usbloadergx/source/settings/cfg.c

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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include "language/gettext.h"
#include "FileOperations/fileops.h"
#include "cfg.h"
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#define isspace2(c) (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v')
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 reloadblock = 0;
u8 countrystrings = 0;
u8 alternatedol = 0;
u32 alternatedoloffset = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favoritevar = 0;
u16 playcount = 0;
u8 listDisplay = 0;
u8 partition = -1;
char alternatedname[40];
u8 returnToLoaderGV = 1; //global variable used for returnToLoaderShit. defaults to "yes, patch return to loader"
struct ID_Title
{
char id[6];
char * title;
};
struct ID_Control
{
char id[6];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAME_NUM 1000
int num_saved_game_num = 0;
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
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char *cfg_get_title(u8 *id)
{
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if (!id) return NULL;
int i;
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for (i = 0; i < num_title; i++)
{
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if (strncmp((char*) id, cfg_title[i].id, 6) == 0)
{
return cfg_title[i].title;
}
}
return NULL;
}
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char *get_title(struct discHdr *header)
{
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if (!header) return NULL;
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char *title = cfg_get_title(header->id);
if (title) return title;
return header->title;
}
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void title_set(char *id, char *title)
{
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if (!id || !title) return;
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if (!cfg_title) cfg_title = (struct ID_Title *) malloc(sizeof(struct ID_Title));
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char *idt = cfg_get_title((u8*) id);
if (idt)
{
// replace
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free(idt);
idt = strdup(title);
}
else
{
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struct ID_Title * tmpStruct = (struct ID_Title *) realloc(cfg_title, (num_title + 1) * sizeof(struct ID_Title));
if (!tmpStruct)
{
// error
CFG_Cleanup();
num_title = 0;
return;
}
cfg_title = tmpStruct;
// add
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strncpy(cfg_title[num_title].id, id, 6);
cfg_title[num_title].title = strdup(title);
num_title++;
}
}
void titles_default()
{
int i;
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for (i = 0; i < num_title; i++)
{
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memset(cfg_title[i].id, 0, 6);
free(cfg_title[i].title);
cfg_title[i].title = NULL;
}
}
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u8 cfg_get_block(u8 *id)
{
int i;
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for (i = 0; i < num_control; i++)
{
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if (memcmp(id, cfg_control[i].id, 6) == 0)
{
return cfg_control[i].block;
}
}
return 0;
}
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u8 get_block(struct discHdr *header)
{
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return cfg_get_block(header->id);
}
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s8 get_pegi_block(struct discHdr *header)
{
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switch (get_block(header))
{
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case 1:
return 7;
case 2:
return 12;
case 3:
return 16;
case 4:
return 18;
default:
return -1;
}
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
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char* trim_n_copy(char *dest, char *src, int n, int size)
{
int len;
// trim leading white space
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while (isspace2( *src ))
{
src++;
n--;
}
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len = strlen(src);
if (len > n) len = n;
// trim trailing white space
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while (len > 0 && isspace2( src[len-1] ))
len--;
if (len >= size) len = size - 1;
strlcpy(dest, src, len + 1);
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
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char* trimcopy(char *dest, char *src, int size)
{
int len;
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while (*src == ' ')
src++;
len = strlen(src);
// trim trailing " \r\n"
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while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strlcpy(dest, src, len + 1);
return dest;
}
// split line to part1 delimiter part2
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bool trimsplit(char *line, char *part1, char *part2, char delim, int size)
{
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char *eq = strchr(line, delim);
if (!eq) return false;
trim_n_copy(part1, line, eq - line, size);
trimcopy(part2, eq + 1, size);
return true;
}
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void cfg_parseline(char *line, void(*set_func)(char*, char*))
{
// split name = value
char tmp[300], name[200], val[200];
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strlcpy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
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trimcopy(name, tmp, sizeof(name));
trimcopy(val, eq + 1, sizeof(val));
//printf("CFG: %s = %s\n", name, val);
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set_func(name, val);
}
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void cfg_parsetitleline(char *line, void(*set_func)(char*, char*, u8))
{
// split name = value
char tmp[200], name[200], val[200];
int block = 0;
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strlcpy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
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trimcopy(name, tmp, sizeof(name));
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char *blockpos = strrchr(eq + 1, '=');
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if (!blockpos)
trimcopy(val, eq + 1, sizeof(val));
else
{
*blockpos = 0;
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trimcopy(val, eq + 1, sizeof(val));
if (sscanf(blockpos + 1, "%d", &block) != 1)
{
block = 0;
}
}
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set_func(name, val, block);
}
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bool cfg_parsefile(char *fname, void(*set_func)(char*, char*))
{
FILE *f;
char line[300];
//printf("opening(%s)\n", fname);
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f = fopen(fname, "r");
if (!f)
{
//printf("error opening(%s)\n", fname);
return false;
}
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while (fgets(line, sizeof(line), f))
{
// lines starting with # are comments
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if (line[0] == '#') continue;
cfg_parseline(line, set_func);
}
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fclose(f);
return true;
}
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bool cfg_parsetitlefile(char *fname, void(*set_func)(char*, char*, u8))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
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f = fopen(fname, "r");
if (!f)
{
//printf("error opening(%s)\n", fname);
return false;
}
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while (fgets(line, sizeof(line), f))
{
// lines starting with # are comments
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if (line[0] == '#') continue;
cfg_parsetitleline(line, set_func);
}
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fclose(f);
return true;
}
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struct Game_NUM* cfg_get_game_num(u8 *id)
{
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struct Game_NUM *game = CFG_get_game_num(id);
if (game) return game;
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
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void cfg_set_game_num(struct Game_NUM *game, u8 *id)
{
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strncpy((char*) game->id, (char*) id, 6);
game->id[6] = 0;
game->favorite = favoritevar;
game->count = playcount;
}
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void game_set_num(char *name, char *val)
{
u8 id[8];
struct Game_NUM *game;
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if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*) id, name + 5, sizeof(id));
game = cfg_get_game_num(id);
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cfg_set_game_num(game, id);
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
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while (p)
{
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np = strchr(p, ';');
if (np)
trim_n_copy(opt, p, np - p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
char opt_name[200], opt_val[200];
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if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name)))
{
short opt_c;
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if (strcmp("favorite", opt_name) == 0)
{
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if (sscanf(opt_val, "%hd", &opt_c) == 1)
{
game->favorite = opt_c;
}
}
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if (strcmp("count", opt_name) == 0)
{
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if (sscanf(opt_val, "%hd", &opt_c) == 1)
{
game->count = opt_c;
}
}
}
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if (np)
p = np + 1;
else p = NULL;
}
}
bool cfg_load_game_num()
{
char GXGameFavorites_cfg[100];
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sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
}
bool cfg_save_game_num()
{
FILE *f;
int i;
char GXGameFavorites_cfg[100];
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sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
CreateSubfolder(GXGameFavorites_cfg);
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sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f)
{
return false;
}
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fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i = 0; i < num_saved_game_num; i++)
{
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fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
}
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fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CFG_reset_all_playcounters()
{
FILE *f;
int i;
char GXGameFavorites_cfg[100];
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sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f)
{
return false;
}
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fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i = 0; i < num_saved_game_num; i++)
{
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fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:0;\n");
}
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fprintf(f, "# END\n");
fclose(f);
return true;
}
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struct Game_NUM* CFG_get_game_num(const u8 *id)
{
int i;
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for (i = 0; i < num_saved_game_num; i++)
{
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if (memcmp(id, cfg_game_num[i].id, 6) == 0)
{
return &cfg_game_num[i];
}
}
return NULL;
}
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bool CFG_save_game_num(u8 *id)
{
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struct Game_NUM *game = cfg_get_game_num(id);
if (!game) return false;
cfg_set_game_num(game, id);
return cfg_save_game_num();
}
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bool CFG_forget_game_num(u8 *id)
{
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struct Game_NUM *game = CFG_get_game_num(id);
int i;
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if (!game) return true;
// move entries down
num_saved_game_num--;
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for (i = game - cfg_game_num; i < num_saved_game_num; i++)
{
cfg_game_num[i] = cfg_game_num[i + 1];
}
memset(&cfg_game_num[num_saved_game_num], 0, sizeof(struct Game_NUM));
return cfg_save_game_num();
}
void CFG_LoadGameNum()
{
cfg_load_game_num();
}
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void CFG_Cleanup(void)
{
int i = 0;
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for (i = 0; i < num_title; i++)
{
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if (cfg_title[i].title) free(cfg_title[i].title);
cfg_title[i].title = NULL;
}
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if (cfg_title)
{
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free(cfg_title);
cfg_title = NULL;
}
num_title = 0;
}