usbloadergx/source/usbloader/GameList.cpp

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <algorithm>
#include <string>
#include <malloc.h>
#include "usbloader/wbfs.h"
#include "settings/newtitles.h"
#include "settings/cfg.h"
#include "xml/xml.h"
#include "FreeTypeGX.h"
#include "GameList.h"
#include "memory.h"
GameList gameList;
GameList::GameList()
{
}
void GameList::clear()
{
FullGameList.clear();
FilteredList.clear();
//! Clear memory of the vector completely
std::vector<struct discHdr *>().swap(FilteredList);
std::vector<struct discHdr>().swap(FullGameList);
}
struct discHdr * GameList::at(int i)
{
if(i < 0 || i >= (int) FilteredList.size())
return NULL;
return FilteredList[i];
}
int GameList::ReadGameList()
{
FullGameList.clear();
FilteredList.clear();
// Retrieve all stuff from WBFS
u32 cnt;
int ret = WBFS_GetCount(&cnt);
if (ret < 0)
return -1;
/* Buffer length */
u32 len = sizeof(struct discHdr) * cnt;
/* Allocate memory */
struct discHdr *buffer = (struct discHdr *) allocate_memory(len);
if (!buffer)
return -1;
/* Clear buffer */
memset(buffer, 0, len);
/* Get header list */
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
if (ret < 0)
{
if (buffer)
free(buffer);
return -1;
}
FullGameList.resize(cnt);
memcpy(&FullGameList[0], buffer, len);
free(buffer);
return LoadUnfiltered();
}
static bool WCharSortCallback(const wchar_t char1, const wchar_t char2)
{
return char2 > char1;
}
int GameList::FilterList(const wchar_t * gameFilter)
{
if(FullGameList.size() == 0)
ReadGameList();
if(gameFilter)
GameFilter.assign(gameFilter);
FilteredList.clear();
AvailableSearchChars.clear();
for (u32 i = 0; i < FullGameList.size(); ++i)
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame(header->id);
/* Filters */
if (Settings.fave)
{
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (!game_num || game_num->favorite==0)
continue;
}
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
if (strncasecmp((char*)header->id, "__CFG_", 6) == 0)
continue;
if (Settings.parentalcontrol && !Settings.godmode)
if (get_block(header) >= Settings.parentalcontrol)
continue;
/* Other parental control method */
if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1)
{
// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
s32 rating = GetRatingForGame((char *) header->id);
if ((rating != -1 && rating > Settings.parental.rating) ||
(rating == -1 && get_pegi_block(header) > Settings.parental.rating))
{
continue;
}
}
wchar_t *gameName = charToWideChar(get_title(header));
if(gameName && *GameFilter.c_str())
{
if(wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0)
{
delete [] gameName;
continue;
}
}
if(gameName)
{
if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos)
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
delete [] gameName;
}
FilteredList.push_back(header);
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back(L'\0');
if(FilteredList.size() < 2)
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
int GameList::LoadUnfiltered()
{
if(FullGameList.size() == 0)
ReadGameList();
GameFilter.clear();
AvailableSearchChars.clear();
FilteredList.clear();
for (u32 i = 0; i < FullGameList.size(); ++i)
{
struct discHdr *header = &FullGameList[i];
/* Register game */
NewTitles::Instance()->CheckGame(header->id);
wchar_t *gameName = charToWideChar(get_title(header));
if(gameName)
{
if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos)
AvailableSearchChars.push_back(gameName[GameFilter.size()]);
delete [] gameName;
}
FilteredList.push_back(header);
}
NewTitles::Instance()->Save();
AvailableSearchChars.push_back(L'\0');
if(FilteredList.size() < 2)
AvailableSearchChars.clear();
SortList();
return FilteredList.size();
}
void GameList::SortList()
{
if(FilteredList.size() < 2)
return;
if (Settings.sort == PLAYCOUNT)
{
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
}
else if (Settings.fave)
{
std::sort(FilteredList.begin(), FilteredList.end(), FavoriteSortCallback);
}
else
{
std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
}
if(AvailableSearchChars.size() > 1)
std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback);
}
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
{
return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0);
}
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
{
struct Game_NUM* game_num1 = CFG_get_game_num(a->id);
struct Game_NUM* game_num2 = CFG_get_game_num(b->id);
int count1 = 0, count2 = 0;
if(game_num1)
count1 = game_num1->count;
if(game_num2)
count2 = game_num2->count;
if(count1 == count2)
return NameSortCallback(a, b);
return (count1 > count2);
}
bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b)
{
struct Game_NUM* game_num1 = CFG_get_game_num(a->id);
struct Game_NUM* game_num2 = CFG_get_game_num(b->id);
int fav1 = 0, fav2 = 0;
if(game_num1)
fav1 = game_num1->favorite;
if(game_num2)
fav2 = game_num2->favorite;
if(fav1 == fav2);
return NameSortCallback(a, b);
return (fav1 > fav2);
}