usbloadergx/source/libwiigui
giantpune 57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
..
gui_banner.cpp Added Menu_DrawTPL and Menu_DrawTPLMem 2009-07-13 00:57:30 +00:00
gui_banner.h Added Menu_DrawTPL and Menu_DrawTPLMem 2009-07-13 00:57:30 +00:00
gui_button.cpp added tooltips to gamegrid with game titles 2009-06-15 13:25:47 +00:00
gui_customoptionbrowser.cpp add anti002 to game specific settings. 2009-06-25 13:43:48 +00:00
gui_customoptionbrowser.h *Made scrolling with D-PAD while pointing at a list browser possible. 2009-06-07 16:16:18 +00:00
gui_diskcover.cpp change Disk-Shadow (looks better) 2009-05-20 21:58:59 +00:00
gui_diskcover.h * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip 2009-05-20 20:09:57 +00:00
gui_element.cpp *Added the carousel to the GUI. 2009-05-30 03:02:41 +00:00
gui_gamebrowser.cpp *Sorting files a bit 2009-06-13 00:24:36 +00:00
gui_gamebrowser.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
gui_gamecarousel.cpp *Forgot about FlipX control when added the Carousel stuff. This should fix the wrong navigation. 2009-07-12 15:17:23 +00:00
gui_gamecarousel.h *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
gui_gamegrid.cpp fixed code dump in gamewall. 2009-07-11 14:12:02 +00:00
gui_gamegrid.h remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
gui_image.cpp *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
gui_imagedata.cpp *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it. 2009-07-12 14:02:48 +00:00
gui_keyboard.cpp *Sorting files a bit 2009-06-13 00:24:36 +00:00
gui_optionbrowser.cpp Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
gui_sound.cpp *Little fixes. 2009-05-20 08:03:22 +00:00
gui_text.cpp Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
gui_tooltip.cpp * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip 2009-05-20 20:09:57 +00:00
gui_trigger.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
gui_window.cpp Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
gui.h Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00