WIP Patches will be only accepted in the following format (let's not invent thousands of different formats):
In 3x 4 bytes columns separated by a space (no ":" allowed)
offset | original address | overwrite address
Example for PoP:
007AAC6A 7A6B6F6A 6F6A7A6B
007AAC75 7C7A6939 69397C7A
...
The original address is compared before patching and is not patched if it doesn't match. You can see the confirmation or fail of a patch on the Gecko Output.
*A few fix ups in different places
* Added Wii Parental Control support
* Added gui numpad
* Changed GuiText to support password character
* Added lock/unlock icon in the titlebar (to unlock Parental Control)
* Added new wbfs_fat from Oggzee (further speed improvement)
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
NOTE: The images used right now for the theme loader are made out of our old images and if someone can make some new ones go ahead. The themes are downloaded to the path you can set up. The downloaded preview images are cached at "<set up theme downloadpath>/tmp/". The widescreenfix isn't implemented there yet because images will probably be changed.
*Started 3rd SettingsPage
*Added JPEG Loading GuiImageData function and 4x4RGBA converter by r-win from WiiXplorer
*Added ZipFile Class from WiiXplorer
*Added StringToMD5 and MD5ToString to MD5 functions and made it undependable of platform
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))
*Fixed to show the incoming IP and not the IP of the Wii
*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
made the channel browser read database.txt. The text should be in the config path (because i couldn't think of a better place for it). And the format for the txt is the first 3 chars of the 4 char ID, then any 1 character, then the name (read up to 51 chars.
eg.
ULN USB Loader GX Full Channel
HAX Homebrew Channel
HAT Nintendo Channel
The database for ATD mod follows this format, so its a great place to start. If people are going to be passing around a database, it would be wise to keep custom channels off this, as my WADD that says WadManager is not the same as somebody else's WADQ which could be a self destruct or something.
Commented out the code that loads titles.txt. It was reported that this file is keeping WiiSportsResort from loading on some Wiis. And it isn't needed anymore since there is the xml file with all the names in it. I left the code in though in case somebody thinks that it is actually useful.
Added 1 more game to the list of known alt dols.
NOTE 1: For this the network has to be initialized!! You can initialize the network with the button at the right bottom of the
Homebrew Launcher or by AutoInit Network.
*Added background Network initialize
*Added AutoUpdateCheck if AutoInit Network Setting is turned on. You will get a prompt if a new Update is available.
NOTE: AutoInit Network can be turned on under GUI Settings.
IMPORTANT NOTE: All those features require network being initialized. Be aware that when network is initialized some games seem
to not want to run, this means its lowers the game load compatibility. Most of the games don't have any problem with it but some
do. Thats why there is an option for the AutoInit Network.