usbloadergx/source/GUI/gui_gamelist.h

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#ifndef _GUIGAMELIST_H_
#define _GUIGAMELIST_H_
#include "gui_gamebrowser.h"
#include "gui_scrollbar.hpp"
#include "usbloader/disc.h"
class GuiGameList : public GuiGameBrowser, public sigslot::has_slots<>
{
public:
GuiGameList(int w, int h, int listOffset = 0);
virtual ~GuiGameList();
int GetClickedOption();
int GetSelectedOption() { return listOffset+selectedItem; }
void SetSelectedOption(int ind);
void setListOffset(int off);
int getListOffset() const { return listOffset; }
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
protected:
void onListChange(int SelItem, int SelInd);
void UpdateListEntries();
int selectedItem;
int listOffset;
int pagesize;
int maxTextWidth;
GuiButton ** game;
GuiText ** gameTxt;
GuiText ** gameTxtOver;
GuiImage ** gameBg;
GuiImage ** newImg;
GuiImage * bgGameImg;
GuiImageData * bgGames;
GuiImageData * bgGamesEntry;
GuiImageData * newGames;
GuiTrigger * trigA;
GuiScrollbar scrollBar;
};
#endif