* Add 1+2+Plus menu toggle option for Wiimote (credit to Niuus for the idea)
* Update some text strings
* Update credits
* Add B/1 cancel trigger to WindowPrompts
* Add option to mute game audio (credit: Tanooki16's Snes9xTX)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61 (niuus, Tanooki16)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add a toggle to hide/show the SRAM save button in the save menu UI (InfiniteBlueGX)
* Add Spanish translation for "Hide SRAM Saving"
* Create Turbo Mode submenu under Button Mappings
"Enable Turbo Mode" was moved into this new menu.
* Add Turbo Mode Button remap to the Turbo Mode settings menu
* Rename the Turbo Mode Settings enum
* Remove an extra TriggerUpdate added by mistake
* Fix an edge case where Turbo could be activated on dpad up/left when nunchuck Z/C is mapped
* Rename the Turbo Mode submenu to "Other Mappings"
* Add an enumeration for the remappable buttons for Turbo Mode
* Add option for overclock Super FX at 20 MHz and update selectable options (niuus)
Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.
* Add option for overclock Super FX at 20 MHz (niuus)
Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.
* Forgot to update option order for avoid conflict between menus
* Allow "Original" render mode in 480p configurations (niuus)
Taken from Snes9x RX by @niuus (a fork of Snes9x GX). Info: https://github.com/niuus/Snes9xRX/commit/4f4627fe
Allow "Original" render mode to be selectable when using the Wii Options TV Resolution setting for "EDTV or HDTV (480p)" over component cables:
- This caters specifically to LCD / LED users with 240p supported displays, since the option was previously hidden. Users with CRT / PVM / BVM displays with supported 480p Progressive Scan mode will also benefit, since no Wii setting switch will be needed for the "Original" 240p mode to be used.
* Change order of Filtered Sharp/Soft settings for match with original Snes9x GX (dborth)
This commit is for change the order of Filtered Sharp/Soft settings for match with original Snes9x GX (suggested by dborth).
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57