usbloadergx/source/usbloader
strtoul 63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
2012-01-08 18:24:46 +00:00
..
wbfs *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
alternatedol.c *Fixed compile error 2011-07-25 22:28:22 +00:00
alternatedol.h *fixed reversed disc image download when Custom/Original option is selected (Issue 1871) 2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp *Fixed ocarina not loading the gct file. 2011-11-15 21:01:25 +00:00
AlternateDOLOffsets.h *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
apploader.c *Fixed compile error 2011-07-25 22:28:22 +00:00
apploader.h *Fixed compile error 2011-07-25 22:28:22 +00:00
disc.c *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
disc.h *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
frag.c *Fixed compile error 2011-07-25 22:28:22 +00:00
frag.h *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) 2011-06-22 17:57:37 +00:00
fstfile.c *Fixed compile error 2011-07-25 22:28:22 +00:00
fstfile.h *Fixed compile error 2011-07-25 22:28:22 +00:00
GameBooter.cpp *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
GameBooter.hpp *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble) 2011-12-23 15:48:20 +00:00
GameList.cpp *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
GameList.h *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
GetMissingGameFiles.cpp - add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list) 2011-12-20 21:41:00 +00:00
GetMissingGameFiles.hpp *Fixed crash on "pick alternative dol from list" 2010-12-17 17:50:44 +00:00
MountGamePartition.cpp *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
MountGamePartition.h *added loading screen 2010-12-30 23:49:22 +00:00
NandEmu.cpp *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-)) 2011-11-20 10:46:07 +00:00
NandEmu.h *Fixed crash when changing NAND emu path to USB 2011-07-26 08:57:12 +00:00
playlog.c *removed buggy focus system completely (it was never working correct) 2011-12-28 16:27:30 +00:00
playlog.h *Fixed crash on NTFS (wrong memory free functions were used) 2010-12-27 09:44:27 +00:00
SavePath.cpp *Added per game NandEmu, Hooktype, WiirdDebugger setting 2011-09-03 09:39:26 +00:00
SavePath.h *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. 2011-07-24 16:32:09 +00:00
sdhc.c *Fixed compile error 2011-07-25 22:28:22 +00:00
sdhc.h *Fixed compile error 2011-07-25 22:28:22 +00:00
splits.c *Fixed compile error 2011-07-25 22:28:22 +00:00
splits.h *Fixed compile error 2011-07-25 22:28:22 +00:00
usbstorage2.c *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
usbstorage2.h *Fixed compile error 2011-07-25 22:28:22 +00:00
utils.c *Fixed compile error 2011-07-25 22:28:22 +00:00
utils.h *Fixed compile error 2011-07-25 22:28:22 +00:00
wbfs.cpp *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing 2011-12-30 18:37:44 +00:00
wbfs.h *fix reloading into another IOS before launch of game 2011-12-22 22:44:48 +00:00
WDMFile.cpp *Fixed compile error 2011-07-25 22:28:22 +00:00
WDMFile.hpp *Fixed compile error 2011-07-25 22:28:22 +00:00
wdvd.c *Fixed compile error 2011-07-25 22:28:22 +00:00
wdvd.h *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57) 2010-10-01 15:01:19 +00:00