mirror of
https://github.com/wiidev/usbloadergx.git
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66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
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/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _PROMPTWINDOW_HPP_
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#define _PROMPTWINDOW_HPP_
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#include "libwiigui/gui.h"
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class PromptWindow : public GuiWindow
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{
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public:
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//! Constructor
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PromptWindow(const char *title = 0, const char *msg = 0);
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//! Destructor
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~PromptWindow();
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//! Set title text
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void SetTitle(const char *text) { titleTxt->SetText(text); };
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//! Set message text
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void SetMessageText(const char *text) { msgTxt->SetText(text); };
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//! Add new button and rearrange all buttons position. MAX 4 buttons.
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void AddButton(const char *text);
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//! Removes/deletes the last button and rearranges positions
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void RemoveButton();
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//! Removes a button in the position from the window but does not completely delete it
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void RemoveButton(int pos);
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//! Default function to get the button pressed
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int GetChoice();
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//! Forbid = operation
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PromptWindow& operator=(const PromptWindow &w);
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protected:
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void PositionButtons();
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GuiImageData *btnOutline;
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GuiImageData *dialogBox;
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GuiImage *dialogBoxImg;
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GuiText *titleTxt;
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GuiText *msgTxt;
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GuiTrigger *trigA;
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GuiTrigger *trigB;
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std::vector<GuiText *> ButtonTxt;
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std::vector<GuiImage *> ButtonImg;
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std::vector<GuiButton *> Button;
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};
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#endif
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