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*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.) *Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON. *Removed unused sources.
609 lines
22 KiB
C
609 lines
22 KiB
C
/* ========================================================================== **
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*
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* MD5.c
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*
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* Copyright:
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* Copyright (C) 2003-2005 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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*
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* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
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*
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*
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* Modifications and additions by dimok
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*
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* -------------------------------------------------------------------------- **
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*
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* Description:
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* Implements the MD5 hash algorithm, as described in RFC 1321.
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*
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* -------------------------------------------------------------------------- **
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*
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* License:
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* -------------------------------------------------------------------------- **
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*
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* Notes:
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*
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* None of this will make any sense unless you're studying RFC 1321 as you
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* read the code.
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*
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* MD5 is described in RFC 1321.
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* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
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* MD5 is very similar to MD4, but not quite similar enough to justify
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* putting the two into a single module. Besides, I wanted to add a few
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* extra functions to this one to expand its usability.
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*
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* There are three primary motivations for this particular implementation.
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* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
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* wanted to learn from the experience.
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* 2) Portability. I wanted an implementation that I knew to be portable
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* to a reasonable number of platforms. In particular, the algorithm is
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* designed with little-endian platforms in mind, but I wanted an
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* endian-agnostic implementation.
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* 3) Compactness. While not an overriding goal, I thought it worth-while
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* to see if I could reduce the overall size of the result. This is in
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* keeping with my hopes that this library will be suitable for use in
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* some embedded environments.
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* Beyond that, cleanliness and clarity are always worth pursuing.
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*
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* As mentioned above, the code really only makes sense if you are familiar
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* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
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* quirky, however, so you'll want to be reading carefully.
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*
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* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
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*
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* -------------------------------------------------------------------------- **
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*
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* References:
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* IETF RFC 1321: The MD5 Message-Digest Algorithm
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* Ron Rivest. IETF, April, 1992
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*
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* ========================================================================== **
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include <ctype.h>
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#include "MD5.h"
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/* -------------------------------------------------------------------------- **
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* Static Constants:
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*
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* K[][] - In round one, the values of k (which are used to index
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* particular four-byte sequences in the input) are simply
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* sequential. In later rounds, however, they are a bit more
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* varied. Rather than calculate the values of k (which may
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* or may not be possible--I haven't though about it) the
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* values are stored in this array.
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*
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* S[][] - In each round there is a left rotate operation performed as
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* part of the 16 permutations. The number of bits varies in
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* a repeating patter. This array keeps track of the patterns
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* used in each round.
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*
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* T[][] - There are four rounds of 16 permutations for a total of 64.
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* In each of these 64 permutation operations, a different
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* constant value is added to the mix. The constants are
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* based on the sine function...read RFC 1321 for more detail.
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* In any case, the correct constants are stored in the T[][]
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* array. They're divided up into four groups of 16.
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*/
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static const uint8_t K[3][16] = {
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/* Round 1: skipped (since it is simply sequential). */
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{ 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */
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{ 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */
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{ 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */
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};
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static const uint8_t S[4][4] = { { 7, 12, 17, 22 }, /* Round 1 */
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{ 5, 9, 14, 20 }, /* Round 2 */
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{ 4, 11, 16, 23 }, /* Round 3 */
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{ 6, 10, 15, 21 } /* Round 4 */
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};
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static const uint32_t T[4][16] = { { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */
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0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193,
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0xa679438e, 0x49b40821 },
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{ 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */
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0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8,
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0x676f02d9, 0x8d2a4c8a },
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{ 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, /* Round 3 */
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0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5,
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0x1fa27cf8, 0xc4ac5665 },
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{ 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, /* Round 4 */
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0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235,
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0x2ad7d2bb, 0xeb86d391 }, };
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/* -------------------------------------------------------------------------- **
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* Macros:
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* md5F(), md5G(), md5H(), and md5I() are described in RFC 1321.
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* All of these operations are bitwise, and so not impacted by endian-ness.
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*
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* GetLongByte()
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* Extract one byte from a (32-bit) longword. A value of 0 for <idx>
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* indicates the lowest order byte, while 3 indicates the highest order
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* byte.
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*
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*/
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#define md5F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) )
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#define md5G( X, Y, Z ) ( ((X) & (Z)) | ((Y) & (~(Z))) )
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#define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
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#define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) )
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#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
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#define STR2HEX(x) ((x >= 0x30) && (x <= 0x39)) ? x - 0x30 : toupper((int)x)-0x37
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/* -------------------------------------------------------------------------- **
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* Static Functions:
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*/
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static void Permute(uint32_t ABCD[4], const unsigned char block[64])
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/* ------------------------------------------------------------------------ **
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* Permute the ABCD "registers" using the 64-byte <block> as a driver.
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*
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* Input: ABCD - Pointer to an array of four unsigned longwords.
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* block - An array of bytes, 64 bytes in size.
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*
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* Output: none.
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*
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* Notes: The MD5 algorithm operates on a set of four longwords stored
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* (conceptually) in four "registers". It is easy to imagine a
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* simple MD4/5 chip that would operate this way. In any case,
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* the mangling of the contents of those registers is driven by
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* the input message. The message is chopped and finally padded
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* into 64-byte chunks and each chunk is used to manipulate the
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* contents of the registers.
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*
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* The MD5 Algorithm calls for padding the input to ensure that
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* it is a multiple of 64 bytes in length. The last 16 bytes
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* of the padding space are used to store the message length
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* (the length of the original message, before padding, expressed
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* in terms of bits). If there is not enough room for 16 bytes
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* worth of bitcount (eg., if the original message was 122 bytes
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* long) then the block is padded to the end with zeros and
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* passed to this function. Then *another* block is filled with
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* zeros except for the last 16 bytes which contain the length.
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*
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* Oh... and the algorithm requires that there be at least one
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* padding byte. The first padding byte has a value of 0x80,
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* and any others are 0x00.
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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int round;
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int i, j;
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uint8_t s;
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uint32_t a, b, c, d;
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uint32_t KeepABCD[4];
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uint32_t X[16];
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/* Store the current ABCD values for later re-use.
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*/
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for (i = 0; i < 4; i++)
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KeepABCD[i] = ABCD[i];
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/* Convert the input block into an array of unsigned longs, taking care
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* to read the block in Little Endian order (the algorithm assumes this).
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* The uint32_t values are then handled in host order.
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*/
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for (i = 0, j = 0; i < 16; i++)
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{
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X[i] = (uint32_t) block[j++];
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X[i] |= ((uint32_t) block[j++] << 8);
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X[i] |= ((uint32_t) block[j++] << 16);
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X[i] |= ((uint32_t) block[j++] << 24);
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}
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/* This loop performs the four rounds of permutations.
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* The rounds are each very similar. The differences are in three areas:
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* - The function (F, G, H, or I) used to perform bitwise permutations
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* on the registers,
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* - The order in which values from X[] are chosen.
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* - Changes to the number of bits by which the registers are rotated.
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* This implementation uses a switch statement to deal with some of the
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* differences between rounds. Other differences are handled by storing
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* values in arrays and using the round number to select the correct set
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* of values.
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*
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* (My implementation appears to be a poor compromise between speed, size,
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* and clarity. Ugh. [crh])
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*/
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for (round = 0; round < 4; round++)
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{
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for (i = 0; i < 16; i++)
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{
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j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
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s = S[round][i % 4]; /* <s> is the bit shift for this iteration. */
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b = ABCD[(j + 1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
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c = ABCD[(j + 2) & 0x3]; /* This isn't really necessary, it just looks */
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d = ABCD[(j + 3) & 0x3]; /* clean & will hopefully be optimized away. */
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/* The actual perumation function.
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* This is broken out to minimize the code within the switch().
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*/
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switch (round)
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{
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case 0:
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/* round 1 */
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a = md5F( b, c, d ) + X[i];
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break;
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case 1:
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/* round 2 */
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a = md5G( b, c, d ) + X[K[0][i]];
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break;
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case 2:
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/* round 3 */
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a = md5H( b, c, d ) + X[K[1][i]];
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break;
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default:
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/* round 4 */
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a = md5I( b, c, d ) + X[K[2][i]];
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break;
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}
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a = 0xFFFFFFFF & (ABCD[j] + a + T[round][i]);
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ABCD[j] = b + (0xFFFFFFFF & ((a << s) | (a >> (32 - s))));
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}
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}
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/* Use the stored original A, B, C, D values to perform
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* one last convolution.
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*/
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for (i = 0; i < 4; i++)
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ABCD[i] = 0xFFFFFFFF & (ABCD[i] + KeepABCD[i]);
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} /* Permute */
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/* -------------------------------------------------------------------------- **
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* Functions:
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*/
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auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx)
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/* ------------------------------------------------------------------------ **
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* Initialize an MD5 context.
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*
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* Input: ctx - A pointer to the MD5 context structure to be initialized.
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* Contexts are typically created thusly:
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* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
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*
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* Output: A pointer to the initialized context (same as <ctx>).
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*
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* Notes: The purpose of the context is to make it possible to generate
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* an MD5 Message Digest in stages, rather than having to pass a
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* single large block to a single MD5 function. The context
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* structure keeps track of various bits of state information.
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*
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* Once the context is initialized, the blocks of message data
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* are passed to the <auth_md5SumCtx()> function. Once the
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* final bit of data has been handed to <auth_md5SumCtx()> the
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* context can be closed out by calling <auth_md5CloseCtx()>,
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* which also calculates the final MD5 result.
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*
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* Don't forget to free an allocated context structure when
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* you've finished using it.
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*
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* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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ctx->len = 0;
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ctx->b_used = 0;
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ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
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ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
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ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
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ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
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/* 'round. The initial values are those */
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/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
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/* provides these values as bytes, not as longwords, and the */
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/* bytes are arranged in little-endian order as if they were */
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/* the bytes of (little endian) 32-bit ints. That's */
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/* confusing as all getout (to me, anyway). The values given */
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/* here are provided as 32-bit values in C language format, */
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/* so they are endian-agnostic. */
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return (ctx);
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} /* auth_md5InitCtx */
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auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len)
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/* ------------------------------------------------------------------------ **
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* Build an MD5 Message Digest within the given context.
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*
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* Input: ctx - Pointer to the context in which the MD5 sum is being
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* built.
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* src - A chunk of source data. This will be used to drive
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* the MD5 algorithm.
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* len - The number of bytes in <src>.
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*
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* Output: A pointer to the updated context (same as <ctx>).
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*
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* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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int i;
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/* Add the new block's length to the total length.
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*/
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ctx->len += (uint32_t) len;
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/* Copy the new block's data into the context block.
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* Call the Permute() function whenever the context block is full.
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*/
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for (i = 0; i < len; i++)
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{
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ctx->block[ctx->b_used] = src[i];
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(ctx->b_used)++;
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if (64 == ctx->b_used)
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{
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Permute(ctx->ABCD, ctx->block);
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ctx->b_used = 0;
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}
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}
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/* Return the updated context.
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*/
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return (ctx);
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} /* auth_md5SumCtx */
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auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst)
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/* ------------------------------------------------------------------------ **
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* Close an MD5 Message Digest context and generate the final MD5 sum.
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*
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* Input: ctx - Pointer to the context in which the MD5 sum is being
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* built.
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* dst - A pointer to at least 16 bytes of memory, which will
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* receive the finished MD5 sum.
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*
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* Output: A pointer to the closed context (same as <ctx>).
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* You might use this to free a malloc'd context structure. :)
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*
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* Notes: The context (<ctx>) is returned in an undefined state.
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* It must be re-initialized before re-use.
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*
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* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
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*
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* ------------------------------------------------------------------------ **
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*/
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{
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int i;
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uint32_t l;
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/* Add the required 0x80 padding initiator byte.
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* The auth_md5SumCtx() function always permutes and resets the context
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* block when it gets full, so we know that there must be at least one
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* free byte in the context block.
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*/
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ctx->block[ctx->b_used] = 0x80;
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(ctx->b_used)++;
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/* Zero out any remaining free bytes in the context block.
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*/
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for (i = ctx->b_used; i < 64; i++)
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ctx->block[i] = 0;
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/* We need 8 bytes to store the length field.
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* If we don't have 8, call Permute() and reset the context block.
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*/
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if (56 < ctx->b_used)
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{
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Permute(ctx->ABCD, ctx->block);
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for (i = 0; i < 64; i++)
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ctx->block[i] = 0;
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}
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/* Add the total length and perform the final perumation.
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* Note: The 60'th byte is read from the *original* <ctx->len> value
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* and shifted to the correct position. This neatly avoids
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* any MAXINT numeric overflow issues.
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*/
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l = ctx->len << 3;
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for (i = 0; i < 4; i++)
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ctx->block[56 + i] |= GetLongByte( l, i );
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ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
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Permute(ctx->ABCD, ctx->block);
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/* Now copy the result into the output buffer and we're done.
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*/
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for (i = 0; i < 4; i++)
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{
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dst[0 + i] = GetLongByte( ctx->ABCD[0], i );
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dst[4 + i] = GetLongByte( ctx->ABCD[1], i );
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dst[8 + i] = GetLongByte( ctx->ABCD[2], i );
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dst[12 + i] = GetLongByte( ctx->ABCD[3], i );
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}
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|
|
|
/* Return the context.
|
|
* This is done for compatibility with the other auth_md5*Ctx() functions.
|
|
*/
|
|
return (ctx);
|
|
} /* auth_md5CloseCtx */
|
|
|
|
unsigned char * MD5(unsigned char *dst, const unsigned char *src, const int len)
|
|
/* ------------------------------------------------------------------------ **
|
|
* Compute an MD5 message digest.
|
|
*
|
|
* Input: dst - Destination buffer into which the result will be written.
|
|
* Must be 16 bytes, minimum.
|
|
* src - Source data block to be MD5'd.
|
|
* len - The length, in bytes, of the source block.
|
|
* (Note that the length is given in bytes, not bits.)
|
|
*
|
|
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
|
* MD5 message digest.
|
|
*
|
|
* Notes: This function is a shortcut. It takes a single input block.
|
|
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
|
*
|
|
* This function is interface-compatible with the
|
|
* <auth_md4Sum()> function in the MD4 module.
|
|
*
|
|
* The MD5 algorithm is designed to work on data with an
|
|
* arbitrary *bit* length. Most implementations, this one
|
|
* included, handle the input data in byte-sized chunks.
|
|
*
|
|
* The MD5 algorithm does much of its work using four-byte
|
|
* words, and so can be tuned for speed based on the endian-ness
|
|
* of the host. This implementation is intended to be
|
|
* endian-neutral, which may make it a teeny bit slower than
|
|
* others. ...maybe.
|
|
*
|
|
* See Also: <auth_md5InitCtx()>
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
{
|
|
auth_md5Ctx ctx[1];
|
|
|
|
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
|
(void) auth_md5SumCtx(ctx, src, len); /* Pass only one block. */
|
|
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
|
|
|
return (dst); /* Makes life easy. */
|
|
} /* auth_md5Sum */
|
|
|
|
unsigned char * MD5fromFile(unsigned char *dst, const char *src)
|
|
/* ------------------------------------------------------------------------ **
|
|
* Compute an MD5 message digest.
|
|
*
|
|
* Input: dst - Destination buffer into which the result will be written.
|
|
* Must be 16 bytes, minimum.
|
|
* src - filepath of the file to be checked
|
|
*
|
|
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
|
* MD5 message digest.
|
|
*
|
|
* Notes: This function is a shortcut. It takes a single input block.
|
|
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
|
*
|
|
* This function is interface-compatible with the
|
|
* <auth_md4Sum()> function in the MD4 module.
|
|
*
|
|
* The MD5 algorithm is designed to work on data with an
|
|
* arbitrary *bit* length. Most implementations, this one
|
|
* included, handle the input data in byte-sized chunks.
|
|
*
|
|
* The MD5 algorithm does much of its work using four-byte
|
|
* words, and so can be tuned for speed based on the endian-ness
|
|
* of the host. This implementation is intended to be
|
|
* endian-neutral, which may make it a teeny bit slower than
|
|
* others. ...maybe.
|
|
*
|
|
* See Also: <auth_md5InitCtx()>
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
{
|
|
auth_md5Ctx ctx[1];
|
|
|
|
FILE * file;
|
|
unsigned int blksize = 0;
|
|
unsigned int read = 0;
|
|
|
|
file = fopen(src, "rb");
|
|
|
|
if (file == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
|
|
|
fseek(file, 0, SEEK_END);
|
|
unsigned long long filesize = ftell(file);
|
|
rewind(file);
|
|
|
|
if (filesize < 1048576) //1MB cache for files bigger than 1 MB
|
|
blksize = filesize;
|
|
else blksize = 1048576;
|
|
|
|
unsigned char * buffer = malloc(blksize);
|
|
|
|
if (buffer == NULL)
|
|
{
|
|
//no memory
|
|
fclose(file);
|
|
return NULL;
|
|
}
|
|
|
|
do
|
|
{
|
|
read = fread(buffer, 1, blksize, file);
|
|
(void) auth_md5SumCtx(ctx, buffer, read); /* Pass only one block. */
|
|
|
|
} while (read > 0);
|
|
|
|
fclose(file);
|
|
free(buffer);
|
|
|
|
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
|
|
|
return (dst); /* Makes life easy. */
|
|
} /* auth_md5Sum */
|
|
|
|
const char * MD5ToString(const unsigned char * hash, char * dst)
|
|
{
|
|
char hexchar[3];
|
|
short i = 0, n = 0;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
sprintf(hexchar, "%02X", hash[i]);
|
|
|
|
dst[n++] = hexchar[0];
|
|
dst[n++] = hexchar[1];
|
|
}
|
|
|
|
dst[n] = 0x00;
|
|
|
|
return dst;
|
|
}
|
|
|
|
unsigned char * StringToMD5(const char * hash, unsigned char * dst)
|
|
{
|
|
char hexchar[2];
|
|
short i = 0, n = 0;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
hexchar[0] = hash[n++];
|
|
hexchar[1] = hash[n++];
|
|
|
|
dst[i] = STR2HEX( hexchar[0] );
|
|
dst[i] <<= 4;
|
|
dst[i] += STR2HEX( hexchar[1] );
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
/* ========================================================================== */
|