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This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
0b9f15319f
here is it: * added a search-function * added a new GuiImage type GuiImageAsync This Type is initialized with an Image-Path and a GuiImageDate as preloaded Img. The preloaded image shown immediately during a thread loads the image from path. * rewrite the GameGrid and the GameCarousel to use the new GuiImageAsync * remove dimoks buffer stuff * remove the gray-Icons and use dimoks SetGreyscale() to build this icons on the fly * added an own Path for 2D-Covers set in GXGlobal.cfg cover2d_path=PathTo2DCovers default is $(cover_path)/2D/ * added in menu.cpp/menu.h a new function GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D=true, bool noCover=true); if Prefere3D==true first search in cover_path. Is it false then first search in cover2d_path if noCover==true and found no image then loads noimage.png or noimage2d.png or its builtin variants if noCover==false and found no image returns a NULL-Pointer Prefered3D is set for GameList & GameCarousel. For GameGrid is Prefered3D=false (2D is prefered) * Toolbar-Icons: the selected Icon draws alwas ontop * remove compiler-warnings in wad.cpp * added own icon-positions for gamelist,gamegrid and gamecarousel in THEME.Settings gamelist_..._x/gamelist_..._y,gamegrid_..._x/gamegrid_..._y and gamecarousel_..._x/gamecarousel_..._y ... = favorite, abc, count and so on; The old settings (favorite_x, favorite_y, abc_x and so on) are obsolete and should no longer be used in future. * and more |
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data | ||
gettext-bin | ||
HBC | ||
Languages | ||
source | ||
gui.pnproj | ||
gui.pnps | ||
Makefile | ||
svnrev.sh |