mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-14 06:45:07 +01:00
228 lines
6.6 KiB
Plaintext
228 lines
6.6 KiB
Plaintext
wii.rom_path=/uae/roms
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kickstart_rom_file=/uae/roms/kick.rom
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kickstart_key_file=$(FILE_PATH)/rom.key
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floppy0=/uae/floppies/
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#Examples of hardfile (hard drive partition)
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#hardfile2=rw,DH0:/uae/HD/hardfile.hdf,32,1,2,512,0,
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#Examples of hardfile (full partitionable hard disk /RDB)
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#hardfile2=rw,:/uae/HD/hardfile.hdf,0,0,0,0,0,
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#You can also use hardfile from a real usb harddisk
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#hardfile2=rw,DH0:usb:/HD/hardfile.hdf,32,1,2,512,0,
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#You can also use hardfile from wifi connection with SMB
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#hardfile2=rw,DH0:smb:/hardfile.hdf,32,1,2,512,0,
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#Examples of virtual filesystem
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#filesystem2=rw,DH0:harddir:/uae/harddir,-127
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# CPU Type (values are: 68000, 68010, 68020, 68020/68881, 68040 and 68060)
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cpu_type=68000
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#68000 has 24 bit address space
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cpu_24bit_addressing=true
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# Chipset type (values are: ocs, ecs_agnus, ecs_denise, ecs, aga)
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chipset=ecs_agnus
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# Slow Memory (Values are: 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
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bogomem_size=2
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# Chip Memory (Values are: 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
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chipmem_size=1
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# Fast Memory (Values are: 0 = 0MB, 4 = 2MB and 8 = 8MB)
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fastmem_size=0
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# Accellerator Memory (Values are: 1, 2, 4, 8, 16 and 32 which are MB)
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z3mem_size=0
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# Picasso96 Memory (Values are between 0 and 32 which are MB)
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gfxcard_size=0
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# Emulation precision
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cpu_compatible=true
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cpu_cycle_exact=false
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# Alters CPU speed (values are: real, max, 1 through 20)
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# i.e. setting of 4 = 20% CHIPSET and 80% CPU
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cpu_speed=real
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#Immediate blits helps with speed
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immediate_blits=true
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collision_level=playfields
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# Enable 2 floppies
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floppy0type=0
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floppy1type=0
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floppy2type=-1
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floppy3type=-1
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# Enable floppy sound
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floppy0sound=1
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floppy1sound=1
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floppy2sound=1
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floppy3sound=1
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floppy_volume=33
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floppy0soundext=/uae/wave/
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floppy1soundext=/uae/wave/
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floppy2soundext=/uae/wave/
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floppy3soundext=/uae/wave/
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# Floppy speed, can cause incompatbility with certain floppy loaders
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# (Values are: 0 = Turbo, 100 = Standard and 800 = 800% faster)
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floppy_speed=100
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# Sound configuration
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sound_output=normal
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sound_frequency=48000
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sound_latency=100
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# Graphic configuration
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# Necessary to get the relative coordinates from mouse emulated with wiimote IR pointer
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gfx_fullscreen_amiga=true
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# Set the screen dimensions
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gfx_width_windowed=640
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gfx_height_windowed=480
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gfx_width_fullscreen=640
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gfx_height_fullscreen=480
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gfx_center_horizontal=true
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gfx_center_vertical=true
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# Vsync enabled along with full screen enables double buffer and refresh rate setting
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# Vsync false is faster
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gfx_vsync=false
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# Set the refresh rate (1-60), 0 disabled
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gfx_refreshrate=0
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# Set true to adapt the Amiga screen to Wii SDL screen (640X480)
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gfx_correct_aspect=false
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# Set the screen correct % ratio when gfx_correct_aspect is true - possible values 80-100
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gfx_correct_ratio=93
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# Set the framerate (Values are between 1 and 20)
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gfx_framerate=2
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# Enable the on-screen leds
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show_leds=true
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# Set keyboard language. Possible values are de, dk, es, us, se, fr, it
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kbd_lang=us
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# Keyboard setup
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input.config=1
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input.1.keyboard.0.button.96=SPC_ENTERGUI
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# Mouse emulated by Wiimote 1
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input.1.mouse.0.disabled=0
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input.1.mouse.0.axis.0=MOUSE1_HORIZ
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input.1.mouse.0.axis.1=MOUSE1_VERT
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#input.1.mouse.0.axis.2=MOUSE1_WHEEL
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# Mouse 2 disabled by default since Wii SDL uses wiimote 1 only
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input.1.mouse.1.disabled=1
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# Mouse Left Button - Wimote 1 button 'A'
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input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
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# Mouse Right Button - Wimote 1 button 'B'
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input.1.mouse.0.button.1=JOY1_2ND_BUTTON
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# Mouse Middle Button not emulated by Wii SDL
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#input.1.mouse.0.button.2=JOY1_3RD_BUTTON
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# Joystick configuration. Wiimote 1 is both mouse 1 and joystick 2, with
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# the mouse buttons being the A and B keys. Wiimote 2 is Joystick 1 only
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# See http://wiibrew.org/wiki/SDL for the button numbers
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# Wiimote 1 - axis
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input.1.joystick.0.disabled=0
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input.1.joystick.0.axis.0=JOY2_HORIZ
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input.1.joystick.0.axis.1=JOY2_VERT
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input.1.joystick.0.axis.2=JOY2_HORIZ
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input.1.joystick.0.axis.3=JOY2_VERT
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# The "hat" on the wiimote (dpad)
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input.1.joystick.0.axis.9=JOY2_HORIZ
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input.1.joystick.0.axis.10=JOY2_VERT
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# Wiimote 2 - axis
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input.1.joystick.1.disabled=0
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input.1.joystick.1.axis.0=JOY1_HORIZ
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input.1.joystick.1.axis.1=JOY1_VERT
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input.1.joystick.1.axis.2=JOY1_HORIZ
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input.1.joystick.1.axis.3=JOY1_VERT
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# The "hat" on the wiimote (dpad)
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input.1.joystick.1.axis.9=JOY1_HORIZ
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input.1.joystick.1.axis.10=JOY1_VERT
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# Fire: '2' on wiimote and 'a' on classic controller
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input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
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input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
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input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
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# Home button
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input.1.joystick.0.button.6=SPC_ENTERGUI
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input.1.joystick.0.button.19=SPC_ENTERGUI
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input.1.joystick.1.button.6=SPC_ENTERGUI
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input.1.joystick.1.button.19=SPC_ENTERGUI
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# "+" button
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input.1.joystick.0.button.5=SPC_VIRTUAL_KEYBOARD
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input.1.joystick.0.button.18=SPC_VIRTUAL_KEYBOARD
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input.1.joystick.1.button.5=SPC_VIRTUAL_KEYBOARD
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input.1.joystick.1.button.18=SPC_VIRTUAL_KEYBOARD
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# Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Delete # if you want to use them
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#input.1.joystick.0.button.7=JOY2_2ND_BUTTON
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#input.1.joystick.0.button.11=JOY2_2ND_BUTTON
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#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
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#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
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#Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Delete # if you want to use them
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#input.1.joystick.0.button.8=JOY2_3RD_BUTTON
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#input.1.joystick.0.button.12=JOY2_3RD_BUTTON
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#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
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#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
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#GAME PAD 1 as Joystick 2
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input.1.joystick.4.disabled=0
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input.1.joystick.4.axis.0=JOY2_HORIZ
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input.1.joystick.4.axis.1=JOY2_VERT
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#The C Joystick
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#input.1.joystick.4.axis.2=JOY2_HORIZ
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#input.1.joystick.4.axis.3=JOY2_VERT
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#Buttons A, start and B
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input.1.joystick.4.button.0=JOY2_FIRE_BUTTON
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input.1.joystick.4.button.7=SPC_ENTERGUI
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#input.1.joystick.4.button.1=JOY2_2ND_BUTTON
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# The "hat" on the gamepad (dpad)
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input.1.joystick.4.axis.6=JOY2_HORIZ
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input.1.joystick.4.axis.7=JOY2_VERT
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#GAME PAD 2 as Joystick 1
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#input.1.joystick.5.disabled=0
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#input.1.joystick.5.axis.0=JOY1_HORIZ
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#input.1.joystick.5.axis.1=JOY1_VERT
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#The C Joystick
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#input.1.joystick.5.axis.2=JOY2_HORIZ
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#input.1.joystick.5.axis.3=JOY2_VERT
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#Buttons A, start and B
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#input.1.joystick.5.button.0=JOY1_FIRE_BUTTON
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#input.1.joystick.5.button.7=SPC_ENTERGUI
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#input.1.joystick.5.button.1=JOY2_2ND_BUTTON
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# The "hat" on the gamepad (dpad)
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#input.1.joystick.5.axis.6=JOY2_HORIZ
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#input.1.joystick.5.axis.7=JOY2_VERT
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