bladeoner
56fb0046ba
Snes9x - Use for loops for DRAW_TILE. 3-4% speed benefit. Backport Select brightness function in tile renderer. ( #828 )
...
- Use for loops for DRAW_TILE. 3-4% speed benefit.
- Select brightness function in tile renderer.
2019-03-27 15:17:24 -06:00
bladeoner
6dcba441ea
Snes9x - Proper 16-bit color conversion. Core version number 1.60
...
Proper 16-bit color conversion
Core version number 1.60
2019-03-25 21:06:43 -06:00
bladeoner
25fd692dc5
Backport GFX and PPU fixes ( #824 )
...
- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
4373c0fb94
Backport Add special S9xDisplayStringType to pass additional info.
2018-12-13 18:44:28 +01:00
bladeoner
e918ab8a25
Use a license stub everywhere.
...
This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
Daryl Borth
8b73ba1913
upgrade core to 1.57
2018-11-11 18:31:52 -07:00
Daryl Borth
845e69d889
revert remainder of snes9x code back
2018-08-20 09:11:01 -06:00
Daryl Borth
e8f2613841
backport some files from snes9x master
2018-08-10 10:25:56 -06:00
dborth
dfb91c5f7c
upgrade core to 1.52
2010-01-27 22:08:56 +00:00
dborth
b0dc24689f
revert trunk
2009-11-30 08:14:38 +00:00
dborth
e7d0b3df78
initial port of snes9x 1.52 beta
2009-11-25 06:35:14 +00:00
dborth
adf61aef32
Fixes from Snes9x 1.51+
...
- Fixed invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
- Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
2008-10-22 18:50:26 +00:00
dborth
785190f0b6
upgrade to snes9x 1.51
2008-09-10 05:57:37 +00:00
michniewski
ceacc3a72c
Original version off of which work began. Crunchy2's last release (2.0.1b8)
2008-08-06 01:09:59 +00:00