usbloadergx/source/usbloader/wbfs/wbfs_fat.cpp

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// WBFS FAT by oggzee
#include <stdio.h>
#include <unistd.h>
#include <malloc.h>
#include <ogcsys.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/statvfs.h>
#include <ctype.h>
#include <fat.h>
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "usbloader/disc.h"
#include "usbloader/usbstorage2.h"
#include "language/gettext.h"
#include "libs/libfat/fatfile_frag.h"
#include "utils/ShowError.h"
#include "wbfs_fat.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "wbfs_rw.h"
#include "gecko.h"
#define MAX_FAT_PATH 1024
#define TITLE_LEN 64
using namespace std;
static const char wbfs_fat_dir[] = "/wbfs";
static const char invalid_path[] = "/\\:|<>?*\"'";
extern u32 hdd_sector_size;
Wbfs_Fat::Wbfs_Fat(u32 lba, u32 size, u32 part) :
Wbfs(lba, size, part), fat_hdr_list(NULL), fat_hdr_count(0)
{
memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
}
s32 Wbfs_Fat::Open()
{
Close();
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
if(partition < (u32) usbHandle->GetPartitionTotalCount())
{
if (lba == usbHandle->GetLBAStart(partition))
{
sprintf(wbfs_fs_drive, "%s:", usbHandle->MountName(partition));
return 0;
}
}
return -1;
}
void Wbfs_Fat::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
memset(wbfs_fs_drive, 0, sizeof(wbfs_fs_drive));
}
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wbfs_disc_t* Wbfs_Fat::OpenDisc(u8 *discid)
{
char fname[MAX_FAT_PATH];
// wbfs 'partition' file
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if (!FindFilename(discid, fname, sizeof(fname))) return NULL;
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if (strcasecmp(strrchr(fname, '.'), ".iso") == 0)
{
// .iso file
// create a fake wbfs_disc
int fd;
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fd = open(fname, O_RDONLY);
if (fd == -1) return NULL;
wbfs_disc_t *iso_file = (wbfs_disc_t *) calloc(sizeof(wbfs_disc_t), 1);
if (iso_file == NULL) return NULL;
// mark with a special wbfs_part
wbfs_iso_file.wbfs_sec_sz = 512;
iso_file->p = &wbfs_iso_file;
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iso_file->header = (wbfs_disc_info_t*) fd;
return iso_file;
}
wbfs_t *part = OpenPart(fname);
if (!part) return NULL;
wbfs_disc_t *disc = wbfs_open_disc(part, discid);
if(!disc)
{
ClosePart(part);
return NULL;
}
return disc;
}
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void Wbfs_Fat::CloseDisc(wbfs_disc_t* disc)
{
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if (!disc) return;
wbfs_t *part = disc->p;
// is this really a .iso file?
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if (part == &wbfs_iso_file)
{
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close((int) disc->header);
free(disc);
return;
}
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wbfs_close_disc(disc);
ClosePart(part);
return;
}
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s32 Wbfs_Fat::GetCount(u32 *count)
{
*count = 0;
GetHeadersCount();
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if (fat_hdr_count && fat_hdr_list)
{
// for compacter mem - move up as it will be freed later
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int size = fat_hdr_count * sizeof(struct discHdr);
struct discHdr *buf = (struct discHdr *) malloc(size);
if (buf)
{
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memcpy(buf, fat_hdr_list, size);
SAFE_FREE( fat_hdr_list );
fat_hdr_list = buf;
}
}
*count = fat_hdr_count;
return 0;
}
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s32 Wbfs_Fat::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 i;
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if (len > sizeof(struct discHdr))
{
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len = sizeof(struct discHdr);
}
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for (i = 0; i < cnt && i < fat_hdr_count; i++)
{
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memcpy(&outbuf[i], &fat_hdr_list[i], len);
}
SAFE_FREE( fat_hdr_list );
fat_hdr_count = 0;
return 0;
}
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s32 Wbfs_Fat::AddGame(void)
{
static struct discHdr header ATTRIBUTE_ALIGN( 32 );
char path[MAX_FAT_PATH];
wbfs_t *part = NULL;
s32 ret;
// read ID from DVD
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Disc_ReadHeader(&header);
// path
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GetDir(&header, path);
// create wbfs 'partition' file
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part = CreatePart(header.id, path);
if (!part) return -1;
/* Add game to device */
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
ret = wbfs_add_disc(part, __ReadDVD, NULL, ShowProgress, part_sel, 0);
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wbfs_trim(part);
ClosePart(part);
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if (ret < 0) return ret;
mk_title_txt(&header, path);
return 0;
}
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s32 Wbfs_Fat::RemoveGame(u8 *discid)
{
char fname[MAX_FAT_PATH];
int loc;
// wbfs 'partition' file
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loc = FindFilename(discid, fname, sizeof(fname));
if (!loc) return -1;
split_create(&split, fname, 0, 0, true);
split_close(&split);
if (loc == 1) return 0;
// game is in subdir
// remove optional .txt file
DIR *dir = NULL;
struct dirent *dirent = NULL;
char path[MAX_FAT_PATH];
char name[MAX_FAT_PATH];
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strncpy(path, fname, sizeof(path));
char *p = strrchr(path, '/');
if (p) *p = 0;
dir = opendir(path);
if (!dir) return 0;
while ((dirent = readdir(dir)) != 0)
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{
snprintf(name, sizeof(name), dirent->d_name);
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if (name[0] == '.') continue;
if (name[6] != '_') continue;
if (strncmp(name, (char*) discid, 6) != 0) continue;
p = strrchr(name, '.');
if (!p) continue;
if (strcasecmp(p, ".txt") != 0) continue;
snprintf(fname, sizeof(fname), "%s/%s", path, name);
remove(fname);
break;
}
closedir(dir);
// remove game subdir
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unlink(path);
return 0;
}
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s32 Wbfs_Fat::DiskSpace(f32 *used, f32 *free)
{
static f32 used_cached = 0.0;
static f32 free_cached = 0.0;
static int game_count = 0;
//! Since it's freaken slow, only refresh on new gamecount
if(used_cached == 0.0 || game_count != gameList.GameCount())
{
game_count = gameList.GameCount();
}
else
{
*used = used_cached;
*free = free_cached;
return 0;
}
f32 size;
int ret;
struct statvfs wbfs_fat_vfs;
*used = used_cached = 0.0;
*free = free_cached = 0.0;
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ret = statvfs(wbfs_fs_drive, &wbfs_fat_vfs);
if (ret) return -1;
/* FS size in GB */
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size = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_blocks / GB_SIZE;
*free = free_cached = (f32) wbfs_fat_vfs.f_frsize * (f32) wbfs_fat_vfs.f_bfree / GB_SIZE;
*used = used_cached = size - *free;
return 0;
}
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s32 Wbfs_Fat::RenameGame(u8 *discid, const void *newname)
{
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wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
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s32 ret = wbfs_ren_disc(part, discid, (u8*) newname);
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ClosePart(part);
return ret;
}
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s32 Wbfs_Fat::ReIDGame(u8 *discid, const void *newID)
{
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wbfs_t *part = OpenPart((char *) discid);
if (!part) return -1;
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s32 ret = wbfs_rID_disc(part, discid, (u8*) newID);
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ClosePart(part);
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if (ret == 0)
{
char fname[100];
char fnamenew[100];
s32 cnt = 0x31;
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Filename(discid, fname, sizeof(fname), NULL);
Filename((u8*) newID, fnamenew, sizeof(fnamenew), NULL);
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int stringlength = strlen(fname);
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while (rename(fname, fnamenew) == 0)
{
fname[stringlength] = cnt;
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fname[stringlength + 1] = 0;
fnamenew[stringlength] = cnt;
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fnamenew[stringlength + 1] = 0;
cnt++;
}
}
return ret;
}
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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u64 Wbfs_Fat::EstimateGameSize()
{
wbfs_t *part = NULL;
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u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / hdd_sector_size;
u32 wii_sec_sz;
// init a temporary dummy part
// as a placeholder for wbfs_size_disc
part = wbfs_open_partition(nop_rw_sector, nop_rw_sector, NULL, hdd_sector_size, n_sector, 0, 1);
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if (!part) return -1;
wii_sec_sz = part->wii_sec_sz;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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u64 estimated_size = wbfs_estimate_disc(part, __ReadDVD, NULL, part_sel);
wbfs_close(part);
return estimated_size;
}
// TITLE [GAMEID]
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bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
{
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if (len <= 8) return false;
if (fname[len - 8] != '[' || fname[len - 1] != ']') return false;
if (!is_gameid(&fname[len - 7])) return false;
strncpy(fname_title, fname, TITLE_LEN);
// cut at '['
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fname_title[len - 8] = 0;
int n = strlen(fname_title);
if (n == 0) return false;
// cut trailing _ or ' '
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if (fname_title[n - 1] == ' ' || fname_title[n - 1] == '_')
{
fname_title[n - 1] = 0;
}
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if (strlen(fname_title) == 0) return false;
if (id)
{
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memcpy(id, &fname[len - 7], 6);
id[6] = 0;
}
return true;
}
s32 Wbfs_Fat::GetHeadersCount()
{
char path[MAX_FAT_PATH];
char fname[MAX_FAT_PATH];
char fpath[MAX_FAT_PATH];
struct discHdr tmpHdr;
struct stat st;
wbfs_t *part = NULL;
u8 id[8];
int ret;
char *p;
u32 size;
int is_dir;
int len;
char dir_title[65];
char fname_title[TITLE_LEN];
const char *title;
DIR *dir_iter;
struct dirent *dirent;
//dbg_time1();
SAFE_FREE( fat_hdr_list );
fat_hdr_count = 0;
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strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = opendir(path);
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if (!dir_iter) return 0;
while ((dirent = readdir(dir_iter)) != 0)
{
snprintf(fname, sizeof(fname), "%s/%s", path, dirent->d_name);
if(stat(fname, &st) != 0)
continue;
snprintf(fname, sizeof(fname), dirent->d_name);
//printf("found: %s\n", fname); Wpad_WaitButtonsCommon();
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if ((char) fname[0] == '.') continue;
len = strlen(fname);
if (len < 8) continue; // "GAMEID_x"
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memcpy(id, fname, 6);
id[6] = 0;
*fname_title = 0;
is_dir = S_ISDIR( st.st_mode );
//printf("mode: %d %d %x\n", is_dir, st.st_mode, st.st_mode);
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if (is_dir)
{
int lay_a = 0;
int lay_b = 0;
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if (fname[6] == '_' && is_gameid((char*) id))
{
// usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
lay_a = 1;
}
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if (CheckLayoutB(fname, len, NULL, fname_title))
{
// usb:/wbfs/TITLE[GAMEID]/GAMEID.wbfs
lay_b = 1;
}
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if (!lay_a && !lay_b) continue;
if (lay_a)
{
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strncpy(dir_title, &fname[7], sizeof(dir_title));
}
else
{
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try_lay_b: if (!CheckLayoutB(fname, len, id, fname_title)) continue;
}
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snprintf(fpath, sizeof(fpath), "%s/%s/%s.wbfs", path, fname, id);
//printf("path2: %s\n", fpath);
// if more than 50 games, skip second stat to improve speed
// but if ambiguous layout check anyway
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if (fat_hdr_count < 50 || (lay_a && lay_b))
{
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if (stat(fpath, &st) == -1)
{
//printf("missing: %s\n", fpath);
// try .iso
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strcpy(strrchr(fpath, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fpath, &st) == -1)
{
//printf("missing: %s\n", fpath);
// try .ciso
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strcpy(strrchr(fpath, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fpath, &st) == -1)
{
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if (lay_a && lay_b == 1)
{
// mark lay_b so that the stat check is still done,
// but lay_b is not re-tried again
lay_b = 2;
// retry with layout b
goto try_lay_b;
}
continue;
}
}
}
}
else
{
st.st_size = 1024 * 1024;
}
}
else
{
// usb:/wbfs/GAMEID.wbfs
// or usb:/wbfs/GAMEID.iso
// or usb:/wbfs/GAMEID.ciso
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p = strrchr(fname, '.');
if (!p) continue;
if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
int n = p - fname; // length withouth .wbfs
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if (n != 6)
{
// TITLE [GAMEID].wbfs
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if (!CheckLayoutB(fname, n, id, fname_title)) continue;
}
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snprintf(fpath, sizeof(fpath), "%s/%s", path, fname);
}
//printf("found: %s %d MB\n", fpath, (int)(st.st_size/1024/1024));
// size must be at least 1MB to be considered a valid wbfs file
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if (st.st_size < 1024 * 1024) continue;
// if we have titles.txt entry use that
title = GameTitles.GetTitle(id);
// if no titles.txt get title from dir or file name
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if (!title && *fname_title)
{
title = fname_title;
}
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if (title)
{
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memset(&tmpHdr, 0, sizeof(tmpHdr));
memcpy(tmpHdr.id, id, 6);
strncpy(tmpHdr.title, title, sizeof(tmpHdr.title) - 1);
tmpHdr.magic = 0x5D1C9EA3;
goto add_hdr;
}
// else read it from file directly
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if (strcasecmp(strrchr(fpath, '.'), ".wbfs") == 0)
{
// wbfs file directly
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FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
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fseek(fp, 512, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
// no title found, read it from wbfs file
// but this is a little bit slower
// open 'partition' file
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part = OpenPart(fpath);
if (!part)
{
continue;
}
// Get header
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ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
ClosePart(part);
if (ret == 0)
{
goto add_hdr;
}
}
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else if (strcasecmp(strrchr(fpath, '.'), ".iso") == 0)
{
// iso file
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FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
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fseek(fp, 0, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 0;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
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else if (strcasecmp(strrchr(fpath, '.'), ".ciso") == 0)
{
// ciso file
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FILE *fp = fopen(fpath, "rb");
if (fp != NULL)
{
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fseek(fp, 0x8000, SEEK_SET);
fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
fclose(fp);
tmpHdr.is_ciso = 1;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
{
goto add_hdr;
}
}
}
// fail:
continue;
// succes: add tmpHdr to list:
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add_hdr: memset(&st, 0, sizeof(st));
//printf("added: %.6s %.20s\n", tmpHdr.id, tmpHdr.title); Wpad_WaitButtons();
//! First allocate before reallocating
if(!fat_hdr_list)
fat_hdr_list = (struct discHdr *) malloc(sizeof(struct discHdr));
fat_hdr_count++;
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fat_hdr_list = (struct discHdr *) realloc(fat_hdr_list, fat_hdr_count * sizeof(struct discHdr));
memcpy(&fat_hdr_list[fat_hdr_count - 1], &tmpHdr, sizeof(struct discHdr));
}
closedir(dir_iter);
//dbg_time2("\nFAT_GetCount"); Wpad_WaitButtonsCommon();
return 0;
}
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int Wbfs_Fat::FindFilename(u8 *id, char *fname, int len)
{
struct stat st;
// look for direct .wbfs file
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Filename(id, fname, len, NULL);
if (stat(fname, &st) == 0) return 1;
// look for direct .iso file
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strcpy(strrchr(fname, '.'), ".iso"); // replace .wbfs with .iso
if (stat(fname, &st) == 0) return 1;
// look for direct .ciso file
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strcpy(strrchr(fname, '.'), ".ciso"); // replace .iso with .ciso
if (stat(fname, &st) == 0) return 1;
// direct file not found, check subdirs
*fname = 0;
DIR *dir_iter;
struct dirent *dirent;
char path[MAX_FAT_PATH];
char name[MAX_FAT_PATH];
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strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
dir_iter = opendir(path);
//printf("dir: %s %p\n", path, dir); Wpad_WaitButtons();
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if (!dir_iter)
{
return 0;
}
while ((dirent = readdir(dir_iter)) != 0)
{
snprintf(name, sizeof(name), "%s/%s", path, dirent->d_name);
if(stat(name, &st) != 0)
continue;
snprintf(name, sizeof(name), dirent->d_name);
//dbg_printf("name:%s\n", name);
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if (name[0] == '.') continue;
int n = strlen(name);
if (n < 8) continue;
if (S_ISDIR( st.st_mode ))
{
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if (name[6] == '_')
{
// GAMEID_TITLE
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if (strncmp(name, (char*) id, 6) != 0) goto try_alter;
}
else
{
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try_alter:
// TITLE [GAMEID]
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if (name[n - 8] != '[' || name[n - 1] != ']') continue;
if (strncmp(&name[n - 7], (char*) id, 6) != 0) continue;
}
// look for .wbfs file
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snprintf(fname, len, "%s/%s/%.6s.wbfs", path, name, id);
if (stat(fname, &st) == 0) break;
// look for .iso file
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snprintf(fname, len, "%s/%s/%.6s.iso", path, name, id);
if (stat(fname, &st) == 0) break;
// look for .ciso file
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snprintf(fname, len, "%s/%s/%.6s.ciso", path, name, id);
}
else
{
// TITLE [GAMEID].wbfs
char fn_title[TITLE_LEN];
u8 fn_id[8];
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char *p = strrchr(name, '.');
if (!p) continue;
if ((strcasecmp(p, ".wbfs") != 0) && (strcasecmp(p, ".iso") != 0) && (strcasecmp(p, ".ciso") != 0)) continue;
int n = p - name; // length withouth .wbfs
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if (!CheckLayoutB(name, n, fn_id, fn_title)) continue;
if (strncmp((char*) fn_id, (char*) id, 6) != 0) continue;
snprintf(fname, len, "%s/%s", path, name);
}
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if (stat(fname, &st) == 0) break;
*fname = 0;
}
closedir(dir_iter);
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if (*fname)
{
// found
//printf("found:%s\n", fname);
return 2;
}
// not found
return 0;
}
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wbfs_t* Wbfs_Fat::OpenPart(char *fname)
{
wbfs_t *part = NULL;
int ret;
// wbfs 'partition' file
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ret = split_open(&split, fname);
if (ret) return NULL;
part = wbfs_open_partition(split_read_sector, nop_rw_sector, //readonly //split_write_sector,
&split, hdd_sector_size, split.total_sec, 0, 0);
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if (!part)
{
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split_close(&split);
}
return part;
}
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void Wbfs_Fat::ClosePart(wbfs_t* part)
{
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if (!part) return;
split_info_t *s = (split_info_t*) part->callback_data;
wbfs_close(part);
if (s) split_close(s);
}
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void Wbfs_Fat::Filename(u8 *id, char *fname, int len, char *path)
{
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if (path == NULL)
{
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snprintf(fname, len, "%s%s/%.6s.wbfs", wbfs_fs_drive, wbfs_fat_dir, id);
}
else
{
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snprintf(fname, len, "%s/%.6s.wbfs", path, id);
}
}
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void Wbfs_Fat::GetDir(struct discHdr *header, char *path)
{
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strcpy(path, wbfs_fs_drive);
strcat(path, wbfs_fat_dir);
if (Settings.InstallToDir)
{
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strcat(path, "/");
int layout = 0;
if (Settings.InstallToDir == 2) layout = 1;
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mk_gameid_title(header, path + strlen(path), 0, layout);
}
}
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wbfs_t* Wbfs_Fat::CreatePart(u8 *id, char *path)
{
char fname[MAX_FAT_PATH];
wbfs_t *part = NULL;
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u64 size = (u64) 143432 * 2 * 0x8000ULL;
u32 n_sector = size / 512;
int ret;
if(!CreateSubfolder(path)) // game subdir
{
ProgressStop();
ShowError(tr("Error creating path: %s"), path);
return NULL;
}
// 1 cluster less than 4gb
u64 OPT_split_size = 4LL * 1024 * 1024 * 1024 - 32 * 1024;
if(Settings.GameSplit == GAMESPLIT_NONE && gameList.GetGameFS(id) != PART_FS_FAT)
OPT_split_size = (u64) 100LL * 1024 * 1024 * 1024 - 32 * 1024;
else if(Settings.GameSplit == GAMESPLIT_2GB)
// 1 cluster less than 2gb
OPT_split_size = (u64)2LL * 1024 * 1024 * 1024 - 32 * 1024;
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Filename(id, fname, sizeof(fname), path);
printf("Writing to %s\n", fname);
ret = split_create(&split, fname, OPT_split_size, size, true);
if (ret) return NULL;
// force create first file
u32 scnt = 0;
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int fd = split_get_file(&split, 0, &scnt, 0);
if (fd < 0)
{
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printf("ERROR creating file\n");
sleep(2);
split_close(&split);
return NULL;
}
part = wbfs_open_partition(split_read_sector, split_write_sector, &split, hdd_sector_size, n_sector, 0, 1);
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if (!part)
{
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split_close(&split);
}
return part;
}
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void Wbfs_Fat::mk_title_txt(struct discHdr *header, char *path)
{
char fname[MAX_FAT_PATH];
FILE *f;
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strcpy(fname, path);
strcat(fname, "/");
mk_gameid_title(header, fname + strlen(fname), 1, 0);
strcat(fname, ".txt");
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f = fopen(fname, "wb");
if (!f) return;
fprintf(f, "%.6s = %.64s\n", header->id, GameTitles.GetTitle(header));
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fclose(f);
printf("Info file: %s\n", fname);
}
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void Wbfs_Fat::mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout)
{
int i, len;
char title[100];
char id[7];
snprintf(id, sizeof(id), (char *) header->id);
snprintf(title, sizeof(title), header->title);
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title_filename(title);
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if (layout == 0)
{
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sprintf(name, "%s_%s", id, title);
}
else
{
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sprintf(name, "%s [%s]", title, id);
}
// replace space with '_'
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if (re_space)
{
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len = strlen(name);
for (i = 0; i < len; i++)
{
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if (name[i] == ' ') name[i] = '_';
}
}
}
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void Wbfs_Fat::title_filename(char *title)
{
int i, len;
// trim leading space
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len = strlen(title);
while (*title == ' ')
{
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memmove(title, title + 1, len);
len--;
}
// trim trailing space - not allowed on windows directories
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while (len && title[len - 1] == ' ')
{
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title[len - 1] = 0;
len--;
}
// replace silly chars with '_'
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for (i = 0; i < len; i++)
{
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if (strchr(invalid_path, title[i]) || iscntrl((int) title[i]))
{
title[i] = '_';
}
}
}
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bool Wbfs_Fat::is_gameid(char *id)
{
int i;
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for (i = 0; i < 6; i++)
{
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if (!isalnum((u32) id[i])) return false;
}
return true;
}
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int Wbfs_Fat::GetFragList(u8 *id)
{
char fname[1024];
int ret = FindFilename(id, fname, sizeof(fname));
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if (!ret) return -1;
return get_frag_list_for_file(fname, id, GetFSType(), lba);
}