snes9xgx/source/ngc/cheatmgr.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
* Tantric August 2008
*
* cheatmgr.cpp
*
* Cheat handling
***************************************************************************/
#include "memmap.h"
#include "cheats.h"
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#include "snes9xGX.h"
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#include "fileop.h"
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#include "menudraw.h"
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extern SCheatData Cheat;
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/****************************************************************************
* NGCLoadCheatFile
*
* Loads cheat file from save buffer
* Custom version of S9xLoadCheatFile()
***************************************************************************/
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bool NGCLoadCheatFile (int length)
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{
Cheat.num_cheats = 0;
uint8 data [28];
int offset = 0;
while (offset < length)
{
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if(Cheat.num_cheats < MAX_CHEATS)
{
memcpy (data, savebuffer+offset, 28);
offset += 28;
Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;
Cheat.c [Cheat.num_cheats].byte = data [1];
Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) | (data [4] << 16);
Cheat.c [Cheat.num_cheats].saved_byte = data [5];
Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;
memmove (Cheat.c [Cheat.num_cheats].name, &data [8], 20);
Cheat.c [Cheat.num_cheats++].name [20] = 0;
}
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}
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return true;
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}
/****************************************************************************
* SetupCheats
*
* Erases any prexisting cheats, loads cheats from a cheat file
* Called when a ROM is first loaded
***************************************************************************/
void
SetupCheats()
{
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char filepath[1024];
int offset = 0;
S9xInitCheatData ();
S9xDeleteCheats ();
int method = GCSettings.SaveMethod;
if(method == METHOD_AUTO)
method = autoSaveMethod();
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if(!MakeFilePath(filepath, FILE_CHEAT, method))
return;
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AllocSaveBuffer();
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offset = LoadFile(filepath, method, SILENT);
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// load cheat file if present
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if(offset > 0)
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{
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if(NGCLoadCheatFile (offset))
{
// disable all cheats loaded from the file
for (uint16 i = 0; i < Cheat.num_cheats; i++)
S9xDisableCheat(i);
}
}
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FreeSaveBuffer ();
}