Commit Graph

32 Commits

Author SHA1 Message Date
strtoul
c7411c9200 *added option to adjust screen for overscan TVs
*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)
*avoid use of mem2 area used on IOS_Reload (first 2 mb)
*fixed bug in aiff sound playback. breaked some banner sounds
*fixed boot of We Dare again (stupid channels added in the pattern again :P)
*unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush)
2012-02-05 18:38:26 +00:00
strtoul
b78388e779 *fixed possible crash in grid layout
*change default virtual pointer speed to 0.18
*added instruction invalidation of dol areas before starting them
*corrected PAL60 system default video mode set
*fixed loading titles when titles from wiitdb is OFF
*removed buggy lz77 implementation and use the one known working
*fix small scrollbar bug when having only 1 item
*fix launch of dollz compressed dol files (thx FIX94)
2012-01-23 21:26:41 +00:00
strtoul
a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00
strtoul
5cbb7e69fd *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
2011-11-20 10:46:07 +00:00
giantpune
a14051ecca * minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 times 2011-11-17 03:28:54 +00:00
strtoul
c51b2304c2 * added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
2011-11-12 18:14:09 +00:00
dimok321
6718070812 *Added "Remember Unlock" option. If set to OFF the loader is locked on startup if a parental password was setup. (Issue 1954)
*Added hide of password when entering unlock password. (Issue 1847)
*Added Priiloader override on returning to Wii System Menu
*Fixed issue with filebrowser not jumping back to first directory entry on directory change.
2011-09-10 20:08:12 +00:00
dimok321
973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00
dimok321
1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00
dimok321
72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00
dimok321
052c6d4591 RC1 upload:
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
2011-03-14 21:19:21 +00:00
dimok321
7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00
dimok321
8943592d0e *Fixed several theme images being not loaded. Made all recourses from SVN now themable (sounds/fonts/images). They only have to be in the same folder as the theme images.
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now.
*Several small bug fixes and cleanups
*Fixed "Bannersound + BG Music after it" mode
*Updated language files
2011-01-08 12:35:41 +00:00
dimok321
aa7df2788d *Fixed show free space option (wasn't able to deactivate before)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
2010-12-31 16:18:48 +00:00
dimok321
6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00
dimok321
7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00
dimok321
f1febd91be *Fixed no cover image loading for themes
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
2010-12-28 17:02:10 +00:00
dimok321
6850d68074 *Fixed crash on NTFS (wrong memory free functions were used)
*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.)
*Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON.
*Removed unused sources.
2010-12-27 09:44:27 +00:00
dimok321
d62e41d601 *Removed ntfs/fat source and added them as custom libs (makes them easier to update later)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely

Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.

Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
2010-12-26 17:02:14 +00:00
dimok321
2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00
dimok321
3f03d92295 *Reworked all update functions
*Fixed endless loop when disc button was selected
*Fixed crash on exit
*Fixed discart download to not download custom/originals if set so in the settings
*Hopefully fixed discart download problem
*Reworked DirList class
2010-12-18 13:20:45 +00:00
dimok321
18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00
dimok321
500dc4020f *Reworked the whole WiiTDB.xml parsing. This is now done with mxml due to a lack of memory the file is now streamed. Now the full wiitdb.xml file with all languages is always used. The update of WiiTDB is also changed. It is now only updated if the version of the wiitdb.xml file does not match the version of the online file.
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
2010-12-03 18:38:57 +00:00
dimok321
fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00
dimok321
33ce3e48ab *Lot's of cleanup and file/function movement.
*Homebrew boot changed a bit (cleanup)
*A lot more stuff i can't remember anymore
2010-11-06 15:30:14 +00:00
dimok321
71d537c1a7 *Compile warnings fixed for devkitPPC R22
*Changed usb fat partition mount/unmount a bit
*Added wifi printf for quick debugging purpose only (not used currently).
2010-10-24 19:08:03 +00:00
dimok321
c5c5708e12 *Fix for image resource manager 2010-09-26 18:19:45 +00:00
dimok321
1c4f46e8e5 *little bug fix 2010-09-26 09:39:55 +00:00
dimok321
0358aaac72 *Added an internal image resource manager for the GuiImageData class so that one image is reused as many times as it is needed with using only one space in memory. Image is freed when the "in use counter" is 0. This should save quite some memory. 2010-09-26 09:25:11 +00:00
dimok321
73ade7d0b4 *Removed easter egg (no one ever found it anyway)
*Added some useful file/directory operations from WiiXplorer and removed the old ones
*Fixed crash with playcount on game start
2010-09-25 06:54:27 +00:00
eraserxl
37c23c7676 * Moved minizip sources into a more approriate place.
* Removed unzip sources. Using lib unzip instead.
These changes might require a make clean before building.
2010-09-24 12:57:38 +00:00
eraserxl
3d9eb45e8c * Copied unzip sources into a more approriate place. (used svn-copy to keep svn history) (*sigh* why does svn sometimes has to be such a pain in the ass?) 2010-09-24 11:53:26 +00:00