usbloadergx/source/menu.cpp
dimok321 15bcbfa482 *Finished the background initialization thread for devices started by giantpune and merged it into trunk. Now you can startup the loader without a HDD. Also you can put in your device after startup and it will be recognized. Hot swapping not yet added (as in remove and than stick it in).
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized.
*Hot swapping of the SD card was implemented into background thread (by giantpune)
*Made lots of cleanups and some fixes
*Format menu was moved to settings page 3 (only on godmode accessable)
*Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
2010-01-06 23:07:35 +00:00

661 lines
18 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include "libwiigui/gui.h"
#include "homebrewboot/BootHomebrew.h"
#include "homebrewboot/HomebrewBrowse.h"
#include "prompts/ProgressWindow.h"
#include "menu/menus.h"
#include "mload/mload.h"
#include "network/networkops.h"
#include "patches/patchcode.h"
#include "settings/Settings.h"
#include "settings/cfg.h"
#include "themes/Theme_Downloader.h"
#include "usbloader/disc.h"
#include "usbloader/wdvd.h"
#include "usbloader/getentries.h"
#include "usbloader/usbstorage.h"
#include "wad/title.h"
#include "xml/xml.h"
#include "audio.h"
#include "gecko.h"
#include "menu.h"
#include "sys.h"
#include "wpad.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiSound * bgMusic = NULL;
GuiSound *btnClick2 = NULL;
struct discHdr *dvdheader = NULL;
int currentMenu;
u8 mountMethod=3;
char game_partition[6];
int load_from_fs;
/*** Variables used only in the menus ***/
GuiText * GameIDTxt = NULL;
GuiText * GameRegionTxt = NULL;
GuiImage * coverImg = NULL;
GuiImageData * cover = NULL;
bool altdoldefault = true;
char headlessID[8] = {0};
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
/*** Extern variables ***/
extern struct discHdr * gameList;
extern FreeTypeGX *fontClock;
extern s32 gameSelected, gameStart;
extern u8 boothomebrew;
extern u8 dbvideo;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void ResumeGui()
{
guiHalt = false;
LWP_ResumeThread (guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void HaltGui()
{
if (guiHalt)
return;
guiHalt = true;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UpdateGUI (void *arg) {
while (1) {
if (guiHalt) {
LWP_SuspendThread(guithread);
}
else {
if (!ExitRequested) {
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && THEME.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top!
if (userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
if (Settings.rumble == RumbleOn) {
DoRumble(i);
}
}
Menu_Render();
for (int i=0; i < 4; i++)
mainWindow->Update(&userInput[i]);
} else {
for (int a = 5; a < 255; a += 10) {
if (strcmp(headlessID,"")==0)
mainWindow->Draw();
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor) {0, 0, 0, a},1);
Menu_Render();
}
mainWindow->RemoveAll();
ShutoffRumble();
return 0;
}
}
switch (Settings.screensaver) {
case 1:
WPad_SetIdleTime(180);
break;
case 2:
WPad_SetIdleTime(300);
break;
case 3:
WPad_SetIdleTime(600);
break;
case 4:
WPad_SetIdleTime(1200);
break;
case 5:
WPad_SetIdleTime(1800);
break;
case 6:
WPad_SetIdleTime(3600);
break;
}
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads() {
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, LWP_PRIO_HIGHEST);
InitProgressThread();
InitNetworkThread();
InitCheckThread();
if (Settings.autonetwork)
ResumeNetworkThread();
}
void ExitGUIThreads()
{
ExitRequested = 1;
ExitCheckThread();
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
/****************************************************************************
* LoadCoverImage
***************************************************************************/
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
{
if(!header) return NULL;
GuiImageData *Cover = NULL;
char ID[4];
char IDfull[7];
char Path[100];
bool flag = Prefere3D;
snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
for(int i=0; i<2; ++i)
{
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path; flag = !flag;
//Load full id image
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
//Load short id image
if (!Cover || !Cover->GetImage())
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, NULL);
}
if(Cover && Cover->GetImage())
break;
}
//Load no image
if (noCover && (!Cover || !Cover->GetImage()))
{
flag = Prefere3D;
for(int i=0; i<2; ++i)
{
const char *nocoverPath = (flag ? "%snoimage.png" : "%snoimage2d.png"); flag = !flag;
snprintf(Path, sizeof(Path), nocoverPath, CFG.theme_path);
delete Cover; Cover = new(std::nothrow) GuiImageData(Path, (Prefere3D ? nocover_png : nocoverFlat_png));
if (Cover && Cover->GetImage())
break;
}
}
if(Cover && !Cover->GetImage())
{
delete Cover;
Cover = NULL;
}
return Cover;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu) {
currentMenu = menu;
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
pointer[1] = new GuiImageData(imgPath, player2_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
pointer[2] = new GuiImageData(imgPath, player3_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
pointer[3] = new GuiImageData(imgPath, player4_point_png);
mainWindow = new GuiWindow(screenwidth, screenheight);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
ResumeGui();
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, Settings.volume);
bgMusic->SetLoop(1); //loop music
// startup music
if (strcmp("", Settings.oggload_path) && strcmp("notset", Settings.ogg_path)) {
bgMusic->Load(Settings.ogg_path);
}
bgMusic->Play();
while (currentMenu != MENU_EXIT) {
bgMusic->SetVolume(Settings.volume);
switch (currentMenu)
{
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuDiscList();
break;
}
}
gprintf("\nExiting main GUI. mountMethod = %d",mountMethod);
CloseXMLDatabase();
NewTitles::DestroyInstance();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
delete fontClock;
delete fontSystem;
ShutdownAudio();
StopGX();
gettextCleanUp();
menuBootgame("");
return 0;
}
void menuBootgame(const char *headless)
{
if (mountMethod==3)
{
struct discHdr *header = &gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp,"%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx",TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
WII_Initialize();
WII_LaunchTitle(TITLE_ID((header->id[5]=='1'?0x00010001:0x00010002),tid));
}
if (mountMethod==2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
else if (boothomebrew == 1) {
gprintf("\nBootHomebrew");
BootHomebrew(Settings.selected_homebrew);
}
else if (boothomebrew == 2) {
gprintf("\nBootHomebrewFromMenu");
BootHomebrewFromMem();
}
else {
gprintf("\n\tSettings.partition:%d",Settings.partition);
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headless,"")!=0)
{
gprintf("\n\tHeadless mode (%s)",headless);
__Menu_GetEntries(1);
if (!gameCnt)
{
gprintf(" ERROR : !gameCnt");
exit(0);
}
gprintf("\n\tgameCnt:%d",gameCnt);
for(u32 i=0;i<gameCnt;i++)
{
header = &gameList[i];
char tmp[8];
sprintf(tmp,"%c%c%c%c%c%c",header->id[0],header->id[1],header->id[2],header->id[3],header->id[4],header->id[5]);
if (strcmp(tmp,headless)==0)
{
gameSelected = i;
gprintf(" found (%d)",i);
break;
}
//if the game was not found
if (i==gameCnt-1)
{
gprintf(" not found (%d IDs checked)",i);
exit(0);
}
}
}
int ret = 0;
header = (mountMethod?dvdheader:&gameList[gameSelected]);
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
if (!altdoldefault) {
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
reloadblock = game_cfg->iosreloadblock;
} else {
videoChoice = Settings.video;
languageChoice = Settings.language;
ocarinaChoice = Settings.ocarina;
viChoice = Settings.vpatch;
if (Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
fix002 = Settings.error002;
countrystrings = Settings.patchcountrystrings;
if (!altdoldefault) {
alternatedol = off;
alternatedoloffset = 0;
}
reloadblock = off;
}
int ios2;
switch (iosChoice) {
case i249:
ios2 = 249;
break;
case i222:
ios2 = 222;
break;
case i223:
ios2 = 223;
break;
default:
ios2 = 249;
break;
}
// When the selected ios is 249, and you're loading from FAT, reset ios to 222
if (load_from_fs != PART_FS_WBFS && ios2 == 249)
ios2 = 222;
ShutdownWC24();
// You cannot reload ios when loading from fat
if (IOS_GetVersion() != ios2)
{
ret = Sys_ChangeIos(ios2);
if (ret < 0)
Sys_ChangeIos(249);
}
if (!mountMethod)
{
gprintf("\nLoading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
gprintf("\nSetting fragment list...");
ret = set_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\n\tUSB set to game");
}
else {
gprintf("\n\tUSB not set, loading DVD");
Disc_SetUSB(NULL);
ret = WDVD_Close();
ret = Disc_Init();
}
ret = Disc_Open();
gprintf("\n\tDisc_Open():%d",ret);
if (ret < 0 && !mountMethod) Sys_BackToLoader();
if (gameList)
free(gameList);
if(dvdheader)
delete dvdheader;
gprintf("\nLoading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if (reloadblock == on && Sys_IsHermes())
{
patch_cios_data();
if (load_from_fs == PART_FS_WBFS)
mload_close();
}
u8 errorfixer002 = 0;
switch (fix002) {
case on:
errorfixer002 = 1;
break;
case off:
errorfixer002 = 0;
break;
case anti:
errorfixer002 = 2;
break;
}
switch (languageChoice) {
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch (videoChoice) {
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch (ocarinaChoice) {
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch (viChoice) {
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
gprintf("\n\tDisc_wiiBoot");
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
if (ret < 0) {
Sys_LoadMenu();
}
printf("Returning entry point: 0x%0x\n", ret);
}
}