2010-09-24 02:48:03 +02:00
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/****************************************************************************
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2010-09-19 22:25:12 +02:00
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _CSETTINGS_H_
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#define _CSETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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2011-06-03 22:31:09 +02:00
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#include <vector>
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2010-10-27 16:45:27 +02:00
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#include "SettingsEnums.h"
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2012-05-06 12:59:58 +02:00
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#include "GameCube/DML_Config.h"
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2012-07-16 18:07:24 +02:00
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#include "GameCube/DEVO_Config.h"
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2013-10-01 23:13:08 +02:00
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#include "GameCube/NIN_Config.h"
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2010-09-19 22:25:12 +02:00
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class CSettings
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{
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2011-07-26 00:28:22 +02:00
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public:
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//!Constructor
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CSettings();
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//!Destructor
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~CSettings();
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//!Set Default Settings
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void SetDefault();
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//!Load Settings
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bool Load();
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//!Save Settings
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bool Save();
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//!Reset Settings
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bool Reset();
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//!Load a languagefile
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//!\param language
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bool LoadLanguage(const char *path, int language = -1);
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2010-09-19 22:25:12 +02:00
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2012-05-06 12:59:58 +02:00
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//! System settings stuff
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bool widescreen;
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bool PAL50;
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bool NTSC;
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2011-07-26 00:28:22 +02:00
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/** Variables **/
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char BootDevice[10];
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char unlockCode[20];
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char db_language[20];
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char returnTo[20];
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char ConfigPath[80];
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char covers_path[100];
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char coversFull_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char theme[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char ogg_path[150];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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char BcaCodepath[100];
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char WipCodepath[100];
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char dolpath[100];
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char update_path[100];
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char homebrewapps_path[100];
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char WDMpath[100];
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char WiinnertagPath[100];
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char NandEmuPath[50];
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2011-11-12 19:14:09 +01:00
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char NandEmuChanPath[50];
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2012-05-06 12:59:58 +02:00
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char BNRCachePath[50];
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2012-02-09 22:18:16 +01:00
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char GameCubePath[100];
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2012-05-06 12:59:58 +02:00
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char GameCubeSDPath[100];
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2012-07-16 18:07:24 +02:00
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char DEVOLoaderPath[100];
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2013-10-01 23:13:08 +02:00
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char NINLoaderPath[100];
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2012-08-05 19:07:47 +02:00
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char CustomBannersURL[100];
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2011-07-26 00:28:22 +02:00
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short videomode;
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short language;
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short ocarina;
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short videopatch;
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* Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
in GameInfo window:
Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
(Thanks OriginalHamster)
* Added device priority selection for GameCube listing
in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
games with "band" in the title (Crach bandicoot, Beach
Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
for games which couldn't be forced. (MadWorld, MotoGP08,
Mario Party 8, etc.)
♦ Region patch = Patches the dol's known video modes
to the region selected in "Video mode" setting,
but keep interlace/progressive references.
♦ ON = Patch all dol's known video modes to the one
selected in "Video mode" setting.
♦ ALL = Patch all dol's found video mode patterns
(even unknown video modes) to the one selected
in "Video mode" setting.
* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
is enabled
* DML: Fixed a bug where multiple video modes could be set
at the same time
* DEVO: Added a prompt if trying to launch a game from a
non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting
* Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
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short videoPatchDol;
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2011-07-26 00:28:22 +02:00
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short sinfo;
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short hddinfo;
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short rumble;
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short xflip;
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short volume;
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short sfxvolume;
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short gamesoundvolume;
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short tooltips;
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short parentalcontrol;
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2013-10-01 23:13:08 +02:00
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short LoaderIOS;
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2011-07-26 00:28:22 +02:00
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short cios;
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short quickboot;
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short wsprompt;
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short keyset;
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short GameSort;
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short wiilight;
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short gameDisplay;
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short patchcountrystrings;
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short screensaver;
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short partition;
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short musicloopmode;
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short godmode;
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short error002;
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short titlesOverride; // db_titles
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short gridRows;
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short autonetwork;
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short discart;
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2012-08-05 19:07:47 +02:00
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short coversfull;
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2011-07-26 00:28:22 +02:00
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short gamesound;
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short marknewtitles;
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short InstallToDir;
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short GameSplit;
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short PlaylogUpdate;
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short ShowFreeSpace;
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short HomeMenu;
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short MultiplePartitions;
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short USBPort;
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2014-04-25 17:34:53 +02:00
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short USBAutoMount;
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2011-07-26 00:28:22 +02:00
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short CacheTitles;
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short BlockIOSReload;
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u32 InstallPartitions;
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u32 ParentalBlocks;
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f32 WSFactor;
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f32 FontScaleFactor;
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2012-05-19 15:40:58 +02:00
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f32 ClockFontScaleFactor;
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2011-12-28 17:27:30 +01:00
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f32 PointerSpeed;
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2011-07-26 00:28:22 +02:00
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short Wiinnertag;
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short SelectedGame;
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short GameListOffset;
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short sneekVideoPatch;
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std::vector<u32> EnabledCategories;
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2012-06-09 14:20:14 +02:00
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std::vector<u32> RequiredCategories;
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std::vector<u32> ForbiddenCategories;
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2011-07-26 00:28:22 +02:00
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u8 EntryIOS;
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2013-10-01 23:13:08 +02:00
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short UseArgumentIOS;
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2011-07-26 00:28:22 +02:00
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short NandEmuMode;
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2012-01-08 19:24:46 +01:00
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short NandEmuChanMode;
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2011-07-26 00:28:22 +02:00
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short UseSystemFont;
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2011-07-29 22:59:31 +02:00
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short Hooktype;
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short WiirdDebugger;
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short WiirdDebuggerPause;
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2011-09-04 12:13:47 +02:00
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short ShowPlayCount;
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2011-09-10 22:08:12 +02:00
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short RememberUnlock;
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2011-11-12 19:14:09 +01:00
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short LoaderMode;
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short SearchMode;
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2011-12-23 16:48:20 +01:00
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short GameAspectRatio;
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2012-01-08 19:24:46 +01:00
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short UseChanLauncher;
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2012-02-05 19:38:26 +01:00
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int AdjustOverscanX;
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int AdjustOverscanY;
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2012-02-29 20:52:36 +01:00
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short ForceDiscTitles;
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2012-05-06 12:59:58 +02:00
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short TooltipDelay;
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short GameWindowMode;
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short CacheBNRFiles;
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short BannerAnimStart;
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float BannerGridSpeed;
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short BannerZoomDuration;
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float BannerProjectionOffsetX;
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float BannerProjectionOffsetY;
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float BannerProjectionWidth;
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float BannerProjectionHeight;
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float GCBannerScale;
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2012-07-16 18:07:24 +02:00
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short GameCubeMode;
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2012-12-09 22:36:32 +01:00
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short GameCubeSource;
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2012-07-22 22:30:59 +02:00
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short DMLVideo;
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2012-07-16 18:07:24 +02:00
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short DMLProgPatch;
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2012-05-06 12:59:58 +02:00
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short DMLNMM;
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short DMLActivityLED;
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short DMLPADHOOK;
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2012-07-22 19:08:54 +02:00
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short DMLNoDisc2;
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2012-07-19 22:13:39 +02:00
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short DMLWidescreen;
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2012-11-11 14:47:02 +01:00
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short DMLScreenshot;
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2012-08-24 18:55:49 +02:00
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short DMLJPNPatch;
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2012-05-06 12:59:58 +02:00
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short DMLDebug;
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2013-10-01 23:13:08 +02:00
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short NINMCEmulation;
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short NINAutoboot;
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short NINUSBHID;
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2012-07-16 18:07:24 +02:00
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short DEVOMCEmulation;
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2012-10-14 18:27:01 +02:00
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short DEVOWidescreen;
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short DEVOActivityLED;
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2013-04-14 23:02:09 +02:00
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short DEVOFZeroAX;
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short DEVOTimerFix;
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* Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
in GameInfo window:
Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
(Thanks OriginalHamster)
* Added device priority selection for GameCube listing
in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
games with "band" in the title (Crach bandicoot, Beach
Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
for games which couldn't be forced. (MadWorld, MotoGP08,
Mario Party 8, etc.)
♦ Region patch = Patches the dol's known video modes
to the region selected in "Video mode" setting,
but keep interlace/progressive references.
♦ ON = Patch all dol's known video modes to the one
selected in "Video mode" setting.
♦ ALL = Patch all dol's found video mode patterns
(even unknown video modes) to the one selected
in "Video mode" setting.
* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
is enabled
* DML: Fixed a bug where multiple video modes could be set
at the same time
* DEVO: Added a prompt if trying to launch a game from a
non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting
* Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
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short DEVODButtons;
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2012-05-06 12:59:58 +02:00
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short GCInstallCompressed;
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short GCInstallAligned;
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2011-12-22 23:44:48 +01:00
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// This variable is not saved to the settings file
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bool FirstTimeRun;
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2011-07-26 00:28:22 +02:00
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protected:
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bool ValidVersion(FILE * file);
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bool SetSetting(char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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2010-09-19 22:25:12 +02:00
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2011-07-26 00:28:22 +02:00
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void ParseLine(char *line);
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void TrimLine(char *dest, char *src, int size);
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2010-09-19 22:25:12 +02:00
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};
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extern CSettings Settings;
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#endif
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