usbloadergx/source/usbloader/GameList.cpp

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <algorithm>
#include <string>
#include <malloc.h>
#include "usbloader/wbfs.h"
#include "settings/newtitles.h"
#include "settings/cfg.h"
#include "xml/xml.h"
#include "FreeTypeGX.h"
#include "GameList.h"
#include "memory.h"
GameList gameList;
GameList::GameList()
{
}
void GameList::clear()
{
FullGameList.clear();
FilteredList.clear();
//! Clear memory of the vector completely
std::vector<struct discHdr *>().swap( FilteredList );
std::vector<struct discHdr>().swap( FullGameList );
}
struct discHdr * GameList::at( int i )
{
if ( i < 0 || i >= ( int ) FilteredList.size() )
return NULL;
return FilteredList[i];
}
int GameList::ReadGameList()
{
FullGameList.clear();
FilteredList.clear();
// Retrieve all stuff from WBFS
u32 cnt;
int ret = WBFS_GetCount( &cnt );
if ( ret < 0 )
return -1;
/* Buffer length */
u32 len = sizeof( struct discHdr ) * cnt;
/* Allocate memory */
struct discHdr *buffer = ( struct discHdr * ) allocate_memory( len );
if ( !buffer )
return -1;
/* Clear buffer */
memset( buffer, 0, len );
/* Get header list */
ret = WBFS_GetHeaders( buffer, cnt, sizeof( struct discHdr ) );
if ( ret < 0 )
{
if ( buffer )
free( buffer );
return -1;
}
FullGameList.resize( cnt );
memcpy( &FullGameList[0], buffer, len );
free( buffer );
return LoadUnfiltered();
}
static bool WCharSortCallback( const wchar_t char1, const wchar_t char2 )
{
if( char2 == 0 )return true;
if( char1 == 0 )return false;
return char2 > char1;
}
int GameList::FilterList( const wchar_t * gameFilter )
{
if ( FullGameList.size() == 0 )
ReadGameList();
if ( gameFilter )
GameFilter.assign( gameFilter );
FilteredList.clear();
AvailableSearchChars.clear();
for ( u32 i = 0; i < FullGameList.size(); ++i )
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame( header->id );
/* Filters */
if ( Settings.fave )
{
struct Game_NUM* game_num = CFG_get_game_num( header->id );
if ( !game_num || game_num->favorite == 0 )
continue;
}
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
if ( strncasecmp( ( char* )header->id, "__CFG_", 6 ) == 0 )
continue;
if ( Settings.parentalcontrol && !Settings.godmode )
if ( get_block( header ) >= Settings.parentalcontrol )
continue;
/* Other parental control method */
if ( Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1 )
{
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
s32 rating = GetRatingForGame( ( char * ) header->id );
if ( ( rating != -1 && rating > Settings.parental.rating ) ||
( rating == -1 && get_pegi_block( header ) > Settings.parental.rating ) )
{
continue;
}
}
wchar_t *gameName = charToWideChar( get_title( header ) );
if ( gameName && *GameFilter.c_str() )
{
if ( wcsnicmp( gameName, GameFilter.c_str(), GameFilter.size() ) != 0 )
{
delete [] gameName;
continue;
}
}
if ( gameName )
{
if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
AvailableSearchChars.push_back( gameName[GameFilter.size()] );
delete [] gameName;
}
FilteredList.push_back( header );
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back( L'\0' );
if ( FilteredList.size() < 2 )
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
int GameList::LoadUnfiltered()
{
if ( FullGameList.size() == 0 )
ReadGameList();
GameFilter.clear();
AvailableSearchChars.clear();
FilteredList.clear();
for ( u32 i = 0; i < FullGameList.size(); ++i )
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame( header->id );
wchar_t *gameName = charToWideChar( get_title( header ) );
if ( gameName )
{
if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
AvailableSearchChars.push_back( gameName[GameFilter.size()] );
delete [] gameName;
}
FilteredList.push_back( header );
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back( L'\0' );
if ( FilteredList.size() < 2 )
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
void GameList::SortList()
{
if ( FilteredList.size() < 2 )
return;
if ( Settings.sort == PLAYCOUNT )
{
std::sort( FilteredList.begin(), FilteredList.end(), PlaycountSortCallback );
}
else if ( Settings.fave )
{
std::sort( FilteredList.begin(), FilteredList.end(), FavoriteSortCallback );
}
else
{
std::sort( FilteredList.begin(), FilteredList.end(), NameSortCallback );
}
if ( AvailableSearchChars.size() > 1 )
std::sort( AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback );
}
bool GameList::NameSortCallback( const struct discHdr *a, const struct discHdr *b )
{
return ( strcasecmp( get_title( ( struct discHdr * ) a ), get_title( ( struct discHdr * ) b ) ) < 0 );
}
bool GameList::PlaycountSortCallback( const struct discHdr *a, const struct discHdr *b )
{
struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
int count1 = 0, count2 = 0;
if ( game_num1 )
count1 = game_num1->count;
if ( game_num2 )
count2 = game_num2->count;
if ( count1 == count2 )
return NameSortCallback( a, b );
return ( count1 > count2 );
}
bool GameList::FavoriteSortCallback( const struct discHdr *a, const struct discHdr *b )
{
struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
int fav1 = 0, fav2 = 0;
if ( game_num1 )
fav1 = game_num1->favorite;
if ( game_num2 )
fav2 = game_num2->favorite;
if ( fav1 == fav2 );
return NameSortCallback( a, b );
return ( fav1 > fav2 );
}