usbloadergx/source/libwiigui/gui_diskcover.cpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

106 lines
2.5 KiB
C++

#include "gui_diskcover.h"
#include "settings/CSettings.h"
GuiDiskCover::GuiDiskCover()
{
PosZ = 50;
Distance = 55;
OldDegBeta = 0.0;
deg_beta = 0.0;
eff_step = 0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::GuiDiskCover(GuiImageData *Disk) :
GuiImage(Disk)
{
PosZ = 50;
Distance = 55;
OldDegBeta = 0.0;
deg_beta = 0.0;
eff_step = 0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::~GuiDiskCover()
{
}
void GuiDiskCover::SetBeta(f32 beta)
{
deg_beta = beta;
}
void GuiDiskCover::SetBetaRotateEffect(f32 beta, u16 step)
{
eff_beta = beta / (f32) step;
eff_step = step;
}
bool GuiDiskCover::GetBetaRotateEffect()
{
return eff_step != 0;
}
void GuiDiskCover::SetSpin(bool Up)
{
spin_up = Up;
}
void GuiDiskCover::SetState(int s, int c)
{
if(state == STATE_DEFAULT && s == STATE_DISABLED)
{
PosZ = 0;
Distance = 0;
OldDegBeta = deg_beta;
deg_beta = 0.0f;
}
else if(state == STATE_DISABLED && s == STATE_DEFAULT)
{
PosZ = 50;
Distance = 55;
deg_beta = OldDegBeta;
}
GuiImage::SetState(s, c);
}
void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[], f32 deg_alpha,
f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void Menu_DrawDiskCoverShadow(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
void GuiDiskCover::Draw()
{
LOCK( this );
if (!image || !this->IsVisible()) return;
float currScale = this->GetScale();
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), PosZ, width, height, Distance, image, imageangle, deg_beta,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, 64, true);
Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), PosZ, width, height, Distance, image, imageangle, deg_beta,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, this->GetAlpha(), false);
if (eff_step)
{
deg_beta += eff_beta;
eff_step--;
}
GuiImage::imageangle += spin_speedup;
while (GuiImage::imageangle >= 360.0)
GuiImage::imageangle -= 360.0;
if (spin_up)
{
if (spin_speedup < 11) // speed up
spin_speedup += 0.20;
}
else
{
if (spin_speedup > 1) spin_speedup -= 0.05; //slow down
}
this->UpdateEffects();
}