Commit Graph

36 Commits

Author SHA1 Message Date
Cyan
92af55325c sync to sourceforce r1267
* Set Nintendont as default gamecube mode for new loader install.
* Set the Nintendont video scale option on 2 lines.
* Added the Nintendont video scale option to individual game settings.
* Added parental control option to block change of loader's Layout (requested)
* Updated Language : FR, PT-BR, IT
2017-12-14 18:38:14 +01:00
cyan06
991e48c398 * Fixed download issue after a previous download.
* Reverted default titles path to be /usbloader_gx/
  Too many users reported issue with sub-folder.
* Added favorite icons to Animated banner Game Window. 
  (Thanks to Suloku for the patch!)
* Added GUI settings to choose favorite layout on banners.

* Updated French language
2015-08-14 14:44:47 +00:00
cyan06
36c94fc4e1 * Added basic Neek2o support for EmuNAND channels autoboot.
Note: No game settings are used when using neek mode,
  except "Return To" and "EmuNAND path".
  "Return To" ON forces reload of the emuNAND "NK2O" channel
  on Wii and the emuNAND "Return to WiiU" channel on vWii.
* Added a feature option to boot into Neek without game autoboot.
* Added a prompt to select NAND Dump path if needed.
* Fixed EmuNAND Chan setting read from EmuNAND Save setting
  when set to "Use global".
* Removed the check for cIOS d2x when selecting emuNAND options.

* updated language files for neek.
2015-07-05 14:44:24 +00:00
Cyan
48b3ab3324 * Updated default Gamecube Banner URL.
* Added an URL auto-updater for users with the old 
  GameCube banner URL.

Devolution : 
* Added forced video mode to PAL60Hz 480i when playing 
  NTSC games on a PAL console.
* Added Crop Overscan and Disc Delay settings from 
  Devolution r234 
  - For PlayLog setting, use USBLoaderGX Playlog setting.
  - "MemCard emulation on NAND" feature will not be added.

Nintendont :
* Added support for Nintendont v1.135+
* Added MemCard Emu "Multi" support, named "Enabled" like
  with Devolution (OFF > Individual > Enabled) (v1.135+)
* Added MemCard Blocks size option (v1.135+)
* Added specific game settings (Metal gear Solid)
* Changed to use Argsboot method only if AutoBoot is set.
2014-08-18 19:19:20 +00:00
Cyan
46525c016e * Fixed launching DIOS MIOS(Lite) with Ocarina.
* Added a "Private server" setting to patch games at launch.
  Issue 2261

* Updated Chinese and French language files.
2014-07-12 13:17:58 +00:00
Cyan
e1b58a73ce * Merged Gamecube Video settings to a single option.
If you used the option "Use game settings" you will have to 
  fix your settings manually. Sorry, for the inconvenience.
2014-05-04 15:46:13 +00:00
Cyan
fa4b1d162b * Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
  (Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 (issue 2225)
* Added Nintendont support:
  1. Select Nintendont's boot.dol folder in userpath settings.
  2. Set the "GameCube Mode" setting to Nintendont.
  3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings  
  (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only 
  the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
   - Prevent GC/CC X and Y buttons to change row number in
     Wall layout (use d-pad up/down only)
   - Added GC/CC support to carousel's arrow button
   - Added GC/CC support to Wall/Carousel continuous 
     scroll (+/- on CC, L/R on GC)
   - Added GC support L/R and Start buttons in the
     settings/homebrew browser.
   - Added D-pad support in listing windows if not pointing 
     the screen. The cursor now moves with the selection 
     (not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by 
  using AHB access to read config files. IOS argument in
  meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
  without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use 
  two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
  get ISFS access and enable Banner mode, Channel's title
  and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.
2013-10-01 21:13:08 +00:00
Cyan
cd3b443f4e * Improved GameCube controller functions (patch by Dynamit)
R+Z=Screenshot, X=Gameinfo window, Y=Covers download
* Added Classic Controller and GameCube Controller support
  in GameInfo window: 
  Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom
* Added Wifi6 and wifi10 pictures for GameInfo window.
  (Thanks OriginalHamster)
* Added device priority selection for GameCube listing
  in global Loader settings (SD->USB, or USB->SD)
* Added a "Use global" language setting for Gamecube games.
* Added support for USB devices with modified MBR's signature
  to prevent WiiU's format message.
* Prevent Rockband cursor display on GameCube and WiiWare
  games with "band" in the title (Crach bandicoot, Beach
  Bandits, etc.)
* Added Dol's Video mode patcher in Loader/Game settings,
  for games which couldn't be forced. (MadWorld, MotoGP08,
  Mario Party 8, etc.)
    ♦ Region patch = Patches the dol's known video modes
            to the region selected in "Video mode" setting,
            but keep interlace/progressive references.
    ♦ ON = Patch all dol's known video modes to the one
            selected in "Video mode" setting.
    ♦ ALL = Patch all dol's found video mode patterns 
            (even unknown video modes) to the one selected 
            in "Video mode" setting.

* DML: Updated DM(L) version detection up to v2.10
* DML: Automatically enable PADHook if Screenshot setting
       is enabled
* DML: Fixed a bug where multiple video modes could be set
       at the same time
* DEVO: Added a prompt if trying to launch a game from a 
        non FAT32 partition.
* DEVO: Added Direct Mapping Buttons setting (Devo r200+)
* DEVO: Added support for Language setting

* Language files updated: Chinese, French
2013-08-18 14:30:39 +00:00
Cyan
9e993326e5 * Fixed installation destination for multi-Disc based games.
Second ISO is now properly going into the existing folder instead
  of using the Disc's internal Game Title.
* Prevent deleting a folder when installation is canceled if
  the folder still contains another disc number.
* Added a new setting to select GameCube game source: SD, USB, Auto
  Auto = based on DIOS MIOS (Lite).
  This new setting fix two known problems:
  - Device selection for Devolution is no more dependent of
    the installed DM(L) type. (Select manually before launching a game)
  - Installation of a game on a device if the game is already
    on another device is now possible.
2012-12-09 21:36:32 +00:00
Cyan
6b64e0714f * Added a new option to Game Window setting to display banner
animation only on Channels layout, other layouts use Rotating disc.
* Added new Priiloader 0.8 beta4 compatibility to parental control setting
* Added support for Devolution's smaller Memory Card size 
  (min size = 512KB, 59 blocks)
* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)
* Reworked GUI window for covers download and auto select all choices. 
  Select HQ/LQ/custom/original priority in the GUI settings.
* Added banner download from custom URL when GameCube mode is enable.
  Set the URL manually in the GXGlobal.cfg, http://URL/ will search 
  for http://URL/ID6.bnr and http://URL/ID3.bnr
  Delete URL to disable banner download. Thanks to Abz for the default URL.
2012-08-05 17:07:47 +00:00
Cyan
acc2349649 * Added back "DML Video Mode" setting (Fix Mario golf)
* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed
  incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.
* Allowed Video Mode setting for Devolution instead of always forcing Disc default.
* Added Japanese game fix for memory card access with DIOS MIOS.
2012-07-22 20:30:59 +00:00
Cyan
a8f136335f * Fixed launching GameCube games from disc with official MIOS
* Added Forced Language settings for GameCube games when using DM(L)
* Fixed GameCube games video mode error with DML by removing forced progressive mode 
  when using component cable.
* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't
  see any picture when forcing 480p)
* Added a setting to choose whether to use MIOS or Devolution for GameCube games.
* Added support for Devolution:
  - place Loader.bin from devolution sources in "DEVO Loader Folder". 
    default folder is sd:/apps/gc_devo/ but you can change it.
  - You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso
  - You need to place the second game disc ISO in the same folder than the first ISO (untested)
  - The Memory Card Emulation for Devolution can be: 
      OFF (real Memory Card) 
      ON  (saved in /apps/gc_devo)
      Individual (Saved in the game folder)
  - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
2012-07-16 16:07:24 +00:00
dimok789
070b77548a OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
  Additionally i added support for following forms of paths:
  1. configpath/gamepath/game.iso
  2. configpath/gamepath/game.gcm
  3. configpath/gamepath/GAMEID6.iso
  4. configpath/gamepath/GAMEID6.gcm
  Where gamepath can be anything you want inside the configure path in the custom path settings.
  I don't know if GCM files are allowed by DML but i just added support for it just in case.
  Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
  The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
  all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
2012-05-06 10:59:58 +00:00
strtoul
5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00
strtoul
54fc7320f9 *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)
*added refresh of partition size when activating wii games mode from none wii games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs (fresh start)
*fixed remove of unused cached titles on wiitdb load
2011-12-23 15:48:20 +00:00
strtoul
76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00
strtoul
616b1bdf4c - add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)
- fix booting wii discs when starting without a HDD (channel mode)
- add parental control option to block priiloader override on return to system menu
- add prompt asking for downloading new language files when trying to update and no language files exist yet
- reduced amount of checks for inserted disc (now every 100ms)
- fixed booting gamecube games (datatype bug for mount method)
- fix winnertag for gamecube games
- add per game nand emu path setting
2011-12-20 21:41:00 +00:00
strtoul
5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
2011-11-20 10:46:07 +00:00
strtoul
c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00
dimok321
973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00
dimok321
53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00
dimok321
0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00
dimok321
a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00
dimok321
1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00
dimok321
79c82ffec8 *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)
*Fix for some IOS Reload games
*Updated libext2fs
*Updated libntfs
*Updated language files
2011-06-10 12:22:19 +00:00
dimok321
1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00
dimok321
00e9a9ffee *Added new ehcmodules with better and more drives support on Hermes IOS (thx rodries)
*Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874)
*Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842)
*Fixed timeout timer on startup to count correctly. (Issue 1907)
*Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902)
*Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892)
2011-05-28 19:52:00 +00:00
dimok321
6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00
dimok321
7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00
cyan
19bd29573b *Added a GUI setting for HOME button layout
*Fixed the "Block Global Setting" in parental control menu
*Fixed Free space information after deleting a game
*Updated some language files
2011-01-22 16:10:36 +00:00
dimok321
e5db72b71d *Fixed the parental control settings code dump
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked)
*Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these.
*Small source cleanups/fixes
2011-01-21 19:43:59 +00:00
dimok321
1f0df75ef8 *Added several block options for parental control which decide what should be blocked in the loader
*Changed to update disc drive status only 1 time per second in the main menu (instead of every ~100ns)
*Removed global "locked games" for per game lock option which is not really useful anyway since you have to save in the game the lock status
*Removed a few unused setting variables
*Updated some language files
2011-01-20 15:00:55 +00:00
dimok321
01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00
dimok321
0e5bb13173 *fixed settings paths creation bug
*fixed crash when installing on ntfs
*fixed a few bugs with language setting for games
2010-12-29 10:22:11 +00:00
dimok321
45e15bdb0b *Corrected game settings ios display
*Fixed loading languages
*Fixed wiitdb download
*Changed sorting/favorite stuff. You can now have favorite mode and abc/playcount/ranking sorts as well
*Change to not allow FAT32/NTFS partitions with Waninkokos cIOS Rev < 18
*Fixed settings path to default to the boot device
*Set default cIOS to 222 now if no config exists.
*Removed support for Hermes v2 and v3 (only v4+ is supported now)
*Fixed game settings saving
*Maybe more i don't remember
2010-11-07 20:31:45 +00:00
dimok321
78ff6447a4 *Enums cleanup 2010-10-27 14:45:27 +00:00