usbloadergx/source/prompts/TitleBrowser.cpp

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/****************************************************************************
* TitleBrowser
* USB Loader GX 2009
*
* TitleBrowser.cpp *giantpune*
***************************************************************************/
#include <dirent.h>
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "network/networkops.h"
#include "network/http.h"
#include "filelist.h"
#include "listfiles.h"
#include "settings/cfg.h"
#include "sys.h"
#include "menu.h"
#include "audio.h"
#include "wad/wad.h"
#include "xml/xml.h"
#include "../wad/title.h"
#include "../usbloader/getentries.h"
#include "../usbloader/utils.h"
#include "../gecko.h"
#define typei 0x00010001
struct discHdr * titleList=NULL;
//discHdr ** titleList;
u32 titleCnt;
extern u32 infilesize;
extern u32 uncfilesize;
extern char wiiloadVersion[2];
#include <zlib.h>
#include "settings/cfg.h"
#include "unzip/unzip.h"
#include "unzip/miniunz.h"
extern struct discHdr * gameList;
extern u32 gameCnt;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
extern u32 infilesize;
extern wchar_t *gameFilter;
/********************************************************************************
* TitleBrowser- opens a browser with a list of installed Titles
* relies on code from any title deleter.
*********************************************************************************/
int TitleBrowser(u32 type) {
u32 num_titles;
u32 titles[100] ATTRIBUTE_ALIGN(32);
u32 num_sys_titles;
u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
s32 ret = -1;
int numtitle;//to get rid of a stupid compile wrning
//open the database file
FILE *f;
char path[100];
ISFS_Initialize();
sprintf(path,"%s/config/database.txt",bootDevice);
f = fopen(path, "r");
// Get count of titles of our requested type
ret = getTitles_TypeCount(type, &num_titles);
if (ret < 0) {
//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
//exit(1);
}
// Get titles of our requested type
ret = getTitles_Type(type, titles, num_titles);
if (ret < 0) {
//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
//exit(1);
}
// Get count of system titles
ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
if (ret < 0) {
//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
//exit(1);
}
// Get system titles
ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
if (ret < 0) {
//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
//exit(1);
}
//this array will hold all the names for the titles so we only have to get them one time
char name[num_titles+num_sys_titles][50];
customOptionList options3(num_titles+num_sys_titles+1);
//write the titles on the option browser
u32 i = 0;
//first add the good stuff
while (i < num_titles) {
//start from the beginning of the file each loop
if (f)rewind(f);
//char name[50];
char text[15];
strcpy(name[i],"");//make sure name is empty
u8 found=0;
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(type, titles[i]));
//get name from database cause i dont like the ADT function
char line[200];
char tmp[50];
snprintf(tmp,50," ");
//check if the content.bin is on the SD card for that game
//if there is content.bin,then the game is on the SDmenu and not the wii
sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
if (!checkfile(line))
{
if (f) {
while (fgets(line, sizeof(line), f)) {
if (line[0]== text[0]&&
line[1]== text[1]&&
line[2]== text[2]) {
int j=0;
found=1;
for (j=0;(line[j+4]!='\0' || j<51);j++)
tmp[j]=line[j+4];
snprintf(name[i],sizeof(name[i]),"%s",tmp);
//break;
}
}
}
if (!found) {
if (getName00(name[i], TITLE_ID(type, titles[i]),CONF_GetLanguage()*2)>=0)
found=2;
if (!found) {
if (getNameBN(name[i], TITLE_ID(type, titles[i]))>=0)
found=3;
if (!found)
snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",titles[i]);
}
}
//set the text to the option browser
options3.SetName(i, "%s",text);
options3.SetValue(i, "%s",name[i]);
//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
//move on to the next title
}
i++;
}
// now add the crappy system titles
while (i < num_titles+num_sys_titles) {
//start from the beginning of the file each loop
if (f)rewind(f);
//char name[50];
char text[15];
strcpy(name[i],"");//make sure name is empty
u8 found=0;
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(0x00010002, sys_titles[i-num_titles]));
//get name from database cause i dont like the ADT function
char line[200];
char tmp[50];
snprintf(tmp,50," ");
//snprintf(name[i],sizeof(name[i]),"Unknown Title");
if (f) {
while (fgets(line, sizeof(line), f)) {
if (line[0]== text[0]&&
line[1]== text[1]&&
line[2]== text[2]) {
int j=0;
found=1;
for (j=0;(line[j+4]!='\0' || j<51);j++)
tmp[j]=line[j+4];
snprintf(name[i],sizeof(name[i]),"%s",tmp);
break;
}
}
}
if (!found) {
if (getName00(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]), 2)>=0)
found=2;
if (!found) {
if (getNameBN(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]))>=0)
found=3;
if (!found)
snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",sys_titles[i-num_titles]);
}
}
//set the text to the option browser
options3.SetName(i, "%s",text);
options3.SetValue(i, "%s",name[i]);
//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
//move on to the next title
i++;
}
if (i == num_titles+num_sys_titles) {
options3.SetName(i, " ");
options3.SetValue(i, "%s",tr("Wii Settings"));
}
//we have all the titles we need so close the database and stop poking around in the wii
fclose(f);
//get rid of our footprints in there
Uninstall_FromTitle(TITLE_ID(1, 0));
ISFS_Deinitialize();
bool exit = false;
if (IsNetworkInit())
ResumeNetworkWait();
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
// because destroy GuiSound must wait while sound playing is finished, we use a global sound
if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText titleTxt(tr("Title Launcher"), 28, (GXColor) {0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(12,40);
titleTxt.SetMaxWidth(356, GuiText::SCROLL);
GuiImage settingsbackground(&settingsbg);
GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
settingsbackgroundbtn.SetPosition(0, 0);
settingsbackgroundbtn.SetImage(&settingsbackground);
GuiText cancelBtnTxt(tr("Back"), 22, THEME.prompttext);
cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes) {
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2,1);
cancelBtn.SetScale(0.9);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
u8 scrollbaron = 0;
if (num_titles > 9)
scrollbaron = 1;
GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, num_titles+num_sys_titles>9?1:0, 200);
optionBrowser3.SetPosition(0, 90);
optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
snprintf(imgPath, sizeof(imgPath), "%sWifi_btn.png", CFG.theme_path);
GuiImageData wifiImgData(imgPath, Wifi_btn_png);
GuiImage wifiImg(&wifiImgData);
if (Settings.wsprompt == yes) {
wifiImg.SetWidescreen(CFG.widescreen);
}
GuiButton wifiBtn(wifiImg.GetWidth(), wifiImg.GetHeight());
wifiBtn.SetImage(&wifiImg);
wifiBtn.SetPosition(100, 400);
wifiBtn.SetEffectGrow();
wifiBtn.SetAlpha(80);
wifiBtn.SetTrigger(&trigA);
GuiTrigger trigZ;
trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
GuiButton screenShotBtn(0,0);
screenShotBtn.SetPosition(0,0);
screenShotBtn.SetTrigger(&trigZ);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&screenShotBtn);
w.Append(&settingsbackgroundbtn);
w.Append(&titleTxt);
w.Append(&cancelBtn);
w.Append(&wifiBtn);
w.Append(&optionBrowser3);
mainWindow->Append(&w);
int tmp=num_titles+num_sys_titles;
ResumeGui();
numtitle=num_titles;
while (!exit) {
VIDEO_WaitVSync();
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
else if (wifiBtn.GetState() == STATE_CLICKED) {
ResumeNetworkWait();
wifiBtn.ResetState();
}
if (IsNetworkInit()) {
wifiBtn.SetAlpha(255);
}
ret = optionBrowser3.GetClickedOption();
if (ret > -1) {//if a click happened
//char name[50];
char text[15];
if (f)rewind(f);
//strcpy(name,"");//make sure name is empty
if (ret<numtitle) {
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(type, titles[ret]));
char temp[100];
//prompt to boot selected title
snprintf(temp, sizeof(temp), "%s : %s",text,name[ret]);
int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
if (choice) {//if they say yes
//stop all this stuff before starting the channel
CloseXMLDatabase();
ExitGUIThreads();
ShutdownAudio();
StopGX();
WII_Initialize();
WII_LaunchTitle(TITLE_ID(type,titles[ret]));
//this really shouldn't be needed because the title will be booted
exit = true;
break;
} else {
//if they said no to booting the title
ret = -1;
optionBrowser3.ResetState();
}
} else { //if they clicked a system title
if (ret == tmp) {
CloseXMLDatabase();
ExitGUIThreads();
ShutdownAudio();
StopGX();
WII_Initialize();
WII_ReturnToSettings();
} else {
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(0x00010002, sys_titles[ret-num_titles]));
char temp[112];
//prompt to boot selected title
snprintf(temp, sizeof(temp), tr("%s : %s May not boot correctly if your System Menu is not up to date."),text,name[ret]);
int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
if (choice) {//if they say yes
//stop all this stuff before starting the channel
CloseXMLDatabase();
ExitGUIThreads();
ShutdownAudio();
StopGX();
WII_Initialize();
WII_LaunchTitle(TITLE_ID(0x00010002,sys_titles[ret-num_titles]));
//this really shouldn't be needed because the title will be booted
exit = true;
break;
} else {
//if they said no to booting the title
ret = -1;
optionBrowser3.ResetState();
}
}
}
}
if(infilesize > 0) {
char filesizetxt[50];
char temp[50];
char filepath[100];
// u32 read = 0;
//make sure there is a folder for this to be saved in
struct stat st;
snprintf(filepath, sizeof(filepath), "%s/wad/", bootDevice);
if (stat(filepath, &st) != 0) {
if (subfoldercreate(filepath) != 1) {
WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
}
}
snprintf(filepath, sizeof(filepath), "%s/wad/tmp.tmp", bootDevice);
if (infilesize < MB_SIZE)
snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fKB"), infilesize/KB_SIZE);
else
snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fMB"), infilesize/MB_SIZE);
snprintf(temp, sizeof(temp), tr("Load file from: %s ?"), GetIncommingIP());
int choice = WindowPrompt(filesizetxt, temp, tr("OK"), tr("Cancel"));
gprintf("\nchoice:%d",choice);
if (choice == 1) {
u32 read = 0;
u8 *temp = NULL;
int len = NETWORKBLOCKSIZE;
temp = (u8 *) malloc(infilesize);
bool error = false;
u8 *ptr = temp;
gprintf("\nrecieving shit");
while (read < infilesize) {
ShowProgress(tr("Receiving file from:"), GetIncommingIP(), NULL, read, infilesize, true);
if (infilesize - read < (u32) len)
len = infilesize-read;
else
len = NETWORKBLOCKSIZE;
int result = network_read(ptr, len);
if (result < 0) {
WindowPrompt(tr("Error while transfering data."), 0, tr("OK"));
error = true;
break;
}
if (!result) {
gprintf("\n!RESULT");
break;
}
ptr += result;
read += result;
}
ProgressStop();
char filename[101];
char tmptxt[200];
//bool installWad=0;
if (!error) {
gprintf("\nno error yet");
network_read((u8*) &filename, 100);
gprintf("\nfilename: %s",filename);
// Do we need to unzip this thing?
if (wiiloadVersion[0] > 0 || wiiloadVersion[1] > 4) {
gprintf("\nusing newer wiiload version");
if (uncfilesize != 0) { // if uncfilesize == 0, it's not compressed
gprintf("\ntrying to uncompress");
// It's compressed, uncompress
u8 *unc = (u8 *) malloc(uncfilesize);
uLongf f = uncfilesize;
error = uncompress(unc, &f, temp, infilesize) != Z_OK;
uncfilesize = f;
free(temp);
temp = unc;
}
}
if (!error) {
sprintf(tmptxt,"%s",filename);
//if we got a wad
if (strcasestr(tmptxt,".wad")) {
FILE *file = fopen(filepath, "wb");
fwrite(temp, 1, (uncfilesize>0?uncfilesize:infilesize), file);
fclose(file);
sprintf(tmptxt,"%s/wad/%s",bootDevice,filename);
if (checkfile(tmptxt))remove(tmptxt);
rename(filepath, tmptxt);
//check and make sure the wad we just saved is the correct size
u32 lSize;
file = fopen(tmptxt, "rb");
// obtain file size:
fseek (file , 0 , SEEK_END);
lSize = ftell (file);
rewind (file);
if (lSize==(uncfilesize>0?uncfilesize:infilesize)) {
gprintf("\nsize is ok");
int pick = WindowPrompt(tr(" Wad Saved as:"), tmptxt, tr("Install"),tr("Uninstall"),tr("Cancel"));
//install or uninstall it
if (pick==1)
{
HaltGui();
w.Remove(&titleTxt);
w.Remove(&cancelBtn);
w.Remove(&wifiBtn);
w.Remove(&optionBrowser3);
ResumeGui();
Wad_Install(file);
HaltGui();
w.Append(&titleTxt);
w.Append(&cancelBtn);
w.Append(&wifiBtn);
w.Append(&optionBrowser3);
ResumeGui();
}
if (pick==2)Wad_Uninstall(file);
}
else gprintf("\nBad size");
//close that beast, we're done with it
fclose (file);
//do we want to keep the file in the wad folder
if (WindowPrompt(tr("Delete ?"), tmptxt, tr("Delete"),tr("Keep"))!=0)
remove(tmptxt);
}
else {
WindowPrompt(tr("ERROR:"), tr("Not a WAD file."), tr("OK"));
}
}
}
if (error || read != infilesize) {
WindowPrompt(tr("Error:"), tr("No data could be read."), tr("OK"));
}
if(temp)free(temp);
}
CloseConnection();
ResumeNetworkWait();
}
if (cancelBtn.GetState() == STATE_CLICKED) {
//break the loop and end the function
exit = true;
ret = -10;
}
else if (screenShotBtn.GetState() == STATE_CLICKED) {
gprintf("\n\tscreenShotBtn clicked");
screenShotBtn.ResetState();
ScreenShot();
gprintf("...It's easy, mmmmmmKay");
}
}
CloseConnection();
if (IsNetworkInit())
HaltNetworkThread();
fclose(f);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
return ret;
}