snes9xgx/source/ngc/s9xconfig.cpp

129 lines
3.7 KiB
C++
Raw Normal View History

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007
2008-09-23 06:13:33 +02:00
* Michniewski 2008
2008-09-11 06:41:58 +02:00
* Tantric September 2008
*
* s9xconfig.cpp
*
2008-09-11 06:41:58 +02:00
* Configuration parameters are here for easy maintenance.
* Refer to Snes9x.h for all combinations.
* The defaults used here are taken directly from porting.html
***************************************************************************/
#include <gccore.h>
#include "snes9x.h"
#include "snes9xGX.h"
#include "smbop.h"
2008-08-12 05:25:16 +02:00
struct SGCSettings GCSettings;
void
DefaultSettings ()
{
/************** GameCube/Wii Settings *********************/
GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
2008-08-12 05:25:16 +02:00
sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
sprintf (GCSettings.SaveFolder,"snes9x/saves"); // Path to save files
2008-08-12 05:25:16 +02:00
sprintf (GCSettings.CheatFolder,"snes9x/cheats"); // Path to cheat files
GCSettings.AutoLoad = 1;
GCSettings.AutoSave = 1;
GCSettings.VerifySaves = 0;
2008-09-08 01:50:57 +02:00
// custom SMB settings
strncpy (GCSettings.smbip, "", 15); // IP Address of share server
strncpy (GCSettings.smbuser, "", 19); // Your share user
strncpy (GCSettings.smbpwd, "", 19); // Your share user password
strncpy (GCSettings.smbshare, "", 19); // Share name on server
GCSettings.smbip[15] = 0;
GCSettings.smbuser[19] = 0;
GCSettings.smbpwd[19] = 0;
GCSettings.smbshare[19] = 0;
2008-08-20 09:58:55 +02:00
GCSettings.gcip[0] = 0;
GCSettings.gwip[0] = 0;
GCSettings.mask[0] = 0;
GCSettings.smbsvid[0] = 0;
GCSettings.smbgcid[0] = 0;
GCSettings.Superscope = 0;
GCSettings.Mouse = 0;
GCSettings.Justifier = 0;
GCSettings.NGCZoom = 0; // zooming default off
GCSettings.render = 2; // Unfiltered
GCSettings.widescreen = 0; // no aspect ratio correction
GCSettings.xshift = 0; // video shift
GCSettings.yshift = 0;
/****************** SNES9x Settings ***********************/
2008-09-10 07:57:37 +02:00
// Default ALL to false
memset (&Settings, 0, sizeof (Settings));
2008-09-10 07:57:37 +02:00
// General
Settings.MouseMaster = false;
Settings.SuperScopeMaster = false;
Settings.MultiPlayer5Master = false;
Settings.JustifierMaster = false;
Settings.ShutdownMaster = false;
2008-09-10 07:57:37 +02:00
//Settings.CyclesPercentage = 100; // snes9x 1.50 and earlier
Settings.ApplyCheats = true;
2008-09-10 07:57:37 +02:00
// Specific to snes9x 1.51
Settings.BlockInvalidVRAMAccess = true;
Settings.HDMATimingHack = 100;
2008-09-10 07:57:37 +02:00
// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
Settings.APUEnabled = true;
Settings.NextAPUEnabled = true;
Settings.SoundPlaybackRate = 32000;
Settings.Stereo = true;
Settings.SixteenBitSound = true;
Settings.SoundEnvelopeHeightReading = true;
Settings.DisableSampleCaching = true;
Settings.InterpolatedSound = true;
Settings.ReverseStereo = false;
2008-09-10 07:57:37 +02:00
// Graphics
Settings.Transparency = true;
Settings.SupportHiRes = true;
Settings.SkipFrames = 10;
Settings.TurboSkipFrames = 19;
Settings.DisplayFrameRate = false;
2008-09-10 07:57:37 +02:00
Settings.AutoDisplayMessages = 1; // SNES9x 1.51
Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
2008-09-10 07:57:37 +02:00
// Frame timings in 50hz and 60hz cpu mode
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
2008-09-10 07:57:37 +02:00
// SDD1 - Star Ocean Returns
Settings.SDD1Pack = true;
Settings.ForceNTSC = 0;
Settings.ForcePAL = 0;
Settings.ForceHiROM = 0;
Settings.ForceLoROM = 0;
Settings.ForceHeader = 0;
Settings.ForceNoHeader = 0;
Settings.ForceTransparency = 0;
Settings.ForceInterleaved = 0;
Settings.ForceInterleaved2 = 0;
Settings.ForceInterleaveGD24 = 0;
Settings.ForceNotInterleaved = 0;
Settings.ForceNoSuperFX = 0;
Settings.ForceSuperFX = 0;
Settings.ForceDSP1 = 0;
Settings.ForceNoDSP1 = 0;
}