usbloadergx/source/usbloader
Cyan 5bf3ea6075 * Added DM(L) version detection and removed user setting.
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
  or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection 
  (Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
2012-08-24 16:55:49 +00:00
..
wbfs OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. 2012-05-06 10:59:58 +00:00
alternatedol.c *Fixed compile error 2011-07-25 22:28:22 +00:00
alternatedol.h *fixed reversed disc image download when Custom/Original option is selected (Issue 1871) 2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp *Fixed ocarina not loading the gct file. 2011-11-15 21:01:25 +00:00
AlternateDOLOffsets.h *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
apploader.c *Fixed compile error 2011-07-25 22:28:22 +00:00
apploader.h *Fixed compile error 2011-07-25 22:28:22 +00:00
disc.c * Added DM(L) version detection and removed user setting. 2012-08-24 16:55:49 +00:00
disc.h * Added DM(L) version detection and removed user setting. 2012-08-24 16:55:49 +00:00
frag.c *Fixed compile error 2011-07-25 22:28:22 +00:00
frag.h *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) 2011-06-22 17:57:37 +00:00
fstfile.c *Fixed compile error 2011-07-25 22:28:22 +00:00
fstfile.h *Fixed compile error 2011-07-25 22:28:22 +00:00
GameBooter.cpp * Added DM(L) version detection and removed user setting. 2012-08-24 16:55:49 +00:00
GameBooter.hpp * Added DM(L) version detection and removed user setting. 2012-08-24 16:55:49 +00:00
GameList.cpp * Optimizing previous changes (Thanks Dimok) 2012-06-17 18:02:25 +00:00
GameList.h *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
GetMissingGameFiles.cpp - add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list) 2011-12-20 21:41:00 +00:00
GetMissingGameFiles.hpp *Fixed crash on "pick alternative dol from list" 2010-12-17 17:50:44 +00:00
MountGamePartition.cpp *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
MountGamePartition.h *added loading screen 2010-12-30 23:49:22 +00:00
NandEmu.cpp *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-)) 2011-11-20 10:46:07 +00:00
NandEmu.h *Fixed crash when changing NAND emu path to USB 2011-07-26 08:57:12 +00:00
playlog.c *removed buggy focus system completely (it was never working correct) 2011-12-28 16:27:30 +00:00
playlog.h *Fixed crash on NTFS (wrong memory free functions were used) 2010-12-27 09:44:27 +00:00
SavePath.cpp *Added per game NandEmu, Hooktype, WiirdDebugger setting 2011-09-03 09:39:26 +00:00
SavePath.h *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. 2011-07-24 16:32:09 +00:00
sdhc.c *Fixed compile error 2011-07-25 22:28:22 +00:00
sdhc.h *Fixed compile error 2011-07-25 22:28:22 +00:00
splits.c *Fixed compile error 2011-07-25 22:28:22 +00:00
splits.h *Fixed compile error 2011-07-25 22:28:22 +00:00
usbstorage2.c OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source. 2012-05-06 10:59:58 +00:00
usbstorage2.h *Fixed compile error 2011-07-25 22:28:22 +00:00
wbfs.cpp *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing 2011-12-30 18:37:44 +00:00
wbfs.h *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
WDMFile.cpp *Fixed compile error 2011-07-25 22:28:22 +00:00
WDMFile.hpp *Fixed compile error 2011-07-25 22:28:22 +00:00
wdvd.c *Fixed compile error 2011-07-25 22:28:22 +00:00
wdvd.h *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57) 2010-10-01 15:01:19 +00:00