snes9xgx/source/ngc/s9xsupport.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007
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* Michniewski 2008
* Tantric September 2008
*
* s9xsupport.cpp
*
* This file contains the supporting functions defined in porting.html, with
* others taken from unix/x11.cpp and unix/unix.cpp
***************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
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#include "snes9xGX.h"
#include "video.h"
#include "audio.h"
extern u32 FrameTimer;
long long prev;
long long now;
extern "C" {
long long gettime();
u32 diff_usec(long long start,long long end);
}
/*** Miscellaneous Functions ***/
void
S9xMessage (int /*type */ , int /*number */ , const char *message)
{
#define MAX_MESSAGE_LEN (36 * 3)
static char buffer[MAX_MESSAGE_LEN + 1];
strncpy (buffer, message, MAX_MESSAGE_LEN);
buffer[MAX_MESSAGE_LEN] = 0;
S9xSetInfoString (buffer);
}
void
S9xExit ()
{
/*** Nintendo Gamecube will NEVER get here ... unless
something major went wrong !!
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In which case, I'll settle for a reboot first -;)
***/
}
/*** File based functions ***/
const char *
S9xChooseFilename (bool8 read_only)
{
return NULL;
}
const char *
S9xChooseMovieFilename (bool8 read_only)
{
return NULL;
}
const char *
S9xGetDirectory (enum s9x_getdirtype dirtype)
{
return NULL;
}
const char *
S9xGetFilename (const char *ex, enum s9x_getdirtype dirtype)
{
return NULL;
}
const char *
S9xGetFilenameInc (const char *e, enum s9x_getdirtype dirtype)
{
return NULL;
}
/*** Memory based functions ***/
void
S9xAutoSaveSRAM ()
{
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}
/*** Sound based functions ***/
void
S9xToggleSoundChannel (int c)
{
if (c == 8)
so.sound_switch = 255;
else
so.sound_switch ^= 1 << c;
S9xSetSoundControl (so.sound_switch);
}
/****************************************************************************
* OpenSoundDevice
*
* Main initialisation for NGC sound system
***************************************************************************/
bool8
S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
{
so.stereo = TRUE;
so.playback_rate = 32000;
so.sixteen_bit = TRUE;
so.encoded = 0;
so.buffer_size = 4096;
so.sound_switch = 255;
S9xSetPlaybackRate (so.playback_rate);
InitGCAudio ();
return TRUE;
}
/*** Deprecated function. NGC uses threaded sound ***/
void
S9xGenerateSound ()
{
}
/* eke-eke */
void S9xInitSync()
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{
FrameTimer = 0;
prev = gettime();
}
/*** Synchronisation ***/
extern int timerstyle;
void S9xSyncSpeed ()
{
uint32 skipFrms = Settings.SkipFrames;
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if ( Settings.TurboMode )
skipFrms = Settings.TurboSkipFrames;
if ( timerstyle == 0 ) /* use NGC vertical sync (VSYNC) with NTSC roms */
{
while (FrameTimer == 0)
{
usleep (50);
}
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if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
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if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
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else /* use internal timer for PAL roms */
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
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if (diff_usec(prev, now) > timediffallowed)
{
/*while ( diff_usec((prev, now) < timediffallowed * 2) {
now = gettime();
}*/
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
else
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed) now=gettime();
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
prev = now;
}
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if ( !Settings.TurboMode )
FrameTimer--;
return;
}
/*** Video / Display related functions ***/
bool8
S9xInitUpdate ()
{
/***
* Is this necessary in 1.50 ?
* memset (GFX.Screen, 0, IMAGE_WIDTH * IMAGE_HEIGHT * 2);
*/
return (TRUE);
}
bool8
S9xDeinitUpdate (int Width, int Height)
{
update_video (Width, Height);
return (TRUE);
}
bool8
S9xContinueUpdate (int Width, int Height)
{
return (TRUE);
}
void
S9xSetPalette ()
{
return;
}
/*** Input functions ***/
void
S9xHandlePortCommand (s9xcommand_t cmd, int16 data1, int16 data2)
{
return;
}
bool
S9xPollButton (uint32 id, bool * pressed)
{
return 0;
}
bool
S9xPollAxis (uint32 id, int16 * value)
{
return 0;
}
bool
S9xPollPointer (uint32 id, int16 * x, int16 * y)
{
return 0;
}
void
S9xLoadSDD1Data ()
{
Memory.FreeSDD1Data ();
Settings.SDD1Pack = FALSE;
if (strncmp (Memory.ROMName, "Star Ocean", 10) == 0)
Settings.SDD1Pack = TRUE;
if (strncmp (Memory.ROMName, "STREET FIGHTER ALPHA2", 21) == 0)
Settings.SDD1Pack = TRUE;
return;
}
/****************************************************************************
* Note that these are DUMMY functions, and only allow Snes9x to
* compile. Where possible, they will return an error signal.
***************************************************************************/
/*** splitpath function ***/
void
_splitpath (char const *buffer, char *drive, char *dir, char *fname,
char *ext)
{
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
}
void
_makepath (char *filename, const char *drive, const char *dir,
const char *fname, const char *ext)
{
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
}
char *
S9xBasename (char *name)
{
return name;
}