snes9xgx/source/ngc/freeze.h

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric August 2008
*
* freeze.h
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*
* Snapshots Memory File System
*
* This is a single global memory file controller.
* Don't even think of opening two at the same time!
***************************************************************************/
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#ifndef _FREEZE_H_
#define _FREEZE_H_
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typedef struct
{
char filename[512]; /*** Way over size - but who cares -;) ***/
int filehandle;
int currpos;
int length;
int mode;
char *buffer; /*** Memspace for read / write ***/
}
MEMFILE;
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int SaveSnapshot (char * filepath, bool silent);
int SaveSnapshotAuto (bool silent);
int LoadSnapshot (char * filepath, bool silent);
int LoadSnapshotAuto (bool silent);
#endif