Files
usbloadergx/source/SoundOperations/MusicPlayer.h

91 lines
2.6 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef _MUSICPLAYER_H_
#define _MUSICPLAYER_H_
#include <vector>
#include <string>
#include "Controls/CThread.h"
#include "GUI/sigslot.h"
#include "SoundOperations/gui_sound.h"
enum
{
ONCE = 0,
LOOP,
SHUFFLE_MUSIC,
PLAYLIST_LOOP,
MAX_LOOP_MODES
};
class MusicPlayer : public CThread, public sigslot::has_slots<>
{
public:
static MusicPlayer * Instance() { if(!instance) instance = new MusicPlayer(); return instance; }
static void DestroyInstance() { delete instance; instance = NULL; }
bool Load(const char *path, const bool forceNewRandom = false);
bool LoadStandard();
bool ParsePath(const char * folderpath);
void Resume();
void Play() { MainSound->Play(); }
bool PlayNext();
bool PlayPrevious();
bool PlayRandom();
void Pause() { if(IsStopped()) return; MainSound->Pause(); Paused = true; }
void Stop();
void SetLoop(u8 mode);
void SetVolume(int volume) { MainSound->SetVolume(volume); }
bool IsStopped() { return Stopped; }
int GetPlayListCount() { return (int)PlayList.size(); }
protected:
MusicPlayer();
virtual ~MusicPlayer();
void executeThread(void);
int findIndex(std::vector<std::string> &v, std::string file);
void Randomize();
void AddEntry(const char * filename);
void EmptyList();
bool Paused;
bool Stopped;
bool ExitRequested;
bool Switching;
std::vector<std::string> PlayList;
std::vector<std::string> RandomPlayList;
std::string loadPathThreaded;
GuiSound * MainSound;
static MusicPlayer *instance;
int currentPlaying;
char * currentPath;
int rndCurrentPlaying;
};
#endif