[What Was New 002]

- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
This commit is contained in:
michniewski 2008-08-06 01:45:56 +00:00
parent 6fb28b823a
commit 6892e8152e
14 changed files with 1056 additions and 326 deletions

155
Makefile
View File

@ -1,148 +1,23 @@
#--------------------------------------------------------------------------------- .PHONY = all wii gc wii-clean gc-clean wii-run gc-run
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules all: wii gc
#--------------------------------------------------------------------------------- clean: wii-clean gc-clean
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := snes9xgx-mm-wii
BUILD := build
SOURCES := source/snes9x source/unzip source/ngc source/smb
DATA := data
INCLUDES := source/snes9x source/unzip source/ngc source/smb
#--------------------------------------------------------------------------------- wii:
# options for code generation $(MAKE) -f Makefile.wii
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \ wii-clean:
-DNGC -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \ $(MAKE) -f Makefile.wii clean
-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
-DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \
-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \
-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref wii-run:
# -mogc $(MAKE) -f Makefile.wii run
#--------------------------------------------------------------------------------- gc:
# any extra libraries we wish to link with the project $(MAKE) -f Makefile.gc
#---------------------------------------------------------------------------------
LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype
# -logcsys
#--------------------------------------------------------------------------------- gc-clean:
# list of directories containing libraries, this must be the top level containing $(MAKE) -f Makefile.gc clean
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#--------------------------------------------------------------------------------- gc-run:
# no real need to edit anything past this point unless you need to add additional $(MAKE) -f Makefile.gc run
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(OUTPUT).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

View File

@ -4,7 +4,7 @@
.SUFFIXES: .SUFFIXES:
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),) ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC) $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif endif
include $(DEVKITPPC)/gamecube_rules include $(DEVKITPPC)/gamecube_rules
@ -15,8 +15,8 @@ include $(DEVKITPPC)/gamecube_rules
# SOURCES is a list of directories containing source code # SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files # INCLUDES is a list of directories containing extra header files
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
TARGET := $(BUILD)/snes9xgx-mm-wii TARGET := snes9xgx-mm-gc
BUILD := build BUILD := build_gc
SOURCES := source/snes9x source/unzip source/ngc source/smb SOURCES := source/snes9x source/unzip source/ngc source/smb
DATA := data DATA := data
INCLUDES := source/snes9x source/unzip source/ngc source/smb INCLUDES := source/snes9x source/unzip source/ngc source/smb
@ -41,8 +41,7 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project # any extra libraries we wish to link with the project
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
LIBS := -lfat -lz -lbte -logc -lm -lfreetype -lbba LIBS := -lfat -lz -logc -lm -lfreetype -lbba
# -logcsys
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing # list of directories containing libraries, this must be the top level containing
@ -106,7 +105,7 @@ export OUTPUT := $(CURDIR)/$(TARGET)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
$(BUILD): $(BUILD):
@[ -d $@ ] || mkdir -p $@ @[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
clean: clean:

148
Makefile.wii Normal file
View File

@ -0,0 +1,148 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := snes9xgx-mm-wii
BUILD := build_wii
SOURCES := source/snes9x source/unzip source/ngc source/smb
DATA := data
INCLUDES := source/snes9x source/unzip source/ngc source/smb
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
-DNGC -DHW_RVL -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
-DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \
-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \
-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
# -mogc
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype
# -logcsys
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(OUTPUT).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -31,7 +31,17 @@ is not based on any previous SNES emulators that have existed for the
GameCube. You can get more information on SNES9X here from the below URL. GameCube. You can get more information on SNES9X here from the below URL.
http://snes9x.ipherswipsite.com/ http://snes9x.ipherswipsite.com/
[What's New 001] [What's New 002]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file.
This means no per-game configurations, but one global
config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
[What Was New 001]
- compiles with latest devkitppc (r15) - compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii) - now uses libfat (can use front sd slot on wii)
- updated menu items a bit - updated menu items a bit
@ -195,7 +205,7 @@ tehskeen forums:
http://www.tehskeen.com/forums/ http://www.tehskeen.com/forums/
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ ×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬
|0O×øo· WIIMOTE CONTROLLER MAPPING ·oø×O0| |0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
Wiimote SNES Wiimote SNES
@ -212,8 +222,40 @@ HOME Emulator menu
This configuration allows you to play with the wiimote held sideways. This configuration allows you to play with the wiimote held sideways.
NOTE: snes Left Trigger and Right Trigger are not mapped. Nunchuk SNES
You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile. ---------------------
Z Y
B B
A A
C X
2 SELECT
1 START
HOME Emulator menu
- LT
+ RT
Classic SNES
---------------------
X Y
B B
A A
Y X
- SELECT
+ START
HOME Emulator menu
LT LT
RT RT
GC PAD SNES
---------------------
Y Y
B B
A A
X X
Z SELECT
START START
LT LT
RT RT
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ ×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬

240
source/ngc/button_mapping.c Normal file
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@ -0,0 +1,240 @@
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include "button_mapping.h"
/***
* Controller Button Descriptions:
* used for identifying which buttons have been pressed when configuring
* and for displaying the name of said button
***/
//CtrlrMap ctrlr_def[4];
CtrlrMap ctrlr_def[4] = {
// Nunchuk btn def
CTRLR_NUNCHUK,
13,
WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME",
WPAD_NUNCHUK_BUTTON_Z, "Z",
WPAD_NUNCHUK_BUTTON_C, "C",
0, "",
0, "",
// Classic btn def
CTRLR_CLASSIC,
15,
WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
WPAD_CLASSIC_BUTTON_UP, "UP",
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT",
WPAD_CLASSIC_BUTTON_A, "A",
WPAD_CLASSIC_BUTTON_B, "B",
WPAD_CLASSIC_BUTTON_X, "X",
WPAD_CLASSIC_BUTTON_Y, "Y",
WPAD_CLASSIC_BUTTON_PLUS, "PLUS",
WPAD_CLASSIC_BUTTON_MINUS, "MINUS",
WPAD_CLASSIC_BUTTON_HOME, "HOME",
WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG",
WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG",
WPAD_CLASSIC_BUTTON_ZL, "ZL",
WPAD_CLASSIC_BUTTON_ZR, "ZR",
// Gamecube controller btn def
CTRLR_GCPAD,
13,
PAD_BUTTON_DOWN, "DOWN",
PAD_BUTTON_UP, "UP",
PAD_BUTTON_LEFT, "LEFT",
PAD_BUTTON_RIGHT, "RIGHT",
PAD_BUTTON_A, "A",
PAD_BUTTON_B, "B",
PAD_BUTTON_X, "X",
PAD_BUTTON_Y, "Y",
PAD_BUTTON_MENU, "MENU",
PAD_BUTTON_START, "START",
PAD_TRIGGER_L, "L TRIG",
PAD_TRIGGER_R, "R TRIG",
PAD_TRIGGER_Z, "Z",
0, "",
0, "",
// Wiimote btn def
CTRLR_WIIMOTE,
11,
WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME",
0, "",
0, "",
0, "",
0, ""
};
/*
// Nunchuk btn def
ctrlr_def[0].type = CTRLR_NUNCHUK;
ctrlr_def[0].num_btns = 13;
ctrlr_def[0].map[] = { WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME",
WPAD_NUNCHUK_BUTTON_Z, "Z",
WPAD_NUNCHUK_BUTTON_C, "C"
};
// Classic btn def
ctrlr_def[1].type = CTRLR_CLASSIC;
ctrlr_def[1].num_btns = 15;
ctrlr_def[1].map[] = { WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
WPAD_CLASSIC_BUTTON_UP, "UP",
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT",
WPAD_CLASSIC_BUTTON_A, "A",
WPAD_CLASSIC_BUTTON_B, "B",
WPAD_CLASSIC_BUTTON_X, "X",
WPAD_CLASSIC_BUTTON_Y, "Y",
WPAD_CLASSIC_BUTTON_PLUS, "PLUS",
WPAD_CLASSIC_BUTTON_MINUS, "MINUS",
WPAD_CLASSIC_BUTTON_HOME, "HOME",
WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG",
WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG",
WPAD_CLASSIC_BUTTON_ZL, "ZL",
WPAD_CLASSIC_BUTTON_ZR, "ZR",
};
// Gamecube controller btn def
ctrlr_def[2].type = CTRLR_GCPAD;
ctrlr_def[2].num_btns = 13;
ctrlr_def[2].map[] = { PAD_BUTTON_DOWN, "DOWN",
PAD_BUTTON_UP, "UP",
PAD_BUTTON_LEFT, "LEFT",
PAD_BUTTON_RIGHT, "RIGHT",
PAD_BUTTON_A, "A",
PAD_BUTTON_B, "B",
PAD_BUTTON_X, "X",
PAD_BUTTON_Y, "Y",
PAD_BUTTON_MENU, "MENU",
PAD_BUTTON_START, "START",
PAD_BUTTON_L, "L TRIG",
PAD_BUTTON_R, "R TRIG",
PAD_BUTTON_Z, "Z",
};
// Wiimote btn def
ctrlr_def[3].type = CTRLR_WIIMOTE;
ctrlr_def[3].num_btns = 11;
ctrlr_def[3].map[] = { WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME"
};
// end buttonmaps
*/
/***
* Default controller maps
* button press on left, and corresponding snes button on right
* arguably some data is unnecessary here but lets stick to one struct type ok?
CtrlrMap defaultmap[4];
// Nunchuk Default
defaultmap[0].type = CTRLR_NUNCHUK;
defaultmap[0].num_btns = 12;
defaultmap[0].map[] = { WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_NUNCHUK_BUTTON_C, "X",
WPAD_NUNCHUK_BUTTON_Z, "Y",
WPAD_BUTTON_MINUS, "L",
WPAD_BUTTON_PLUS, "R",
WPAD_BUTTON_2, "SELECT",
WPAD_BUTTON_1, "START",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT"
};
// Classic Default
defaultmap[1].type = CTRLR_CLASSIC;
defaultmap[1].num_btns = 12;
defaultmap[1].map[] = { WPAD_CLASSIC_BUTTON_A, "A",
WPAD_CLASSIC_BUTTON_B, "B",
WPAD_CLASSIC_BUTTON_Y, "X",
WPAD_CLASSIC_BUTTON_X, "Y",
WPAD_CLASSIC_BUTTON_FULL_L, "L",
WPAD_CLASSIC_BUTTON_FULL_R, "R",
WPAD_CLASSIC_BUTTON_MINUS, "SELECT",
WPAD_CLASSIC_BUTTON_PLUS, "START",
WPAD_CLASSIC_BUTTON_UP, "UP",
WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"
};
// Gamecube Controller Default
defaultmap[2].type = CTRLR_GCPAD;
defaultmap[2].num_btns = 12;
defaultmap[2].map[] = {PAD_BUTTON_A, "A",
PAD_BUTTON_B, "B",
PAD_BUTTON_X, "X",
PAD_BUTTON_Y, "Y",
PAD_TRIGGER_L, "L",
PAD_TRIGGER_R, "R",
PAD_TRIGGER_Z, "SELECT",
PAD_BUTTON_START, "START",
PAD_BUTTON_UP, "UP",
PAD_BUTTON_DOWN, "DOWN",
PAD_BUTTON_LEFT, "LEFT",
PAD_BUTTON_RIGHT, "RIGHT"
};
// Wiimote Default
defaultmap[3].type = CTRLR_WIIMOTE;
defaultmap[3].num_btns = 12;
defaultmap[3].map[] = { WPAD_BUTTON_B, "A",
WPAD_BUTTON_2, "B",
WPAD_BUTTON_1, "X",
WPAD_BUTTON_A, "Y",
0x0000, "L",
0x0000, "R",
WPAD_BUTTON_MINUS, "SELECT",
WPAD_BUTTON_PLUS, "START",
WPAD_BUTTON_RIGHT, "UP",
WPAD_BUTTON_LEFT, "DOWN",
WPAD_BUTTON_UP, "LEFT",
WPAD_BUTTON_DOWN, "RIGHT"
};
// end default padmaps
***/
// eof

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@ -0,0 +1,28 @@
#ifndef BTN_MAP_H
#define BTN_MAP_H
enum {
CTRLR_NONE = -1,
CTRLR_NUNCHUK,
CTRLR_CLASSIC,
CTRLR_GCPAD,
CTRLR_WIIMOTE,
CTRLR_SNES = 7 // give some other value for the snes padmap
};
typedef struct _btn_map {
u32 btn; // button 'id'
char* name; // button name
} BtnMap;
typedef struct _ctrlr_map {
u16 type; // controller type
int num_btns; // number of buttons on the controller
BtnMap map[15]; // controller button map
} CtrlrMap;
// externs:
extern CtrlrMap ctrlr_def[4];
#endif

View File

@ -73,11 +73,6 @@ ShowFiles (int offset, int selection)
ypos += 10; ypos += 10;
// show offset and selection at top
sprintf(text,"offset: %d, selection: %d",offset, selection);
DrawText (-1, 20, text);
j = 0; j = 0;
for (i = offset; i < (offset + PAGESIZE) && (i < maxfiles); i++) for (i = offset; i < (offset + PAGESIZE) && (i < maxfiles); i++)
@ -145,21 +140,32 @@ int selection = 0;
int int
FileSelector () FileSelector ()
{ {
int p, wp; u32 p, wp;
signed char a; signed char a;
int haverom = 0; int haverom = 0;
int redraw = 1; int redraw = 1;
int selectit = 0; int selectit = 0;
float mag = 0;
u16 ang = 0;
while (haverom == 0) while (haverom == 0)
{ {
if (redraw) if (redraw)
ShowFiles (offset, selection); ShowFiles (offset, selection);
redraw = 0; redraw = 0;
p = PAD_ButtonsDown (0); p = PAD_ButtonsDown (0);
#ifdef HW_RVL
wp = WPAD_ButtonsDown (0); wp = WPAD_ButtonsDown (0);
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
#else
wp = 0;
#endif
a = PAD_StickY (0); a = PAD_StickY (0);
if ( (p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A) || selectit )
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
if ( (p & PAD_BUTTON_A) || selectit || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
{ {
if ( selectit ) if ( selectit )
selectit = 0; selectit = 0;
@ -247,9 +253,13 @@ FileSelector ()
} }
redraw = 1; redraw = 1;
} // End of A } // End of A
if ( (p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B) ) if ( (p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
{ {
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B) || (PAD_ButtonsDown(0) & WPAD_BUTTON_B) ) while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
#ifdef HW_RVL
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
#endif
)
VIDEO_WaitVSync(); VIDEO_WaitVSync();
//if ((strcmp(filelist[1].filename,"..") == 0) && (strlen (filelist[0].filename) != 0)) //if ((strcmp(filelist[1].filename,"..") == 0) && (strlen (filelist[0].filename) != 0))
if ( strcmp(filelist[0].filename,"..") == 0 ) if ( strcmp(filelist[0].filename,"..") == 0 )
@ -264,7 +274,7 @@ FileSelector ()
return 0; return 0;
} }
} // End of B } // End of B
if ( (p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -PADCAL) ) if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -PADCAL) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
{ {
selection++; selection++;
if (selection == maxfiles) if (selection == maxfiles)
@ -273,7 +283,7 @@ FileSelector ()
offset += PAGESIZE; offset += PAGESIZE;
redraw = 1; redraw = 1;
} // End of down } // End of down
if ( (p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > PADCAL) ) if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > PADCAL) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
{ {
selection--; selection--;
if (selection < 0) if (selection < 0)
@ -287,7 +297,7 @@ FileSelector ()
offset = 0; offset = 0;
redraw = 1; redraw = 1;
} // End of Up } // End of Up
if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_LEFT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_LEFT) ) if ( (p & PAD_BUTTON_LEFT) || (wp & (WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT)) )
{ {
/*** Go back a page ***/ /*** Go back a page ***/
selection -= PAGESIZE; selection -= PAGESIZE;
@ -302,7 +312,7 @@ FileSelector ()
offset = 0; offset = 0;
redraw = 1; redraw = 1;
} }
if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_RIGHT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_RIGHT) ) if ( (p & PAD_BUTTON_RIGHT) || (wp & (WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT)) )
{ {
/*** Go forward a page ***/ /*** Go forward a page ***/
selection += PAGESIZE; selection += PAGESIZE;

View File

@ -30,6 +30,7 @@
#include "ftfont.h" #include "ftfont.h"
#include "dkpro.h" #include "dkpro.h"
#include "tempgfx.h" #include "tempgfx.h"
#include "snes9xGX.h"
#include "aram.h" #include "aram.h"
#include <zlib.h> #include <zlib.h>
@ -51,7 +52,12 @@ extern int whichfb;
* Unpack the devkit pro logo * Unpack the devkit pro logo
*/ */
static u32 *dkproraw; static u32 *dkproraw;
static u32 *backdrop; /*** Permanent backdrop ***/ /*** Permanent backdrop ***/
#ifdef HW_RVL
u32 *backdrop;
#else
static u32 *backdrop;
#endif
static void unpackbackdrop (); static void unpackbackdrop ();
unsigned int getcolour (u8 r1, u8 g1, u8 b1); unsigned int getcolour (u8 r1, u8 g1, u8 b1);
void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b ); void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b );
@ -338,7 +344,8 @@ unpackbackdrop ()
int offset; int offset;
int i; int i;
backdrop = (unsigned int *) malloc (screenheight * 1280); // backdrop = (unsigned int *) malloc (screenheight * 1280);
backdrop = (u32 *) malloc (screenheight * 1280);
colour = getcolour (0x00, 0x00, 0x00); colour = getcolour (0x00, 0x00, 0x00);
/*** Fill with black for now ***/ /*** Fill with black for now ***/
@ -354,10 +361,12 @@ unpackbackdrop ()
uncompress ((Bytef *) backdrop + offset, &outbytes, (Bytef *) tempgfx, uncompress ((Bytef *) backdrop + offset, &outbytes, (Bytef *) tempgfx,
inbytes); inbytes);
#ifndef HW_RVL
/*** Now store the backdrop in ARAM ***/ /*** Now store the backdrop in ARAM ***/
ARAMPut ((char *) backdrop, (char *) AR_BACKDROP, 640 * screenheight * 2); ARAMPut ((char *) backdrop, (char *) AR_BACKDROP, 640 * screenheight * 2);
free (backdrop); free (backdrop);
#endif
// otherwise (on wii) backdrop is stored in memory
} }
@ -380,29 +389,52 @@ legal ()
void void
WaitButtonA () WaitButtonA ()
{ {
while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) ); #ifdef HW_RVL
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & WPAD_BUTTON_A) ); while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) );
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) );
#else
while ( PAD_ButtonsDown (0) & PAD_BUTTON_A );
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) );
#endif
} }
/** /**
* Wait for user to press A or B. Returns 0 = B; 1 = A * Wait for user to press A or B. Returns 0 = B; 1 = A
*/ */
int int
WaitButtonAB () WaitButtonAB ()
{ {
#ifdef HW_RVL
u32 gc_btns, wm_btns; u32 gc_btns, wm_btns;
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B)) ); while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B))
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_B))
);
while ( TRUE ) while ( TRUE )
{ {
gc_btns = PAD_ButtonsDown (0); gc_btns = PAD_ButtonsDown (0);
wm_btns = WPAD_ButtonsDown (0); wm_btns = WPAD_ButtonsDown (0);
if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & WPAD_BUTTON_A) ) if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
return 1; return 1;
else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & WPAD_BUTTON_B) ) else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
return 0; return 0;
} }
#else
u32 gc_btns;
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) );
while ( TRUE )
{
gc_btns = PAD_ButtonsDown (0);
if ( gc_btns & PAD_BUTTON_A )
return 1;
else if ( gc_btns & PAD_BUTTON_B )
return 0;
}
#endif
} }
/** /**
@ -535,9 +567,11 @@ RunMenu (char items[][20], int maxitems, char *title)
{ {
int redraw = 1; int redraw = 1;
int quit = 0; int quit = 0;
int p, wp; u32 p, wp;
int ret = 0; int ret = 0;
signed char a; signed char a;
float mag = 0;
u16 ang = 0;
//while (!(PAD_ButtonsDown (0) & PAD_BUTTON_B) && (quit == 0)) //while (!(PAD_ButtonsDown (0) & PAD_BUTTON_B) && (quit == 0))
while (quit == 0) while (quit == 0)
@ -549,30 +583,37 @@ RunMenu (char items[][20], int maxitems, char *title)
} }
p = PAD_ButtonsDown (0); p = PAD_ButtonsDown (0);
#ifdef HW_RVL
wp = WPAD_ButtonsDown (0); wp = WPAD_ButtonsDown (0);
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
#else
wp = 0;
#endif
a = PAD_StickY (0); a = PAD_StickY (0);
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
/*** Look for up ***/ /*** Look for up ***/
if ((p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > 70)) if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > 70) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
{ {
redraw = 1; redraw = 1;
menu--; menu--;
} }
/*** Look for down ***/ /*** Look for down ***/
if ((p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -70)) if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -70) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
{ {
redraw = 1; redraw = 1;
menu++; menu++;
} }
if ((p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A)) if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)))
{ {
quit = 1; quit = 1;
ret = menu; ret = menu;
} }
if ((p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B)) if ((p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)))
{ {
quit = -1; quit = -1;
ret = -1; ret = -1;
@ -585,12 +626,15 @@ RunMenu (char items[][20], int maxitems, char *title)
menu = maxitems - 1; menu = maxitems - 1;
} }
if ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B))
{
/*** Wait for B button to be released before proceeding ***/ /*** Wait for B button to be released before proceeding ***/
while ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B)) while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
#ifdef HW_RVL
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
#endif
)
{
ret = -1;
VIDEO_WaitVSync(); VIDEO_WaitVSync();
return -1;
} }
return ret; return ret;

View File

@ -40,6 +40,11 @@
#include "sram.h" #include "sram.h"
#include "preferences.h" #include "preferences.h"
#include "button_mapping.h"
#include "ftfont.h"
extern void DrawMenu (char items[][20], char *title, int maxitems, int selected);
#define PSOSDLOADID 0x7c6000a6 #define PSOSDLOADID 0x7c6000a6
extern int menu; extern int menu;
extern unsigned long ARAM_ROMSIZE; extern unsigned long ARAM_ROMSIZE;
@ -86,12 +91,12 @@ FreezeManager ()
{ {
if ( isWii ) /* Wii menu */ if ( isWii ) /* Wii menu */
{ {
ret = RunMenu (freezemenuwii, freezecountwii, "Freeze Manager"); ret = RunMenu (freezemenuwii, freezecountwii, (char*)"Freeze Manager");
if (ret >= freezecountwii-1) if (ret >= freezecountwii-1)
ret = freezecount-1; ret = freezecount-1;
} }
else /* Gamecube menu */ else /* Gamecube menu */
ret = RunMenu (freezemenu, freezecount, "Freeze Manager"); ret = RunMenu (freezemenu, freezecount, (char*)"Freeze Manager");
switch (ret) switch (ret)
{ {
@ -432,35 +437,227 @@ EmulatorOptions ()
} }
/**************************************************************************** /****************************************************************************
* Configure Joypads * Controller Configuration
* *
* Snes9x 1.50 uses a cmd system to work out which button has been pressed. * Snes9x 1.50 uses a cmd system to work out which button has been pressed.
* Here, I simply move the designated value to the gcpadmaps array, which saves * Here, I simply move the designated value to the gcpadmaps array, which saves
* on updating the cmd sequences. * on updating the cmd sequences.
****************************************************************************/ ****************************************************************************/
int padcount = 7; u32
char padmenu[][20] = { "SNES BUTTON A - A", GetInput (u16 ctrlr_type)
"SNES BUTTON B - B", {
"SNES BUTTON X - X", u32 exp_type, pressed;
"SNES BUTTON Y - Y", pressed=0;
"ANALOG CLIP - 70",
"Save SRAM/Config", while( PAD_ButtonsHeld(0)
#ifdef HW_RVL
| WPAD_ButtonsHeld(0)
#endif
) VIDEO_WaitVSync(); // button 'debounce'
while (pressed == 0)
{
VIDEO_WaitVSync();
// get input based on controller type
//if (ctrlr_type == CTRLR_GCPAD)
//{
pressed = PAD_ButtonsHeld (0);
//}
#ifdef HW_RVL
//else
//{
// if ( WPAD_Probe( 0, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
// {
pressed = WPAD_ButtonsHeld (0);
// if (ctrlr_type != CTRLR_WIIMOTE && exp_type != ctrlr_type+1) // if we need input from an expansion, and its not connected...
// pressed = 0;
// }
//}
#endif
} // end while
while( pressed == (PAD_ButtonsHeld(0)
#ifdef HW_RVL
| WPAD_ButtonsHeld(0)
#endif
) ) VIDEO_WaitVSync();
return pressed;
} // end GetInput()
int cfg_text_count = 4;
char cfg_text[][20] = {
" ",
"Press Any Button",
"on the",
" " // identify controller
};
u32
GetButtonMap(u16 ctrlr_type, char* btn_name)
{
u32 pressed, previous;
char title[20];
pressed = 0; previous = 1;
switch (ctrlr_type) {
case CTRLR_NUNCHUK:
strncpy (cfg_text[3], (char*)"NUNCHUK", 7);
break;
case CTRLR_CLASSIC:
strncpy (cfg_text[3], (char*)"CLASSIC", 7);
break;
case CTRLR_GCPAD:
strncpy (cfg_text[3], (char*)"GC PAD", 7);
break;
case CTRLR_WIIMOTE:
strncpy (cfg_text[3], (char*)"WIIMOTE", 7);
break;
};
sprintf (cfg_text[0], "Remapping %s", btn_name); // note which button we are remapping
DrawMenu(&cfg_text[0], title, cfg_text_count, 1); // display text
// while (previous != pressed && pressed == 0); // get two consecutive button presses (which are the same)
// {
// previous = pressed;
// VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
pressed = GetInput(ctrlr_type);
// }
return pressed;
} // end getButtonMap()
int cfg_btns_count = 13;
char cfg_btns_menu[][20] = {
"A - ",
"B - ",
"X - ",
"Y - ",
"L TRIG - ",
"R TRIG - ",
"SELECT - ",
"START - ",
"UP - ",
"DOWN - ",
"LEFT - ",
"RIGHT - ",
"Return to previous" "Return to previous"
}; };
unsigned short padmap[4] = { PAD_BUTTON_A, extern unsigned int gcpadmap[];
PAD_BUTTON_B, extern unsigned int wmpadmap[];
PAD_BUTTON_X, extern unsigned int ccpadmap[];
PAD_BUTTON_Y extern unsigned int ncpadmap[];
};
int currconfig[4] = { 0, 1, 2, 3 };
static char *padnames = "ABXY";
extern unsigned short gcpadmap[];
extern int padcal;
void void
ConfigureJoyPads () ConfigureButtons (u16 ctrlr_type)
{
int quit = 0;
int ret = 0;
int oldmenu = menu;
menu = 0;
char* menu_title;
u32 pressed;
unsigned int* currentpadmap;
char temp[20] = "";
int i, j;
/*** Update Menu Title (based on controller we're configuring) ***/
switch (ctrlr_type) {
case CTRLR_NUNCHUK:
menu_title = (char*)"SNES - NUNCHUK";
currentpadmap = ncpadmap;
break;
case CTRLR_CLASSIC:
menu_title = (char*)"SNES - CLASSIC";
currentpadmap = ccpadmap;
break;
case CTRLR_GCPAD:
menu_title = (char*)"SNES - GC PAD";
currentpadmap = gcpadmap;
break;
case CTRLR_WIIMOTE:
menu_title = (char*)"SNES - WIIMOTE";
currentpadmap = wmpadmap;
break;
};
while (quit == 0)
{
/*** Update Menu with Current ButtonMap ***/
for (i=0; i<12; i++) // snes pad has 12 buttons to config (go thru them)
{
// get current padmap button name to display
for ( j=0;
currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names
&& j < ctrlr_def[ctrlr_type].num_btns
; j++ );
memset (temp, 0, sizeof(temp));
strncpy (temp, cfg_btns_menu[i], 12); // copy snes button information
if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made
strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display
else
strcat (temp, (char*)"---"); // otherwise, button is 'unmapped'
strncpy (cfg_btns_menu[i], temp, 19); // move back updated information
}
ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title);
switch (ret)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
/*** Change button map ***/
// wait for input
memset (temp, 0, sizeof(temp));
strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the snes button we're changing
pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user
// FIX: check if input is valid for this controller
currentpadmap[ret] = pressed; // update mapping
break;
case -1: /*** Button B ***/
case 12:
/*** Return ***/
quit = 1;
break;
}
}
menu = oldmenu;
} // end configurebuttons()
int cfg_ctrlr_count_wii = 6;
char cfg_ctrlr_menu_wii[][20] = { "Nunchuk",
"Classic Controller",
"Gamecube Pad",
"Wiimote",
"Save Prefs Now",
"Return to previous"
};
int cfg_ctrlr_count_gc = 3;
char cfg_ctrlr_menu_gc[][20] = { "Gamecube Pad",
"Save Prefs Now",
"Return to previous"
};
void
ConfigureControllers ()
{ {
int quit = 0; int quit = 0;
int ret = 0; int ret = 0;
@ -469,66 +666,66 @@ ConfigureJoyPads ()
while (quit == 0) while (quit == 0)
{ {
/*** Update the menu information ***/ #ifdef HW_RVL
for (ret = 0; ret < 4; ret++) /*** Wii Controller Config Menu ***/
padmenu[ret][16] = padnames[currconfig[ret]]; ret = RunMenu (cfg_ctrlr_menu_wii, cfg_ctrlr_count_wii, (char*)"Configure Controllers");
sprintf (padmenu[4], "ANALOG CLIP - %d", padcal);
ret = RunMenu (padmenu, padcount, (char*)"Configure Joypads");
switch (ret) switch (ret)
{ {
case 0: case 0:
/*** Configure Button A ***/ /*** Configure Nunchuk ***/
currconfig[0]++; ConfigureButtons (CTRLR_NUNCHUK);
currconfig[0] &= 3;
gcpadmap[0] = padmap[currconfig[0]];
break; break;
case 1: case 1:
/*** Configure Button B ***/ /*** Configure Classic ***/
currconfig[1]++; ConfigureButtons (CTRLR_CLASSIC);
currconfig[1] &= 3;
gcpadmap[1] = padmap[currconfig[1]];
break; break;
case 2: case 2:
/*** Configure Button X ***/ /*** Configure GC Pad ***/
currconfig[2]++; ConfigureButtons (CTRLR_GCPAD);
currconfig[2] &= 3;
gcpadmap[2] = padmap[currconfig[2]];
break; break;
case 3: case 3:
/*** Configure Button Y ***/ /*** Configure Wiimote ***/
currconfig[3]++; ConfigureButtons (CTRLR_WIIMOTE);
currconfig[3] &= 3;
gcpadmap[3] = padmap[currconfig[3]];
break; break;
case 4: case 4:
/*** Pad Calibration ***/ /*** Save Preferences Now ***/
padcal += 5; quickSavePrefs(NOTSILENT);
if (padcal > 80)
padcal = 40;
break;
case 5:
/*** Quick Save SRAM ***/
if ( ARAM_ROMSIZE > 0 )
quickSaveSRAM(NOTSILENT);
else
WaitPrompt((char*) "No ROM loaded - can't save SRAM");
break; break;
case -1: /*** Button B ***/ case -1: /*** Button B ***/
case 6: case 5:
/*** Return ***/ /*** Return ***/
quit = 1; quit = 1;
break; break;
} }
#else
/*** Gamecube Controller Config Menu ***/
ret = RunMenu (cfg_ctrlr_menu_gc, cfg_ctrlr_count_gc, (char*)"Configure Controllers");
switch (ret)
{
case 0:
/*** Configure Nunchuk ***/
ConfigureButtons (CTRLR_GCPAD);
break;
case 1:
/*** Save Preferences Now ***/
quickSavePrefs(NOTSILENT);
break;
case -1: /*** Button B ***/
case 2:
/*** Return ***/
quit = 1;
break;
}
#endif
} }
menu = oldmenu; menu = oldmenu;
@ -540,7 +737,7 @@ ConfigureJoyPads ()
int menucount = 10; int menucount = 10;
char menuitems[][20] = { "Choose Game", char menuitems[][20] = { "Choose Game",
"SRAM Manager", "Freeze Manager", "SRAM Manager", "Freeze Manager",
"Configure Joypads", "Emulator Options", "Config Controllers", "Emulator Options",
"Reset Game", "Stop DVD Drive", "Exit to Loader", "Reset Game", "Stop DVD Drive", "Exit to Loader",
"Reboot System", "Return to Game" "Reboot System", "Return to Game"
}; };
@ -588,8 +785,8 @@ mainmenu ()
break; break;
case 3: case 3:
/*** Configure Joypads ***/ /*** Configure Controllers ***/
ConfigureJoyPads (); ConfigureControllers ();
break; break;
case 4: case 4:
@ -634,7 +831,12 @@ mainmenu ()
} }
/*** Remove any still held buttons ***/ /*** Remove any still held buttons ***/
#ifdef HW_RVL
while( PAD_ButtonsHeld(0) || WPAD_ButtonsHeld(0) ) while( PAD_ButtonsHeld(0) || WPAD_ButtonsHeld(0) )
VIDEO_WaitVSync(); VIDEO_WaitVSync();
#else
while( PAD_ButtonsHeld(0) )
VIDEO_WaitVSync();
#endif
} }

View File

@ -25,7 +25,13 @@
extern unsigned char savebuffer[]; extern unsigned char savebuffer[];
extern int currconfig[4]; extern int currconfig[4];
#define PREFSVERSTRING "Snes9x GX 2.0.1b8 Prefs" // button map configurations
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
#define PREFSVERSTRING "Snes9x GX 002 Prefs"
char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} }; char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} };
@ -59,6 +65,17 @@ preparePrefsData ()
memcpy (savebuffer + offset, &GCSettings, size); memcpy (savebuffer + offset, &GCSettings, size);
offset += size; offset += size;
/*** Save buttonmaps ***/
size = sizeof (unsigned int) *12; // this size applies to all padmaps
memcpy (savebuffer + offset, &gcpadmap, size);
offset += size;
memcpy (savebuffer + offset, &wmpadmap, size);
offset += size;
memcpy (savebuffer + offset, &ccpadmap, size);
offset += size;
memcpy (savebuffer + offset, &ncpadmap, size);
offset += size;
return offset; return offset;
} }
@ -71,6 +88,7 @@ decodePrefsData ()
{ {
int offset; int offset;
char prefscomment[32]; char prefscomment[32];
int size;
offset = sizeof (saveicon); offset = sizeof (saveicon);
memcpy (prefscomment, savebuffer + offset, 32); memcpy (prefscomment, savebuffer + offset, 32);
@ -81,6 +99,16 @@ decodePrefsData ()
memcpy (&Settings, savebuffer + offset, sizeof (Settings)); memcpy (&Settings, savebuffer + offset, sizeof (Settings));
offset += sizeof (Settings); offset += sizeof (Settings);
memcpy (&GCSettings, savebuffer + offset, sizeof (GCSettings)); memcpy (&GCSettings, savebuffer + offset, sizeof (GCSettings));
offset += sizeof (GCSettings);
// load padmaps (order important)
size = sizeof (unsigned int) *12;
memcpy (&gcpadmap, savebuffer + offset, size);
offset += size;
memcpy (&wmpadmap, savebuffer + offset, size);
offset += size;
memcpy (&ccpadmap, savebuffer + offset, size);
offset += size;
memcpy (&ncpadmap, savebuffer + offset, size);
} }
else else
WaitPrompt((char*) "Preferences reset - check settings!"); WaitPrompt((char*) "Preferences reset - check settings!");

View File

@ -189,6 +189,7 @@
#include "memfile.h" #include "memfile.h"
#include "preferences.h" #include "preferences.h"
#include "gctime.h" #include "gctime.h"
#include "button_mapping.h"
unsigned long ARAM_ROMSIZE = 0; unsigned long ARAM_ROMSIZE = 0;
int ConfigRequested = 0; int ConfigRequested = 0;
@ -210,20 +211,38 @@ extern unsigned int timediffallowed;
#define MAXJP 12 #define MAXJP 12
int padcal = 50; int padcal = 50;
unsigned short gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, /*** Gamecube controller Padmap ***/
unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_X, PAD_BUTTON_Y,
PAD_TRIGGER_L, PAD_TRIGGER_R, PAD_TRIGGER_L, PAD_TRIGGER_R,
PAD_TRIGGER_Z, PAD_BUTTON_START, PAD_TRIGGER_Z, PAD_BUTTON_START,
PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_UP, PAD_BUTTON_DOWN,
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
}; };
unsigned short wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2, /*** Wiimote Padmap ***/
unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
WPAD_BUTTON_1, WPAD_BUTTON_A, WPAD_BUTTON_1, WPAD_BUTTON_A,
0x0000, 0x0000, 0x0000, 0x0000,
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS, WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
}; };
/*** Classic Controller Padmap ***/
unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
WPAD_CLASSIC_BUTTON_Y, WPAD_CLASSIC_BUTTON_X,
WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
};
/*** Nunchuk + wiimote Padmap ***/
unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
WPAD_BUTTON_2, WPAD_BUTTON_1,
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
};
#if 0 #if 0
/**************************************************************************** /****************************************************************************
@ -276,20 +295,31 @@ decodepad (int pad)
int i, offset; int i, offset;
signed char x, y; signed char x, y;
//unsigned short jp, wp; // //unsigned short jp, wp; //
u16 jp, wp; u32 jp, wp;
float t; float t;
float mag = 0;
u16 ang = 0;
u32 exp_type;
/*** Do analogue updates ***/ /*** Do analogue updates ***/
x = PAD_StickX (pad); x = PAD_StickX (pad);
y = PAD_StickY (pad); y = PAD_StickY (pad);
jp = PAD_ButtonsHeld (pad); jp = PAD_ButtonsHeld (pad);
#ifdef HW_RVL
exp_type = wpad_get_analogues(pad, &mag, &ang); // get joystick info from wii expansions
wp = WPAD_ButtonsHeld (pad); // wiimote wp = WPAD_ButtonsHeld (pad); // wiimote
#else
wp = 0;
#endif
/*** Is XY inside the "zone"? ***/ /***
Gamecube Joystick input
***/
// Is XY inside the "zone"?
if (x * x + y * y > padcal * padcal) if (x * x + y * y > padcal * padcal)
{ {
/*** we don't want division by ZERO ***/ /*** we don't want division by ZERO ***/
if (x > 0 && y == 0) if (x > 0 && y == 0)
jp |= PAD_BUTTON_RIGHT; jp |= PAD_BUTTON_RIGHT;
if (x < 0 && y == 0) if (x < 0 && y == 0)
@ -302,7 +332,7 @@ decodepad (int pad)
if (x != 0 && y != 0) if (x != 0 && y != 0)
{ {
/*** Recalc left / right ***/ /*** Recalc left / right ***/
t = (float) y / x; t = (float) y / x;
if (t >= -2.41421356237 && t < 2.41421356237) if (t >= -2.41421356237 && t < 2.41421356237)
{ {
@ -312,7 +342,7 @@ decodepad (int pad)
jp |= PAD_BUTTON_LEFT; jp |= PAD_BUTTON_LEFT;
} }
/*** Recalc up / down ***/ /*** Recalc up / down ***/
t = (float) x / y; t = (float) x / y;
if (t >= -2.41421356237 && t < 2.41421356237) if (t >= -2.41421356237 && t < 2.41421356237)
{ {
@ -323,20 +353,49 @@ decodepad (int pad)
} }
} }
} }
#ifdef HW_RVL
/***
Wii Joystick (classic, nunchuk) input
***/
if (exp_type == WPAD_EXP_NUNCHUK)
{
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
wp |= WPAD_BUTTON_UP;
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
wp |= WPAD_BUTTON_DOWN;
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
wp |= WPAD_BUTTON_LEFT;
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
wp |= WPAD_BUTTON_RIGHT;
} else if (exp_type == WPAD_EXP_CLASSIC)
{
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
wp |= WPAD_CLASSIC_BUTTON_UP;
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
wp |= WPAD_CLASSIC_BUTTON_DOWN;
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
wp |= WPAD_CLASSIC_BUTTON_LEFT;
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
wp |= WPAD_CLASSIC_BUTTON_RIGHT;
}
#endif
/*** Fix offset to pad ***/ /*** Fix offset to pad ***/
offset = ((pad + 1) << 4); offset = ((pad + 1) << 4);
for (i = 0; i < MAXJP; i++) for (i = 0; i < MAXJP; i++)
{ {
if (jp & gcpadmap[i]) /*** Report pressed buttons ***/
if ( (jp & gcpadmap[i]) // gamecube controller
#ifdef HW_RVL
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
#endif
)
S9xReportButton (offset + i, true); S9xReportButton (offset + i, true);
else else
S9xReportButton (offset + i, false); S9xReportButton (offset + i, false);
if (wp & wmpadmap[i]) // wiimote
S9xReportButton (offset + i, true); //
else //
S9xReportButton (offset + i, false); //
} }
} }
@ -351,7 +410,9 @@ NGCReportButtons ()
s8 gc_px = PAD_SubStickX (0); s8 gc_px = PAD_SubStickX (0);
s8 gc_py = PAD_SubStickY (0); s8 gc_py = PAD_SubStickY (0);
u16 gc_pb = PAD_ButtonsHeld (0); u16 gc_pb = PAD_ButtonsHeld (0);
u16 wm_pb = WPAD_ButtonsHeld (0); // wiimote #ifdef HW_RVL
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote
#endif
/*** Check for video zoom ***/ /*** Check for video zoom ***/
if (GCSettings.NGCZoom) if (GCSettings.NGCZoom)
@ -365,14 +426,17 @@ NGCReportButtons ()
/*** Check for menu: /*** Check for menu:
CStick left CStick left
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers) OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
OR "Home" on the wiimote ***/ OR "Home" on the wiimote or classic controller ***/
if ((gc_px < -70) || if ((gc_px < -70) ||
((gc_pb & PAD_TRIGGER_L) && ((gc_pb & PAD_TRIGGER_L) &&
(gc_pb & PAD_TRIGGER_R ) && (gc_pb & PAD_TRIGGER_R ) &&
(gc_pb & PAD_BUTTON_X) && (gc_pb & PAD_BUTTON_X) &&
(gc_pb & PAD_BUTTON_Y )) || (gc_pb & PAD_BUTTON_Y ))
(wm_pb & WPAD_BUTTON_HOME) // wiimote #ifdef HW_RVL
|| (wm_pb & WPAD_BUTTON_HOME)
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
#endif
) )
{ {
ConfigRequested = 1; ConfigRequested = 1;
@ -410,6 +474,39 @@ NGCReportButtons ()
} }
} }
/****************************************************************************
* wpad_get_analogues()
*
* gets the analogue stick magnitude and angle values (
* from classic or nunchuk expansions)
****************************************************************************/
u32 wpad_get_analogues(int pad, float* mag, u16* ang)
{
*mag = *ang = 0;
u32 exp_type = 0;
#ifdef HW_RVL
struct expansion_t exp;
memset( &exp, 0, sizeof(exp) ); // FIX: necessary? we only look at the struct if an expansion is connected...
if ( WPAD_Probe( pad, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
{
WPAD_Expansion(pad, &exp); // expansion connected. get info
if (exp_type == WPAD_EXP_CLASSIC)
{
*ang = exp.classic.ljs.ang; // left cc joystick
*mag = exp.classic.ljs.mag;
}
else if (exp_type == WPAD_EXP_NUNCHUK)
{
*ang = exp.nunchuk.js.ang; // nunchuk joystick
*mag = exp.nunchuk.js.mag;
}
}
#endif
return exp_type; // return expansion type
}
/**************************************************************************** /****************************************************************************
* Set the default mapping for NGC * Set the default mapping for NGC
****************************************************************************/ ****************************************************************************/
@ -583,7 +680,9 @@ main ()
isWii = TRUE; isWii = TRUE;
#endif #endif
#ifdef HW_RVL
WPAD_Init(); WPAD_Init();
#endif
/*** Initialise freetype ***/ /*** Initialise freetype ***/

View File

@ -156,10 +156,12 @@
#ifndef _SNES9XGX_H_ #ifndef _SNES9XGX_H_
#define _SNES9XGX_H_ #define _SNES9XGX_H_
#include <gccore.h>
#include "snes9x.h" #include "snes9x.h"
#define GCVERSION "2.0.1b8" // FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
#define GCVERSIONSTRING "Snes9x GX 2.0.1b8" #define GCVERSION "002"
#define GCVERSIONSTRING "Snes9x 1.5 v002"
#define NOTSILENT 0 #define NOTSILENT 0
#define SILENT 1 #define SILENT 1
@ -184,8 +186,12 @@ START_EXTERN_C
extern struct SGCSettings GCSettings; extern struct SGCSettings GCSettings;
extern unsigned short saveicon[1024]; extern unsigned short saveicon[1024];
extern bool8 isWii; extern bool8 isWii;
extern u32 wpad_get_analogues(int pad, float* mag, u16* ang);
END_EXTERN_C END_EXTERN_C
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
#endif #endif
/*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also /*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also

View File

@ -23,10 +23,10 @@
#include "smbload.h" #include "smbload.h"
extern unsigned char savebuffer[]; extern unsigned char savebuffer[];
extern int currconfig[4]; //extern int currconfig[4];
extern int padcal; extern int padcal;
extern unsigned short gcpadmap[]; extern unsigned short gcpadmap[];
extern unsigned short padmap[4]; //extern unsigned short padmap[4];
char sramcomment[2][32] = { {"Snes9x GX 2.0.1b8 SRAM"}, {"Savegame"} }; char sramcomment[2][32] = { {"Snes9x GX 2.0.1b8 SRAM"}, {"Savegame"} };
@ -67,10 +67,10 @@ prepareMCsavedata ()
offset += size; offset += size;
} }
/*** Save Joypad Configuration ***/ // /*** Save Joypad Configuration ***/
memcpy (savebuffer + offset, &currconfig, 16); // memcpy (savebuffer + offset, &currconfig, 16);
offset += 16; offset += 16;
memcpy (savebuffer + offset, &padcal, 4); // memcpy (savebuffer + offset, &padcal, 4);
offset += 4; offset += 4;
return offset; return offset;
@ -95,10 +95,10 @@ prepareEXPORTsavedata ()
memcpy (savebuffer + offset, sramcomment, 64); memcpy (savebuffer + offset, sramcomment, 64);
offset += 64; offset += 64;
/*** Save Joypad Configuration ***/ // /*** Save Joypad Configuration ***/
memcpy (savebuffer + offset, &currconfig, 16); // memcpy (savebuffer + offset, &currconfig, 16);
offset += 16; offset += 16;
memcpy (savebuffer + offset, &padcal, 4); // memcpy (savebuffer + offset, &padcal, 4);
offset += 4; offset += 4;
if ( offset <= 512 ) if ( offset <= 512 )
@ -145,13 +145,13 @@ decodesavedata (int readsize)
offset = 64; offset = 64;
// Get the control pad configuration // Get the control pad configuration
memcpy (&currconfig, savebuffer + offset, 16); // memcpy (&currconfig, savebuffer + offset, 16);
offset += 16; offset += 16;
memcpy (&padcal, savebuffer + offset, 4); // memcpy (&padcal, savebuffer + offset, 4);
offset += 4; offset += 4;
for (size = 0; size < 4; size++) // for (size = 0; size < 4; size++)
gcpadmap[size] = padmap[currconfig[size]]; // gcpadmap[size] = padmap[currconfig[size]];
// move to start of SRAM which is after the 512 byte header // move to start of SRAM which is after the 512 byte header
offset = 512; offset = 512;
@ -164,7 +164,7 @@ decodesavedata (int readsize)
memcpy (Memory.SRAM, savebuffer + offset, size); memcpy (Memory.SRAM, savebuffer + offset, size);
offset += size; offset += size;
} }
else else
{ {
// else, check for a v2.0 memory card format save // else, check for a v2.0 memory card format save
@ -186,13 +186,13 @@ decodesavedata (int readsize)
offset += sizeof (Settings); offset += sizeof (Settings);
// Get the control pad configuration // Get the control pad configuration
memcpy (&currconfig, savebuffer + offset, 16); // memcpy (&currconfig, savebuffer + offset, 16);
offset += 16; offset += 16;
memcpy (&padcal, savebuffer + offset, 4); // memcpy (&padcal, savebuffer + offset, 4);
offset += 4; offset += 4;
for (size = 0; size < 4; size++) // for (size = 0; size < 4; size++)
gcpadmap[size] = padmap[currconfig[size]]; // gcpadmap[size] = padmap[currconfig[size]];
} }
else if ( strncmp (sramcomment, "Snes9x 1.43 SRAM (GX", 20) == 0) else if ( strncmp (sramcomment, "Snes9x 1.43 SRAM (GX", 20) == 0)
{ {
@ -228,7 +228,7 @@ decodesavedata (int readsize)
memcpy (Memory.SRAM, savebuffer, size); memcpy (Memory.SRAM, savebuffer, size);
} }
else else
WaitPrompt("Incompatible SRAM save!"); WaitPrompt((char*)"Incompatible SRAM save!");
} }
} }
} }

View File

@ -43,6 +43,7 @@ unsigned int *xfb[2] = { NULL, NULL }; /*** Double buffered ***/
int whichfb = 0; /*** Switch ***/ int whichfb = 0; /*** Switch ***/
GXRModeObj *vmode; /*** General video mode ***/ GXRModeObj *vmode; /*** General video mode ***/
int screenheight; int screenheight;
extern u32* backdrop;
/*** GX ***/ /*** GX ***/
#define TEX_WIDTH 512 #define TEX_WIDTH 512
@ -269,7 +270,9 @@ StartGX ()
****************************************************************************/ ****************************************************************************/
void UpdatePadsCB() void UpdatePadsCB()
{ {
#ifdef HW_RVL
WPAD_ScanPads(); WPAD_ScanPads();
#endif
PAD_ScanPads(); PAD_ScanPads();
} }
@ -386,8 +389,14 @@ void
clearscreen (int colour) clearscreen (int colour)
{ {
whichfb ^= 1; whichfb ^= 1;
//ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour); VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
#ifdef HW_RVL
// on wii copy from memory
//memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2);
#else
// on gc copy from aram
//ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX
#endif
} }
void void