usbloadergx/source/menu/menu_install.cpp

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#include "menus.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/utils.h"
#include "usbloader/GameList.h"
#include "prompts/ProgressWindow.h"
#include "themes/CTheme.h"
extern int install_abort_signal;
float gamesize = 0.0f;
/****************************************************************************
* MenuInstall
***************************************************************************/
int MenuInstall()
{
gprintf("\nMenuInstall()");
static struct discHdr headerdisc ATTRIBUTE_ALIGN( 32 );
Disc_SetUSB(NULL);
int ret, choice = 0;
char name[200];
ret = DiscWait(tr( "Insert Disk" ), tr( "Waiting..." ), tr( "Cancel" ), 0, 0);
if (ret < 0)
{
WindowPrompt(tr( "Error reading Disc" ), 0, tr( "Back" ));
return MENU_DISCLIST;
}
ret = Disc_Open();
if (ret < 0)
{
WindowPrompt(tr( "Could not open Disc" ), 0, tr( "Back" ));
return MENU_DISCLIST;
}
ret = Disc_IsWii();
if (ret < 0)
{
choice = WindowPrompt(tr( "Not a Wii Disc" ), tr( "Insert a Wii Disc!" ), tr( "OK" ), tr( "Back" ));
if (choice == 1)
return MenuInstall();
else
return MENU_DISCLIST;
}
Disc_ReadHeader(&headerdisc);
snprintf(name, sizeof(name), "%s", headerdisc.title);
ret = WBFS_CheckGame(headerdisc.id);
if (ret)
{
WindowPrompt(tr( "Game is already installed:" ), name, tr( "Back" ));
return MENU_DISCLIST;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
gamesize = (float) WBFS_EstimeGameSize();
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize/GB_SIZE);
wiilight(1);
choice = WindowPrompt(tr( "Continue to install game?" ), gametxt, tr( "OK" ), tr( "Cancel" ));
if (choice == 1)
{
sprintf(gametxt, "%s", tr( "Installing game:" ));
if (gamesize/GB_SIZE > freespace)
{
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB", tr( "Game Size" ), gamesize/GB_SIZE, tr( "Free Space" ), freespace);
WindowPrompt(tr( "Not enough free space!" ), errortxt, tr( "OK" ));
}
else
{
StartProgress(gametxt, name, 0, true, true);
ProgressCancelEnable(true);
ret = WBFS_AddGame();
ProgressCancelEnable(false);
ProgressStop();
wiilight(0);
if (install_abort_signal)
{
WindowPrompt(tr( "Install Canceled" ), 0, tr( "OK" ));
}
else if (ret != 0)
{
WindowPrompt(tr( "Install Error!" ), 0, tr( "Back" ));
}
else
{
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ShowProgress(tr("Install finished"), name, tr("Reloading game list now, please wait..."), gamesize, gamesize, true, true);
gameList.ReadGameList(); //get the entries again
gameList.FilterList();
GuiSound * instsuccess = NULL;
bgMusic->Pause();
instsuccess = new GuiSound(Resources::GetFile("success.ogg"), Resources::GetFileSize("success.ogg"), Settings.sfxvolume);
instsuccess->SetVolume(Settings.sfxvolume);
instsuccess->SetLoop(0);
instsuccess->Play();
WindowPrompt(tr( "Successfully installed:" ), name, tr( "OK" ));
instsuccess->Stop();
delete instsuccess;
bgMusic->Resume();
}
}
}
//Turn off the WiiLight
wiilight(0);
gamesize = 0.0f;
return MENU_DISCLIST;
}