usbloadergx/source/libwiigui/gui_gamebrowser.cpp
dimok321 15bcbfa482 *Finished the background initialization thread for devices started by giantpune and merged it into trunk. Now you can startup the loader without a HDD. Also you can put in your device after startup and it will be recognized. Hot swapping not yet added (as in remove and than stick it in).
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized.
*Hot swapping of the SD card was implemented into background thread (by giantpune)
*Made lots of cleanups and some fixes
*Format menu was moved to settings page 3 (only on godmode accessable)
*Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
2010-01-06 23:07:35 +00:00

643 lines
16 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include <unistd.h>
#include "gui_gamebrowser.h"
#include "../settings/cfg.h"
#include "../main.h"
#include "settings/newtitles.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
int txtscroll = 0;
/**
* Constructor for the GuiGameBrowser class.
*/
GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
{
width = w;
height = h;
this->gameCnt = gameCnt;
gameList = l;
pagesize = THEME.pagesize;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectable = true;
listOffset = MAX(0,MIN(offset,(gameCnt-pagesize)));
selectedItem = selected - offset;
focus = 1; // allow focus
char imgPath[100];
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%sbg_options.png", themePath);
bgGames = new GuiImageData(imgPath, imagebg);
snprintf(imgPath, sizeof(imgPath), "%snew.png", themePath);
newGames = new GuiImageData(imgPath, new_png);
bgGameImg = new GuiImage(bgGames);
bgGameImg->SetParent(this);
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath);
bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar.png", themePath);
scrollbar = new GuiImageData(imgPath, scrollbar_png);
scrollbarImg = new GuiImage(scrollbar);
scrollbarImg->SetParent(this);
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarImg->SetPosition(0, 4);
maxTextWidth -= scrollbarImg->GetWidth() + 4;
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath);
arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png);
arrowDownImg = new GuiImage(arrowDown);
arrowDownOver = new GuiImageData(imgPath, scrollbar_arrowdown_png);
arrowDownOverImg = new GuiImage(arrowDownOver);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowup.png", themePath);
arrowUp = new GuiImageData(imgPath, scrollbar_arrowup_png);
arrowUpImg = new GuiImage(arrowUp);
arrowUpOver = new GuiImageData(imgPath, scrollbar_arrowup_png);
arrowUpOverImg = new GuiImage(arrowUpOver);
snprintf(imgPath, sizeof(imgPath), "%sscrollbar_box.png", themePath);
scrollbarBox = new GuiImageData(imgPath, scrollbar_box_png);
scrollbarBoxImg = new GuiImage(scrollbarBox);
scrollbarBoxOver = new GuiImageData(imgPath, scrollbar_box_png);
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
arrowUpBtn->SetParent(this);
arrowUpBtn->SetImage(arrowUpImg);
arrowUpBtn->SetImageOver(arrowUpOverImg);
arrowUpBtn->SetImageHold(arrowUpOverImg);
arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
arrowUpBtn->SetPosition(width/2-18+7,-18);
arrowUpBtn->SetSelectable(false);
arrowUpBtn->SetTrigger(trigA);
arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowUpBtn->SetSoundClick(btnSoundClick);
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
arrowDownBtn->SetParent(this);
arrowDownBtn->SetImage(arrowDownImg);
arrowDownBtn->SetImageOver(arrowDownOverImg);
arrowDownBtn->SetImageHold(arrowDownOverImg);
arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
arrowDownBtn->SetPosition(width/2-18+7,18);
arrowDownBtn->SetSelectable(false);
arrowDownBtn->SetTrigger(trigA);
arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowDownBtn->SetSoundClick(btnSoundClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
scrollbarBoxBtn->SetParent(this);
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
scrollbarBoxBtn->SetSelectable(false);
scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
scrollbarBoxBtn->SetMinY(0);
scrollbarBoxBtn->SetMaxY(height-30);
scrollbarBoxBtn->SetHoldable(true);
scrollbarBoxBtn->SetTrigger(trigHeldA);
gameIndex = new int[pagesize];
game = new GuiButton * [pagesize];
gameTxt = new GuiText * [pagesize];
gameTxtOver = new GuiText * [pagesize];
gameBg = new GuiImage * [pagesize];
newImg = new GuiImage * [pagesize];
for(int i=0; i < pagesize; i++)
{
gameTxt[i] = new GuiText(NULL, 20, THEME.gametext);
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxt[i]->SetPosition(24,0);
gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
gameTxtOver[i] = new GuiText(NULL, 20, THEME.gametext);
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxtOver[i]->SetPosition(24,0);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
gameBg[i] = new GuiImage(bgGamesEntry);
newImg[i] = new GuiImage(newGames);
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
newImg[i]->SetVisible(false);
game[i] = new GuiButton(width-28,GAMESELECTSIZE);
game[i]->SetParent(this);
game[i]->SetLabel(gameTxt[i]);
game[i]->SetLabelOver(gameTxtOver[i]);
game[i]->SetIcon(newImg[i]);
game[i]->SetImageOver(gameBg[i]);
game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
gameIndex[i] = i;
}
UpdateListEntries();
}
/**
* Destructor for the GuiGameBrowser class.
*/
GuiGameBrowser::~GuiGameBrowser()
{
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarImg;
delete arrowDownImg;
delete arrowDownOverImg;
delete arrowUpImg;
delete arrowUpOverImg;
delete scrollbarBoxImg;
delete scrollbarBoxOverImg;
delete scrollbar;
delete arrowDown;
delete arrowDownOver;
delete arrowUp;
delete arrowUpOver;
delete scrollbarBox;
delete scrollbarBoxOver;
delete bgGameImg;
delete bgGames;
delete bgGamesEntry;
delete newGames;
delete trigA;
delete trigHeldA;
delete btnSoundClick;
for(int i=0; i<pagesize; i++)
{
delete gameTxt[i];
delete gameTxtOver[i];
delete gameBg[i];
delete game[i];
delete newImg[i];
}
delete [] gameIndex;
delete [] game;
delete [] gameTxt;
delete [] gameTxtOver;
delete [] gameBg;
}
void GuiGameBrowser::SetFocus(int f)
{
LOCK(this);
if(!gameCnt)
return;
focus = f;
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
if(f == 1)
game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameBrowser::ResetState()
{
LOCK(this);
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<pagesize; i++)
{
game[i]->ResetState();
}
}
int GuiGameBrowser::GetOffset()
{
return listOffset;
}
int GuiGameBrowser::GetClickedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
int GuiGameBrowser::GetSelectedOption()
{
int found = -1;
for(int i=0; i<pagesize; i++)
{
if(game[i]->GetState() == STATE_SELECTED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
{
int nextItem = currentItem + direction;
if(nextItem < 0 || nextItem >= gameCnt)
return -1;
if(strlen(get_title(&gameList[nextItem])) > 0)
return nextItem;
else
return FindMenuItem(nextItem, direction);
}
/**
* Draw the button on screen
*/
void GuiGameBrowser::Draw()
{
LOCK(this);
if(!this->IsVisible() || !gameCnt)
return;
bgGameImg->Draw();
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
game[i]->Draw();
next = this->FindMenuItem(next, 1);
}
else
break;
}
if(scrollbaron == 1) {
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
}
this->UpdateEffects();
}
void GuiGameBrowser::UpdateListEntries()
{
if(!gameList)
return;
int next = listOffset;
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
{
if(game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameTxt[i]->SetText(get_title(&gameList[next]));
gameTxt[i]->SetPosition(24, 0);
gameTxtOver[i]->SetText(get_title(&gameList[next]));
gameTxtOver[i]->SetPosition(24, 0);
if (Settings.marknewtitles) {
bool isNew = NewTitles::Instance()->IsNew(gameList[next].id);
if (isNew) {
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), GuiText::DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), GuiText::SCROLL);
} else {
gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
}
newImg[i]->SetVisible(isNew);
}
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
}
}
void GuiGameBrowser::Update(GuiTrigger * t)
{
LOCK(this);
if(state == STATE_DISABLED || !t || !gameCnt)
return;
int next, prev;
int old_listOffset = listOffset;
static int position2;
// scrolldelay affects how fast the list scrolls
// when the arrows are clicked
float scrolldelay = 3.5;
if (scrollbaron == 1) {
// update the location of the scroll box based on the position in the option list
arrowUpBtn->Update(t);
arrowDownBtn->Update(t);
scrollbarBoxBtn->Update(t);
}
next = listOffset;
u32 buttonshold = ButtonsHold();
if(buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN) {
for(int i=0; i<pagesize; i++)
{
if(next >= 0)
next = this->FindMenuItem(next, 1);
if(focus)
{
if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
if(game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
}
}
// pad and joystick navigation
if(!focus || !gameCnt)
return; // skip navigation
if (scrollbaron == 1)
{
if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
if (!(ButtonsHold() & WPAD_BUTTON_A))
arrowDownBtn->ResetState();
}
else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
if (!(ButtonsHold() & WPAD_BUTTON_A))
arrowUpBtn->ResetState();
}
int position1 = t->wpad.ir.y;
if (position2 == 0 && position1 > 0)
{
position2 = position1;
}
if ((buttonshold & WPAD_BUTTON_B) && position1 > 0)
{
scrollbarBoxBtn->ScrollIsOn(1);
if (position2 > position1)
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
}
else if (position2 < position1)
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
// scrollbarBoxBtn->Draw();
usleep(10000 * scrolldelay);
}
}
}
else if(!(buttonshold & WPAD_BUTTON_B))
{
scrollbarBoxBtn->ScrollIsOn(0);
position2 = 0;
}
if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize)
{
// allow dragging of scrollbar box
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
if(listOffset <= 0)
{
listOffset = 0;
selectedItem = 0;
}
else if(listOffset+pagesize >= gameCnt)
{
listOffset = gameCnt - pagesize;
selectedItem = pagesize-1;
}
}
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
if(positionbar > (24 * pagesize))
positionbar = (24 * pagesize);
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
if(t->Right()) //skip pagesize # of games if right is pressed
{
if(listOffset < gameCnt && gameCnt > pagesize)
{
listOffset =listOffset+ pagesize;
if(listOffset+pagesize >= gameCnt)
listOffset = gameCnt-pagesize;
}
}
else if(t->Left())
{
if(listOffset > 0)
{
listOffset =listOffset- pagesize;
if(listOffset < 0)
listOffset = 0;
}
}
}
else
{
if(t->Down()) //if there isn't a scrollbar and down is pressed
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if(next >= 0)
{
if(selectedItem == pagesize-1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if(game[selectedItem+1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
}
else if(t->Up()) //up
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if(prev >= 0)
{
if(selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}
}
}
if(old_listOffset != listOffset)
UpdateListEntries();
if(updateCB)
updateCB(this);
}
void GuiGameBrowser::Reload(struct discHdr * l, int count)
{
LOCK(this);
gameList = l;
gameCnt = count;
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
selectedItem = 0;
listOffset = 0;
focus = 1;
UpdateListEntries();
for(int i=0; i<pagesize; i++)
game[i]->ResetState();
}