Commit Graph

101 Commits

Author SHA1 Message Date
InfiniteBlueGX
fb4165fb96
Various minor updates/improvements (#1033)
* Add 1+2+Plus menu toggle option for Wiimote (credit to Niuus for the idea)

* Update some text strings

* Update credits

* Add B/1 cancel trigger to WindowPrompts

* Add option to mute game audio (credit: Tanooki16's Snes9xTX)
2022-10-22 15:42:09 -06:00
InfiniteBlueGX
2e539163c8
Add controller options for Mouse in port 2 and Mouse in both ports (#1031) 2022-10-19 17:34:04 -06:00
InfiniteBlueGX
1c7e0e43a5
Add more button triggers for returning from menus (#1030) 2022-10-19 17:33:16 -06:00
InfiniteBlueGX
d03164449b
Add a couple new controller remapping options (#1028)
* Add option to choose which button/combo is used to toggle the menu

* Add option to remap the ABXY buttons to the right analog stick
2022-10-09 19:46:32 -06:00
InfiniteBlueGX
59b1b4c795
Add a credits button to the Settings screen (#1027) 2022-10-09 15:05:01 -06:00
saulfabreg Wii VC Project
9b40986b93
SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16) (#1019)
* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)

* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)

* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)

* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)

* Add Spanish translation for both options of SNES Hi-Res mode and Sprite Limit

* Update es.lang
2022-06-28 21:54:05 -06:00
saulfabreg Wii VC Project
42c1e491ed
Snes9x - Add new audio filters (CUBIC/SINC) from Snes9x 1.61 (niuus, Tanooki16) (#1014)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)

* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)

* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)

* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
2022-06-03 13:51:07 -06:00
saulfabreg Wii VC Project
411ff1c5c5
Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX) (#1011)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)

* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)

* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)

* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)

* Add Spanish translation for "Hide SRAM Saving"
2022-06-03 13:50:37 -06:00
saulfabreg Wii VC Project
74d7dfd1a3
New speeds for Super FX overclocking, Wii U recommended (niuus) (#1010)
* New speeds for Super FX overclocking, Wii U recommended

* New speeds for Super FX overclocking, Wii U recommended
2022-06-02 17:40:40 -06:00
InfiniteBlueGX
2dcea7e3bf
Add Turbo Mode Button remapping feature and "Other Mappings" submenu (#1006)
* Create Turbo Mode submenu under Button Mappings

"Enable Turbo Mode" was moved into this new menu.

* Add Turbo Mode Button remap to the Turbo Mode settings menu

* Rename the Turbo Mode Settings enum

* Remove an extra TriggerUpdate added by mistake

* Fix an edge case where Turbo could be activated on dpad up/left when nunchuck Z/C is mapped

* Rename the Turbo Mode submenu to "Other Mappings"

* Add an enumeration for the remappable buttons for Turbo Mode
2022-05-20 15:54:29 -06:00
InfiniteBlueGX
2e0df05e5d
Add "Enable Turbo Mode" toggle to the Video Settings menu (#1005) 2022-05-12 12:55:46 -06:00
saulfabreg Wii VC Project
20ace6b0ed
Snes9x - Add option for overclock Super FX at 20 MHz and update selectable options (Taken from niuus' Snes9x RX) (#1003)
* Add option for overclock Super FX at 20 MHz and update selectable options (niuus)

Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.

* Add option for overclock Super FX at 20 MHz (niuus)

Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.

* Forgot to update option order for avoid conflict between menus
2022-04-30 12:23:05 -06:00
saulfabreg Wii VC Project
1bd50c7036
Allow "Original" (240p) render mode in 480p configurations (Taken from niuus' Snes9x RX) (#982)
* Allow "Original" render mode in 480p configurations (niuus)

Taken from Snes9x RX by @niuus (a fork of Snes9x GX). Info: https://github.com/niuus/Snes9xRX/commit/4f4627fe
Allow "Original" render mode to be selectable when using the Wii Options TV Resolution setting for "EDTV or HDTV (480p)" over component cables:
- This caters specifically to LCD / LED users with 240p supported displays, since the option was previously hidden. Users with CRT / PVM / BVM displays with supported 480p Progressive Scan mode will also benefit, since no Wii setting switch will be needed for the "Original" 240p mode to be used.

* Change order of Filtered Sharp/Soft settings for match with original Snes9x GX (dborth)

This commit is for change the order of Filtered Sharp/Soft settings for match with original Snes9x GX (suggested by dborth).
2022-01-13 12:53:21 -07:00
bladeoner
ad638a5dbd
Update file headers (#981) 2022-01-09 09:41:38 -07:00
Daryl Borth
7b112520ad change max dimensions back to 640x480, fix bug in png loading 2021-03-16 19:41:10 -06:00
bladeoner
067ee50218
Small credits adjustment (#967) 2021-03-07 16:44:13 -07:00
Daryl Borth
17ecc4eb30 increase max game screenshot size to 640x512 2021-03-07 10:26:18 -07:00
Daryl Borth
056eb7801b fix size 2021-03-07 09:54:08 -07:00
Daryl Borth
bf65ffe432 fix SD2SP2 2021-01-31 09:45:14 -07:00
Daryl Borth
3cf1285ea6 change max game image dimensions to 640x480 to support screenshots 2021-01-28 11:52:26 -07:00
bladeoner
faf5ef9f1b
Update file headers (#959) 2021-01-06 12:13:32 -08:00
Daryl Borth
3f0e3a6b90 remove unneeded line 2020-09-28 16:48:26 -06:00
Daryl Borth
0e03e6c96a add ability to change the player mapped to a connected controller 2020-09-28 16:46:30 -06:00
Daryl
ff223e4da8 load cover images directly from file instead of an intermediary buffer 2020-08-09 13:08:51 -06:00
bladeoner
7e2bbbb9ac
Fix CI/CD build and adjust Credits (#939)
- Remove Cirrus CI build
- Add Github Workflow
- Adjust README.md
- Adjust Credits
2020-07-21 15:10:14 -06:00
bladeoner
b2f1a8f535
Update file headers (#934) 2020-07-02 00:50:35 -06:00
Daryl
d6eeb5c77d silence a few warnings 2020-06-28 13:45:36 -06:00
Carsten Teibes
f875dfe346
Update Makefiles to latest build tools (#930)
* Update Makefiles to latest build tools

* Fix warnings about overlapping strings

* Fix oversight in GameCube compilation
2020-06-28 10:05:41 -06:00
Daryl
bb341fed60 wii u widescreen patch, report whether wii u CPU is full speed 2020-06-01 21:16:28 -06:00
Daryl
77708edcc1 prevent cheat name overflow 2020-05-12 20:55:48 -06:00
CrewMdk
f26ce22342
Updated english language translation (#915)
* Updated english language translation

* Updated english language translation
2020-04-02 18:25:17 -06:00
Daryl Borth
c44a2db968 skip chinese traditional (no translation). fix language default. 2020-03-13 13:42:43 -06:00
xjsxjs197
29735a817d
update SIMP_CHINESE translations (#911)
* update SIMP_CHINESE translations

* update SIMP_CHINESE translations

* Update zh.lang
2020-03-13 13:25:21 -06:00
CrewMdk
d472904ce3
Updated english language translation (#898)
* Updated english language translation

* Updated english language translation
2020-02-17 17:26:01 -07:00
Daryl Borth
f07b637a43 updates to xbox360/retrode/hornet usb controller support (thanks revvv!) 2020-01-03 20:13:51 -07:00
fancymelonhub
e104bc6f9b Porting SNES9X RX 360 Controller support to GX (#887)
Title is self-explanatory.
2019-12-30 12:45:20 -07:00
Pwedge
cd264c16da Added support for serial port 2 (SP2 / SD2SP2) on Gamecube (#884) 2019-12-23 22:30:59 -07:00
Daryl Borth
f15028a5ac fix issue enabling both frame rate and clock 2019-06-03 19:18:57 -06:00
bladeoner
8447bdf94c Add Show Local Time option. (#848)
Adds the option 'Show Local Time" under Game Settings, Video when playing a game.
2019-05-15 18:54:54 -06:00
Daryl Borth
ff33041e31 fix ZL button mapping for Wii U GamePad 2019-04-16 19:12:16 -06:00
Daryl Borth
6e1a197edd cleanup screenshot memory management. fixes preview image not displaying
on gamecube
2019-03-02 16:38:41 -07:00
Fledge68
1a35f03d47 - fixed crash when used as wiiflow plugin. 2019-02-19 17:12:03 -06:00
Corey Garst
e27e792485 Port option to not append Auto to save filenames from vbagx and fceugx (#808) 2019-01-29 20:31:25 -07:00
Daryl Borth
b723af3635 Add support to load external background music 2019-01-06 10:17:20 -07:00
Daryl Borth
9e038bee04 add ability to externally load fonts and activate japanese/korean
translations.
2019-01-05 17:07:07 -07:00
Zalo
73cd9b9c74 changin image preview with plus button 2019-01-02 17:25:42 +01:00
Zalo
85cc152ca9 removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value 2019-01-02 17:25:13 +01:00
Daryl Borth
7d69e75c36 update file headers 2018-12-26 16:10:12 -07:00
bladeoner
1479319bb5 Add Interpolation option and Add Gamemenu Audio
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options:  Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
bladeoner
e04cb171ee Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00