usbloadergx/source/main.cpp

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/****************************************************************************
* USB Loader GX Team
*
* Main loadup of the application
*
* libwiigui
* Tantric 2009
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dir.h>
#include <ogcsys.h>
#include <unistd.h>
#include <locale.h>
#include <wiiuse/wpad.h>
#include <di/di.h>
#include <sys/iosupport.h>
#include "video.h"
#include "themes/CTheme.h"
#include "menu/menus.h"
#include "main.h"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "memory/mem2.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/GameBooter.hpp"
#include "StartUpProcess.h"
#include "sys.h"
extern "C"
{
extern s32 MagicPatches(s32);
void __exception_setreload(int t);
}
static int QuickGameBoot(const char * gameID)
{
DeviceHandler::Instance()->MountAll();
Settings.Load();
MountGamePartition(false);
return GameBooter::BootGame(gameID);
}
int main(int argc, char *argv[])
{
MEM2_init(48);
__exception_setreload(20);
MagicPatches(1);
InitVideo();
InitGecko();
USBGeckoOutput();
NandTitles.Get();
setlocale(LC_ALL, "en.UTF-8");
if(argc > 1 && argv[1])
return QuickGameBoot(argv[1]);
StartUpProcess::Run();
MainMenu(MENU_DISCLIST);
return 0;
}