..
fonts
new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font
2009-05-07 22:46:54 +00:00
images
cleanup and changed some graphics.
2009-07-02 17:02:34 +00:00
language
* expand escaped chars in language-files
2009-06-26 15:20:18 +00:00
libwbfs
*Changed whole GameInstall ProgressWindow behaviour
2009-07-05 20:22:29 +00:00
libwiigui
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
2009-07-13 11:19:31 +00:00
mload
*Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
2009-06-18 16:09:45 +00:00
network
apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
2009-07-11 05:55:29 +00:00
patches
*Fixed Ocarina giving blackscreen
2009-06-14 12:59:38 +00:00
prompts
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
2009-07-13 11:19:31 +00:00
settings
hide the M behind the rev# after the source has been edited for a full channel. remove the progress window after downloading an update and before installing a wad.
2009-07-12 13:27:14 +00:00
sounds
-edited some graphics
2009-05-19 09:48:36 +00:00
unzip
Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis.
2009-06-09 05:20:49 +00:00
usbloader
*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
2009-07-12 14:02:48 +00:00
wad
forgot move some files
2009-07-12 13:18:43 +00:00
xml
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
2009-07-13 11:19:31 +00:00
audio.cpp
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
audio.h
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
buffer.cpp
*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
2009-07-12 14:02:48 +00:00
buffer.h
*Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
2009-07-12 14:02:48 +00:00
cheatmenu.cpp
fix for issue 687
2009-07-11 12:26:36 +00:00
cheatmenu.h
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
data1
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
2009-05-11 19:55:14 +00:00
fatmounter.c
*Reverting the USB FAT Option (was a bad idea, going to search for a better solution)
2009-07-05 23:50:55 +00:00
fatmounter.h
* little changes
2009-06-13 12:56:24 +00:00
filelist.h
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
FreeTypeGX.h
*Updated to new libogc (you need to update libogc files to be able to compile)
2009-07-08 21:25:35 +00:00
gct.cpp
*A few cleanups
2009-07-05 06:39:56 +00:00
gct.h
*A few cleanups
2009-07-05 06:39:56 +00:00
input.cpp
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
input.h
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
listfiles.c
*A few cleanups
2009-07-05 06:39:56 +00:00
listfiles.h
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
main.cpp
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
2009-07-13 11:19:31 +00:00
main.h
*Sorting files a bit
2009-06-13 00:24:36 +00:00
menu.cpp
Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
2009-07-13 11:19:31 +00:00
menu.h
*Sorting files a bit
2009-06-13 00:24:36 +00:00
Metaphrasis.cpp
*Updated to new libogc (you need to update libogc files to be able to compile)
2009-07-08 21:25:35 +00:00
Metaphrasis.h
*Updated to new libogc (you need to update libogc files to be able to compile)
2009-07-08 21:25:35 +00:00
oggplayer.c
*Changes to the OGG thread handling
2009-06-13 21:10:37 +00:00
oggplayer.h
*Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now)
2009-05-20 00:03:43 +00:00
stub.S
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
2009-05-11 19:55:14 +00:00
sys.cpp
*A few cleanups
2009-07-05 06:39:56 +00:00
sys.h
*A few cleanups
2009-07-05 06:39:56 +00:00
video.cpp
Added Menu_DrawTPL and Menu_DrawTPLMem
2009-07-13 00:57:30 +00:00
video.h
Added Menu_DrawTPL and Menu_DrawTPLMem
2009-07-13 00:57:30 +00:00
wpad.c
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
2009-06-18 07:36:23 +00:00
wpad.h
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
2009-06-18 07:36:23 +00:00