws
9f2b20443b
Implement Maxwell3D draws
2022-11-02 17:46:07 +00:00
Billy Laws
5020478ace
Always rebind pipeline if it has changed from the previous draw
2022-11-02 17:46:07 +00:00
Billy Laws
af1b4ca4f8
Skip clears if attachments are invalid
2022-11-02 17:46:07 +00:00
Billy Laws
01a5e95ce1
Implement non-indexed quad conversion support in new GPU
...
Uses memory::Buffer directly to allow for cleaner recreation and allow for removing host-only buffers from Buffer in the future.
2022-11-02 17:46:07 +00:00
Billy Laws
d42814bdc1
Add callback for when non-Maxwell3D engines alter pipeline state
...
This is required so that Maxwell3D knows to restore all dynamic state before the next draw
2022-11-02 17:46:07 +00:00
Billy Laws
7133c5d6b3
Drop exclusiveSubpass in favour of only ending RPs when attachments change
...
Significantly helps Mali performance by avoiding creating an excessive number of RPs.
2022-11-02 17:46:07 +00:00
Billy Laws
a3f38c0cf7
Add perfetto tracepoints to async record
2022-11-02 17:46:07 +00:00
Billy Laws
6dfef095e8
Up default record slot count to 6
2022-11-02 17:46:07 +00:00
Billy Laws
7d3a117a6f
Use a spinlock for descriptor set allocator
2022-11-02 17:46:07 +00:00
Billy Laws
78ddd03d1f
Mark newly allocated descriptor slots as active
2022-11-02 17:46:07 +00:00
Billy Laws
0867c593be
Support binding pipelines in state updater
2022-11-02 17:46:07 +00:00
Billy Laws
f42a0df72c
Use ctSelect register for colour targets and impl null color attachments
...
Some games have invalid colour attachments sandwiched inbetween valid ones, these need to be skipped in Vulkan with UNUSED_ATTACHMENT
2022-11-02 17:46:07 +00:00
Billy Laws
38aad21d29
Share single flag variable for Maxwell3D batch draw/constant buffer update
...
Slightly cheaper
2022-11-02 17:46:07 +00:00
Billy Laws
bd7eee8e2b
Optimise GPFIFO command processing
...
GPFIFO code is very high throughput due to the sheer number of commands used for rendering. Adjust some types and switch to a if statement with hints to slightly increase processing speed.
2022-11-02 17:46:07 +00:00
Billy Laws
2cdf6c1fe6
Add branch hint attributes to a couple branches
2022-11-02 17:46:07 +00:00
Billy Laws
b310b99bdc
Handle unmapped ranges in TranslateRange
2022-11-02 17:46:07 +00:00
Billy Laws
acfa58ea8c
State uopdater MERGEBACK desC
2022-11-02 17:46:07 +00:00
Billy Laws
68b6b20f78
Bunch of cleanup/bugfixes for initial pipeline desc set impl
...
Cleans up code slightly, fixes keeping track of per-stage descriptor counts and fixes storage buffer caching + more random stuff.
2022-11-02 17:46:07 +00:00
Billy Laws
eb4a9bab11
Mark freshly allocated descriptor slots as active
2022-11-02 17:46:07 +00:00
Billy Laws
f3184cdff1
Reorder active descriptor set slots to end of list
...
Speeds up allocations by significantly reducing the number of needed atomic ops per alloc. Could be optimised further in the future if needed.
2022-11-02 17:46:07 +00:00
Billy Laws
128b68d8b2
Avoid resetting command buffers manually it's implicit
...
Somewhat costly on adreno, and with the one time submit flag the reset is implicit for the next beginCommandBuffers call.
2022-11-02 17:46:07 +00:00
Billy Laws
e1717ed811
Implement Maxwell samplers
2022-11-02 17:46:07 +00:00
Billy Laws
f1600f5ad0
Support allocating into spans in the linear allocator
2022-11-02 17:46:07 +00:00
Billy Laws
04cea9239f
Implement descriptor set updating through StateUpdater
...
Will automatically resolve buffer views at record-time into descriptor write/copy structures then apply the write and bind the set.
2022-11-02 17:46:07 +00:00
Billy Laws
d174ca950b
Revert "Reset executor command buffers asynchronously"
...
This reverts commit fc7956df4ff56fdb2afc4b2bb0bbca82196179ca.
2022-11-02 17:46:07 +00:00
Billy Laws
2bbe975ea7
Reset executor command buffers asynchronously
...
This took a little while to do on qcom drivers, moving it to the cycle waiter thread gives a tiny speedup.
2022-11-02 17:46:07 +00:00
Billy Laws
054d32567d
Allow mutation of input data by callback in CircularQueue::AppendTranform
2022-11-02 17:46:07 +00:00
Billy Laws
7c9212743c
Implement asynchronous command recording
...
Recording of command nodes into Vulkan command buffers is very easily parallelisable as it can effectively be treated as part of the GPU execution, which is inherently async. By moving it to a seperate thread we can shave off about 20% of GPFIFO execution time. It should be noted that the command scheduler command buffer infra is no longer used, since we need to record texture updates on the GPFIFO thread (while another slot is being recorded on the record thread) and then use the same command buffer on the record thread later. This ends up requiring a pool per slot, which is reasonable considering we only have four slots by default.
2022-11-02 17:46:07 +00:00
Billy Laws
a197dd2b28
Allow for creating signalled fence cycles
2022-11-02 17:46:07 +00:00
Billy Laws
542651232b
Add a mutex to allow preventing buffer recreation
2022-11-02 17:46:07 +00:00
Billy Laws
379b4f163d
Implement popping from CircularQueue
2022-11-02 17:46:07 +00:00
Billy Laws
6d9dc9c6fb
Implement some more of Draw
...
Now performs VK state updates on execution and takes advantage of quick descriptor binding.
2022-11-02 17:46:07 +00:00
Billy Laws
3b26f4f48a
Expose way to check inter-pipeline descriptor compatibility
...
Allows users to skip/use quick descriptor sync even after switching pipelines.
2022-11-02 17:46:07 +00:00
Billy Laws
943a38e168
Implement StateUpdater for rapid recording of VK state updates
...
Using command executor for each state individual update was found to be infeasible due to the shear number of state updates per draw and it relying on per-node heap allocations. Instead this commit takes advantage of each state update being used only once to implement a system of linearly-allocated state update commands that are linked together. After setting up all draw state with StateUpdateBuilder, the built StateUpdater can then be used in the execution phase to record all of the draw state into the command buffer with almost zero ovehead.
2022-11-02 17:46:07 +00:00
Billy Laws
7b4da52445
Add a fast binding sync path for when only one cbuf has changed
...
SMO implements instanced draws by repeating the same draw just with a different constant buffer bound. Reduce the cost of this significantly by detecting such cases and instead of processing every descriptor, copy the previous descriptor set and update only the ones affected by the bound constant buffer.
Credits to ripinperiperi for the initial idea and making me aware of how SMO does these draws
2022-11-02 17:46:07 +00:00
Billy Laws
89edd9b303
Reset megabuffer binding for disabled vertex buffers
2022-11-02 17:46:07 +00:00
Billy Laws
6a1615a104
Expose color and depth attachments to Draw
2022-11-02 17:46:07 +00:00
Billy Laws
aae957819e
Simplify BufferView locking by requiring buffer manager be locked
...
Avoids the need to repeat the lookup after locking since recreations are impossible if buffer manager is locked.
2022-11-02 17:46:07 +00:00
Billy Laws
9449b52f36
Reduce minimum megabuffer alignment to 128 bytes
2022-11-02 17:46:07 +00:00