mirror of
https://github.com/wiidev/usbloadergx.git
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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef _MUSICPLAYER_H_
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#define _MUSICPLAYER_H_
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#include <vector>
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#include <string>
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#include "Controls/CThread.h"
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#include "GUI/sigslot.h"
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#include "SoundOperations/gui_sound.h"
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enum
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{
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ONCE = 0,
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LOOP,
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SHUFFLE_MUSIC,
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PLAYLIST_LOOP,
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MAX_LOOP_MODES
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};
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class MusicPlayer : public CThread, public sigslot::has_slots<>
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{
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public:
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static MusicPlayer * Instance() { if(!instance) instance = new MusicPlayer(); return instance; }
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static void DestroyInstance() { delete instance; instance = NULL; }
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bool Load(const char *path, const bool forceNewRandom = false);
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bool LoadStandard();
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bool ParsePath(const char * folderpath);
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void Resume();
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void Play() { MainSound->Play(); }
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bool PlayNext();
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bool PlayPrevious();
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bool PlayRandom();
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void Pause() { if(IsStopped()) return; MainSound->Pause(); Paused = true; }
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void Stop();
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void SetLoop(u8 mode);
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void SetVolume(int volume) { MainSound->SetVolume(volume); }
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bool IsStopped() { return Stopped; }
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int GetPlayListCount() { return (int)PlayList.size(); }
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protected:
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MusicPlayer();
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virtual ~MusicPlayer();
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void executeThread(void);
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int findIndex(std::vector<std::string> &v, std::string file);
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void Randomize();
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void AddEntry(const char * filename);
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void EmptyList();
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bool Paused;
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bool Stopped;
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bool ExitRequested;
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bool Switching;
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std::vector<std::string> PlayList;
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std::vector<std::string> RandomPlayList;
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std::string loadPathThreaded;
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GuiSound * MainSound;
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static MusicPlayer *instance;
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int currentPlaying;
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char * currentPath;
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int rndCurrentPlaying;
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};
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#endif
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