snes9xgx/source/button_mapping.h

42 lines
960 B
C
Raw Normal View History

2008-08-12 05:25:16 +02:00
/****************************************************************************
2010-01-27 23:20:37 +01:00
* Snes9x Nintendo Wii/Gamecube Port
2008-08-12 05:25:16 +02:00
*
* michniewski August 2008
2022-01-09 17:41:38 +01:00
* Tantric 2008-2022
2008-08-12 05:25:16 +02:00
*
* button_mapping.h
*
* Controller button mapping
***************************************************************************/
2008-08-12 05:25:16 +02:00
#ifndef BTN_MAP_H
#define BTN_MAP_H
enum {
CTRLR_NONE = -1,
CTRLR_GCPAD,
CTRLR_WIIMOTE,
2009-03-11 18:28:37 +01:00
CTRLR_NUNCHUK,
CTRLR_CLASSIC,
CTRLR_WUPC,
CTRLR_WIIDRC
};
const char ctrlrName[6][32] =
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller", "Wii U Gamepad" };
2009-03-11 18:28:37 +01:00
typedef struct _btn_map {
u32 btn; // button 'id'
char* name; // button name
} BtnMap;
typedef struct _ctrlr_map {
u16 type; // controller type
int num_btns; // number of buttons on the controller
BtnMap map[15]; // controller button map
} CtrlrMap;
extern CtrlrMap ctrlr_def[6];
#endif