skyline/app/src/main/cpp/skyline/services/audio/IAudioOutManager.h

44 lines
1.6 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
// Copyright © 2022 yuzu Emulator Project (https://github.com/yuzu-emu/)
#pragma once
#include <services/serviceman.h>
namespace skyline {
namespace constant {
constexpr std::string_view DefaultAudioOutName{"DeviceOut"}; //!< The default audio output device name
}
namespace service::audio {
/**
* @brief IAudioOutManager or audout:u is used to manage audio outputs
* @url https://switchbrew.org/wiki/Audio_services#audout:u
*/
class IAudioOutManager : public BaseService {
public:
IAudioOutManager(const DeviceState &state, ServiceManager &manager);
/**
* @brief Returns a list of all available audio outputs
* @url https://switchbrew.org/wiki/Audio_services#ListAudioOuts
*/
Result ListAudioOuts(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
/**
* @brief Creates a new audoutU::IAudioOut object and returns a handle to it
* @url https://switchbrew.org/wiki/Audio_services#OpenAudioOut
*/
Result OpenAudioOut(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
SERVICE_DECL(
SFUNC(0x0, IAudioOutManager, ListAudioOuts),
SFUNC(0x1, IAudioOutManager, OpenAudioOut),
SFUNC(0x2, IAudioOutManager, ListAudioOuts),
SFUNC(0x3, IAudioOutManager, OpenAudioOut)
)
};
}
}