mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
74eca1d38b
* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file) * Fixed tooltip opacity on Home Button and game icons on Channel grid mode. * Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok) * Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.
451 lines
12 KiB
C++
451 lines
12 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "GUISettingsMenu.hpp"
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#include "Controls/DeviceHandler.hpp"
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#include "settings/CSettings.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "settings/SettingsPrompts.h"
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#include "settings/GameTitles.h"
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#include "settings/CGameCategories.hpp"
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#include "SystemMenu/SystemMenuResources.h"
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#include "system/IosLoader.h"
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#include "usbloader/wbfs.h"
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#include "themes/CTheme.h"
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#include "utils/tools.h"
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * GameInfoText[GAMEINFO_MAX] =
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{
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trNOOP( "Game ID" ),
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trNOOP( "Game Region" ),
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trNOOP( "Both" ),
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trNOOP( "Neither" )
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};
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static const char * FlipXText[XFLIP_MAX][3] =
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{
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{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
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{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
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{ trNOOP( "Like SysMenu" ), "", "" },
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{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
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{ trNOOP( "DiskFlip" ), "", "" }
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};
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static const char * PromptButtonsText[MAX_ON_OFF] =
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{
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trNOOP( "Normal" ),
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trNOOP( "Widescreen Fix" ),
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};
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static const char * GameWindowText[2] =
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{
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trNOOP( "Banner Animation" ),
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trNOOP( "Rotating Disc" ),
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};
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static const char * KeyboardText[KEYBOARD_MAX] =
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{
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"QWERTY",
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"DVORAK",
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"QWERTZ",
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"AZERTY",
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"QWERTY 2"
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};
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static const char * DiscArtDownloadText[DISCARTS_MAX_CHOICE] =
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{
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trNOOP( "Original/Customs" ),
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trNOOP( "Customs/Original" )
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};
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static const char *ScreensaverText[SCREENSAVER_MAX] =
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{
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trNOOP( "OFF" ),
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trNOOP( "3 min" ),
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trNOOP( "5 min" ),
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trNOOP( "10 min" ),
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trNOOP( "20 min" ),
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trNOOP( "30 min" ),
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trNOOP( "1 hour" )
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};
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static const char * HomeMenuText[HOME_MENU_MAX_CHOICE] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Full Menu" ),
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trNOOP( "Default" )
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};
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GuiSettingsMenu::GuiSettingsMenu()
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: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "App Language" ));
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Options->SetName(Idx++, "%s", tr( "Display" ));
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Options->SetName(Idx++, "%s", tr( "Clock" ));
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Options->SetName(Idx++, "%s", tr( "Clock Scale Factor" ));
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Options->SetName(Idx++, "%s", tr( "Tooltips" ));
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Options->SetName(Idx++, "%s", tr( "Tooltip Delay" ));
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Options->SetName(Idx++, "%s", tr( "Flip-X" ));
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Options->SetName(Idx++, "%s", tr( "Game Window Mode" ));
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Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
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Options->SetName(Idx++, "%s", tr( "Widescreen Factor" ));
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Options->SetName(Idx++, "%s", tr( "Font Scale Factor" ));
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Options->SetName(Idx++, "%s", tr( "Keyboard" ));
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Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
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Options->SetName(Idx++, "%s", tr( "Screensaver" ));
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Options->SetName(Idx++, "%s", tr( "Mark new games" ));
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Options->SetName(Idx++, "%s", tr( "Show Play Count" ));
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Options->SetName(Idx++, "%s", tr( "Show Free Space" ));
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Options->SetName(Idx++, "%s", tr( "HOME Menu" ));
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Options->SetName(Idx++, "%s", tr( "Use System Font" ));
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Options->SetName(Idx++, "%s", tr( "Virtual Pointer Speed" ));
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Options->SetName(Idx++, "%s", tr( "Adjust Overscan X" ));
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Options->SetName(Idx++, "%s", tr( "Adjust Overscan Y" ));
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SetOptionValues();
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}
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void GuiSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: App Language
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const char * language = strrchr(Settings.language_path, '/');
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if(language)
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language += 1;
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if (!language || strcmp(Settings.language_path, "") == 0)
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Options->SetValue(Idx++, "%s", tr( "Default" ));
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else
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Options->SetValue(Idx++, "%s", language);
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//! Settings: Display
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Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
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//! Settings: Clock
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if (Settings.hddinfo == CLOCK_HR12)
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Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
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else if (Settings.hddinfo == CLOCK_HR24)
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Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
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else if (Settings.hddinfo == OFF)
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Options->SetValue(Idx++, "%s", tr( "OFF" ));
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//! Settings: Clock Font Scale Factor
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Options->SetValue(Idx++, "%g", Settings.ClockFontScaleFactor);
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//! Settings: Tooltips
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
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//! Settings: Tooltip Delay
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Options->SetValue(Idx++, "%i %s", Settings.TooltipDelay, tr("ms"));
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//! Settings: Flip-X
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Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
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FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
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//! Settings: Game Window Mode
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Options->SetValue(Idx++, "%s", tr( GameWindowText[Settings.GameWindowMode] ));
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//! Settings: Prompts Buttons
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Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
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//! Settings: Widescreen Factor
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Options->SetValue(Idx++, "%g", Settings.WSFactor);
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//! Settings: Font Scale Factor
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Options->SetValue(Idx++, "%g", Settings.FontScaleFactor);
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//! Settings: Keyboard
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Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
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//! Settings: Disc Artwork Download
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Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
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//! Settings: Screensaver
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Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
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//! Settings: Mark new games
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
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//! Settings: Show Play Count
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowPlayCount] ));
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//! Settings: Show Free Space
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowFreeSpace] ));
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//! Settings: Home Menu style
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Options->SetValue(Idx++, "%s", tr( HomeMenuText[Settings.HomeMenu] ));
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//! Settings: Use System Font
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseSystemFont] ));
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//! Settings: Virtual Pointer Speed
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Options->SetValue(Idx++, "%g", Settings.PointerSpeed);
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//! Settings: Adjust Overscan X
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Options->SetValue(Idx++, "%i", Settings.AdjustOverscanX);
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//! Settings: Adjust Overscan Y
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Options->SetValue(Idx++, "%i", Settings.AdjustOverscanY);
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}
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int GuiSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: App Language
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if (ret == ++Idx)
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{
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if (!Settings.godmode)
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{
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WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
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return MENU_NONE;
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}
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SetEffect(EFFECT_FADE, -20);
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while (GetEffect() > 0) usleep(100);
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HaltGui();
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if(parentElement)
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{
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((GuiWindow *) parentElement)->Remove(this);
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((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
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}
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ResumeGui();
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int returnhere = 1;
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while (returnhere == 1)
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returnhere = MenuLanguageSelect();
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if (returnhere == 2)
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{
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//! Language changed. Reload game titles with new lang code.
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GameTitles.SetDefault();
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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return MENU_SETTINGS;
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}
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HaltGui();
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if(parentElement)
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{
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((GuiWindow *) parentElement)->Append(this);
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((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
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}
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SetEffect(EFFECT_FADE, 20);
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ResumeGui();
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while (GetEffect() > 0) usleep(100);
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}
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//! Settings: Display
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else if (ret == ++Idx)
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{
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if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
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}
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//! Settings: Clock
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else if (ret == ++Idx)
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{
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if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
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}
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//! Settings: Clock Font Scale Factor
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%g", Settings.ClockFontScaleFactor);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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Settings.ClockFontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
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}
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//! Settings: Tooltips
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else if (ret == ++Idx)
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{
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if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
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}
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//! Settings: Tooltip Delay
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%i", Settings.TooltipDelay);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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Settings.TooltipDelay = atoi(entrie);
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}
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//! Settings: Flip-X
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else if (ret == ++Idx)
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{
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if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
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}
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//! Settings: Game Window Mode
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else if (ret == ++Idx)
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{
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if (++Settings.GameWindowMode >= 2) Settings.GameWindowMode = 0;
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if(Settings.GameWindowMode == GAMEWINDOW_BANNER && !SystemMenuResources::Instance()->IsLoaded()) {
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WindowPrompt(tr( "Error:" ), tr( "Banner window is only available with AHBPROT! Please consider installing new HBC version." ), tr( "OK" ));
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Settings.GameWindowMode = GAMEWINDOW_DISC;
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}
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}
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//! Settings: Prompts Buttons
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else if (ret == ++Idx)
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{
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if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
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}
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//! Settings: Widescreen Factor
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%g", Settings.WSFactor);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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Settings.WSFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
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}
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//! Settings: Font Scale Factor
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%g", Settings.FontScaleFactor);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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Settings.FontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
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}
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//! Settings: Keyboard
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else if (ret == ++Idx)
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{
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if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
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}
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//! Settings: Disc Artwork Download
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else if (ret == ++Idx)
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{
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if (++Settings.discart >= DISCARTS_MAX_CHOICE) Settings.discart = 0;
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}
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//! Settings: Screensaver
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else if (ret == ++Idx)
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{
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if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
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SetWPADTimeout();
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}
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//! Settings: Mark new games
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else if (ret == ++Idx)
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{
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if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
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}
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//! Settings: Show Play Count
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else if (ret == ++Idx)
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{
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if (++Settings.ShowPlayCount >= MAX_ON_OFF) Settings.ShowPlayCount = 0;
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}
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//! Settings: Show Free Space
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else if (ret == ++Idx)
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{
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if (++Settings.ShowFreeSpace >= MAX_ON_OFF) Settings.ShowFreeSpace = 0;
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}
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//! Settings: Home Menu Style
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else if (ret == ++Idx)
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{
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if (++Settings.HomeMenu >= HOME_MENU_MAX_CHOICE) Settings.HomeMenu = 0;
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}
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//! Settings: Use System Font
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else if (ret == ++Idx)
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{
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if (++Settings.UseSystemFont >= MAX_ON_OFF) Settings.UseSystemFont = 0;
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HaltGui();
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Theme::LoadFont(Settings.ConfigPath);
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ResumeGui();
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if(Settings.FontScaleFactor == 1.0f && Settings.UseSystemFont == ON)
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Settings.FontScaleFactor = 0.8f;
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else if(Settings.FontScaleFactor == 0.8f && Settings.UseSystemFont == OFF)
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Settings.FontScaleFactor = 1.0f;
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}
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//! Settings: Virtual Pointer Speed
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%g", Settings.PointerSpeed);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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Settings.PointerSpeed = atof(entrie);
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}
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//! Settings: Adjust Overscan X
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%i", Settings.AdjustOverscanX);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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{
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Settings.AdjustOverscanX = atoi(entrie);
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AdjustOverscan(Settings.AdjustOverscanX, Settings.AdjustOverscanY);
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}
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}
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//! Settings: Adjust Overscan Y
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%i", Settings.AdjustOverscanY);
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int ret = OnScreenNumpad(entrie, sizeof(entrie));
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if(ret)
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{
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Settings.AdjustOverscanY = atoi(entrie);
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AdjustOverscan(Settings.AdjustOverscanX, Settings.AdjustOverscanY);
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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