2008-08-06 03:09:59 +02:00
|
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|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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:::::::::::::::<3A>:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___<5F>/ -------. (_)'\ / `<60>|
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<EFBFBD> /______ <20> ---__---./ /___ _________ / --- / __| / \ <20><>
|
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<EFBFBD> _______\ \ / ___ // /____//\_____ <20> /---/ / ___ --- <20>
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| <20>________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:<3A>::\ _ \::::::<3A>:::
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:::::::<3A>:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::<3A>::::::
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<EFBFBD>:::::::::::::::::<3A>:::::::::::::::<3A>::::<3A>:::::::::\--/::::::::::::::::::<3A>:::::
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rK<EFBFBD>
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
2008-09-04 09:30:04 +02:00
|
|
|
|
|0O<30><4F>o<EFBFBD> SNES9X GX <20>o<EFBFBD><6F>O0|
|
2008-08-06 03:09:59 +02:00
|
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|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
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|
|
2008-09-04 09:30:04 +02:00
|
|
|
|
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
|
2008-09-12 07:28:40 +02:00
|
|
|
|
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
|
2008-09-04 09:30:04 +02:00
|
|
|
|
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
|
|
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|
|
It was updated for the Wii by michniewski and is currently being maintained
|
|
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|
|
by michniewski and Tantric.
|
2008-08-06 03:55:59 +02:00
|
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|
2008-08-10 05:36:44 +02:00
|
|
|
|
[What's New 005]
|
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|
|
michniewski
|
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|
|
- added: Superscope/mouse/justifier support, with Wii remote
|
2008-09-23 06:13:33 +02:00
|
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|
|
- added: 3 render modes - Original, Filtered, Unfiltered
|
|
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|
|
- added: widescreen compensation option
|
|
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|
|
- added: DVD support on the Wii
|
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|
|
- changed: zoom - limited range, added reset zoom option
|
2008-08-10 05:36:44 +02:00
|
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Tantric
|
2008-09-12 07:28:40 +02:00
|
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|
|
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
|
2008-08-10 05:36:44 +02:00
|
|
|
|
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
|
|
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|
|
.CHT file name must match file name of ROM
|
|
|
|
|
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
|
|
|
|
|
are saved/loaded according to these
|
2008-08-21 04:06:16 +02:00
|
|
|
|
- added: preliminary Windows file share loading/saving (SMB) support on Wii:
|
2008-08-23 20:00:47 +02:00
|
|
|
|
You can input your network settings into snes9xGX.xml, or edit
|
|
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|
|
s9xconfig.cpp from the source code and compile.
|
2008-08-10 05:36:44 +02:00
|
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|
|
- added: 'Auto' settings for save/load - attempts to automatically determine
|
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|
|
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
|
|
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|
- added: ROM Information page
|
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|
- added: Game Menu - all game-specific options are here now:
|
2008-08-14 08:07:17 +02:00
|
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|
|
SRAM save/load, Snapshot save/load, game reload, etc
|
2008-08-10 05:36:44 +02:00
|
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|
|
- added: Credits page
|
|
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|
|
- fixed: sd gecko works now
|
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|
|
- fixed: full USB support
|
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|
|
- changed: menu structure
|
2008-08-21 04:06:16 +02:00
|
|
|
|
- changed: preferences are now loaded and saved in XML format. You can open
|
|
|
|
|
snes9xGX.xml edit all settings, including some not available within
|
|
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|
|
the program
|
2008-08-10 05:36:44 +02:00
|
|
|
|
- changed: if Home button is pressed when a game is running, Game Menu pops up
|
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|
|
- changed: if preferences can't be loaded at the start and/or are reset,
|
2008-08-14 08:07:17 +02:00
|
|
|
|
preferences menu pops up - remove to save your preferences!
|
2008-08-10 05:36:44 +02:00
|
|
|
|
- changed: SRAM load - game reloaded automatically after loading SRAM
|
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|
|
|
|
|
|
[What Was New 004]
|
2008-08-06 03:55:59 +02:00
|
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|
2008-08-06 04:31:44 +02:00
|
|
|
|
- added: option to disable AA filtering
|
|
|
|
|
(snes graphics 'crisper', AA now default OFF)
|
|
|
|
|
- added: mapped zooming and turbo mode to classic controller
|
|
|
|
|
- added: preliminary usb support (loading)
|
|
|
|
|
- changed: sram and freezes now saved by filename, not internal romname.
|
|
|
|
|
If you have multiple versions of the same game, you can now have
|
|
|
|
|
srams and freezes for each version. A prompt to convert to the
|
|
|
|
|
new naming is provided for sram only.
|
|
|
|
|
- changed: by default, autoload/save sram and freeze enabled
|
|
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|
|
|
|
|
|
|
[What Was New 003]
|
2008-08-06 03:55:59 +02:00
|
|
|
|
- added: alphabetical file sorting
|
|
|
|
|
- added: background logo/backdrop + nicer menus
|
|
|
|
|
- added: scrolling in ROM selector
|
|
|
|
|
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
|
|
|
|
|
- fixed: GC controller config works now
|
|
|
|
|
- fixed: freeze autoloading on ROM load
|
|
|
|
|
- fixed: zipped ROMS should now load in a reasonable time
|
|
|
|
|
- fixed: precompiled dols for autosaving to various locations (see readme)
|
|
|
|
|
- changed: GC default quickload slot (to sd) (thanks kerframil)
|
|
|
|
|
- changed: default load/save dirs are now "/snes9x/roms" and
|
2008-08-14 08:07:17 +02:00
|
|
|
|
"/snes9x/saves/" (thanks kerframil)
|
2008-08-06 03:55:59 +02:00
|
|
|
|
- changed: Classic X and Y defaults aren't switched
|
|
|
|
|
- changed: if autosave is enabled, it doesn't ask to save SRAM
|
|
|
|
|
anymore. It is saved in the background.
|
|
|
|
|
- updated README
|
|
|
|
|
|
|
|
|
|
[Whats Was New 002]
|
2008-08-06 03:45:56 +02:00
|
|
|
|
- added: classic and nunchuk support
|
|
|
|
|
- added: all controllers can now be configured
|
|
|
|
|
- added: GC version (untested)
|
|
|
|
|
- changed: mappings are no longer stored in SRAM, but in config file.
|
|
|
|
|
This means no per-game configurations, but one global
|
|
|
|
|
config per controller.
|
|
|
|
|
- one makefile to make all versions. (thanks to snes9x143 SVN)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[What Was New 001]
|
2008-08-06 03:39:43 +02:00
|
|
|
|
- compiles with latest devkitppc (r15)
|
|
|
|
|
- now uses libfat (can use front sd slot on wii)
|
|
|
|
|
- updated menu items a bit
|
|
|
|
|
- wiimote support
|
|
|
|
|
- fixed: autoload sram/freeze
|
|
|
|
|
- fixed: rom plays immediately after loading
|
|
|
|
|
|
2008-08-06 03:55:59 +02:00
|
|
|
|
[older update history at the bottom]
|
|
|
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|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> FEATURES <20>o<EFBFBD><6F>O0|
|
|
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|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
- Based on Snes9x 1.5 - superior ROM compatibility
|
|
|
|
|
- Wiimote, Nunchuk, Classic, and Gamecube controller support
|
2008-08-28 06:50:30 +02:00
|
|
|
|
- SNES Superscope, Mouse, Justifier support
|
|
|
|
|
- Cheat support
|
|
|
|
|
- Auto Load/Save Game Snapshots and SRAM
|
2008-08-14 08:07:17 +02:00
|
|
|
|
- Custom controller configurations
|
2008-08-28 06:50:30 +02:00
|
|
|
|
- SD, USB, DVD, SMB, GC Memory Card, and Zip support
|
|
|
|
|
- Autodetect PAL/NTSC, 16:9 widescreen support
|
2008-08-06 03:55:59 +02:00
|
|
|
|
- Open Source!
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> SETUP & INSTALLATION <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
2008-08-23 20:00:47 +02:00
|
|
|
|
Unzip the archive. You will find the following folders inside:
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-08-21 04:06:16 +02:00
|
|
|
|
apps Contains Homebrew Channel ready files
|
|
|
|
|
(see Homebrew Channel instructions below)
|
|
|
|
|
|
|
|
|
|
executables Contains Gamecube / Wii DOL files
|
|
|
|
|
(for loading from other methods)
|
|
|
|
|
|
|
|
|
|
snes9x Contains the directory structure required for storing
|
|
|
|
|
roms, saves, and cheats (see below)
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
----------------------------
|
2008-08-14 08:07:17 +02:00
|
|
|
|
Directory Structure Setup
|
2008-08-06 03:55:59 +02:00
|
|
|
|
----------------------------
|
|
|
|
|
|
2008-08-14 08:07:17 +02:00
|
|
|
|
By default, roms are loaded from "snes9x/roms/", saves and preferences are
|
|
|
|
|
stored in "snes9x/saves/", and cheats are loaded from "/snes9x/cheats/".
|
|
|
|
|
Therefore you should have the following folder structure at the root
|
|
|
|
|
of your load device (SD/USB/SMB):
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
snes9x/
|
|
|
|
|
roms/
|
|
|
|
|
saves/
|
2008-08-14 08:07:17 +02:00
|
|
|
|
cheats/
|
|
|
|
|
|
|
|
|
|
----------------------------
|
|
|
|
|
ROMS, Preferences, Saves, and Cheats:
|
|
|
|
|
----------------------------
|
|
|
|
|
Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
|
|
|
|
|
all images you find will be in this format, but if you run across one that isn't
|
|
|
|
|
please download RTOOL which will allow you to convert the image into SMC format.
|
2008-08-21 04:06:16 +02:00
|
|
|
|
Cheats must be placed in the cheats folder and named identically to the ROM name,
|
|
|
|
|
except with a CHT extension.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-08-14 08:07:17 +02:00
|
|
|
|
Wii
|
|
|
|
|
----------
|
2008-08-23 20:00:47 +02:00
|
|
|
|
On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
|
2008-08-21 04:06:16 +02:00
|
|
|
|
or SMB share. Note that if you are using the Homebrew Channel, to load from
|
|
|
|
|
USB, DVD, or SMB you will first have to load Snes9xGx from SD, and then set
|
2008-08-23 20:00:47 +02:00
|
|
|
|
your load method preference. To load roms from a Windows network share (SMB)
|
|
|
|
|
you will have to edit snes9xGX.xml on your SD card with your network settings,
|
|
|
|
|
or edit s9xconfig.cpp from the source code and compile. If you edit and compile
|
|
|
|
|
the source, you can use wiiload and the Homebrew Channel to load and play
|
|
|
|
|
Snes9xGx completely over the network, without needing an SD card.
|
|
|
|
|
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
Gamecube
|
|
|
|
|
------------
|
2008-08-23 20:00:47 +02:00
|
|
|
|
You can load roms from DVD or SD card. If you create a bootable
|
2008-08-14 08:07:17 +02:00
|
|
|
|
DVD of Snes9xGx you can put roms on the same DVD. You may save preferences and
|
2008-08-23 20:00:47 +02:00
|
|
|
|
game data to SD or Memory Card.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
------------------------------
|
|
|
|
|
Loading / Running the Emulator:
|
|
|
|
|
------------------------------
|
|
|
|
|
|
2008-08-14 08:07:17 +02:00
|
|
|
|
Wii - Via Homebrew Channel:
|
2008-08-06 03:55:59 +02:00
|
|
|
|
--------------------
|
2008-08-21 04:06:16 +02:00
|
|
|
|
The most popular method of running homebrew on the Wii is through the Homebrew
|
2008-08-06 03:55:59 +02:00
|
|
|
|
Channel. If you already have the channel installed, just copy over the apps folder
|
2008-08-21 04:06:16 +02:00
|
|
|
|
included in the archive into the root of your SD card.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-08-21 04:06:16 +02:00
|
|
|
|
Remember to also create the snes9x directory structure required. See above.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-08-21 04:06:16 +02:00
|
|
|
|
If you haven't installed the Homebrew Channel yet, read about how to here:
|
|
|
|
|
http://hbc.hackmii.com/
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
Gamecube:
|
|
|
|
|
---------
|
2008-08-14 08:07:17 +02:00
|
|
|
|
You can load Snes9xGX via sdload and an SD card in slot A, or by streaming
|
2008-08-21 04:06:16 +02:00
|
|
|
|
it to your Gamecube, or by booting a bootable DVD with Snes9xGX on it.
|
2008-08-14 08:07:17 +02:00
|
|
|
|
This document doesn't cover how to do any of that. A good source for information
|
|
|
|
|
on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
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|
|
|0O<30><4F>o<EFBFBD> ABOUT SNES9X <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
2008-09-04 09:30:04 +02:00
|
|
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|
|
Welcome to the revolution in Wii/GameCube emulators! SNES9X is by far the most
|
2008-08-06 03:55:59 +02:00
|
|
|
|
complete and accurate Super Nintendo Entertainment System emulator to date.
|
|
|
|
|
Taking full power of the ATi-GX chipset and packed full of features that are
|
|
|
|
|
to die for after playing your games you'll never want to come back to
|
|
|
|
|
reality.
|
|
|
|
|
|
|
|
|
|
SNES9X is a very popular open source emulator mainly for the PC platform, but
|
|
|
|
|
has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
|
2008-09-04 09:30:04 +02:00
|
|
|
|
,
|
|
|
|
|
and, thanks to SoftDev, the Nintendo GameCube. SoftDev's 1.50 port is not based
|
|
|
|
|
on any previous SNES emulators that have existed for the GameCube.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
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|
|
|0O<30><4F>o<EFBFBD> DEFAULT CONTROLLER MAPPING <20>o<EFBFBD><6F>O0|
|
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|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
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|
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|
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|
|
NOTE: You can change the controller configurations to your liking in the menu
|
|
|
|
|
under the Config Controllers option.
|
|
|
|
|
|
|
|
|
|
Below are the default button mappings for supported controllers. The wiimote
|
|
|
|
|
configuration allows you to play with the wiimote held sideways.
|
|
|
|
|
|
2008-08-21 04:06:16 +02:00
|
|
|
|
Wiimote SNES Nunchuk SNES
|
2008-08-06 03:55:59 +02:00
|
|
|
|
--------------------- ---------------------
|
2008-08-21 04:06:16 +02:00
|
|
|
|
1 Y Z Y
|
|
|
|
|
2 B B B
|
|
|
|
|
A A A A
|
|
|
|
|
B X C X
|
|
|
|
|
- SELECT 2 SELECT
|
|
|
|
|
+ START 1 START
|
|
|
|
|
HOME Emulator menu HOME Emulator menu
|
|
|
|
|
LT - LT
|
|
|
|
|
RT + RT
|
2008-08-06 03:55:59 +02:00
|
|
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|
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|
2008-08-21 04:06:16 +02:00
|
|
|
|
Classic SNES GC PAD SNES
|
2008-08-06 03:55:59 +02:00
|
|
|
|
--------------------- ---------------------
|
2008-08-21 04:06:16 +02:00
|
|
|
|
X X Y Y
|
|
|
|
|
B B B B
|
|
|
|
|
A A A A
|
|
|
|
|
Y Y X X
|
|
|
|
|
- SELECT Z SELECT
|
|
|
|
|
+ START START START
|
2008-08-06 03:55:59 +02:00
|
|
|
|
HOME Emulator menu
|
2008-08-21 04:06:16 +02:00
|
|
|
|
LT LT LT LT
|
|
|
|
|
RT RT RT RT
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-09-23 06:13:33 +02:00
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> SUPERSCOPE / MOUSE / JUSTIFIER SUPPORT <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
Make sure you enable the superscope, mouse, or justifier in the controller
|
|
|
|
|
options menu BEFORE loading the rom. If you have already loaded the rom
|
|
|
|
|
and changed the setting, reset the game for the settings to take effect.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
2008-09-23 06:13:33 +02:00
|
|
|
|
These controllers can be controlled by either the Gamecube controller analog
|
|
|
|
|
sticks,the Classic controller analog sticks, or by aiming at the screen
|
|
|
|
|
with the wiimote.
|
|
|
|
|
(these configurations cannot be changed, yet)
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> ZIP SUPPORT <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
The Zip support in the emulator is courtesy of the zlib library. Currently,
|
|
|
|
|
it supports only the Inflate method.
|
|
|
|
|
|
|
|
|
|
The good news is that this is by far the most common zip method!
|
|
|
|
|
|
|
|
|
|
You should note also that this implementation assumes that the first file
|
|
|
|
|
in each archive is the required rom in smc/fig format.
|
|
|
|
|
|
|
|
|
|
In an attempt to save you time, we recommend using 7-Zip as the compressor,
|
|
|
|
|
as it gives a gain of 5-25% better compression over standard zips. This being
|
|
|
|
|
said, you can very well use WinZip or any other zip utility to create your zipped
|
|
|
|
|
ROMs.
|
|
|
|
|
|
|
|
|
|
To use 7-Zip compression on either linux or windows, use the following command:
|
|
|
|
|
|
|
|
|
|
7za a -tzip -mx=9 myrom.zip myrom.smc
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> MAIN MENU <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
Once the DOL file is loaded you will be presented with main menu where you can
|
2008-08-14 08:07:17 +02:00
|
|
|
|
load a ROM, set options for the emulator, set the joypad configuration, etc.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
After loading a game the game will start running immediately. If you have the
|
|
|
|
|
auto-load SRAM option enabled it will automatically load SRAM (if it exists)
|
|
|
|
|
before starting play.
|
|
|
|
|
|
2008-08-21 04:06:16 +02:00
|
|
|
|
You can return to the menu at any time by pressing the Home button
|
|
|
|
|
(Wiimote and Classic Controller) or on the c-stick (the yellow control stick)
|
|
|
|
|
to the left, or by pressing L+R+X+Y (GameCube Controller).
|
|
|
|
|
Return to the game by selecting "Resume Game".
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> TURBO MODE <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
TurboMode increases the playback speed of the game by about 2x. To use TurboMode
|
|
|
|
|
simply press the c-stick (yellow control stick) to the right and hold it right
|
|
|
|
|
as long as you want playback to be double-speed. Release the c-stick when you
|
|
|
|
|
want normal playback speed to resume.
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> IMPORTING AND EXPORTING SRAM <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
2008-08-14 08:07:17 +02:00
|
|
|
|
Snes9xGx now includes the ability to load SRAM from Snes9x on other
|
2008-08-21 04:06:16 +02:00
|
|
|
|
platforms (Mac/PC/Linux/Etc) and to save back to those platforms.
|
|
|
|
|
|
|
|
|
|
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
|
|
|
|
name of the SRM file matches the filename of the ROM (except with an SRM
|
|
|
|
|
extension).
|
|
|
|
|
|
|
|
|
|
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
|
|
|
|
copy the saved SRAM file to the other platform. You may have to rename the
|
|
|
|
|
file to be what that version of snes9x expects it to be.
|
2008-08-06 03:55:59 +02:00
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
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|0O<30><4F>o<EFBFBD> UPDATE HISTORY (old) <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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2008-08-06 03:39:43 +02:00
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[What Was New 2.0.1b8]
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2008-08-06 03:09:59 +02:00
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* Added: SD slot B options for freezes, sram and loading of roms
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* Changed: SMB options no longer displayed in menus when run on a Wii
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* Changed: Game auto resumes running after resetting when choosing the "Reset
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Game" menu option
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* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
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test! - svpe
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[What Was New 2.0.1b7]
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* Fixed: Zip compressed freezes to memory card could become corrupted as the
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file size changed - fixed this by deleting the existing file before writing
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a new one if the file size increased. If the file got smaller or stayed the
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same the original file is updated, using less of the existing file if the
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actual file size is smaller. A check is made before deleting the existing
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freeze file to ensure that there is enough space available for the new
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file. Note that additional space equivalent to the new file size must be
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available. If not enough space is available the original freeze is retained
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and the user is informed of the lack of space.
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* Fixed: If option to auto-load freeze was selected, joypad config would not
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be restored since that is stored in SRAM. Resolved this for now by first
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loading SRAM if any and then loading the freeze. Obviously having to have
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both SRAM and freeze is not ideal, but this gets the job done if you have
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enough space on your memory card, SD card, etc.
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* Added prompt when returning to the menu with autosave enabled allowing the
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user choose whether or not to perform the save. Press A to save or B if you
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don't wish to save.
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* Added optional verification of Gamecube memory card saves. After writing
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the file it reads it back in and verifies that the written file matches
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what was to be saved. If it doesn't or if there was a problem opening the
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file it reports the problem to the user. Set this option in the preferences
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if desired.
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* Added Reset Gamecube/Wii menu item
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* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
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no way to test this, so please report on whether or not it works! Based on
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svpe's code.
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NOTE: due to changes in the settings, this version will reset your emulator
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options settings, so if you had saved preferences you will need to make your
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changes to the emulator settings again and save them.
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[What Was New 2.0.1b6a]
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* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
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[What's Was New 2.0.1b6]
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* PAL Wii support - no separate version necessary! - eke-eke
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* PAL roms now play at correct speed via internal timer, ntsc roms still use
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more accurate VSYNC timing - eke-eke
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* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
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code
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* Added option for auto save and load of freezes. For saving, can do both SRAM
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and Freeze if desired
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* Memory card saving and loading shows a progress bar
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* More miscellaneous ease-of-use improvements and cleanup
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* Fixed: pressing B to get out of a rom file selection screen no longer drops
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you all the way back to the main menu. Now goes back to choice of where to
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load ROM (the "Load from DVD", "Load from SMB"... screen)
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* Fixed: loading of joypad configuration in SRAM works again - no longer gets
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messed up
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[ What Was New in 2.0.1b5]
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* B button implemented in all menus (returns to previous menu)
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* Fixed bug when freezing state to SD card - would crash if SD support was not
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previously initialized
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* Fixed double A button press needed after manual prefs/sram save to memory card
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* Fixed delay after pressing A button after saving freeze to SD card
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* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
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ROM loaded
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* Fixed version number in SRAM and preferences
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* Minor other code revisions
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[ What Was New 2.0.1b1 through 2.0.1b4]
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* SRAM saving and loading from snes9x on other platforms via SD card or SMB
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* Games now autostart once loaded
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* After manually loading SRAM the emulator is automatically reset
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* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
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* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
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* TurboMode
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* Global emulator preferences
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* Menus redesigned (hopefully for the better!)
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* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
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location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
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* ROM injector works again
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* A number of small improvements and bug fixes
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[ What Was New in 2.0 WIP6 ]
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* Port of SNES9X 1.50
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* SMB support
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* SD support
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* Greatly improved emulation and timing for NTSC roms
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* Save states (freezes) to SD and SMB
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* Screen zoom
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* Improved font and display
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* ROM injector
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* ... and more ...
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[ Features - OLD 1.43 LIST! ]
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* Port of SNES9X v1.43
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* Fullscreen Graphics
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* Sound Emulation
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* SRAM Manager
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* DVD Loading
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* 1-4 Player Support
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* Mode 7 Supported
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* Super FX Supported
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* SDD1, SRTC, SA-1 Supported
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* DSP1 & DSP2 Supported
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* Partial DSP4 Support
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* Supports Hi-Res 512x224 screens
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* Joliet Browser
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* PAD Configuration saved with SRAM
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* Memcard save/load time extended
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* Partial Zip support
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* Crude Timer
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* Sound Sync Option
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* Analog Clip
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* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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|0O<30><4F>o<EFBFBD> CREDITS <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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Technical Credits
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Snes9x v1.5.0/1.4.3 - Snes9x Team
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GameCube Port 2.0 WIP6 and earlier - SoftDev
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Additional improvements to 2.0 WIP6 - eke-eke
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GameCube 2.0.1bx enhancements - crunchy2
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2008-08-21 04:06:16 +02:00
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v00x updates - michniewski & Tantric
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2008-08-06 03:09:59 +02:00
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GX - http://www.gc-linux.org
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2008-08-06 03:55:59 +02:00
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libogc - Shagkur & wintermute
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2008-08-06 03:09:59 +02:00
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Testing
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crunchy2 / tehskeen users / others
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Documentation
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2008-08-21 04:06:16 +02:00
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brakken, crunchy2, michniewski, Tantric
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2008-08-06 03:09:59 +02:00
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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2008-08-06 03:55:59 +02:00
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|0O<30><4F>o<EFBFBD> <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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