snes9xgx/source/ngc/snes9xGX.h

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
* Tantric September 2008
*
* snes9xGX.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
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#include "FreeTypeGX.h"
#include "snes9x.h"
#include "filter.h"
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#include "filelist.h"
#define APPNAME "Snes9x GX"
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#define APPVERSION "4.1.4"
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#define APPFOLDER "snes9x"
#define PREF_FILE_NAME "settings.xml"
#define NOTSILENT 0
#define SILENT 1
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const char pathPrefix[9][8] =
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{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/" };
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enum {
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DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB
};
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enum {
FILE_SRAM,
FILE_SNAPSHOT,
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FILE_ROM,
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FILE_CHEAT
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};
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enum
{
CTRL_PAD,
CTRL_MOUSE,
CTRL_SCOPE,
CTRL_JUST,
CTRL_PAD2,
CTRL_PAD4,
CTRL_LENGTH
};
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const char ctrlName[6][24] =
{ "SNES Controller", "SNES Mouse", "Superscope", "Justifier", "SNES Controllers (2)", "SNES Controllers (4)" };
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struct SGCSettings{
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int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
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char LoadFolder[MAXPATHLEN]; // Path to game files
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
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char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
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float zoomHor; // horizontal zoom amount
float zoomVert; // vertical zoom amount
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int FilterMethod; // convert to RenderFilter
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int Controller;
int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
int xshift; // video output shift
int yshift;
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int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
};
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void ExitApp();
void ShutdownWii();
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern FreeTypeGX *fontSystem[];
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void WiiSetupCheats();
void WiiLoadPatch();
#endif