usbloadergx/source/usbloader/wbfs.h

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#ifndef _WBFS_H_
#define _WBFS_H_
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/disc.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define PART_FS_WBFS 0
#define PART_FS_FAT 1
#define PART_FS_NTFS 2
#define PART_FS_EXT 3
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
extern int wbfs_part_fs;
extern s32 wbfsDev;
/* Prototypes */
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s32 WBFS_Init(u32);
s32 WBFS_Format(u32, u32);
s32 WBFS_GetCount(u32 *);
s32 WBFS_GetHeaders(struct discHdr *, u32, u32);
wbfs_t *GetHddInfo(void);
s32 WBFS_CheckGame(u8 *);
s32 WBFS_AddGame(void);
s32 WBFS_RemoveGame(u8 *);
s32 WBFS_GameSize(u8 *, f32 *);
bool WBFS_ShowFreeSpace(void);
s32 WBFS_DiskSpace(f32 *, f32 *);
s32 WBFS_RenameGame(u8 *, const void *);
s32 WBFS_ReIDGame(u8 *discid, const void *newID);
f32 WBFS_EstimeGameSize(void);
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int WBFS_GetFragList(u8 *id);
s32 WBFS_OpenPart(int part_num);
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid);
void WBFS_CloseDisc(wbfs_disc_t *disc);
bool WBFS_Close();
bool WBFS_Mounted();
bool WBFS_Selected();
int MountWBFS(bool ShowGUI);
#ifdef __cplusplus
}
#endif
#endif