usbloadergx/source
giantpune 57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
..
fonts new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font 2009-05-07 22:46:54 +00:00
images cleanup and changed some graphics. 2009-07-02 17:02:34 +00:00
language * expand escaped chars in language-files 2009-06-26 15:20:18 +00:00
libwbfs *Changed whole GameInstall ProgressWindow behaviour 2009-07-05 20:22:29 +00:00
libwiigui Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
mload *Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol) 2009-06-18 16:09:45 +00:00
network apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad. 2009-07-11 05:55:29 +00:00
patches *Fixed Ocarina giving blackscreen 2009-06-14 12:59:38 +00:00
prompts Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
settings hide the M behind the rev# after the source has been edited for a full channel. remove the progress window after downloading an update and before installing a wad. 2009-07-12 13:27:14 +00:00
sounds -edited some graphics 2009-05-19 09:48:36 +00:00
unzip Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis. 2009-06-09 05:20:49 +00:00
usbloader *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
wad forgot move some files 2009-07-12 13:18:43 +00:00
xml Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
audio.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
audio.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
buffer.cpp *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
buffer.h *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
cheatmenu.cpp fix for issue 687 2009-07-11 12:26:36 +00:00
cheatmenu.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
data1 Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
fatmounter.c *Reverting the USB FAT Option (was a bad idea, going to search for a better solution) 2009-07-05 23:50:55 +00:00
fatmounter.h * little changes 2009-06-13 12:56:24 +00:00
filelist.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
FreeTypeGX.h *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
gct.cpp *A few cleanups 2009-07-05 06:39:56 +00:00
gct.h *A few cleanups 2009-07-05 06:39:56 +00:00
input.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
input.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
listfiles.c *A few cleanups 2009-07-05 06:39:56 +00:00
listfiles.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.cpp Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
main.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
menu.cpp Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
menu.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
Metaphrasis.cpp *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
Metaphrasis.h *Updated to new libogc (you need to update libogc files to be able to compile) 2009-07-08 21:25:35 +00:00
oggplayer.c *Changes to the OGG thread handling 2009-06-13 21:10:37 +00:00
oggplayer.h *Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now) 2009-05-20 00:03:43 +00:00
stub.S Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
sys.cpp *A few cleanups 2009-07-05 06:39:56 +00:00
sys.h *A few cleanups 2009-07-05 06:39:56 +00:00
video.cpp Added Menu_DrawTPL and Menu_DrawTPLMem 2009-07-13 00:57:30 +00:00
video.h Added Menu_DrawTPL and Menu_DrawTPLMem 2009-07-13 00:57:30 +00:00
wpad.c *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00
wpad.h *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00