.. |
fonts
|
new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font
|
2009-05-07 22:46:54 +00:00 |
images
|
cleanup and changed some graphics.
|
2009-07-02 17:02:34 +00:00 |
language
|
* expand escaped chars in language-files
|
2009-06-26 15:20:18 +00:00 |
libwbfs
|
*Reverting some stuff to the OLD way before new IOS222
|
2009-06-13 23:39:42 +00:00 |
libwiigui
|
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
|
2009-07-01 02:05:50 +00:00 |
mload
|
*Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
|
2009-06-18 16:09:45 +00:00 |
network
|
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
|
2009-06-26 12:38:03 +00:00 |
patches
|
*Fixed Ocarina giving blackscreen
|
2009-06-14 12:59:38 +00:00 |
prompts
|
fix the copy/paste oversight i made. this probably fixes the cover mix up.
|
2009-07-01 18:19:35 +00:00 |
settings
|
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
|
2009-07-01 02:05:50 +00:00 |
sounds
|
-edited some graphics
|
2009-05-19 09:48:36 +00:00 |
unzip
|
Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis.
|
2009-06-09 05:20:49 +00:00 |
usbloader
|
combine 002fix and anti fix into 1 settings. off/on/anti. tested and working in main settings and game settings.
|
2009-06-25 15:58:16 +00:00 |
xml
|
Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted.
|
2009-06-20 10:10:40 +00:00 |
audio.cpp
|
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
|
2009-05-03 18:53:31 +00:00 |
audio.h
|
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
|
2009-05-03 18:53:31 +00:00 |
cheatmenu.cpp
|
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
|
2009-06-26 12:38:03 +00:00 |
cheatmenu.h
|
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
|
2009-06-24 07:33:31 +00:00 |
data1
|
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
|
2009-05-11 19:55:14 +00:00 |
fatmounter.c
|
changed fatmounter.c by taking out all the stuff to detect the first FAT partition. Because it is now included in libfat. This file is in our downloads section for people that want it. If you compile a dol/ elf without it, it will have issues seeing FAT usb partitions.
|
2009-07-02 22:04:47 +00:00 |
fatmounter.h
|
* little changes
|
2009-06-13 12:56:24 +00:00 |
filelist.h
|
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
|
2009-06-24 07:33:31 +00:00 |
FreeTypeGX.cpp
|
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
|
2009-06-23 18:59:28 +00:00 |
FreeTypeGX.h
|
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
|
2009-06-23 18:59:28 +00:00 |
gct.cpp
|
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
|
2009-06-24 07:33:31 +00:00 |
gct.h
|
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
|
2009-06-24 07:33:31 +00:00 |
input.cpp
|
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
|
2009-05-03 18:53:31 +00:00 |
input.h
|
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
|
2009-05-03 18:53:31 +00:00 |
listfiles.c
|
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
|
2009-06-23 18:59:28 +00:00 |
listfiles.h
|
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
|
2009-06-23 18:59:28 +00:00 |
main.cpp
|
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
|
2009-06-23 18:59:28 +00:00 |
main.h
|
*Sorting files a bit
|
2009-06-13 00:24:36 +00:00 |
menu.cpp
|
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
|
2009-07-01 02:05:50 +00:00 |
menu.h
|
*Sorting files a bit
|
2009-06-13 00:24:36 +00:00 |
oggplayer.c
|
*Changes to the OGG thread handling
|
2009-06-13 21:10:37 +00:00 |
oggplayer.h
|
*Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now)
|
2009-05-20 00:03:43 +00:00 |
stub.S
|
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
|
2009-05-11 19:55:14 +00:00 |
sys.cpp
|
*Reverting some stuff to the OLD way before new IOS222
|
2009-06-13 23:39:42 +00:00 |
sys.h
|
*Found and fixed bug in the CleanUpTest source
|
2009-06-04 22:13:39 +00:00 |
video.cpp
|
*Sorting files a bit
|
2009-06-13 00:24:36 +00:00 |
video.h
|
Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
|
2009-06-10 10:05:43 +00:00 |
wpad.c
|
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
|
2009-06-18 07:36:23 +00:00 |
wpad.h
|
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
|
2009-06-18 07:36:23 +00:00 |