snes9xgx/source/cheatmgr.cpp

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2023
*
* cheatmgr.cpp
*
* Cheat handling
***************************************************************************/
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#include "snes9x/port.h"
#include "snes9x/cheats.h"
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#include "snes9xgx.h"
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#include "fileop.h"
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#include "filebrowser.h"
#include "bml.h"
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#define MAX_CHEATS 150
extern SCheatData Cheat;
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/****************************************************************************
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* LoadCheatFile
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*
* Loads cheat file from save buffer
* Custom version of S9xLoadCheatFile()
***************************************************************************/
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static bool LoadCheatFile (int length)
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{
uint8 data [28];
int offset = 0;
while (offset < length) {
if(Cheat.g.size() >= MAX_CHEATS || (length - offset) < 28)
break;
memcpy (data, savebuffer+offset, 28);
offset += 28;
SCheat c;
char name[21];
char cheat[10];
c.byte = data[1];
c.address = data[2] | (data[3] << 8) | (data[4] << 16);
memcpy (name, &data[8], 20);
name[20] = 0;
snprintf (cheat, 10, "%x=%x", c.address, c.byte);
S9xAddCheatGroup (name, cheat);
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}
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return true;
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}
void ToggleCheat(uint32 num) {
if(Cheat.g[num].enabled) {
S9xDisableCheatGroup(num);
}
else {
S9xEnableCheatGroup(num);
}
for(int i=0; i < Cheat.g.size(); i++) {
if(Cheat.g[i].enabled) {
Cheat.enabled = TRUE;
return;
}
}
Cheat.enabled = FALSE;
}
/****************************************************************************
* SetupCheats
*
* Erases any prexisting cheats, loads cheats from a cheat file
* Called when a ROM is first loaded
***************************************************************************/
void
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WiiSetupCheats()
{
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char filepath[1024];
int offset = 0;
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if(!MakeFilePath(filepath, FILE_CHEAT))
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return;
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AllocSaveBuffer();
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offset = LoadFile(filepath, SILENT);
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// load cheat file if present
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if(offset > 0)
{
bml_node bml;
if (!bml.parse_file(filepath))
{
LoadCheatFile (offset);
}
bml_node *n = bml.find_subnode("cheat");
if (n)
{
S9xLoadCheatsFromBMLNode (&bml);
}
if (!n)
{
LoadCheatFile (offset);
}
}
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FreeSaveBuffer ();
}