Commit Graph

13 Commits

Author SHA1 Message Date
bladeoner
531f0df37e Add stub license 2018-12-27 20:24:49 +01:00
bladeoner
1479319bb5 Add Interpolation option and Add Gamemenu Audio
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options:  Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
bladeoner
e918ab8a25 Use a license stub everywhere.
This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
Daryl Borth
3d298ff126 add logic to update the playback rate dynamically 2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01 rewritten audio code. a work-in-progress. 2018-08-22 15:19:11 -06:00
Daryl Borth
c77b4f4963 try to improve audio sync 2018-08-19 16:38:33 -06:00
Etienne Haarsma
70c7e883d7 Code cleanup and fix include references
- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
856a1ac127 backport more changes from snes9x master 2018-08-11 14:56:31 -06:00
dborth
ee7c66d257 sync APU code 2011-04-21 15:49:56 +00:00
dborth
221bab8a9a Introduce new APU timing hack
Timings.APUAllowTimeOverflow allows the SPC to cross the time limit
set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and
NBA Hang Time.
2010-10-19 02:24:07 +00:00
dborth
c1546f3132 add new APU 2010-01-27 22:12:09 +00:00
dborth
b0dc24689f revert trunk 2009-11-30 08:14:38 +00:00
dborth
e7d0b3df78 initial port of snes9x 1.52 beta 2009-11-25 06:35:14 +00:00