usbloadergx/source/prompts/PromptWindow.hpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

66 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _PROMPTWINDOW_HPP_
#define _PROMPTWINDOW_HPP_
#include "libwiigui/gui.h"
class PromptWindow : public GuiWindow
{
public:
//! Constructor
PromptWindow(const char *title = 0, const char *msg = 0);
//! Destructor
~PromptWindow();
//! Set title text
void SetTitle(const char *text) { titleTxt->SetText(text); };
//! Set message text
void SetMessageText(const char *text) { msgTxt->SetText(text); };
//! Add new button and rearrange all buttons position. MAX 4 buttons.
void AddButton(const char *text);
//! Removes/deletes the last button and rearranges positions
void RemoveButton();
//! Removes a button in the position from the window but does not completely delete it
void RemoveButton(int pos);
//! Default function to get the button pressed
int GetChoice();
//! Forbid = operation
PromptWindow& operator=(const PromptWindow &w);
protected:
void PositionButtons();
GuiImageData *btnOutline;
GuiImageData *dialogBox;
GuiImage *dialogBoxImg;
GuiText *titleTxt;
GuiText *msgTxt;
GuiTrigger *trigA;
GuiTrigger *trigB;
std::vector<GuiText *> ButtonTxt;
std::vector<GuiImage *> ButtonImg;
std::vector<GuiButton *> Button;
};
#endif