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*Forgot to uncomment a few lines I commented out for testing
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@ -316,12 +316,12 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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game[bob[i]]->SetState(STATE_DISABLED);
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game[bob[i]]->SetState(STATE_DISABLED);
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}
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}
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// if(focus) {
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if(focus) {
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// if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
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if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
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// game[bob[i]]->ResetState();
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game[bob[i]]->ResetState();
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// else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
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else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
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// game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
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game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
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// }
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}
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game[bob[i]]->Update(t);
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game[bob[i]]->Update(t);
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if(game[bob[i]]->GetState() == STATE_SELECTED) {
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if(game[bob[i]]->GetState() == STATE_SELECTED) {
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