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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System ( TM ) emulator .
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( c ) Copyright 1996 - 2002 Gary Henderson ( gary . henderson @ ntlworld . com ) ,
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Jerremy Koot ( jkoot @ snes9x . com )
( c ) Copyright 2002 - 2004 Matthew Kendora
( c ) Copyright 2002 - 2005 Peter Bortas ( peter @ bortas . org )
( c ) Copyright 2004 - 2005 Joel Yliluoma ( http : //iki.fi/bisqwit/)
( c ) Copyright 2001 - 2006 John Weidman ( jweidman @ slip . net )
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( c ) Copyright 2002 - 2006 funkyass ( funkyass @ spam . shaw . ca ) ,
Kris Bleakley ( codeviolation @ hotmail . com )
( c ) Copyright 2002 - 2007 Brad Jorsch ( anomie @ users . sourceforge . net ) ,
Nach ( n - a - c - h @ users . sourceforge . net ) ,
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zones ( kasumitokoduck @ yahoo . com )
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( c ) Copyright 2006 - 2007 nitsuja
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BS - X C emulator code
( c ) Copyright 2005 - 2006 Dreamer Nom ,
zones
C4 x86 assembler and some C emulation code
( c ) Copyright 2000 - 2003 _Demo_ ( _demo_ @ zsnes . com ) ,
Nach ,
zsKnight ( zsknight @ zsnes . com )
C4 C + + code
( c ) Copyright 2003 - 2006 Brad Jorsch ,
Nach
DSP - 1 emulator code
( c ) Copyright 1998 - 2006 _Demo_ ,
Andreas Naive ( andreasnaive @ gmail . com )
Gary Henderson ,
Ivar ( ivar @ snes9x . com ) ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora ,
Nach ,
neviksti ( neviksti @ hotmail . com )
DSP - 2 emulator code
( c ) Copyright 2003 John Weidman ,
Kris Bleakley ,
Lord Nightmare ( lord_nightmare @ users . sourceforge . net ) ,
Matthew Kendora ,
neviksti
DSP - 3 emulator code
( c ) Copyright 2003 - 2006 John Weidman ,
Kris Bleakley ,
Lancer ,
z80 gaiden
DSP - 4 emulator code
( c ) Copyright 2004 - 2006 Dreamer Nom ,
John Weidman ,
Kris Bleakley ,
Nach ,
z80 gaiden
OBC1 emulator code
( c ) Copyright 2001 - 2004 zsKnight ,
pagefault ( pagefault @ zsnes . com ) ,
Kris Bleakley ,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C + + emulator code
( c ) Copyright 2002 Matthew Kendora with research by
zsKnight ,
John Weidman ,
Dark Force
S - DD1 C emulator code
( c ) Copyright 2003 Brad Jorsch with research by
Andreas Naive ,
John Weidman
S - RTC C emulator code
( c ) Copyright 2001 - 2006 byuu ,
John Weidman
ST010 C + + emulator code
( c ) Copyright 2003 Feather ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora
Super FX x86 assembler emulator code
( c ) Copyright 1998 - 2003 _Demo_ ,
pagefault ,
zsKnight ,
Super FX C emulator code
( c ) Copyright 1997 - 1999 Ivar ,
Gary Henderson ,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC :
( c ) Copyright 1998 - 2003 Brad Martin
( c ) Copyright 1998 - 2006 Charles Bilyue '
SH assembler code partly based on x86 assembler code
( c ) Copyright 2002 - 2004 Marcus Comstedt ( marcus @ mc . pp . se )
2 xSaI filter
( c ) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x , HQ3x , HQ4x filters
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( c ) Copyright 2003 Maxim Stepin ( maxim @ hiend3d . com )
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Win32 GUI code
( c ) Copyright 2003 - 2006 blip ,
funkyass ,
Matthew Kendora ,
Nach ,
nitsuja
Mac OS GUI code
( c ) Copyright 1998 - 2001 John Stiles
( c ) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors . See headers in
individual files .
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Snes9x homepage : http : //www.snes9x.com
Permission to use , copy , modify and / or distribute Snes9x in both binary
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and source form , for non - commercial purposes , is hereby granted without
fee , providing that this license information and copyright notice appear
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with all copies and any derived work .
This software is provided ' as - is ' , without any express or implied
warranty . In no event shall the authors be held liable for any damages
arising from the use of this software or it ' s derivatives .
Snes9x is freeware for PERSONAL USE only . Commercial users should
seek permission of the copyright holders first . Commercial use includes ,
but is not limited to , charging money for Snes9x or software derived from
Snes9x , including Snes9x or derivatives in commercial game bundles , and / or
using Snes9x as a promotion for your commercial product .
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions .
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co . , Limited and its subsidiary companies .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include "snes9x.h"
# include "memmap.h"
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# include "ppu.h"
# include "cpuexec.h"
# include "missing.h"
# include "apu.h"
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# include "dma.h"
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# include "gfx.h"
# include "display.h"
# include "sa1.h"
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# include "sdd1.h"
# include "srtc.h"
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# include "spc7110.h"
# include "bsx.h"
//#include "movie.h"
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# include "controls.h"
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# ifdef NETPLAY_SUPPORT
# include "netplay.h"
# endif
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# ifndef ZSNES_FX
# include "fxemu.h"
# include "fxinst.h"
extern struct FxInit_s SuperFX ;
# else
EXTERN_C void S9xSuperFXWriteReg ( uint8 , uint32 ) ;
EXTERN_C uint8 S9xSuperFXReadReg ( uint32 ) ;
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# endif
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uint32 justifiers = 0xFFFF00AA ;
uint8 in_bit = 0 ;
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extern uint8 * HDMAMemPointers [ 8 ] ;
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static inline void S9xLatchCounters ( bool force )
{
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if ( force | | ( Memory . FillRAM [ 0x4213 ] & 0x80 ) )
{
// Latch h and v counters, like the gun
# ifdef DEBUGGER
missing . h_v_latch = 1 ;
# endif
#if 0
# ifdef CPU_SHUTDOWN
CPU . WaitAddress = CPU . PCAtOpcodeStart ;
# endif
# endif
PPU . HVBeamCounterLatched = 1 ;
PPU . VBeamPosLatched = ( uint16 ) CPU . V_Counter ;
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// From byuu:
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// All dots are 4 cycles long, except dots 322 and 326. dots 322 and 326 are 6 cycles long.
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// This holds true for all scanlines except scanline 240 on non-interlace odd frames.
// The reason for this is because this scanline is only 1360 cycles long,
// instead of 1364 like all other scanlines.
// This makes the effective range of hscan_pos 0-339 at all times.
int32 hc = CPU . Cycles ;
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if ( Timings . H_Max = = Timings . H_Max_Master ) // 1364
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{
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if ( hc > = 1292 )
hc - = ( ONE_DOT_CYCLE / 2 ) ;
if ( hc > = 1308 )
hc - = ( ONE_DOT_CYCLE / 2 ) ;
}
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PPU . HBeamPosLatched = ( uint16 ) ( hc / ONE_DOT_CYCLE ) ;
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// Causes screen flicker for Yoshi's Island if uncommented
//CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
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Memory . FillRAM [ 0x213F ] | = 0x40 ;
}
if ( CPU . V_Counter > PPU . GunVLatch | |
( CPU . V_Counter = = PPU . GunVLatch & & CPU . Cycles > = PPU . GunHLatch * ONE_DOT_CYCLE ) )
{
PPU . GunVLatch = 1000 ;
}
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}
static inline void S9xTryGunLatch ( bool force )
{
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if ( CPU . V_Counter > PPU . GunVLatch | |
( CPU . V_Counter = = PPU . GunVLatch & & CPU . Cycles > = PPU . GunHLatch * ONE_DOT_CYCLE ) )
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{
if ( force | | ( Memory . FillRAM [ 0x4213 ] & 0x80 ) )
{
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# ifdef DEBUGGER
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missing . h_v_latch = 1 ;
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# endif
#if 0
# ifdef CPU_SHUTDOWN
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CPU . WaitAddress = CPU . PCAtOpcodeStart ;
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# endif
# endif
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PPU . HVBeamCounterLatched = 1 ;
PPU . VBeamPosLatched = ( uint16 ) PPU . GunVLatch ;
PPU . HBeamPosLatched = ( uint16 ) PPU . GunHLatch ;
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// Causes screen flicker for Yoshi's Island if uncommented
//CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
Memory . FillRAM [ 0x213F ] | = 0x40 ;
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}
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PPU . GunVLatch = 1000 ;
}
}
void S9xCheckMissingHTimerPosition ( int32 hc )
{
if ( PPU . HTimerPosition = = hc )
{
if ( PPU . HTimerEnabled & & ( ! PPU . VTimerEnabled | | ( CPU . V_Counter = = PPU . VTimerPosition ) ) )
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S9xSetIRQ ( PPU_H_BEAM_IRQ_SOURCE ) ;
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else
if ( PPU . VTimerEnabled & & ( CPU . V_Counter = = PPU . VTimerPosition ) )
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S9xSetIRQ ( PPU_V_BEAM_IRQ_SOURCE ) ;
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}
}
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void S9xCheckMissingHTimerHalt ( int32 hc_from , int32 range )
{
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if ( ( PPU . HTimerPosition > = hc_from ) & & ( PPU . HTimerPosition < ( hc_from + range ) ) )
{
if ( PPU . HTimerEnabled & & ( ! PPU . VTimerEnabled | | ( CPU . V_Counter = = PPU . VTimerPosition ) ) )
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CPU . IRQPending = 1 ;
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else
if ( PPU . VTimerEnabled & & ( CPU . V_Counter = = PPU . VTimerPosition ) )
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CPU . IRQPending = 1 ;
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}
}
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void S9xCheckMissingHTimerRange ( int32 hc_from , int32 range )
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{
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if ( ( PPU . HTimerPosition > = hc_from ) & & ( PPU . HTimerPosition < ( hc_from + range ) ) )
{
if ( PPU . HTimerEnabled & & ( ! PPU . VTimerEnabled | | ( CPU . V_Counter = = PPU . VTimerPosition ) ) )
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S9xSetIRQ ( PPU_H_BEAM_IRQ_SOURCE ) ;
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else
if ( PPU . VTimerEnabled & & ( CPU . V_Counter = = PPU . VTimerPosition ) )
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S9xSetIRQ ( PPU_V_BEAM_IRQ_SOURCE ) ;
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}
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}
void S9xUpdateHVTimerPosition ( void )
{
if ( PPU . HTimerEnabled )
{
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# ifdef DEBUGGER
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missing . hirq_pos = PPU . IRQHBeamPos ;
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# endif
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if ( PPU . IRQHBeamPos ! = 0 )
{
// IRQ_read
PPU . HTimerPosition = PPU . IRQHBeamPos * ONE_DOT_CYCLE ;
if ( Timings . H_Max = = Timings . H_Max_Master ) // 1364
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{
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if ( PPU . IRQHBeamPos > 322 )
PPU . HTimerPosition + = ( ONE_DOT_CYCLE / 2 ) ;
if ( PPU . IRQHBeamPos > 326 )
PPU . HTimerPosition + = ( ONE_DOT_CYCLE / 2 ) ;
}
PPU . HTimerPosition + = 14 ;
// /IRQ
PPU . HTimerPosition + = 4 ;
// after CPU executing
PPU . HTimerPosition + = 6 ;
}
else
PPU . HTimerPosition = 10 + 4 + 6 ;
}
else
PPU . HTimerPosition = 10 + 4 + 6 ;
PPU . VTimerPosition = PPU . IRQVBeamPos ;
if ( ( PPU . HTimerPosition > = Timings . H_Max ) & & ( PPU . IRQHBeamPos < 340 ) )
{
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PPU . HTimerPosition - = Timings . H_Max ;
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PPU . VTimerPosition + + ;
// FIXME
if ( PPU . VTimerPosition > = Timings . V_Max )
PPU . VTimerPosition = 0 ;
}
if ( PPU . HTimerPosition < CPU . Cycles )
{
switch ( CPU . WhichEvent )
{
case HC_IRQ_1_3_EVENT :
CPU . WhichEvent = HC_HDMA_START_EVENT ;
CPU . NextEvent = Timings . HDMAStart ;
break ;
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case HC_IRQ_3_5_EVENT :
CPU . WhichEvent = HC_HCOUNTER_MAX_EVENT ;
CPU . NextEvent = Timings . H_Max ;
break ;
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case HC_IRQ_5_7_EVENT :
CPU . WhichEvent = HC_HDMA_INIT_EVENT ;
CPU . NextEvent = Timings . HDMAInit ;
break ;
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case HC_IRQ_7_9_EVENT :
CPU . WhichEvent = HC_RENDER_EVENT ;
CPU . NextEvent = Timings . RenderPos ;
break ;
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case HC_IRQ_9_A_EVENT :
CPU . WhichEvent = HC_WRAM_REFRESH_EVENT ;
CPU . NextEvent = Timings . WRAMRefreshPos ;
break ;
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case HC_IRQ_A_1_EVENT :
CPU . WhichEvent = HC_HBLANK_START_EVENT ;
CPU . NextEvent = Timings . HBlankStart ;
break ;
}
}
else
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if ( ( PPU . HTimerPosition < CPU . NextEvent ) | | ( ! ( CPU . WhichEvent & 1 ) & & ( PPU . HTimerPosition = = CPU . NextEvent ) ) )
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{
CPU . NextEvent = PPU . HTimerPosition ;
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switch ( CPU . WhichEvent )
{
case HC_HDMA_START_EVENT :
CPU . WhichEvent = HC_IRQ_1_3_EVENT ;
break ;
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case HC_HCOUNTER_MAX_EVENT :
CPU . WhichEvent = HC_IRQ_3_5_EVENT ;
break ;
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case HC_HDMA_INIT_EVENT :
CPU . WhichEvent = HC_IRQ_5_7_EVENT ;
break ;
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case HC_RENDER_EVENT :
CPU . WhichEvent = HC_IRQ_7_9_EVENT ;
break ;
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case HC_WRAM_REFRESH_EVENT :
CPU . WhichEvent = HC_IRQ_9_A_EVENT ;
break ;
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case HC_HBLANK_START_EVENT :
CPU . WhichEvent = HC_IRQ_A_1_EVENT ;
break ;
}
}
else
{
switch ( CPU . WhichEvent )
{
case HC_IRQ_1_3_EVENT :
CPU . WhichEvent = HC_HDMA_START_EVENT ;
CPU . NextEvent = Timings . HDMAStart ;
break ;
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case HC_IRQ_3_5_EVENT :
CPU . WhichEvent = HC_HCOUNTER_MAX_EVENT ;
CPU . NextEvent = Timings . H_Max ;
break ;
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case HC_IRQ_5_7_EVENT :
CPU . WhichEvent = HC_HDMA_INIT_EVENT ;
CPU . NextEvent = Timings . HDMAInit ;
break ;
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case HC_IRQ_7_9_EVENT :
CPU . WhichEvent = HC_RENDER_EVENT ;
CPU . NextEvent = Timings . RenderPos ;
break ;
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case HC_IRQ_9_A_EVENT :
CPU . WhichEvent = HC_WRAM_REFRESH_EVENT ;
CPU . NextEvent = Timings . WRAMRefreshPos ;
break ;
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case HC_IRQ_A_1_EVENT :
CPU . WhichEvent = HC_HBLANK_START_EVENT ;
CPU . NextEvent = Timings . HBlankStart ;
break ;
}
}
}
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void S9xFixColourBrightness ( )
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{
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IPPU . XB = mul_brightness [ PPU . Brightness ] ;
for ( int i = 0 ; i < 256 ; i + + )
{
IPPU . Red [ i ] = IPPU . XB [ PPU . CGDATA [ i ] & 0x1f ] ;
IPPU . Green [ i ] = IPPU . XB [ ( PPU . CGDATA [ i ] > > 5 ) & 0x1f ] ;
IPPU . Blue [ i ] = IPPU . XB [ ( PPU . CGDATA [ i ] > > 10 ) & 0x1f ] ;
IPPU . ScreenColors [ i ] = BUILD_PIXEL ( IPPU . Red [ i ] , IPPU . Green [ i ] ,
IPPU . Blue [ i ] ) ;
}
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}
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/******************************************************************************/
/* S9xSetPPU() */
/* This function sets a PPU Register to a specific byte */
/******************************************************************************/
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void S9xSetPPU ( uint8 Byte , uint16 Address )
{
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// fprintf(stderr, "%03d: %02x to %04x\n", CPU.V_Counter, Byte, Address);
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// Take care of DMA wrapping
if ( CPU . InDMAorHDMA & & Address > 0x21ff ) Address = 0x2100 + ( Address & 0xff ) ;
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if ( Address < = 0x219F )
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{
switch ( Address )
{
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case 0x2100 :
// Brightness and screen blank bit
if ( Byte ! = Memory . FillRAM [ 0x2100 ] )
{
FLUSH_REDRAW ( ) ;
if ( PPU . Brightness ! = ( Byte & 0xF ) )
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{
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IPPU . ColorsChanged = TRUE ;
IPPU . DirectColourMapsNeedRebuild = TRUE ;
PPU . Brightness = Byte & 0xF ;
S9xFixColourBrightness ( ) ;
if ( PPU . Brightness > IPPU . MaxBrightness )
IPPU . MaxBrightness = PPU . Brightness ;
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}
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if ( ( Memory . FillRAM [ 0x2100 ] & 0x80 ) ! = ( Byte & 0x80 ) )
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{
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IPPU . ColorsChanged = TRUE ;
PPU . ForcedBlanking = ( Byte > > 7 ) & 1 ;
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}
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}
if ( ( Memory . FillRAM [ 0x2100 ] & 0x80 ) & & CPU . V_Counter = = PPU . ScreenHeight + FIRST_VISIBLE_LINE ) {
PPU . OAMAddr = PPU . SavedOAMAddr ;
uint8 tmp = 0 ;
if ( PPU . OAMPriorityRotation )
tmp = ( PPU . OAMAddr & 0xFE ) > > 1 ;
if ( ( PPU . OAMFlip & 1 ) | | PPU . FirstSprite ! = tmp ) {
PPU . FirstSprite = tmp ;
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IPPU . OBJChanged = TRUE ;
}
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PPU . OAMFlip = 0 ;
}
break ;
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case 0x2101 :
// Sprite (OBJ) tile address
if ( Byte ! = Memory . FillRAM [ 0x2101 ] )
{
FLUSH_REDRAW ( ) ;
PPU . OBJNameBase = ( Byte & 3 ) < < 14 ;
PPU . OBJNameSelect = ( ( Byte > > 3 ) & 3 ) < < 13 ;
PPU . OBJSizeSelect = ( Byte > > 5 ) & 7 ;
IPPU . OBJChanged = TRUE ;
}
break ;
case 0x2102 :
// Sprite write address (low)
PPU . OAMAddr = ( ( Memory . FillRAM [ 0x2103 ] & 1 ) < < 8 ) | Byte ;
PPU . OAMFlip = 2 ;
PPU . OAMReadFlip = 0 ;
PPU . SavedOAMAddr = PPU . OAMAddr ;
if ( PPU . OAMPriorityRotation & & PPU . FirstSprite ! = ( PPU . OAMAddr > > 1 ) )
{
PPU . FirstSprite = ( PPU . OAMAddr & 0xFE ) > > 1 ;
IPPU . OBJChanged = TRUE ;
# ifdef DEBUGGER
missing . sprite_priority_rotation = 1 ;
# endif
}
break ;
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case 0x2103 :
// Sprite register write address (high), sprite priority rotation
// bit.
PPU . OAMAddr = ( ( Byte & 1 ) < < 8 ) | Memory . FillRAM [ 0x2102 ] ;
PPU . OAMPriorityRotation = ( Byte & 0x80 ) ? 1 : 0 ;
if ( PPU . OAMPriorityRotation )
{
if ( PPU . FirstSprite ! = ( PPU . OAMAddr > > 1 ) )
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{
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PPU . FirstSprite = ( PPU . OAMAddr & 0xFE ) > > 1 ;
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IPPU . OBJChanged = TRUE ;
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# ifdef DEBUGGER
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missing . sprite_priority_rotation = 1 ;
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# endif
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}
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} else {
if ( PPU . FirstSprite ! = 0 )
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{
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PPU . FirstSprite = 0 ;
IPPU . OBJChanged = TRUE ;
# ifdef DEBUGGER
missing . sprite_priority_rotation = 1 ;
# endif
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}
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}
PPU . OAMFlip = 0 ;
PPU . OAMReadFlip = 0 ;
PPU . SavedOAMAddr = PPU . OAMAddr ;
break ;
case 0x2104 :
// Sprite register write
REGISTER_2104 ( Byte ) ;
break ;
case 0x2105 :
// Screen mode (0 - 7), background tile sizes and background 3
// priority
if ( Byte ! = Memory . FillRAM [ 0x2105 ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 0 ] . BGSize = ( Byte > > 4 ) & 1 ;
PPU . BG [ 1 ] . BGSize = ( Byte > > 5 ) & 1 ;
PPU . BG [ 2 ] . BGSize = ( Byte > > 6 ) & 1 ;
PPU . BG [ 3 ] . BGSize = ( Byte > > 7 ) & 1 ;
PPU . BGMode = Byte & 7 ;
// BJ: BG3Priority only takes effect if BGMode==1 and the bit is set
PPU . BG3Priority = ( ( Byte & 0x0f ) = = 0x09 ) ;
# ifdef DEBUGGER
missing . modes [ PPU . BGMode ] = 1 ;
# endif
if ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 )
IPPU . Interlace = Memory . FillRAM [ 0x2133 ] & 1 ;
else
IPPU . Interlace = 0 ;
}
break ;
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case 0x2106 :
if ( Byte ! = Memory . FillRAM [ 0x2106 ] )
{
// Mosaic pixel size and enable
FLUSH_REDRAW ( ) ;
PPU . MosaicStart = CPU . V_Counter ;
if ( PPU . MosaicStart > PPU . ScreenHeight ) PPU . MosaicStart = 0 ;
# ifdef DEBUGGER
if ( ( Byte & 0xf0 ) & & ( Byte & 0x0f ) )
missing . mosaic = 1 ;
# endif
PPU . Mosaic = ( Byte > > 4 ) + 1 ;
PPU . BGMosaic [ 0 ] = ( Byte & 1 ) ;
PPU . BGMosaic [ 1 ] = ( Byte & 2 ) ;
PPU . BGMosaic [ 2 ] = ( Byte & 4 ) ;
PPU . BGMosaic [ 3 ] = ( Byte & 8 ) ;
}
break ;
case 0x2107 : // [BG0SC]
if ( Byte ! = Memory . FillRAM [ 0x2107 ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 0 ] . SCSize = Byte & 3 ;
PPU . BG [ 0 ] . SCBase = ( Byte & 0x7c ) < < 8 ;
}
break ;
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case 0x2108 : // [BG1SC]
if ( Byte ! = Memory . FillRAM [ 0x2108 ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 1 ] . SCSize = Byte & 3 ;
PPU . BG [ 1 ] . SCBase = ( Byte & 0x7c ) < < 8 ;
}
break ;
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case 0x2109 : // [BG2SC]
if ( Byte ! = Memory . FillRAM [ 0x2109 ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 2 ] . SCSize = Byte & 3 ;
PPU . BG [ 2 ] . SCBase = ( Byte & 0x7c ) < < 8 ;
}
break ;
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case 0x210A : // [BG3SC]
if ( Byte ! = Memory . FillRAM [ 0x210a ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 3 ] . SCSize = Byte & 3 ;
PPU . BG [ 3 ] . SCBase = ( Byte & 0x7c ) < < 8 ;
}
break ;
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case 0x210B : // [BG01NBA]
if ( Byte ! = Memory . FillRAM [ 0x210b ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 0 ] . NameBase = ( Byte & 7 ) < < 12 ;
PPU . BG [ 1 ] . NameBase = ( ( Byte > > 4 ) & 7 ) < < 12 ;
}
break ;
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case 0x210C : // [BG23NBA]
if ( Byte ! = Memory . FillRAM [ 0x210c ] )
{
FLUSH_REDRAW ( ) ;
PPU . BG [ 2 ] . NameBase = ( Byte & 7 ) < < 12 ;
PPU . BG [ 3 ] . NameBase = ( ( Byte > > 4 ) & 7 ) < < 12 ;
}
break ;
case 0x210D :
// Yes, the two formulas are supposed to be different.
PPU . BG [ 0 ] . HOffset = ( Byte < < 8 ) | ( PPU . BGnxOFSbyte & ~ 7 ) | ( ( PPU . BG [ 0 ] . HOffset > > 8 ) & 7 ) ;
PPU . M7HOFS = ( Byte < < 8 ) | PPU . M7byte ;
PPU . BGnxOFSbyte = Byte ;
PPU . M7byte = Byte ;
break ;
case 0x210E :
// Yes, the two formulas are supposed to be different.
PPU . BG [ 0 ] . VOffset = ( Byte < < 8 ) | PPU . BGnxOFSbyte ;
PPU . M7VOFS = ( Byte < < 8 ) | PPU . M7byte ;
PPU . BGnxOFSbyte = Byte ;
PPU . M7byte = Byte ;
break ;
case 0x210F :
PPU . BG [ 1 ] . HOffset = ( Byte < < 8 ) | ( PPU . BGnxOFSbyte & ~ 7 ) | ( ( PPU . BG [ 1 ] . HOffset > > 8 ) & 7 ) ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2110 :
PPU . BG [ 1 ] . VOffset = ( Byte < < 8 ) | PPU . BGnxOFSbyte ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2111 :
PPU . BG [ 2 ] . HOffset = ( Byte < < 8 ) | ( PPU . BGnxOFSbyte & ~ 7 ) | ( ( PPU . BG [ 2 ] . HOffset > > 8 ) & 7 ) ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2112 :
PPU . BG [ 2 ] . VOffset = ( Byte < < 8 ) | PPU . BGnxOFSbyte ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2113 :
PPU . BG [ 3 ] . HOffset = ( Byte < < 8 ) | ( PPU . BGnxOFSbyte & ~ 7 ) | ( ( PPU . BG [ 3 ] . HOffset > > 8 ) & 7 ) ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2114 :
PPU . BG [ 3 ] . VOffset = ( Byte < < 8 ) | PPU . BGnxOFSbyte ;
PPU . BGnxOFSbyte = Byte ;
break ;
case 0x2115 :
// VRAM byte/word access flag and increment
PPU . VMA . High = ( Byte & 0x80 ) = = 0 ? FALSE : TRUE ;
switch ( Byte & 3 )
{
case 0 :
PPU . VMA . Increment = 1 ;
break ;
case 1 :
PPU . VMA . Increment = 32 ;
break ;
case 2 :
PPU . VMA . Increment = 128 ;
break ;
case 3 :
PPU . VMA . Increment = 128 ;
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break ;
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}
# ifdef DEBUGGER
if ( ( Byte & 3 ) ! = 0 )
missing . vram_inc = Byte & 3 ;
# endif
if ( Byte & 0x0c )
{
static uint16 IncCount [ 4 ] = { 0 , 32 , 64 , 128 } ;
static uint16 Shift [ 4 ] = { 0 , 5 , 6 , 7 } ;
# ifdef DEBUGGER
missing . vram_full_graphic_inc = ( Byte & 0x0c ) > > 2 ;
# endif
// PPU.VMA.Increment = 1;
uint8 i = ( Byte & 0x0c ) > > 2 ;
PPU . VMA . FullGraphicCount = IncCount [ i ] ;
PPU . VMA . Mask1 = IncCount [ i ] * 8 - 1 ;
PPU . VMA . Shift = Shift [ i ] ;
}
else
PPU . VMA . FullGraphicCount = 0 ;
break ;
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case 0x2116 :
// VRAM read/write address (low)
PPU . VMA . Address & = 0xFF00 ;
PPU . VMA . Address | = Byte ;
# ifdef CORRECT_VRAM_READS
if ( PPU . VMA . FullGraphicCount )
{
uint32 addr = PPU . VMA . Address ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( address < < 1 ) & 0xFFFF ) ) ;
} else
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( PPU . VMA . Address < < 1 ) & 0xffff ) ) ;
# else
IPPU . FirstVRAMRead = TRUE ;
# endif
break ;
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case 0x2117 :
// VRAM read/write address (high)
PPU . VMA . Address & = 0x00FF ;
PPU . VMA . Address | = Byte < < 8 ;
# ifdef CORRECT_VRAM_READS
if ( PPU . VMA . FullGraphicCount )
{
uint32 addr = PPU . VMA . Address ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( address < < 1 ) & 0xFFFF ) ) ;
} else
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( PPU . VMA . Address < < 1 ) & 0xffff ) ) ;
# else
IPPU . FirstVRAMRead = TRUE ;
# endif
break ;
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case 0x2118 :
// VRAM write data (low)
# ifndef CORRECT_VRAM_READS
IPPU . FirstVRAMRead = TRUE ;
# endif
REGISTER_2118 ( Byte ) ;
break ;
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case 0x2119 :
// VRAM write data (high)
# ifndef CORRECT_VRAM_READS
IPPU . FirstVRAMRead = TRUE ;
# endif
REGISTER_2119 ( Byte ) ;
break ;
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case 0x211a :
// Mode 7 outside rotation area display mode and flipping
if ( Byte ! = Memory . FillRAM [ 0x211a ] )
{
FLUSH_REDRAW ( ) ;
PPU . Mode7Repeat = Byte > > 6 ;
if ( PPU . Mode7Repeat = = 1 )
PPU . Mode7Repeat = 0 ;
PPU . Mode7VFlip = ( Byte & 2 ) > > 1 ;
PPU . Mode7HFlip = Byte & 1 ;
}
break ;
case 0x211b :
// Mode 7 matrix A (low & high)
PPU . MatrixA = PPU . M7byte | ( Byte < < 8 ) ;
PPU . Need16x8Mulitply = TRUE ;
PPU . M7byte = Byte ;
break ;
case 0x211c :
// Mode 7 matrix B (low & high)
PPU . MatrixB = PPU . M7byte | ( Byte < < 8 ) ;
PPU . Need16x8Mulitply = TRUE ;
PPU . M7byte = Byte ;
break ;
case 0x211d :
// Mode 7 matrix C (low & high)
PPU . MatrixC = PPU . M7byte | ( Byte < < 8 ) ;
PPU . M7byte = Byte ;
break ;
case 0x211e :
// Mode 7 matrix D (low & high)
PPU . MatrixD = PPU . M7byte | ( Byte < < 8 ) ;
PPU . M7byte = Byte ;
break ;
case 0x211f :
// Mode 7 centre of rotation X (low & high)
PPU . CentreX = PPU . M7byte | ( Byte < < 8 ) ;
PPU . M7byte = Byte ;
break ;
case 0x2120 :
// Mode 7 centre of rotation Y (low & high)
PPU . CentreY = PPU . M7byte | ( Byte < < 8 ) ;
PPU . M7byte = Byte ;
break ;
case 0x2121 :
// CG-RAM address
PPU . CGFLIP = 0 ;
PPU . CGFLIPRead = 0 ;
PPU . CGADD = Byte ;
break ;
case 0x2122 :
REGISTER_2122 ( Byte ) ;
break ;
case 0x2123 :
// Window 1 and 2 enable for backgrounds 1 and 2
if ( Byte ! = Memory . FillRAM [ 0x2123 ] )
{
FLUSH_REDRAW ( ) ;
PPU . ClipWindow1Enable [ 0 ] = ! ! ( Byte & 0x02 ) ;
PPU . ClipWindow1Enable [ 1 ] = ! ! ( Byte & 0x20 ) ;
PPU . ClipWindow2Enable [ 0 ] = ! ! ( Byte & 0x08 ) ;
PPU . ClipWindow2Enable [ 1 ] = ! ! ( Byte & 0x80 ) ;
PPU . ClipWindow1Inside [ 0 ] = ! ( Byte & 0x01 ) ;
PPU . ClipWindow1Inside [ 1 ] = ! ( Byte & 0x10 ) ;
PPU . ClipWindow2Inside [ 0 ] = ! ( Byte & 0x04 ) ;
PPU . ClipWindow2Inside [ 1 ] = ! ( Byte & 0x40 ) ;
PPU . RecomputeClipWindows = TRUE ;
# ifdef DEBUGGER
if ( Byte & 0x80 )
missing . window2 [ 1 ] = 1 ;
if ( Byte & 0x20 )
missing . window1 [ 1 ] = 1 ;
if ( Byte & 0x08 )
missing . window2 [ 0 ] = 1 ;
if ( Byte & 0x02 )
missing . window1 [ 0 ] = 1 ;
# endif
}
break ;
case 0x2124 :
// Window 1 and 2 enable for backgrounds 3 and 4
if ( Byte ! = Memory . FillRAM [ 0x2124 ] )
{
FLUSH_REDRAW ( ) ;
PPU . ClipWindow1Enable [ 2 ] = ! ! ( Byte & 0x02 ) ;
PPU . ClipWindow1Enable [ 3 ] = ! ! ( Byte & 0x20 ) ;
PPU . ClipWindow2Enable [ 2 ] = ! ! ( Byte & 0x08 ) ;
PPU . ClipWindow2Enable [ 3 ] = ! ! ( Byte & 0x80 ) ;
PPU . ClipWindow1Inside [ 2 ] = ! ( Byte & 0x01 ) ;
PPU . ClipWindow1Inside [ 3 ] = ! ( Byte & 0x10 ) ;
PPU . ClipWindow2Inside [ 2 ] = ! ( Byte & 0x04 ) ;
PPU . ClipWindow2Inside [ 3 ] = ! ( Byte & 0x40 ) ;
PPU . RecomputeClipWindows = TRUE ;
# ifdef DEBUGGER
if ( Byte & 0x80 )
missing . window2 [ 3 ] = 1 ;
if ( Byte & 0x20 )
missing . window1 [ 3 ] = 1 ;
if ( Byte & 0x08 )
missing . window2 [ 2 ] = 1 ;
if ( Byte & 0x02 )
missing . window1 [ 2 ] = 1 ;
# endif
}
break ;
case 0x2125 :
// Window 1 and 2 enable for objects and colour window
if ( Byte ! = Memory . FillRAM [ 0x2125 ] )
{
FLUSH_REDRAW ( ) ;
PPU . ClipWindow1Enable [ 4 ] = ! ! ( Byte & 0x02 ) ;
PPU . ClipWindow1Enable [ 5 ] = ! ! ( Byte & 0x20 ) ;
PPU . ClipWindow2Enable [ 4 ] = ! ! ( Byte & 0x08 ) ;
PPU . ClipWindow2Enable [ 5 ] = ! ! ( Byte & 0x80 ) ;
PPU . ClipWindow1Inside [ 4 ] = ! ( Byte & 0x01 ) ;
PPU . ClipWindow1Inside [ 5 ] = ! ( Byte & 0x10 ) ;
PPU . ClipWindow2Inside [ 4 ] = ! ( Byte & 0x04 ) ;
PPU . ClipWindow2Inside [ 5 ] = ! ( Byte & 0x40 ) ;
PPU . RecomputeClipWindows = TRUE ;
# ifdef DEBUGGER
if ( Byte & 0x80 )
missing . window2 [ 5 ] = 1 ;
if ( Byte & 0x20 )
missing . window1 [ 5 ] = 1 ;
if ( Byte & 0x08 )
missing . window2 [ 4 ] = 1 ;
if ( Byte & 0x02 )
missing . window1 [ 4 ] = 1 ;
# endif
}
break ;
case 0x2126 :
// Window 1 left position
if ( Byte ! = Memory . FillRAM [ 0x2126 ] )
{
FLUSH_REDRAW ( ) ;
PPU . Window1Left = Byte ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x2127 :
// Window 1 right position
if ( Byte ! = Memory . FillRAM [ 0x2127 ] )
{
FLUSH_REDRAW ( ) ;
PPU . Window1Right = Byte ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x2128 :
// Window 2 left position
if ( Byte ! = Memory . FillRAM [ 0x2128 ] )
{
FLUSH_REDRAW ( ) ;
PPU . Window2Left = Byte ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x2129 :
// Window 2 right position
if ( Byte ! = Memory . FillRAM [ 0x2129 ] )
{
FLUSH_REDRAW ( ) ;
PPU . Window2Right = Byte ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x212a :
// Windows 1 & 2 overlap logic for backgrounds 1 - 4
if ( Byte ! = Memory . FillRAM [ 0x212a ] )
{
FLUSH_REDRAW ( ) ;
PPU . ClipWindowOverlapLogic [ 0 ] = ( Byte & 0x03 ) ;
PPU . ClipWindowOverlapLogic [ 1 ] = ( Byte & 0x0c ) > > 2 ;
PPU . ClipWindowOverlapLogic [ 2 ] = ( Byte & 0x30 ) > > 4 ;
PPU . ClipWindowOverlapLogic [ 3 ] = ( Byte & 0xc0 ) > > 6 ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x212b :
// Windows 1 & 2 overlap logic for objects and colour window
if ( Byte ! = Memory . FillRAM [ 0x212b ] )
{
FLUSH_REDRAW ( ) ;
PPU . ClipWindowOverlapLogic [ 4 ] = Byte & 0x03 ;
PPU . ClipWindowOverlapLogic [ 5 ] = ( Byte & 0x0c ) > > 2 ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x212c :
// Main screen designation (backgrounds 1 - 4 and objects)
if ( Byte ! = Memory . FillRAM [ 0x212c ] )
{
FLUSH_REDRAW ( ) ;
PPU . RecomputeClipWindows = TRUE ;
Memory . FillRAM [ Address ] = Byte ;
return ;
}
break ;
case 0x212d :
// Sub-screen designation (backgrounds 1 - 4 and objects)
if ( Byte ! = Memory . FillRAM [ 0x212d ] )
{
FLUSH_REDRAW ( ) ;
# ifdef DEBUGGER
if ( Byte & 0x1f )
missing . subscreen = 1 ;
# endif
PPU . RecomputeClipWindows = TRUE ;
Memory . FillRAM [ Address ] = Byte ;
return ;
}
break ;
case 0x212e :
// Window mask designation for main screen ?
if ( Byte ! = Memory . FillRAM [ 0x212e ] )
{
FLUSH_REDRAW ( ) ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x212f :
// Window mask designation for sub-screen ?
if ( Byte ! = Memory . FillRAM [ 0x212f ] )
{
FLUSH_REDRAW ( ) ;
PPU . RecomputeClipWindows = TRUE ;
}
break ;
case 0x2130 :
// Fixed colour addition or screen addition
if ( Byte ! = Memory . FillRAM [ 0x2130 ] )
{
FLUSH_REDRAW ( ) ;
PPU . RecomputeClipWindows = TRUE ;
# ifdef DEBUGGER
if ( ( Byte & 1 ) & & ( PPU . BGMode = = 3 | | PPU . BGMode = = 4 | | PPU . BGMode = = 7 ) )
missing . direct = 1 ;
# endif
}
break ;
case 0x2131 :
// Colour addition or subtraction select
if ( Byte ! = Memory . FillRAM [ 0x2131 ] )
{
FLUSH_REDRAW ( ) ;
// Backgrounds 1 - 4, objects and backdrop colour add/sub enable
# ifdef DEBUGGER
if ( Byte & 0x80 )
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{
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// Subtract
if ( Memory . FillRAM [ 0x2130 ] & 0x02 )
missing . subscreen_sub = 1 ;
else
missing . fixed_colour_sub = 1 ;
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}
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else
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{
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// Addition
if ( Memory . FillRAM [ 0x2130 ] & 0x02 )
missing . subscreen_add = 1 ;
else
missing . fixed_colour_add = 1 ;
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}
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# endif
Memory . FillRAM [ 0x2131 ] = Byte ;
}
break ;
case 0x2132 :
if ( Byte ! = Memory . FillRAM [ 0x2132 ] )
{
FLUSH_REDRAW ( ) ;
// Colour data for fixed colour addition/subtraction
if ( Byte & 0x80 )
PPU . FixedColourBlue = Byte & 0x1f ;
if ( Byte & 0x40 )
PPU . FixedColourGreen = Byte & 0x1f ;
if ( Byte & 0x20 )
PPU . FixedColourRed = Byte & 0x1f ;
}
break ;
case 0x2133 :
// Screen settings
if ( Byte ! = Memory . FillRAM [ 0x2133 ] )
{
# ifdef DEBUGGER
if ( Byte & 0x40 )
missing . mode7_bgmode = 1 ;
if ( Byte & 0x08 )
missing . pseudo_512 = 1 ;
# endif
if ( ( Memory . FillRAM [ 0x2133 ] ^ Byte ) & 8 )
{
FLUSH_REDRAW ( ) ;
IPPU . PseudoHires = Byte & 8 ;
}
if ( Byte & 0x04 )
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{
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PPU . ScreenHeight = SNES_HEIGHT_EXTENDED ;
if ( IPPU . DoubleHeightPixels )
IPPU . RenderedScreenHeight = PPU . ScreenHeight < < 1 ;
else
IPPU . RenderedScreenHeight = PPU . ScreenHeight ;
# ifdef DEBUGGER
missing . lines_239 = 1 ;
# endif
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}
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else PPU . ScreenHeight = SNES_HEIGHT ;
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# ifdef DEBUGGER
if ( Byte & 0x02 )
missing . sprite_double_height = 1 ;
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if ( Byte & 1 )
missing . interlace = 1 ;
# endif
if ( ( Memory . FillRAM [ 0x2133 ] ^ Byte ) & 3 )
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{
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FLUSH_REDRAW ( ) ;
if ( ( Memory . FillRAM [ 0x2133 ] ^ Byte ) & 2 )
IPPU . OBJChanged = TRUE ;
if ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 )
IPPU . Interlace = Byte & 1 ;
IPPU . InterlaceOBJ = Byte & 2 ;
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}
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}
break ;
case 0x2134 :
case 0x2135 :
case 0x2136 :
// Matrix 16bit x 8bit multiply result (read-only)
return ;
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case 0x2137 :
// Software latch for horizontal and vertical timers (read-only)
return ;
case 0x2138 :
// OAM read data (read-only)
return ;
case 0x2139 :
case 0x213a :
// VRAM read data (read-only)
return ;
case 0x213b :
// CG-RAM read data (read-only)
return ;
case 0x213c :
case 0x213d :
// Horizontal and vertical (low/high) read counter (read-only)
return ;
case 0x213e :
// PPU status (time over and range over)
return ;
case 0x213f :
// NTSC/PAL select and field (read-only)
return ;
case 0x2140 : case 0x2141 : case 0x2142 : case 0x2143 :
case 0x2144 : case 0x2145 : case 0x2146 : case 0x2147 :
case 0x2148 : case 0x2149 : case 0x214a : case 0x214b :
case 0x214c : case 0x214d : case 0x214e : case 0x214f :
case 0x2150 : case 0x2151 : case 0x2152 : case 0x2153 :
case 0x2154 : case 0x2155 : case 0x2156 : case 0x2157 :
case 0x2158 : case 0x2159 : case 0x215a : case 0x215b :
case 0x215c : case 0x215d : case 0x215e : case 0x215f :
case 0x2160 : case 0x2161 : case 0x2162 : case 0x2163 :
case 0x2164 : case 0x2165 : case 0x2166 : case 0x2167 :
case 0x2168 : case 0x2169 : case 0x216a : case 0x216b :
case 0x216c : case 0x216d : case 0x216e : case 0x216f :
case 0x2170 : case 0x2171 : case 0x2172 : case 0x2173 :
case 0x2174 : case 0x2175 : case 0x2176 : case 0x2177 :
case 0x2178 : case 0x2179 : case 0x217a : case 0x217b :
case 0x217c : case 0x217d : case 0x217e : case 0x217f :
# ifdef SPC700_SHUTDOWN
IAPU . APUExecuting = Settings . APUEnabled ;
IAPU . WaitCounter + + ;
# endif
S9xAPUExecute ( ) ;
Memory . FillRAM [ Address ] = Byte ;
IAPU . RAM [ ( Address & 3 ) + 0xf4 ] = Byte ;
break ;
case 0x2180 :
if ( ! CPU . InWRAMDMAorHDMA ) {
REGISTER_2180 ( Byte ) ;
}
break ;
case 0x2181 :
if ( ! CPU . InWRAMDMAorHDMA ) {
PPU . WRAM & = 0x1FF00 ;
PPU . WRAM | = Byte ;
}
break ;
case 0x2182 :
if ( ! CPU . InWRAMDMAorHDMA ) {
PPU . WRAM & = 0x100FF ;
PPU . WRAM | = Byte < < 8 ;
}
break ;
case 0x2183 :
if ( ! CPU . InWRAMDMAorHDMA ) {
PPU . WRAM & = 0x0FFFF ;
PPU . WRAM | = Byte < < 16 ;
PPU . WRAM & = 0x1FFFF ;
}
break ;
case 0x2188 :
case 0x2189 :
case 0x218a :
case 0x218b :
case 0x218c :
case 0x218d :
case 0x218e :
case 0x218f :
case 0x2190 :
case 0x2191 :
case 0x2192 :
case 0x2193 :
case 0x2194 :
case 0x2195 :
case 0x2196 :
case 0x2197 :
case 0x2198 :
case 0x2199 :
case 0x219a :
case 0x219b :
case 0x219c :
case 0x219d :
case 0x219e :
case 0x219f :
if ( Settings . BS )
S9xSetBSXPPU ( Byte , Address ) ;
break ;
}
}
else
{
if ( Settings . SA1 )
{
if ( Address > = 0x2200 & & Address < 0x23ff )
S9xSetSA1 ( Byte , Address ) ;
else
Memory . FillRAM [ Address ] = Byte ;
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return ;
}
else
// Dai Kaijyu Monogatari II
if ( Address = = 0x2801 & & Settings . SRTC )
S9xSetSRTC ( Byte , Address ) ;
else
if ( Address < 0x3000 | | Address > = 0x3000 + 768 )
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{
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# ifdef DEBUGGER
missing . unknownppu_write = Address ;
if ( Settings . TraceUnknownRegisters )
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{
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sprintf ( String , " Unknown register write: $%02X->$%04X \n " ,
Byte , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
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}
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# endif
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}
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else
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{
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if ( ! Settings . SuperFX )
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{
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return ;
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}
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# ifdef ZSNES_FX
Memory . FillRAM [ Address ] = Byte ;
if ( Address < 0x3040 )
S9xSuperFXWriteReg ( Byte , Address ) ;
# else
switch ( Address )
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{
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case 0x3030 :
if ( ( Memory . FillRAM [ 0x3030 ] ^ Byte ) & FLG_G )
{
Memory . FillRAM [ Address ] = Byte ;
// Go flag has been changed
if ( Byte & FLG_G )
{
if ( ! SuperFX . oneLineDone )
{
S9xSuperFXExec ( ) ;
SuperFX . oneLineDone = TRUE ;
}
}
else
FxFlushCache ( ) ;
}
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else
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Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x3031 :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x3033 :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x3034 :
Memory . FillRAM [ Address ] = Byte & 0x7f ;
break ;
case 0x3036 :
Memory . FillRAM [ Address ] = Byte & 0x7f ;
break ;
case 0x3037 :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x3038 :
Memory . FillRAM [ Address ] = Byte ;
fx_dirtySCBR ( ) ;
break ;
case 0x3039 :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x303a :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x303b :
break ;
case 0x303c :
Memory . FillRAM [ Address ] = Byte ;
fx_updateRamBank ( Byte ) ;
break ;
case 0x303f :
Memory . FillRAM [ Address ] = Byte ;
break ;
case 0x301f :
Memory . FillRAM [ Address ] = Byte ;
Memory . FillRAM [ 0x3000 + GSU_SFR ] | = FLG_G ;
if ( ! SuperFX . oneLineDone )
{
S9xSuperFXExec ( ) ;
SuperFX . oneLineDone = TRUE ;
}
return ;
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default :
Memory . FillRAM [ Address ] = Byte ;
if ( Address > = 0x3100 )
{
FxCacheWriteAccess ( Address ) ;
}
break ;
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}
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# endif
return ;
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}
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}
Memory . FillRAM [ Address ] = Byte ;
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}
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/******************************************************************************/
/* S9xGetPPU() */
/* This function retrieves a PPU Register */
/******************************************************************************/
uint8 S9xGetPPU ( uint16 Address )
{
uint8 byte = OpenBus ;
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if ( Address < 0x2100 ) //not a real PPU reg
return OpenBus ; //treat as unmapped memory returning last byte on the bus
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// Take care of DMA wrapping
if ( CPU . InDMAorHDMA & & Address > 0x21ff ) Address = 0x2100 + ( Address & 0xff ) ;
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if ( Address < = 0x219F )
{
switch ( Address )
{
case 0x2100 :
case 0x2101 :
case 0x2102 :
case 0x2103 :
# ifdef DEBUGGER
missing . oam_address_read = 1 ;
# endif
return OpenBus ;
case 0x2104 :
case 0x2105 :
case 0x2106 :
return PPU . OpenBus1 ;
case 0x2107 :
return OpenBus ;
case 0x2108 :
case 0x2109 :
case 0x210a :
return PPU . OpenBus1 ;
case 0x210b :
case 0x210c :
case 0x210d :
case 0x210e :
case 0x210f :
case 0x2110 :
case 0x2111 :
case 0x2112 :
case 0x2113 :
missing . bg_offset_read = 1 ;
return OpenBus ;
case 0x2114 :
# ifdef DEBUGGER
missing . bg_offset_read = 1 ;
# endif
case 0x2115 :
case 0x2116 :
return PPU . OpenBus1 ;
case 0x2117 :
return OpenBus ;
case 0x2118 :
case 0x2119 :
case 0x211a :
return PPU . OpenBus1 ;
case 0x211b :
case 0x211c :
case 0x211d :
case 0x211e :
case 0x211f :
case 0x2120 :
# ifdef DEBUGGER
missing . matrix_read = 1 ;
# endif
return OpenBus ;
case 0x2121 :
case 0x2122 :
case 0x2123 :
return OpenBus ;
case 0x2124 :
case 0x2125 :
case 0x2126 :
return PPU . OpenBus1 ;
case 0x2127 :
return OpenBus ;
case 0x2128 :
case 0x2129 :
case 0x212a :
return PPU . OpenBus1 ;
case 0x212b :
case 0x212c :
case 0x212d :
case 0x212e :
case 0x212f :
case 0x2130 :
case 0x2131 :
case 0x2132 :
case 0x2133 :
return OpenBus ;
case 0x2134 :
case 0x2135 :
case 0x2136 :
// 16bit x 8bit multiply read result.
if ( PPU . Need16x8Mulitply )
{
int32 r = ( int32 ) PPU . MatrixA * ( int32 ) ( PPU . MatrixB > > 8 ) ;
Memory . FillRAM [ 0x2134 ] = ( uint8 ) r ;
Memory . FillRAM [ 0x2135 ] = ( uint8 ) ( r > > 8 ) ;
Memory . FillRAM [ 0x2136 ] = ( uint8 ) ( r > > 16 ) ;
PPU . Need16x8Mulitply = FALSE ;
}
# ifdef DEBUGGER
missing . matrix_multiply = 1 ;
# endif
return ( PPU . OpenBus1 = Memory . FillRAM [ Address ] ) ;
case 0x2137 :
S9xLatchCounters ( 0 ) ;
return OpenBus ;
case 0x2138 :
// Read OAM (sprite) control data
if ( PPU . OAMAddr & 0x100 ) {
if ( ! ( PPU . OAMFlip & 1 ) )
{
byte = PPU . OAMData [ ( PPU . OAMAddr & 0x10f ) < < 1 ] ;
}
else
{
byte = PPU . OAMData [ ( ( PPU . OAMAddr & 0x10f ) < < 1 ) + 1 ] ;
PPU . OAMAddr = ( PPU . OAMAddr + 1 ) & 0x1ff ;
if ( PPU . OAMPriorityRotation & & PPU . FirstSprite ! = ( PPU . OAMAddr > > 1 ) )
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{
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PPU . FirstSprite = ( PPU . OAMAddr & 0xFE ) > > 1 ;
IPPU . OBJChanged = TRUE ;
# ifdef DEBUGGER
missing . sprite_priority_rotation = 1 ;
# endif
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}
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}
} else {
if ( ! ( PPU . OAMFlip & 1 ) )
{
byte = PPU . OAMData [ PPU . OAMAddr < < 1 ] ;
}
else
{
byte = PPU . OAMData [ ( PPU . OAMAddr < < 1 ) + 1 ] ;
+ + PPU . OAMAddr ;
if ( PPU . OAMPriorityRotation & & PPU . FirstSprite ! = ( PPU . OAMAddr > > 1 ) )
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{
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PPU . FirstSprite = ( PPU . OAMAddr & 0xFE ) > > 1 ;
IPPU . OBJChanged = TRUE ;
# ifdef DEBUGGER
missing . sprite_priority_rotation = 1 ;
# endif
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}
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}
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}
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PPU . OAMFlip ^ = 1 ;
# ifdef DEBUGGER
missing . oam_read = 1 ;
# endif
return ( PPU . OpenBus1 = byte ) ;
case 0x2139 :
// Read vram low byte
# ifdef DEBUGGER
missing . vram_read = 1 ;
# endif
# ifdef CORRECT_VRAM_READS
byte = IPPU . VRAMReadBuffer & 0xff ;
if ( ! PPU . VMA . High )
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{
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if ( PPU . VMA . FullGraphicCount )
{
uint32 addr = PPU . VMA . Address ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( address < < 1 ) & 0xFFFF ) ) ;
} else
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( PPU . VMA . Address < < 1 ) & 0xffff ) ) ;
PPU . VMA . Address + = PPU . VMA . Increment ;
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}
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# else
if ( IPPU . FirstVRAMRead )
byte = Memory . VRAM [ ( PPU . VMA . Address < < 1 ) & 0xFFFF ] ;
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else
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if ( PPU . VMA . FullGraphicCount )
{
uint32 addr = PPU . VMA . Address - 1 ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
byte = Memory . VRAM [ ( ( address < < 1 ) - 2 ) & 0xFFFF ] ;
}
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else
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byte = Memory . VRAM [ ( ( PPU . VMA . Address < < 1 ) - 2 ) & 0xffff ] ;
if ( ! PPU . VMA . High )
{
PPU . VMA . Address + = PPU . VMA . Increment ;
IPPU . FirstVRAMRead = FALSE ;
}
# endif
PPU . OpenBus1 = byte ;
break ;
case 0x213A :
// Read vram high byte
# ifdef DEBUGGER
missing . vram_read = 1 ;
# endif
# ifdef CORRECT_VRAM_READS
byte = ( IPPU . VRAMReadBuffer > > 8 ) & 0xff ;
if ( PPU . VMA . High )
{
if ( PPU . VMA . FullGraphicCount )
{
uint32 addr = PPU . VMA . Address ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( address < < 1 ) & 0xFFFF ) ) ;
} else
IPPU . VRAMReadBuffer = READ_WORD ( Memory . VRAM + ( ( PPU . VMA . Address < < 1 ) & 0xffff ) ) ;
PPU . VMA . Address + = PPU . VMA . Increment ;
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}
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# else
if ( IPPU . FirstVRAMRead )
byte = Memory . VRAM [ ( ( PPU . VMA . Address < < 1 ) + 1 ) & 0xffff ] ;
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else
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if ( PPU . VMA . FullGraphicCount )
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{
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uint32 addr = PPU . VMA . Address - 1 ;
uint32 rem = addr & PPU . VMA . Mask1 ;
uint32 address = ( addr & ~ PPU . VMA . Mask1 ) +
( rem > > PPU . VMA . Shift ) +
( ( rem & ( PPU . VMA . FullGraphicCount - 1 ) ) < < 3 ) ;
byte = Memory . VRAM [ ( ( address < < 1 ) - 1 ) & 0xFFFF ] ;
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}
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else
byte = Memory . VRAM [ ( ( PPU . VMA . Address < < 1 ) - 1 ) & 0xFFFF ] ;
if ( PPU . VMA . High )
{
PPU . VMA . Address + = PPU . VMA . Increment ;
IPPU . FirstVRAMRead = FALSE ;
}
# endif
PPU . OpenBus1 = byte ;
break ;
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case 0x213B :
// Read palette data
# ifdef DEBUGGER
missing . cgram_read = 1 ;
# endif
if ( PPU . CGFLIPRead )
byte = PPU . CGDATA [ PPU . CGADD + + ] > > 8 ;
else
byte = PPU . CGDATA [ PPU . CGADD ] & 0xff ;
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PPU . CGFLIPRead ^ = 1 ;
return ( PPU . OpenBus2 = byte ) ;
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case 0x213C :
// Horizontal counter value 0-339
# ifdef DEBUGGER
missing . h_counter_read = 1 ;
# endif
S9xTryGunLatch ( false ) ;
if ( PPU . HBeamFlip )
byte = ( PPU . OpenBus2 & 0xfe ) | ( ( PPU . HBeamPosLatched > > 8 ) & 0x01 ) ;
else
byte = ( uint8 ) PPU . HBeamPosLatched ;
PPU . OpenBus2 = byte ;
PPU . HBeamFlip ^ = 1 ;
break ;
case 0x213D :
// Vertical counter value 0-262
# ifdef DEBUGGER
missing . v_counter_read = 1 ;
# endif
S9xTryGunLatch ( false ) ;
if ( PPU . VBeamFlip )
byte = ( PPU . OpenBus2 & 0xfe ) | ( ( PPU . VBeamPosLatched > > 8 ) & 0x01 ) ;
else
byte = ( uint8 ) PPU . VBeamPosLatched ;
PPU . OpenBus2 = byte ;
PPU . VBeamFlip ^ = 1 ;
break ;
case 0x213E :
// PPU time and range over flags
FLUSH_REDRAW ( ) ;
//so far, 5c77 version is always 1.
return ( PPU . OpenBus1 = ( Model - > _5C77 | PPU . RangeTimeOver ) ) ;
case 0x213F :
// NTSC/PAL and which field flags
S9xTryGunLatch ( false ) ;
PPU . VBeamFlip = PPU . HBeamFlip = 0 ;
//neviksti found a 2 and a 3 here. SNEeSe uses a 3.
byte = ( ( Settings . PAL ? 0x10 : 0 ) | ( Memory . FillRAM [ 0x213f ] & 0xc0 ) | Model - > _5C78 ) | ( PPU . OpenBus2 & 0x20 ) ;
Memory . FillRAM [ 0x213f ] & = ~ 0x40 ;
return byte ;
case 0x2140 : case 0x2141 : case 0x2142 : case 0x2143 :
case 0x2144 : case 0x2145 : case 0x2146 : case 0x2147 :
case 0x2148 : case 0x2149 : case 0x214a : case 0x214b :
case 0x214c : case 0x214d : case 0x214e : case 0x214f :
case 0x2150 : case 0x2151 : case 0x2152 : case 0x2153 :
case 0x2154 : case 0x2155 : case 0x2156 : case 0x2157 :
case 0x2158 : case 0x2159 : case 0x215a : case 0x215b :
case 0x215c : case 0x215d : case 0x215e : case 0x215f :
case 0x2160 : case 0x2161 : case 0x2162 : case 0x2163 :
case 0x2164 : case 0x2165 : case 0x2166 : case 0x2167 :
case 0x2168 : case 0x2169 : case 0x216a : case 0x216b :
case 0x216c : case 0x216d : case 0x216e : case 0x216f :
case 0x2170 : case 0x2171 : case 0x2172 : case 0x2173 :
case 0x2174 : case 0x2175 : case 0x2176 : case 0x2177 :
case 0x2178 : case 0x2179 : case 0x217a : case 0x217b :
case 0x217c : case 0x217d : case 0x217e : case 0x217f :
# ifdef SPC700_SHUTDOWN
IAPU . APUExecuting = Settings . APUEnabled ;
IAPU . WaitCounter + + ;
# endif
S9xAPUExecute ( ) ;
if ( Settings . APUEnabled )
{
# ifdef CPU_SHUTDOWN
// CPU.WaitAddress = CPU.PCAtOpcodeStart;
# endif
#if 0
if ( SNESGameFixes . APU_OutPorts_ReturnValueFix & &
Address > = 0x2140 & & Address < = 0x2143 & & ! CPU . V_Counter )
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{
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return ( uint8 ) ( ( Address & 1 ) ? ( ( rand ( ) & 0xff00 ) > > 8 ) :
( rand ( ) & 0xff ) ) ;
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}
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# endif
return ( APU . OutPorts [ Address & 3 ] ) ;
}
switch ( Settings . SoundSkipMethod )
{
case 0 :
case 1 :
CPU . BranchSkip = TRUE ;
break ;
case 2 :
break ;
case 3 :
CPU . BranchSkip = TRUE ;
break ;
}
if ( ( Address & 3 ) < 2 )
{
int r = rand ( ) ;
if ( r & 2 )
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{
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if ( r & 4 )
return ( ( Address & 3 ) = = 1 ? 0xaa : 0xbb ) ;
else
return ( ( r > > 3 ) & 0xff ) ;
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}
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}
else
{
int r = rand ( ) ;
if ( r & 2 )
return ( ( r > > 3 ) & 0xff ) ;
}
return ( Memory . FillRAM [ Address ] ) ;
case 0x2180 :
// Read WRAM
# ifdef DEBUGGER
missing . wram_read = 1 ;
# endif
if ( ! CPU . InWRAMDMAorHDMA ) {
byte = Memory . RAM [ PPU . WRAM + + ] ;
PPU . WRAM & = 0x1FFFF ;
} else {
byte = OpenBus ;
}
break ;
case 0x2181 :
case 0x2182 :
case 0x2183 :
case 0x2184 :
case 0x2185 :
case 0x2186 :
case 0x2187 :
return OpenBus ;
case 0x2188 :
case 0x2189 :
case 0x218a :
case 0x218b :
case 0x218c :
case 0x218d :
case 0x218e :
case 0x218f :
case 0x2190 :
case 0x2191 :
case 0x2192 :
case 0x2193 :
case 0x2194 :
case 0x2195 :
case 0x2196 :
case 0x2197 :
case 0x2198 :
case 0x2199 :
case 0x219a :
case 0x219b :
case 0x219c :
case 0x219d :
case 0x219e :
case 0x219f :
if ( Settings . BS )
return S9xGetBSXPPU ( Address ) ;
else
return OpenBus ;
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default :
return OpenBus ;
}
}
else
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{
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if ( Settings . SA1 )
return ( S9xGetSA1 ( Address ) ) ;
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if ( Address < = 0x2fff | | Address > = 0x3000 + 768 )
{
switch ( Address )
{
case 0x21c2 :
if ( Model - > _5C77 = = 2 )
return ( 0x20 ) ;
// fprintf(stderr, "Read from $21c2!\n");
return OpenBus ;
case 0x21c3 :
if ( Model - > _5C77 = = 2 )
return ( 0 ) ;
// fprintf(stderr, "Read from $21c3!\n");
return OpenBus ;
case 0x2800 :
// For Dai Kaijyu Monogatari II
if ( Settings . SRTC )
return ( S9xGetSRTC ( Address ) ) ;
/*FALL*/
default :
# ifdef DEBUGGER
missing . unknownppu_read = Address ;
if ( Settings . TraceUnknownRegisters )
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{
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sprintf ( String , " Unknown register read: $%04X \n " , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
}
# endif
return OpenBus ;
}
}
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if ( ! Settings . SuperFX )
return OpenBus ;
# ifdef ZSNES_FX
if ( Address < 0x3040 )
byte = S9xSuperFXReadReg ( Address ) ;
else
byte = Memory . FillRAM [ Address ] ;
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# ifdef CPU_SHUTDOWN
if ( Address = = 0x3030 )
CPU . WaitAddress = CPU . PBPCAtOpcodeStart ;
# endif
if ( Address = = 0x3031 )
CLEAR_IRQ_SOURCE ( GSU_IRQ_SOURCE ) ;
# else
byte = Memory . FillRAM [ Address ] ;
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//if (Address != 0x3030 && Address != 0x3031)
//printf ("%04x\n", Address);
# ifdef CPU_SHUTDOWN
if ( Address = = 0x3030 )
{
CPU . WaitAddress = CPU . PBPCAtOpcodeStart ;
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}
else
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# endif
if ( Address = = 0x3031 )
{
CLEAR_IRQ_SOURCE ( GSU_IRQ_SOURCE ) ;
Memory . FillRAM [ 0x3031 ] = byte & 0x7f ;
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}
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return ( byte ) ;
# endif
}
// fprintf(stderr, "%03d: %02x from %04x\n", CPU.V_Counter, byte, Address);
return ( byte ) ;
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}
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/******************************************************************************/
/* S9xSetCPU() */
/* This function sets a CPU/DMA Register to a specific byte */
/******************************************************************************/
void S9xSetCPU ( uint8 byte , uint16 Address )
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{
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int d ;
bool8 pV ;
// fprintf(stderr, "%03d: %02x to %04x\n", CPU.V_Counter, byte, Address);
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if ( Address < 0x4200 )
{
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CPU . Cycles + = ONE_CYCLE ;
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switch ( Address )
{
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case 0x4016 :
S9xSetJoypadLatch ( byte & 1 ) ;
break ;
case 0x4017 :
break ;
default :
# ifdef DEBUGGER
missing . unknowncpu_write = Address ;
if ( Settings . TraceUnknownRegisters )
{
sprintf ( String , " Unknown register register write: $%02X->$%04X \n " ,
byte , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
}
# endif
break ;
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}
}
else
switch ( Address )
{
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case 0x4200 :
// NMI, V & H IRQ and joypad reading enable flags
pV = PPU . VTimerEnabled ;
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if ( byte & 0x20 )
{
PPU . VTimerEnabled = TRUE ;
# ifdef DEBUGGER
missing . virq = 1 ;
missing . virq_pos = PPU . IRQVBeamPos ;
# endif
}
else
PPU . VTimerEnabled = FALSE ;
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if ( byte & 0x10 )
{
PPU . HTimerEnabled = TRUE ;
# ifdef DEBUGGER
missing . hirq = 1 ;
missing . hirq_pos = PPU . IRQHBeamPos ;
# endif
}
else
PPU . HTimerEnabled = FALSE ;
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S9xUpdateHVTimerPosition ( ) ;
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// The case that IRQ will trigger in an instruction such as STA $4200
// FIXME: not true but good enough for Snes9x, I think.
S9xCheckMissingHTimerRange ( CPU . PrevCycles , CPU . Cycles - CPU . PrevCycles ) ;
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if ( ! ( byte & 0x30 ) )
CLEAR_IRQ_SOURCE ( PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE ) ;
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if ( ( byte & 0x80 ) & &
! ( Memory . FillRAM [ 0x4200 ] & 0x80 ) & &
// NMI can trigger during VBlank as long as NMI_read ($4210) wasn't cleard.
// Panic Bomberman clears the NMI pending flag @ scanline 230 before enabling
// NMIs again. The NMI routine crashes the CPU if it is called without the NMI
// pending flag being set...*/
CPU . V_Counter > = PPU . ScreenHeight + FIRST_VISIBLE_LINE & & ( Memory . FillRAM [ 0x4210 ] & 0x80 ) )
{
// FIXME: triggered at HC=6, checked just before the final CPU cycle,
// then, when to call S9xOpcode_NMI()?
CPU . Flags | = NMI_FLAG ;
Timings . NMITriggerPos = CPU . Cycles + 6 + 6 ;
}
break ;
case 0x4201 :
if ( ( byte & 0x80 ) = = 0 & & ( Memory . FillRAM [ 0x4213 ] & 0x80 ) = = 0x80 )
S9xLatchCounters ( 1 ) ;
else
S9xTryGunLatch ( ( byte & 0x80 ) ? true : false ) ;
Memory . FillRAM [ 0x4201 ] = Memory . FillRAM [ 0x4213 ] = byte ;
break ;
case 0x4202 :
// Multiplier (for multply)
break ;
case 0x4203 :
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{
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// Multiplicand
uint32 res = Memory . FillRAM [ 0x4202 ] * byte ;
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Memory . FillRAM [ 0x4216 ] = ( uint8 ) res ;
Memory . FillRAM [ 0x4217 ] = ( uint8 ) ( res > > 8 ) ;
break ;
}
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case 0x4204 :
case 0x4205 :
// Low and high muliplier (for divide)
break ;
case 0x4206 :
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{
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// Divisor
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uint16 a = Memory . FillRAM [ 0x4204 ] + ( Memory . FillRAM [ 0x4205 ] < < 8 ) ;
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uint16 div = byte ? a / byte : 0xffff ;
uint16 rem = byte ? a % byte : a ;
Memory . FillRAM [ 0x4214 ] = ( uint8 ) div ;
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Memory . FillRAM [ 0x4215 ] = div > > 8 ;
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Memory . FillRAM [ 0x4216 ] = ( uint8 ) rem ;
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Memory . FillRAM [ 0x4217 ] = rem > > 8 ;
break ;
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}
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case 0x4207 :
d = PPU . IRQHBeamPos ;
PPU . IRQHBeamPos = ( PPU . IRQHBeamPos & 0xFF00 ) | byte ;
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if ( PPU . IRQHBeamPos ! = d )
S9xUpdateHVTimerPosition ( ) ;
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break ;
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case 0x4208 :
d = PPU . IRQHBeamPos ;
PPU . IRQHBeamPos = ( PPU . IRQHBeamPos & 0xFF ) | ( ( byte & 1 ) < < 8 ) ;
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if ( PPU . IRQHBeamPos ! = d )
S9xUpdateHVTimerPosition ( ) ;
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break ;
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case 0x4209 :
d = PPU . IRQVBeamPos ;
PPU . IRQVBeamPos = ( PPU . IRQVBeamPos & 0xFF00 ) | byte ;
# ifdef DEBUGGER
missing . virq_pos = PPU . IRQVBeamPos ;
# endif
if ( PPU . IRQVBeamPos ! = d )
S9xUpdateHVTimerPosition ( ) ;
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break ;
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case 0x420A :
d = PPU . IRQVBeamPos ;
PPU . IRQVBeamPos = ( PPU . IRQVBeamPos & 0xFF ) | ( ( byte & 1 ) < < 8 ) ;
# ifdef DEBUGGER
missing . virq_pos = PPU . IRQVBeamPos ;
# endif
if ( PPU . IRQVBeamPos ! = d )
S9xUpdateHVTimerPosition ( ) ;
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break ;
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case 0x420B :
if ( CPU . InDMAorHDMA ) return ;
# ifdef DEBUGGER
missing . dma_this_frame = byte ;
missing . dma_channels = byte ;
# endif
// XXX: Not quite right...
if ( byte ) CPU . Cycles + = Timings . DMACPUSync ;
if ( ( byte & 0x01 ) ! = 0 )
S9xDoDMA ( 0 ) ;
if ( ( byte & 0x02 ) ! = 0 )
S9xDoDMA ( 1 ) ;
if ( ( byte & 0x04 ) ! = 0 )
S9xDoDMA ( 2 ) ;
if ( ( byte & 0x08 ) ! = 0 )
S9xDoDMA ( 3 ) ;
if ( ( byte & 0x10 ) ! = 0 )
S9xDoDMA ( 4 ) ;
if ( ( byte & 0x20 ) ! = 0 )
S9xDoDMA ( 5 ) ;
if ( ( byte & 0x40 ) ! = 0 )
S9xDoDMA ( 6 ) ;
if ( ( byte & 0x80 ) ! = 0 )
S9xDoDMA ( 7 ) ;
break ;
case 0x420C :
if ( CPU . InDMAorHDMA ) return ;
# ifdef DEBUGGER
missing . hdma_this_frame | = byte ;
missing . hdma_channels | = byte ;
# endif
if ( Settings . DisableHDMA )
byte = 0 ;
Memory . FillRAM [ 0x420c ] = byte ;
//printf("$%02x is written to $420c at HC:%d, V:%d, PPU.HDMA:$%02x, PPU.HDMAEnded:$%02x\n", byte, CPU.Cycles, CPU.V_Counter, PPU.HDMA, PPU.HDMAEnded);
// FIXME
// Yoshi's Island / Genjyu Ryodan, Mortal Kombat, Tales of Phantasia
PPU . HDMA = byte & ~ PPU . HDMAEnded ;
break ;
case 0x420d :
// Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +)
if ( ( byte & 1 ) ! = ( Memory . FillRAM [ 0x420d ] & 1 ) )
{
if ( byte & 1 )
{
CPU . FastROMSpeed = ONE_CYCLE ;
# ifdef DEBUGGER
missing . fast_rom = 1 ;
# endif
}
else CPU . FastROMSpeed = SLOW_ONE_CYCLE ;
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Memory . FixROMSpeed ( ) ;
}
break ;
case 0x420e :
case 0x420f :
// --->>> Unknown
break ;
case 0x4210 :
// NMI ocurred flag (reset on read or write)
Memory . FillRAM [ 0x4210 ] = Model - > _5A22 ;
return ;
case 0x4211 :
// IRQ ocurred flag (reset on read or write)
CLEAR_IRQ_SOURCE ( PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE ) ;
break ;
case 0x4212 :
// v-blank, h-blank and joypad being scanned flags (read-only)
case 0x4213 :
// I/O Port (read-only)
case 0x4214 :
case 0x4215 :
// Quotent of divide (read-only)
case 0x4216 :
case 0x4217 :
// Multiply product (read-only)
return ;
case 0x4218 :
case 0x4219 :
case 0x421a :
case 0x421b :
case 0x421c :
case 0x421d :
case 0x421e :
case 0x421f :
// Joypad values (read-only)
return ;
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case 0x4300 :
case 0x4310 :
case 0x4320 :
case 0x4330 :
case 0x4340 :
case 0x4350 :
case 0x4360 :
case 0x4370 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . ReverseTransfer = ( byte & 0x80 ) ? 1 : 0 ;
DMA [ d ] . HDMAIndirectAddressing = ( byte & 0x40 ) ? 1 : 0 ;
DMA [ d ] . UnusedBit43x0 = ( byte & 0x20 ) ? 1 : 0 ;
DMA [ d ] . AAddressDecrement = ( byte & 0x10 ) ? 1 : 0 ;
DMA [ d ] . AAddressFixed = ( byte & 0x08 ) ? 1 : 0 ;
DMA [ d ] . TransferMode = ( byte & 7 ) ;
return ;
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case 0x4301 :
case 0x4311 :
case 0x4321 :
case 0x4331 :
case 0x4341 :
case 0x4351 :
case 0x4361 :
case 0x4371 :
if ( CPU . InDMAorHDMA ) return ;
DMA [ ( ( Address > > 4 ) & 0x7 ) ] . BAddress = byte ;
return ;
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case 0x4302 :
case 0x4312 :
case 0x4322 :
case 0x4332 :
case 0x4342 :
case 0x4352 :
case 0x4362 :
case 0x4372 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . AAddress & = 0xFF00 ;
DMA [ d ] . AAddress | = byte ;
return ;
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case 0x4303 :
case 0x4313 :
case 0x4323 :
case 0x4333 :
case 0x4343 :
case 0x4353 :
case 0x4363 :
case 0x4373 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . AAddress & = 0xFF ;
DMA [ d ] . AAddress | = byte < < 8 ;
return ;
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case 0x4304 :
case 0x4314 :
case 0x4324 :
case 0x4334 :
case 0x4344 :
case 0x4354 :
case 0x4364 :
case 0x4374 :
if ( CPU . InDMAorHDMA ) return ;
DMA [ d = ( ( Address > > 4 ) & 0x7 ) ] . ABank = byte ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x4305 :
case 0x4315 :
case 0x4325 :
case 0x4335 :
case 0x4345 :
case 0x4355 :
case 0x4365 :
case 0x4375 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . DMACount_Or_HDMAIndirectAddress & = 0xff00 ;
DMA [ d ] . DMACount_Or_HDMAIndirectAddress | = byte ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x4306 :
case 0x4316 :
case 0x4326 :
case 0x4336 :
case 0x4346 :
case 0x4356 :
case 0x4366 :
case 0x4376 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . DMACount_Or_HDMAIndirectAddress & = 0xff ;
DMA [ d ] . DMACount_Or_HDMAIndirectAddress | = byte < < 8 ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x4307 :
case 0x4317 :
case 0x4327 :
case 0x4337 :
case 0x4347 :
case 0x4357 :
case 0x4367 :
case 0x4377 :
if ( CPU . InDMAorHDMA ) return ;
DMA [ d = ( ( Address > > 4 ) & 0x7 ) ] . IndirectBank = byte ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x4308 :
case 0x4318 :
case 0x4328 :
case 0x4338 :
case 0x4348 :
case 0x4358 :
case 0x4368 :
case 0x4378 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 7 ;
DMA [ d ] . Address & = 0xff00 ;
DMA [ d ] . Address | = byte ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x4309 :
case 0x4319 :
case 0x4329 :
case 0x4339 :
case 0x4349 :
case 0x4359 :
case 0x4369 :
case 0x4379 :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
DMA [ d ] . Address & = 0xff ;
DMA [ d ] . Address | = byte < < 8 ;
HDMAMemPointers [ d ] = NULL ;
return ;
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case 0x430A :
case 0x431A :
case 0x432A :
case 0x433A :
case 0x434A :
case 0x435A :
case 0x436A :
case 0x437A :
if ( CPU . InDMAorHDMA ) return ;
d = ( Address > > 4 ) & 0x7 ;
if ( byte & 0x7f ) {
DMA [ d ] . LineCount = byte & 0x7f ;
DMA [ d ] . Repeat = ! ( byte & 0x80 ) ;
} else {
DMA [ d ] . LineCount = 128 ;
DMA [ d ] . Repeat = ! ! ( byte & 0x80 ) ;
}
//printf("$%02x is written to $43%da at HC:%d, V:%d, PPU.HDMA:$%02x, PPU.HDMAEnded:$%02x\n", byte, d, CPU.Cycles, CPU.V_Counter, PPU.HDMA, PPU.HDMAEnded);
return ;
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case 0x430B :
case 0x431B :
case 0x432B :
case 0x433B :
case 0x434B :
case 0x435B :
case 0x436B :
case 0x437B :
case 0x430F :
case 0x431F :
case 0x432F :
case 0x433F :
case 0x434F :
case 0x435F :
case 0x436F :
case 0x437F :
if ( CPU . InDMAorHDMA ) return ;
DMA [ ( ( Address > > 4 ) & 0x7 ) ] . UnknownByte = byte ;
return ;
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//These registers are used by both the S-DD1 and the SPC7110
case 0x4800 :
case 0x4801 :
case 0x4802 :
case 0x4803 :
if ( Settings . SPC7110 )
S9xSetSPC7110 ( byte , Address ) ;
//printf ("%02x->%04x\n", byte, Address);
break ;
case 0x4804 :
case 0x4805 :
case 0x4806 :
case 0x4807 :
//printf ("%02x->%04x\n", byte, Address);
if ( Settings . SPC7110 )
S9xSetSPC7110 ( byte , Address ) ;
else S9xSetSDD1MemoryMap ( Address - 0x4804 , byte & 7 ) ;
break ;
//these are used by the SPC7110
case 0x4808 :
case 0x4809 :
case 0x480A :
case 0x480B :
case 0x480C :
case 0x4810 :
case 0x4811 :
case 0x4812 :
case 0x4813 :
case 0x4814 :
case 0x4815 :
case 0x4816 :
case 0x4817 :
case 0x4818 :
case 0x481A :
case 0x4820 :
case 0x4821 :
case 0x4822 :
case 0x4823 :
case 0x4824 :
case 0x4825 :
case 0x4826 :
case 0x4827 :
case 0x4828 :
case 0x4829 :
case 0x482A :
case 0x482B :
case 0x482C :
case 0x482D :
case 0x482E :
case 0x482F :
case 0x4830 :
case 0x4831 :
case 0x4832 :
case 0x4833 :
case 0x4834 :
case 0x4840 :
case 0x4841 :
case 0x4842 :
if ( Settings . SPC7110 )
{
S9xSetSPC7110 ( byte , Address ) ;
break ;
}
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default :
# ifdef DEBUGGER
missing . unknowncpu_write = Address ;
if ( Settings . TraceUnknownRegisters )
{
sprintf ( String , " Unknown register write: $%02X->$%04X \n " ,
byte , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
}
# endif
break ;
}
Memory . FillRAM [ Address ] = byte ;
}
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/******************************************************************************/
/* S9xGetCPU() */
/* This function retrieves a CPU/DMA Register */
/******************************************************************************/
uint8 S9xGetCPU ( uint16 Address )
{
int d ;
uint8 byte ;
// fprintf(stderr, "read from %04x\n", Address);
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if ( Address < 0x4200 )
{
if ( Address = = 0x4016 | | Address = = 0x4017 )
{
extern bool8 pad_read ;
# ifdef SNES_JOY_READ_CALLBACKS
S9xOnSNESPadRead ( ) ;
# endif
pad_read = true ;
}
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CPU . Cycles + = ONE_CYCLE ;
switch ( Address )
{
case 0x4016 :
case 0x4017 :
return S9xReadJOYSERn ( Address ) ;
default :
# ifdef DEBUGGER
missing . unknowncpu_read = Address ;
if ( Settings . TraceUnknownRegisters )
{
sprintf ( String , " Unknown register read: $%04X \n " , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
}
# endif
return OpenBus ;
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}
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// return (Memory.FillRAM [Address]);
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}
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else
switch ( Address )
{
case 0x4200 :
case 0x4201 :
case 0x4202 :
case 0x4203 :
case 0x4204 :
case 0x4205 :
case 0x4206 :
case 0x4207 :
case 0x4208 :
case 0x4209 :
case 0x420a :
case 0x420b :
case 0x420c :
case 0x420d :
case 0x420e :
case 0x420f :
return OpenBus ;
case 0x4210 :
# ifdef CPU_SHUTDOWN
CPU . WaitAddress = CPU . PBPCAtOpcodeStart ;
# endif
byte = Memory . FillRAM [ 0x4210 ] ;
Memory . FillRAM [ 0x4210 ] = Model - > _5A22 ;
//SNEeSe returns 2 for 5A22 version.
return ( ( byte & 0x80 ) | ( OpenBus & 0x70 ) | Model - > _5A22 ) ;
case 0x4211 :
byte = ( CPU . IRQActive & ( PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE ) ) ? 0x80 : 0 ;
// // Super Robot Wars Ex ROM bug requires this.
// Let's try without, now that we have Open Bus emulation?
// byte |= CPU.Cycles >= Timings.HBlankStart ? 0x40 : 0;
CLEAR_IRQ_SOURCE ( PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE ) ;
byte | = OpenBus & 0x7f ;
return ( byte ) ;
case 0x4212 :
// V-blank, h-blank and joypads being read flags (read-only)
# ifdef CPU_SHUTDOWN
CPU . WaitAddress = CPU . PBPCAtOpcodeStart ;
# endif
return ( REGISTER_4212 ( ) | ( OpenBus & 0x3E ) ) ;
case 0x4213 :
// I/O port input - returns 0 wherever $4201 is 0, and 1 elsewhere
// unless something else pulls it down (i.e. a gun)
return Memory . FillRAM [ 0x4213 ] ;
case 0x4214 :
case 0x4215 :
// Quotient of divide result
case 0x4216 :
case 0x4217 :
// Multiplcation result (for multiply) or remainder of
// divison.
return ( Memory . FillRAM [ Address ] ) ;
case 0x4218 :
case 0x4219 :
case 0x421a :
case 0x421b :
case 0x421c :
case 0x421d :
case 0x421e :
case 0x421f :
if ( Memory . FillRAM [ 0x4200 ] & 1 )
{
extern bool8 pad_read ;
# ifdef SNES_JOY_READ_CALLBACKS
S9xOnSNESPadRead ( ) ;
# endif
pad_read = true ;
}
// Joypads 1-4 button and direction state.
return ( Memory . FillRAM [ Address ] ) ;
case 0x4300 :
case 0x4310 :
case 0x4320 :
case 0x4330 :
case 0x4340 :
case 0x4350 :
case 0x4360 :
case 0x4370 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
d = ( Address > > 4 ) & 0x7 ;
return ( ( DMA [ d ] . ReverseTransfer ? 0x80 : 0x00 ) |
( DMA [ d ] . HDMAIndirectAddressing ? 0x40 : 0x00 ) |
( DMA [ d ] . UnusedBit43x0 ? 0x20 : 0x00 ) |
( DMA [ d ] . AAddressDecrement ? 0x10 : 0x00 ) |
( DMA [ d ] . AAddressFixed ? 0x08 : 0x00 ) |
( DMA [ d ] . TransferMode & 7 ) ) ;
case 0x4301 :
case 0x4311 :
case 0x4321 :
case 0x4331 :
case 0x4341 :
case 0x4351 :
case 0x4361 :
case 0x4371 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return DMA [ ( ( Address > > 4 ) & 0x7 ) ] . BAddress ;
case 0x4302 :
case 0x4312 :
case 0x4322 :
case 0x4332 :
case 0x4342 :
case 0x4352 :
case 0x4362 :
case 0x4372 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . AAddress & 0xFF ) ;
case 0x4303 :
case 0x4313 :
case 0x4323 :
case 0x4333 :
case 0x4343 :
case 0x4353 :
case 0x4363 :
case 0x4373 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . AAddress > > 8 ) ;
case 0x4304 :
case 0x4314 :
case 0x4324 :
case 0x4334 :
case 0x4344 :
case 0x4354 :
case 0x4364 :
case 0x4374 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return DMA [ ( ( Address > > 4 ) & 0x7 ) ] . ABank ;
case 0x4305 :
case 0x4315 :
case 0x4325 :
case 0x4335 :
case 0x4345 :
case 0x4355 :
case 0x4365 :
case 0x4375 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . DMACount_Or_HDMAIndirectAddress & 0xff ) ;
case 0x4306 :
case 0x4316 :
case 0x4326 :
case 0x4336 :
case 0x4346 :
case 0x4356 :
case 0x4366 :
case 0x4376 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . DMACount_Or_HDMAIndirectAddress > > 8 ) ;
case 0x4307 :
case 0x4317 :
case 0x4327 :
case 0x4337 :
case 0x4347 :
case 0x4357 :
case 0x4367 :
case 0x4377 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return DMA [ ( ( Address > > 4 ) & 0x7 ) ] . IndirectBank ;
case 0x4308 :
case 0x4318 :
case 0x4328 :
case 0x4338 :
case 0x4348 :
case 0x4358 :
case 0x4368 :
case 0x4378 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . Address & 0xFF ) ;
case 0x4309 :
case 0x4319 :
case 0x4329 :
case 0x4339 :
case 0x4349 :
case 0x4359 :
case 0x4369 :
case 0x4379 :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return ( DMA [ ( ( Address > > 4 ) & 0x7 ) ] . Address > > 8 ) ;
case 0x430A :
case 0x431A :
case 0x432A :
case 0x433A :
case 0x434A :
case 0x435A :
case 0x436A :
case 0x437A :
if ( CPU . InDMAorHDMA ) return OpenBus ;
d = ( Address > > 4 ) & 0x7 ;
return ( DMA [ d ] . LineCount ^ ( DMA [ d ] . Repeat ? 0x00 : 0x80 ) ) ;
case 0x430B :
case 0x431B :
case 0x432B :
case 0x433B :
case 0x434B :
case 0x435B :
case 0x436B :
case 0x437B :
case 0x430F :
case 0x431F :
case 0x432F :
case 0x433F :
case 0x434F :
case 0x435F :
case 0x436F :
case 0x437F :
if ( CPU . InDMAorHDMA ) return OpenBus ;
return DMA [ ( ( Address > > 4 ) & 0x7 ) ] . UnknownByte ;
default :
# ifdef DEBUGGER
missing . unknowncpu_read = Address ;
if ( Settings . TraceUnknownRegisters )
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{
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sprintf ( String , " Unknown register read: $%04X \n " , Address ) ;
S9xMessage ( S9X_TRACE , S9X_PPU_TRACE , String ) ;
}
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# endif
if ( Address > = 0x4800 & & Settings . SPC7110 )
return S9xGetSPC7110 ( Address ) ;
if ( Address > = 0x4800 & & Address < = 0x4807 & & Settings . SDD1 )
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{
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return Memory . FillRAM [ Address ] ;
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}
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return OpenBus ;
}
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}
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void S9xResetPPU ( )
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{
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S9xSoftResetPPU ( ) ;
S9xControlsReset ( ) ;
IPPU . PreviousLine = IPPU . CurrentLine = 0 ;
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PPU . M7HOFS = 0 ;
PPU . M7VOFS = 0 ;
PPU . M7byte = 0 ;
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}
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void S9xSoftResetPPU ( )
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{
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S9xControlsSoftReset ( ) ;
PPU . BGMode = 0 ;
PPU . BG3Priority = 0 ;
PPU . Brightness = 0 ;
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PPU . VMA . High = 0 ;
PPU . VMA . Increment = 1 ;
PPU . VMA . Address = 0 ;
PPU . VMA . FullGraphicCount = 0 ;
PPU . VMA . Shift = 0 ;
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for ( uint8 B = 0 ; B ! = 4 ; B + + )
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{
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PPU . BG [ B ] . SCBase = 0 ;
PPU . BG [ B ] . VOffset = 0 ;
PPU . BG [ B ] . HOffset = 0 ;
PPU . BG [ B ] . BGSize = 0 ;
PPU . BG [ B ] . NameBase = 0 ;
PPU . BG [ B ] . SCSize = 0 ;
PPU . ClipCounts [ B ] = 0 ;
PPU . ClipWindowOverlapLogic [ B ] = CLIP_OR ;
PPU . ClipWindow1Enable [ B ] = FALSE ;
PPU . ClipWindow2Enable [ B ] = FALSE ;
PPU . ClipWindow1Inside [ B ] = TRUE ;
PPU . ClipWindow2Inside [ B ] = TRUE ;
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}
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PPU . ClipCounts [ 4 ] = 0 ;
PPU . ClipCounts [ 5 ] = 0 ;
PPU . ClipWindowOverlapLogic [ 4 ] = PPU . ClipWindowOverlapLogic [ 5 ] = CLIP_OR ;
PPU . ClipWindow1Enable [ 4 ] = PPU . ClipWindow1Enable [ 5 ] = FALSE ;
PPU . ClipWindow2Enable [ 4 ] = PPU . ClipWindow2Enable [ 5 ] = FALSE ;
PPU . ClipWindow1Inside [ 4 ] = PPU . ClipWindow1Inside [ 5 ] = TRUE ;
PPU . ClipWindow2Inside [ 4 ] = PPU . ClipWindow2Inside [ 5 ] = TRUE ;
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PPU . CGFLIP = 0 ;
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int c ;
for ( c = 0 ; c < 256 ; c + + )
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{
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IPPU . Red [ c ] = ( c & 7 ) < < 2 ;
IPPU . Green [ c ] = ( ( c > > 3 ) & 7 ) < < 2 ;
IPPU . Blue [ c ] = ( ( c > > 6 ) & 2 ) < < 3 ;
PPU . CGDATA [ c ] = IPPU . Red [ c ] | ( IPPU . Green [ c ] < < 5 ) |
( IPPU . Blue [ c ] < < 10 ) ;
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}
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PPU . FirstSprite = 0 ;
PPU . LastSprite = 127 ;
for ( int Sprite = 0 ; Sprite < 128 ; Sprite + + )
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{
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PPU . OBJ [ Sprite ] . HPos = 0 ;
PPU . OBJ [ Sprite ] . VPos = 0 ;
PPU . OBJ [ Sprite ] . VFlip = 0 ;
PPU . OBJ [ Sprite ] . HFlip = 0 ;
PPU . OBJ [ Sprite ] . Priority = 0 ;
PPU . OBJ [ Sprite ] . Palette = 0 ;
PPU . OBJ [ Sprite ] . Name = 0 ;
PPU . OBJ [ Sprite ] . Size = 0 ;
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}
PPU . OAMPriorityRotation = 0 ;
PPU . OAMWriteRegister = 0 ;
PPU . RangeTimeOver = 0 ;
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PPU . OpenBus1 = 0 ;
PPU . OpenBus2 = 0 ;
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PPU . OAMFlip = 0 ;
PPU . OAMTileAddress = 0 ;
PPU . OAMAddr = 0 ;
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PPU . IRQVBeamPos = 0x1ff ;
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PPU . IRQHBeamPos = 0x1ff ;
PPU . VBeamPosLatched = 0 ;
PPU . HBeamPosLatched = 0 ;
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PPU . HBeamFlip = 0 ;
PPU . VBeamFlip = 0 ;
PPU . HVBeamCounterLatched = 0 ;
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PPU . GunVLatch = 1000 ;
PPU . GunHLatch = 0 ;
PPU . MatrixA = PPU . MatrixB = PPU . MatrixC = PPU . MatrixD = 0 ;
PPU . CentreX = PPU . CentreY = 0 ;
PPU . CGADD = 0 ;
PPU . FixedColourRed = PPU . FixedColourGreen = PPU . FixedColourBlue = 0 ;
PPU . SavedOAMAddr = 0 ;
PPU . ScreenHeight = SNES_HEIGHT ;
PPU . WRAM = 0 ;
PPU . ForcedBlanking = TRUE ;
PPU . OBJThroughMain = FALSE ;
PPU . OBJThroughSub = FALSE ;
PPU . OBJSizeSelect = 0 ;
PPU . OBJNameSelect = 0 ;
PPU . OBJNameBase = 0 ;
PPU . OBJAddition = FALSE ;
PPU . OAMReadFlip = 0 ;
PPU . BGnxOFSbyte = 0 ;
ZeroMemory ( PPU . OAMData , 512 + 32 ) ;
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PPU . VTimerEnabled = FALSE ;
PPU . HTimerEnabled = FALSE ;
PPU . HTimerPosition = Timings . H_Max + 1 ;
PPU . VTimerPosition = Timings . V_Max + 1 ;
PPU . Mosaic = 0 ;
PPU . BGMosaic [ 0 ] = PPU . BGMosaic [ 1 ] = FALSE ;
PPU . BGMosaic [ 2 ] = PPU . BGMosaic [ 3 ] = FALSE ;
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PPU . Mode7HFlip = FALSE ;
PPU . Mode7VFlip = FALSE ;
PPU . Mode7Repeat = 0 ;
PPU . Window1Left = 1 ;
PPU . Window1Right = 0 ;
PPU . Window2Left = 1 ;
PPU . Window2Right = 0 ;
PPU . RecomputeClipWindows = TRUE ;
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PPU . CGFLIPRead = 0 ;
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PPU . Need16x8Mulitply = FALSE ;
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IPPU . ColorsChanged = TRUE ;
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PPU . HDMA = 0 ;
PPU . HDMAEnded = 0 ;
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IPPU . MaxBrightness = 0 ;
IPPU . LatchedBlanking = 0 ;
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IPPU . OBJChanged = TRUE ;
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IPPU . RenderThisFrame = TRUE ;
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IPPU . DirectColourMapsNeedRebuild = TRUE ;
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IPPU . FrameCount = 0 ;
IPPU . RenderedFramesCount = 0 ;
IPPU . DisplayedRenderedFrameCount = 0 ;
IPPU . SkippedFrames = 0 ;
IPPU . FrameSkip = 0 ;
ZeroMemory ( IPPU . TileCached [ TILE_2BIT ] , MAX_2BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_4BIT ] , MAX_4BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_8BIT ] , MAX_8BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_2BIT_EVEN ] , MAX_2BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_2BIT_ODD ] , MAX_2BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_4BIT_EVEN ] , MAX_4BIT_TILES ) ;
ZeroMemory ( IPPU . TileCached [ TILE_4BIT_ODD ] , MAX_4BIT_TILES ) ;
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# ifdef CORRECT_VRAM_READS
IPPU . VRAMReadBuffer = 0 ; // XXX: FIXME: anything better?
# else
IPPU . FirstVRAMRead = FALSE ;
# endif
IPPU . Interlace = FALSE ;
IPPU . InterlaceOBJ = FALSE ;
IPPU . DoubleWidthPixels = FALSE ;
IPPU . DoubleHeightPixels = FALSE ;
IPPU . RenderedScreenWidth = SNES_WIDTH ;
IPPU . RenderedScreenHeight = SNES_HEIGHT ;
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IPPU . XB = NULL ;
for ( c = 0 ; c < 256 ; c + + )
IPPU . ScreenColors [ c ] = c ;
S9xFixColourBrightness ( ) ;
IPPU . PreviousLine = IPPU . CurrentLine = 0 ;
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for ( c = 0 ; c < 2 ; c + + )
memset ( & IPPU . Clip [ c ] , 0 , sizeof ( struct ClipData ) ) ;
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for ( c = 0 ; c < 0x8000 ; c + = 0x100 )
memset ( & Memory . FillRAM [ c ] , c > > 8 , 0x100 ) ;
ZeroMemory ( & Memory . FillRAM [ 0x2100 ] , 0x100 ) ;
ZeroMemory ( & Memory . FillRAM [ 0x4200 ] , 0x100 ) ;
ZeroMemory ( & Memory . FillRAM [ 0x4000 ] , 0x100 ) ;
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// For BS Suttehakkun 2...
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ZeroMemory ( & Memory . FillRAM [ 0x1000 ] , 0x1000 ) ;
Memory . FillRAM [ 0x4201 ] = Memory . FillRAM [ 0x4213 ] = 0xFF ;
}
# ifndef ZSNES_FX
void S9xSuperFXExec ( )
{
# if 1
if ( Settings . SuperFX )
{
if ( ( Memory . FillRAM [ 0x3000 + GSU_SFR ] & FLG_G ) & &
( Memory . FillRAM [ 0x3000 + GSU_SCMR ] & 0x18 ) = = 0x18 )
{
FxEmulate ( ( Memory . FillRAM [ 0x3000 + GSU_CLSR ] & 1 ) ? SuperFX . speedPerLine * 2 : SuperFX . speedPerLine ) ;
int GSUStatus = Memory . FillRAM [ 0x3000 + GSU_SFR ] |
( Memory . FillRAM [ 0x3000 + GSU_SFR + 1 ] < < 8 ) ;
if ( ( GSUStatus & ( FLG_G | FLG_IRQ ) ) = = FLG_IRQ )
{
// Trigger a GSU IRQ.
S9xSetIRQ ( GSU_IRQ_SOURCE ) ;
}
}
}
# else
uint32 tmp = ( Memory . FillRAM [ 0x3034 ] < < 16 ) + * ( uint16 * ) & Memory . FillRAM [ 0x301e ] ;
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#if 0
if ( tmp = = 0x018428 )
{
* ( uint16 * ) & SRAM [ 0x0064 ] = 0xbc00 ;
* ( uint16 * ) & SRAM [ 0x002c ] = 0x8000 ;
}
# endif
if ( tmp = = - 1 ) //0x018428) //0x01bfc3) //0x09edaf) //-1) //0x57edaf)
{
while ( Memory . FillRAM [ 0x3030 ] & 0x20 )
{
int i ;
int32 vError ;
uint8 avReg [ 0x40 ] ;
char tmp [ 128 ] ;
uint8 vPipe ;
uint8 vColr ;
uint8 vPor ;
FxPipeString ( tmp ) ;
/* Make the string 32 chars long */
if ( strlen ( tmp ) < 32 ) { memset ( & tmp [ strlen ( tmp ) ] , ' ' , 32 - strlen ( tmp ) ) ; tmp [ 32 ] = 0 ; }
/* Copy registers (so we can see if any changed) */
vColr = FxGetColorRegister ( ) ;
vPor = FxGetPlotOptionRegister ( ) ;
memcpy ( avReg , SuperFX . pvRegisters , 0x40 ) ;
/* Print the pipe string */
//printf(tmp);
/* Execute the instruction in the pipe */
vPipe = FxPipe ( ) ;
vError = FxEmulate ( 1 ) ;
/* Check if any registers changed (and print them if they did) */
for ( i = 0 ; i < 16 ; i + + )
{
uint32 a = 0 ;
uint32 r1 = ( ( uint32 ) avReg [ i * 2 ] ) | ( ( ( uint32 ) avReg [ ( i * 2 ) + 1 ] ) < < 8 ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ i * 2 ] ) | ( ( ( uint32 ) SuperFX . pvRegisters [ ( i * 2 ) + 1 ] ) < < 8 ) ;
if ( i = = 15 )
a = OPCODE_BYTES ( vPipe ) ;
//if(((r1+a)&0xffff) != r2)
// printf(" r%d=$%04x",i,r2);
}
{
/* Check SFR */
uint32 r1 = ( ( uint32 ) avReg [ 0x30 ] ) | ( ( ( uint32 ) avReg [ 0x31 ] ) < < 8 ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ 0x30 ] ) | ( ( ( uint32 ) SuperFX . pvRegisters [ 0x31 ] ) < < 8 ) ;
/*if((r1&(1<<1)) != (r2&(1<<1)))
printf ( " Z=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 1 ) ) ) ) ;
if ( ( r1 & ( 1 < < 2 ) ) ! = ( r2 & ( 1 < < 2 ) ) )
printf ( " CY=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 2 ) ) ) ) ;
if ( ( r1 & ( 1 < < 3 ) ) ! = ( r2 & ( 1 < < 3 ) ) )
printf ( " S=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 3 ) ) ) ) ;
if ( ( r1 & ( 1 < < 4 ) ) ! = ( r2 & ( 1 < < 4 ) ) )
printf ( " OV=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 4 ) ) ) ) ;
if ( ( r1 & ( 1 < < 5 ) ) ! = ( r2 & ( 1 < < 5 ) ) )
printf ( " G=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 5 ) ) ) ) ;
if ( ( r1 & ( 1 < < 6 ) ) ! = ( r2 & ( 1 < < 6 ) ) )
printf ( " R=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 6 ) ) ) ) ;
if ( ( r1 & ( 1 < < 8 ) ) ! = ( r2 & ( 1 < < 8 ) ) )
printf ( " ALT1=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 8 ) ) ) ) ;
if ( ( r1 & ( 1 < < 9 ) ) ! = ( r2 & ( 1 < < 9 ) ) )
printf ( " ALT2=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 9 ) ) ) ) ;
if ( ( r1 & ( 1 < < 10 ) ) ! = ( r2 & ( 1 < < 10 ) ) )
printf ( " IL=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 10 ) ) ) ) ;
if ( ( r1 & ( 1 < < 11 ) ) ! = ( r2 & ( 1 < < 11 ) ) )
printf ( " IH=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 11 ) ) ) ) ;
if ( ( r1 & ( 1 < < 12 ) ) ! = ( r2 & ( 1 < < 12 ) ) )
printf ( " B=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 12 ) ) ) ) ;
if ( ( r1 & ( 1 < < 15 ) ) ! = ( r2 & ( 1 < < 15 ) ) )
printf ( " IRQ=%d " , ( uint32 ) ( ! ! ( r2 & ( 1 < < 15 ) ) ) ) ; */
}
{
/* Check PBR */
uint32 r1 = ( ( uint32 ) avReg [ 0x34 ] ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ 0x34 ] ) ;
//if(r1 != r2)
// printf(" PBR=$%02x",r2);
}
{
/* Check ROMBR */
uint32 r1 = ( ( uint32 ) avReg [ 0x36 ] ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ 0x36 ] ) ;
//if(r1 != r2)
// printf(" ROMBR=$%02x",r2);
}
{
/* Check RAMBR */
uint32 r1 = ( ( uint32 ) avReg [ 0x3c ] ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ 0x3c ] ) ;
//if(r1 != r2)
// printf(" RAMBR=$%02x",r2);
}
{
/* Check CBR */
uint32 r1 = ( ( uint32 ) avReg [ 0x3e ] ) | ( ( ( uint32 ) avReg [ 0x3f ] ) < < 8 ) ;
uint32 r2 = ( uint32 ) ( SuperFX . pvRegisters [ 0x3e ] ) | ( ( ( uint32 ) SuperFX . pvRegisters [ 0x3f ] ) < < 8 ) ;
//if(r1 != r2)
// printf(" CBR=$%04x",r2);
}
{
/* Check COLR */
//if(vColr != FxGetColorRegister())
// printf(" COLR=$%02x",FxGetColorRegister());
}
{
/* Check POR */
//if(vPor != FxGetPlotOptionRegister())
// printf(" POR=$%02x",FxGetPlotOptionRegister());
}
//printf ("\n");
}
S9xExit ( ) ;
}
else
{
uint32 t = ( Memory . FillRAM [ 0x3034 ] < < 16 ) +
( Memory . FillRAM [ 0x301f ] < < 8 ) +
( Memory . FillRAM [ 0x301e ] < < 0 ) ;
//printf ("%06x: %d\n", t, FxEmulate (2000000));
// FxEmulate (2000000);
}
#if 0
if ( ! ( CPU . Flags & TRACE_FLAG ) )
{
static int z = 1 ;
if ( z = = 0 )
{
extern FILE * trace ;
CPU . Flags | = TRACE_FLAG ;
trace = fopen ( " trace.log " , " wb " ) ;
}
else
z - - ;
}
# endif
Memory . FillRAM [ 0x3030 ] & = ~ 0x20 ;
if ( Memory . FillRAM [ 0x3031 ] & 0x80 )
{
S9xSetIRQ ( GSU_IRQ_SOURCE ) ;
}
# endif
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}
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# endif