usbloadergx/source/libwiigui/gui_diskcover.cpp

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#include "gui_diskcover.h"
#include "settings/CSettings.h"
GuiDiskCover::GuiDiskCover()
{
PosZ = 50;
Distance = 55;
OldDegBeta = 0.0;
deg_beta = 0.0;
eff_step = 0;
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// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
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GuiDiskCover::GuiDiskCover(GuiImageData *Disk) :
GuiImage(Disk)
{
PosZ = 50;
Distance = 55;
OldDegBeta = 0.0;
deg_beta = 0.0;
eff_step = 0;
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// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::~GuiDiskCover()
{
}
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void GuiDiskCover::SetBeta(f32 beta)
{
deg_beta = beta;
}
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void GuiDiskCover::SetBetaRotateEffect(f32 beta, u16 step)
{
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eff_beta = beta / (f32) step;
eff_step = step;
}
bool GuiDiskCover::GetBetaRotateEffect()
{
return eff_step != 0;
}
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void GuiDiskCover::SetSpin(bool Up)
{
spin_up = Up;
}
void GuiDiskCover::SetState(int s, int c)
{
if(state == STATE_DEFAULT && s == STATE_DISABLED)
{
PosZ = 0;
Distance = 0;
OldDegBeta = deg_beta;
deg_beta = 0.0f;
}
else if(state == STATE_DISABLED && s == STATE_DEFAULT)
{
PosZ = 50;
Distance = 55;
deg_beta = OldDegBeta;
}
GuiImage::SetState(s, c);
}
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void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[], f32 deg_alpha,
f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void Menu_DrawDiskCoverShadow(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void GuiDiskCover::Draw()
{
LOCK( this );
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if (!image || !this->IsVisible()) return;
float currScale = this->GetScale();
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), PosZ, width, height, Distance, image, imageangle, deg_beta,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, 64, true);
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), PosZ, width, height, Distance, image, imageangle, deg_beta,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, this->GetAlpha(), false);
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if (eff_step)
{
deg_beta += eff_beta;
eff_step--;
}
GuiImage::imageangle += spin_speedup;
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while (GuiImage::imageangle >= 360.0)
GuiImage::imageangle -= 360.0;
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if (spin_up)
{
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if (spin_speedup < 11) // speed up
spin_speedup += 0.20;
}
else
{
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if (spin_speedup > 1) spin_speedup -= 0.05; //slow down
}
this->UpdateEffects();
}