..
wbfs
*Fixed compile error
2011-07-25 22:28:22 +00:00
alternatedol.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
alternatedol.h
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp
*Fixed ocarina not loading the gct file.
2011-11-15 21:01:25 +00:00
AlternateDOLOffsets.h
*Fixed the parental control settings code dump
2011-01-21 19:43:59 +00:00
apploader.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
apploader.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
disc.c
*added import of channel type on category import from GameTDB (VC-N64, WiiWare.....)
2011-12-23 22:04:27 +00:00
disc.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
frag.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
frag.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
fstfile.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
fstfile.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
GameBooter.cpp
*removed necessary syncing of partition header on installation of games (fix for the long wait on 100% game install)
2011-12-28 09:55:00 +00:00
GameBooter.hpp
*added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)
2011-12-23 15:48:20 +00:00
GameList.cpp
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
GameList.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
GetMissingGameFiles.cpp
- add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)
2011-12-20 21:41:00 +00:00
GetMissingGameFiles.hpp
*Fixed crash on "pick alternative dol from list"
2010-12-17 17:50:44 +00:00
MountGamePartition.cpp
*added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)
2011-12-23 15:48:20 +00:00
MountGamePartition.h
*added loading screen
2010-12-30 23:49:22 +00:00
NandEmu.cpp
*Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))
2011-11-20 10:46:07 +00:00
NandEmu.h
*Fixed crash when changing NAND emu path to USB
2011-07-26 08:57:12 +00:00
playlog.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
playlog.h
*Fixed crash on NTFS (wrong memory free functions were used)
2010-12-27 09:44:27 +00:00
SavePath.cpp
*Added per game NandEmu, Hooktype, WiirdDebugger setting
2011-09-03 09:39:26 +00:00
SavePath.h
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
sdhc.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
sdhc.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
splits.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
usbstorage2.c
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
usbstorage2.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
utils.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
utils.h
*Fixed compile error
2011-07-25 22:28:22 +00:00
wbfs.cpp
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
wbfs.h
*fix reloading into another IOS before launch of game
2011-12-22 22:44:48 +00:00
WDMFile.cpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
WDMFile.hpp
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.c
*Fixed compile error
2011-07-25 22:28:22 +00:00
wdvd.h
*Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
2010-10-01 15:01:19 +00:00